Metroid Series Catch-All

IT HAS ARRIVED!

Got speed boost and grappling hook. Pretty sure I'm way off the intended path now wandering around grabbing 2 missiles here and there. Unlocked another teleporter and then another one back to a zone I was just in, felt like I was running in circles.

I did pull off a second and third EMMI escape, during the battle with one. And killed it that same third try, so that felt awesome.

Anyway having fun. Did one semi tricky shinespark for missiles. Haven't seen any other multi room ones yet.

Hopefully can find my way back to main story tomorrow (later today hah).

I'm a couple of hours in to Dread now & enjoying it. The running & jumping feel tight, which is a massive plus when traversal is such a key part of these games.

I don't know if I'm sold on the EMMI's, it's a neat idea having these killer machines hunt you down in each of the 7 locations that they reside but it's getting a little samey, I've ran into 3 or 4 at this point. I imagined in my head there'd be more unique scenarios to accompany these encounters, almost like puzzles. I haven't seen much difference between them upto this point though.

I fought a very easy boss

Spoiler:

a floating eye/orb monster

& an initially tough

Spoiler:

scorpion style alien that turns invisible

but after multiple tries it became fairly comfortable.

I've got the

Spoiler:

spider magnet & invisibility upgrades thus far. The animation for traversing the blue magnetic walls & ceilings are nicely done, good detail, care & attention put into climbing up the walls vertically then across the ceiling sections horizontally. I like that you can manually aim & shoot while holding onto these magnetic strips. The little tuck Samus can do when she's on the ceiling will likely come in useful in the EMMI areas. I do hope there's a general gameplay use for them too.

I'll be putting a good few hours into Dread tonight, I'm eager to unlock more of the upgrades.

Oh yeah lastly I'm just gonna post this video if your stuck between Cataris & Darion, which I have been. I dunno how the devs expected people to realise they had to do this. If it was a secret area no problem but it's effectively blocking progress (going any further in Darion).

Spike that was the same thing as when you enter Cataris and both doors are heat doors. Shoot the blocks! All the blocks!

Yeah the eye/orb is a repetitive mini boss for the EMMI encounters. That why I was trying to specify 1st boss, 2nd boss, etc. not counting any EMMI stuff.

That scorpion thing was actually the first boss, Corpius

That'll be my go to solution now for everything going forward Stele, blast every block on the floor & walls there is. The destructible blocks must have been in a more obvious place when you entered Cataris or else I've just got lucky.

Oh so the eye orb thing shows up more than once? Does it evolve or get harder? Yes Corpius, that was a cool boss fight.

I just beat the first boss myself. It was definitely a lesson on "observe and react."

I'm still coming to grips with the controls. I found myself getting confused between aim and missile select (L and R) in that fight.

Finally got around to putting more time in. Just defeated the third of the six EMMIs (since since the first of them is basically a "tutorial" EMMI) and now have visible options as to where I can explore in the starting zone and fire zone.

It occurred to me that this game, while not being as linear as Fusion, is an interesting combination of it and Super's map design. There are parts of the game where paths will change or be blocked off, and therefore you'll have a limited range from which you can explore. The thing is, it's not as elegantly done as in Super Metroid, where it's a gradual process where the lock behind you is obvious. Simultaneously, Super Metroid's zones are also all densely connected to one another, allowing for more organic shortcuts than elevators, teleporters, and train things. So just as Fusion and Other M segregated the world, so does Dread. However, Dread does it in a manner that feels closer to the Prime games and allows for multiple connections between each zone, making it feel more organic. Nonetheless, after receiving an upgrade before facing the third EMMI, I found myself bypassing a door and exploring around, only to find I was effectively locked in between chunks of two or three zones. Only a portion of the map was available to me, but unlike how, say, Super Metroid locks off your way back to Brinstar's overall area as you make your first descent into Norfair (and then the lack of high jump and ice beam just locks you into Norfair, period), it's spread between multiple zones and thus had me staring at the map far longer.

As for the difficulty, I've thus far only really died to EMMI's, though I'm getting better at timing the counters to them. I've gotten near death on both major bosses I've fought, but in terms of the second, I changed my tactic to a defensive one and utilized the destructible projectiles to recover some health. The game seemed to give more health the closer I was to death, so...

They haven't been elegant fights, but I haven't had too rough of a time of it. It's faster than Samus Returns in terms of getting around, but honestly, I haven't found the dash counter as useful as I could and it still puts more emphasis on combat that will inevitably hamper exploration for more items.

All in all, though, it just feels good to play Metroid again.

Stele wrote:

Got speed boost and grappling hook. ...
Hopefully can find my way back to main story tomorrow (later today hah).

Found Ferenia finally. Hopefully back on the right path. If anyone else gets lost post grapple beam...

Spoiler:

There's an elevator at the top of Dairon, behind a grapple block

Pretty sure I went to every zone and got missile tanks and energy parts before getting back on track.

I hope. Haven't explored much as got interrupted by kids again. Not a great day for progress.

We’ll, I’m in. I’ve defeated the first two EMMIs and the scorpion boss. I died once to the scorpion, and a few times to EMMIs, but otherwise not too bad. I’m definitely enjoying the game quite a bit.

Speaking of, something else that had occurred to me. Remember how I talked about Sakamoto trying to convey a sense of disempowerment and adrenaline and fear in Other M before giving you that empowering upgrade just in the nick of time? And how it utterly failed? The EMMIs are a far more effective method of delivering that same feeling. You enter a zone, you have to worry about it, you can't spend too long in its area unless you want to alert it, and you have no way of defeating it. Then, you get your power up, and you defeat it, and you feel awesome.

It's just what Other M wanted to convey, but handled well.

Simultaneously, Samus is precisely the awesome warrior that I want her to be. Specifically, regarding the second boss:

Spoiler:

Her response to Kraid is to just stare him down, charge her beam, and then blast it right in his mouth. Yes, that is how Samus response to such threats. Like a BAMF.

Also, speaking of narrative stuff, minor speculation:

Spoiler:

I think it's pretty obvious that everyone is fighting Mother Brains in order to get the super power, right? In the manga continuity, it's determined that the Chozo created the Mother Brain, who then mind-controlled the Zebesians that would become the Space Pirates. This is in addition to creating the Metroids. It's also possible they created the X, I don't recall, that detail is hazy. At the very least the Metroids were created in order to destroy the X, but then it all backfired.

My speculation: the Chozo that Samus fought at the start is an old warrior guarding or looking to destroy the Chozo's horrendous history and recognized the tech in Samus' suit before stripping her of it all. Why? I dunno. We'll find out. Of course, gotta figure out why there was a video feed of an X parasite, right? Regardless, that's my guess.

Don't know if manga stuff is canon but I agree completely with all your thoughts before that.

It's canon. Some of the Dread opening even alludes to it, as does Other M. It's an official Nintendo manga that never got released in the States.

Well, it's "canon", even though some of it and Other M contradicts the Prime games, but that's where the Prime games are this weird alternate timeline (un)officially? I dunno. Basically, if Sakamoto touched it, then the lore and setting is by default less interesting, since the Prime games actually expanded the setting in interesting ways and made the Space Pirates a really neat race.

This is easily one of the most impressive Switch games I’ve played in a long time. It looks great (especially in tv mode where I can’t see much of any aliasing), feels super smooth, and just overall gives off a sense of “cool” that I haven’t felt in a game in some time.

I do wish certain enemies were better designed, mainly the EMMI’s. I’m finding them more annoying than anything else. It’s gotten a bit easier, sure. I just still don’t see the big deal with making parrying easier vs me dying and waiting through a loading screen to just start right outside the door again… to potentially die and repeat the cycle . No dread, no anxiety; just annoyance. I do also understand that I may be doing it wrong.

I really like this game, I just am finding it may not be as playable for me as I had hoped. My brain is struggling to confer the control scheme to my hands effectively, and if I’m hearing correctly, this may just be the start of things. I think if I could set the “stand still and aim” button to a toggle vs a hold, that would help me immensely. Unfortunately, there are no control-scheme options available.

As for the second boss…

Spoiler:

I am having a very hard time with Kraid. “Spam everything as much as you can” along with the “if you die to a boss or an EMMI, we’ll start you closer so you don’t have to journey from the nearest save point as if you died to any other enemy” should be a yellow flag in game design. Corpius had a bit of this, but Kraid more-so. With the former, there wasn’t the same sense of a difficulty spike that the latter has. Add in my trouble with the controls, and you can see why I’m finding this fight more difficult than probably most others are.

Regardless of my own experience, I am so glad that many are finding this game enjoyable.

Well hello there,

Spoiler:

Ice Missiles

Nice to finally find you

Still enjoying, though there have been a couple points of lots of dying that I've wondered how long I'd persevere, but then I'd get a breakthrough and keep going. There have been a few moments where the cues were horribly communicated that made me super frustrated, and EMMIs feel like they take longer and longer to take down with each one, which I'm not enjoying. I got the anti-EMMI gun, why do I still have to try'n'die a dozen more times?

I do agree that the dread has dissipated--especially since I'll die, respawn at the door, and the EMMI will be in a new place. Nothing to solve, just trial and error until I spawn with it reasonably distant so I can get out the next door. Not a lot of exploring needed in EMMI zones, and knowing they'll be defeated eventually means I can just put off anything for later.

Also, I'm finding less reason to back track. After trying a few times only to discover that my way was still blocked by another power up I didn't have yet, or I could collect this but not that, ugh. I'm far more inclined to just push the quasi-linear, weaving path until I've got basically everything and then run back and get it all at the same time. I might be under HP'd with fewer missiles doing it this way, but since EMMIs and boss/mini-bosses are the only times I'm dying, an extra 100-200 hp and a dozen more missiles doesn't seem like it'll matter much.

Anyone mess with any of the emulators running Dread? I'm a few hours in on the Switch, and decided to check it out on the PC.

Runs beautifully, and really shows what a 4k Switch could have offered. It's hard to go back to the Switch now, but I really don't want to start all the way over.

This is all comparing it on a TV in docked mode to the PC on the same TV. Handheld it looks perfect on Switch, and I imagine even better on the OLED version.

Looks like Anti is leading the way! I got to the info dump he mentioned last night and whoa boy did that explain a lot but also raised a lot of questions.

Like

Spoiler:

why the hell would any faction of Chozo want to exterminate the Metroid race, when they knew about the X parasite? Doesn't add up. Maybe I missed something?

Anyway working my way towards the suggested elevator.

trueheart78 wrote:

As for the second boss…

Spoiler:

I am having a very hard time with Kraid. “Spam everything as much as you can” along with the “if you die to a boss or an EMMI, we’ll start you closer so you don’t have to journey from the nearest save point as if you died to any other enemy” should be a yellow flag in game design. Corpius had a bit of this, but Kraid more-so. With the former, there wasn’t the same sense of a difficulty spike that the latter has. Add in my trouble with the controls, and you can see why I’m finding this fight more difficult than probably most others are.

Regardless of my own experience, I am so glad that many are finding this game enjoyable.

I've got 2 basic tips for that boss that helped me a lot.

Spoiler:

When up top use missiles exclusively. Just like old Super Metroid Kraid, a hit in the eye makes him open his mouth. Then pour in the missiles.

When down below just spam arm cannon. It will do enough damage to the belly to trigger elevator spider grip eventually. And you can aim it to destroy the bouncing projectiles to refill your missiles and health for when you get back up top.

Stele wrote:

Looks like Anti is leading the way!

Haha That's what the tail end of a COVID quarantine will do!

Stele wrote:
trueheart78 wrote:

As for the second boss…

Spoiler:

I am having a very hard time with Kraid. “Spam everything as much as you can” along with the “if you die to a boss or an EMMI, we’ll start you closer so you don’t have to journey from the nearest save point as if you died to any other enemy” should be a yellow flag in game design. Corpius had a bit of this, but Kraid more-so. With the former, there wasn’t the same sense of a difficulty spike that the latter has. Add in my trouble with the controls, and you can see why I’m finding this fight more difficult than probably most others are.

Regardless of my own experience, I am so glad that many are finding this game enjoyable.

I've got 2 basic tips for that boss that helped me a lot.

Spoiler:

When up top use missiles exclusively. Just like old Super Metroid Kraid, a hit in the eye makes him open his mouth. Then pour in the missiles.

When down below just spam arm cannon. It will do enough damage to the belly to trigger elevator spider grip eventually. And you can aim it to destroy the bouncing projectiles to refill your missiles and health for when you get back up top.

I'd note a couple other things now that I fought him twice (in one day!).

Spoiler:

You don't need to aim specifically for his eyes to get him to open the mouth. Aiming for his mouth/jowels will do just as well, so long as he's not spewing projectiles. In that mode, might be better to just charge beam and aim up to get some projectiles while focusing on dodging the falling hazards first.

Once you're in the second phase, you also don't need to attack the belly to trigger the elevator up. So if you're having health troubles, just shoot the pill bugs until the elevator up starts appearing and you can grab onto that latch. This phase can be tough depending on your aim. I stuck to missiles and aimed either for the mouth, or the claws he chucked, which often refilled missiles and blew up in one shot. If you're willing to risk it, you can time one of his swings with a counter, which gives you a cut-scene in which you can just unload a ton of missiles into his mouth (just be sure to mash that fire button while holding R(B)). However, if you're having a rough time, I'd just drop down as soon as he looks ready to swing and wait for the next elevator up, recharging missiles and health on the pill bugs.

I started a second save file, and I think I generally feel like the counter is faster, but the dash-counter is... not as useful as I'd like. You basically just knock foes back, and can knock them back multiple times, but is more of a... it seems better for those already familiar with the game, who know what enemies are where, and therefore when to just knock some foes away and keep on going. When you know what you're doing you can navigate the world really swiftly, and it's where the smoothness of the controls really stands out. Samus really blends from one action to the next. However, without that knowledge, it's still a lot of seeing certain enemies and then waiting to counter-attack.

It's also one of those weird things where you're guaranteed more reward for executing it, even though the timing on some opponents is really odd. It's technically riskier, but encouraged so you can remain topped off.

I also thought you get two chances to block the EMMI, but a loading screen claimed only one. There are two separate flashes, so I feel like there are two moments you can block, but if you miss the first one then you're screwed out of the second opportunity. If that's how it is, that does feel a bit more obnoxious than it needed to be. I'll do some experimenting when I next play.

And as Anti mentioned, I did a bit more exploration in my second save and discovered that they add new restrictions to certain older zones as you progress, so it makes collecting items in some places and moments in time awkward and steers you towards a linear progression. On one hand I see the point of this to refrain from players having too much territory to wander around in and potentially be lost, but on the other it feels as if the player has less opportunity to control their own difficulty through item collection.

Antichulius wrote:
Stele wrote:

Looks like Anti is leading the way!

Haha That's what the tail end of a COVID quarantine will do!

Well I had a long stretch after kids bedtime and at least caught up to that item you got earlier. 3 new zones too, wow.

Ghavoran, then Elun, and then Ferenia. Feels like a lot of progress but I know a ton of items I've left behind.

It does feel like one big run for everything is best. But I did get one item with a bit of sequence break. Can't remember if it was missile+ or energy tank. But I saw it above me in a ceiling open tunnel and decided to go for it. Just took 3 tries and I was able to bomb jump up and get it! So nice that they kept that in, and I think there will be a few places it's useful.

But yeah they definitely did some "environment explodes and blocks off paths"moments to force you one direction. I did already come back to one of those early places from the other direction and was able to clear some debris to open a path. But I haven't seen a ton of that.

Apparently my old man reflexes are so bad, I keep getting killed by the robots that chase you.

The timing is just super tight. I’ve successfully countered twice in my 5 or so hours. I don’t even bother trying now usually.

Here's a tip for once you do get the morph ball: any time you enter an EMMI zone, pull up the map, check for potential exit markers, and definitely keep an eye out for little nooks to morph ball into and use the camouflage. It's probably the most useful way to escape getting spotted. However, also wait until the EMMI is far away, because there were times I turned the camo off to save Aeion only for it to turn right around at a nearby dead end and check the little nook again. Aeion lasts a long time before it cannibalizes you, so don't be afraid to let it linger (just don't activate it too early).

And yeah, if you get the timing right, you can escape an EMMI on the first flash, it's just difficult to predict that timing. Did better this morning.

I have the day off from work but already caught up to my "streaming" save file progress. I'm now wondering if I want to say "eff it" and keep going with my secondary save file or save it all for the stream.

Stele wrote:
Antichulius wrote:
Stele wrote:

Looks like Anti is leading the way!

Haha That's what the tail end of a COVID quarantine will do!

Well I had a long stretch after kids bedtime and at least caught up to that item you got earlier. 3 new zones too, wow.

Ghavoran, then Elun, and then Ferenia. Feels like a lot of progress but I know a ton of items I've left behind.

It does feel like one big run for everything is best. But I did get one item with a bit of sequence break. Can't remember if it was missile+ or energy tank. But I saw it above me in a ceiling open tunnel and decided to go for it. Just took 3 tries and I was able to bomb jump up and get it! So nice that they kept that in, and I think there will be a few places it's useful.

But yeah they definitely did some "environment explodes and blocks off paths"moments to force you one direction. I did already come back to one of those early places from the other direction and was able to clear some debris to open a path. But I haven't seen a ton of that.

I'm pretty far in too and finding it pretty linear as well. It appears to be more of an illusion that it is open because of the closing off areas environmentally. However it naturally guides you back through areas and getting the power ups, at that time, has been good enough for me. No need to go hunting.

Spoiler:

I think the last power up I got was the storm missile and that is a fun one. The Twin Robot Chozo boss took a few tries to beat though. It came down to doing as much damage, as fast as possible, to one of them then the second one is cake

I forget if I fought more bosses after that as I was was only semi lucid on Hawaii to Boston flight trip with no sleep. Good time for this game to release for that flight.

I figured your (evildead) spoiler was an item based on a few door locks I have seen and not been able to open. Maybe that will be my next item.

Driving home from a weekend family visit this afternoon so I may not get to play much today. Argh.

I have also definitely bombed some blocks with a screw attack icon. And power bombs, probably. And obviously gravity suit with all this water and lava. So I can guess at least those 3 upgrades I'm still missing plus whatever other new surprises there are.

There was also the usual badass feeling when you get plasma beam and just annihilate everything for a minute. But it was a pretty short minute as the next zone got tough again.

Also a couple of interesting mini bosses last night, where you're locked in a room with them. Well one was presented as a full on boss the first time but then ran into another one later without the cutscenes and still was tough. I'll have to check the name but I think it was

Spoiler:

Chozo warrior or something. Also you had to kill it with counter cutscene. The first one I missed 3 times and it kept going back to that scene over and over until I got it right.

I like the Wanderbots channel

A New Gold Standard For The Genre! - Let's Play Metroid Dread - Switch Gameplay Part 1

The quest for the gravity suit

Spoiler:

Me: this should be the gravity suit

Game: haha, no

Me: then this one for sure

Game: wrong again

Me: but this area is all water, certainly now it’s the gravity suit

Game: ummm, nope

Me: you gave me ***** **** before the gravity suit?

Game: yeah. : )

Me: well, now I’m stuck, I’m underwater and I can’t go anywhere else

Game: shoot everything, but not just shoot—power shoot everything

Me: ugh

Game: don’t worry, here’s a gravity suit

Me: FREEDOM!

From a boss I hated fighting to getting a favorite power to another mini-boss I hate. Hmmm—seems there’s a pattern here.

Halfway home stopped for dinner. Wanting to follow Anti gravity suit quest when I get home. Haha

Well, I figured out how to enjoy this game s’more… I ended up buying some 3rd party joycon replacements that are not only much more comfortable, but that also have turbo mode available. Auto turbo (no need to hold a button down) made that second boss a piece of cake. IMAGE(https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/240/emojidex/112/shortcake_1f370.png)

IMAGE(https://media2.giphy.com/media/M9OPHY9AoyDm9wdnCS/giphy.gif?cid=5e214886zbzsuayvmyedexyku6vku52566ssj29c3hx8uj1z&rid=giphy.gif&ct=g)