Quadrilateral Cowboy catch-all

Brendon Chung's latest game, Quadrilateral Cowboy, is out now on Windows and coming in September to Mac and Linux.

Quadrilateral Cowboy is a cyberpunk heist adventure. Tread lightly through security systems with your hacking deck and grey-market tools of the trade.

When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means one thing: you answer only to the highest bidder.

It's time to go back to Nuevos Aires.

I've only finished the second trio of jobs so far, but from what I've heard of the story, and seeing that Amoebic has somehow managed a time of 1:48 on Satsuma Tower job 2, I figure there's lots to discuss.

So! Amoebic, how the heck did you steal the showroom prototype without setting off the alarm?

Also, if you're playing QC and you've recently received a Steam friend request from me, it's cos I'd like to fill out my leaderboard. If you haven't but also want your leaderboard populated, friend me up.

Once I get over the guilt of my last few game purchases, I think QC will be next on the list.

There's no big secret you just have to...

Spoiler:

...be fast. I thought it'd be some cool Indiana Jones thing where you swap it with equal weight, but the notes in the book just say "10 seconds? Doable." I tried all I could think of but ultimately I just bum-rushed it.

Turn on the fan, drop the deck in front of door9 with the command

door9.open(3);wait(4);skylight2.open(3);

pre-loaded. Then go steal the prototype, rush back and pick up the deck in front of the door and execute the command, run through the door to the fan, bounce up to the top level and hop out the opening skylight. You'll exit and end the level just before the alarm sounds so it won't count.

Frahg wrote:

There's no big secret you just have to...

Spoiler:

...be fast. I thought it'd be some cool Indiana Jones thing where you swap it with equal weight, but the notes in the book just say "10 seconds? Doable." I tried all I could think of but ultimately I just bum-rushed it.

Turn on the fan, drop the deck in front of door9 with the command

door9.open(3);wait(4);skylight2.open(3);

pre-loaded. Then go steal the prototype, rush back and pick up the deck in front of the door and execute the command, run through the door to the fan, bounce up to the top level and hop out the opening skylight. You'll exit and end the level just before the alarm sounds so it won't count.

Ah, okay

Spoiler:

I'm just not fast enough. I left the deck at the top of the ramp after door9, with wait(5);door9.open(3);wait(4);skylight2.open(3), execute the code, grab the prototype, pick up the deck, and fly up the fan. But then I miss the jump and have to jump again.

[Edit: PyxiStyx, 0:24.54!!]

[Edit 2: Yay, 37 sec! Restarting the job so all the commands are already in the history helps. ;)]

For being fast, for Satsuma job 0

Spoiler:

I enjoy just throwing the deck through the window! Okay it adds +10 min for immediate alarm, but it's definitely fast.

Edit: pixihauser'd. Some of you are in my video here! There's a part where I talk about friends lists

are there leader-board issues at the moment or something? I can't get the game to record my time on 3.1 at all, which is super annoying.

*ah nevermind. I restarted that set of levels and that seems to have fixed things.

I am such a derp - I just realised I'd left the game set at 640x480 because I just assumed it was supposed to be super low res as stylistic thing. Woops

and finished! So much fun...I just wish there were more levels - it kinda feels like it had just finished warming you up to all the tools at your disposal when it abruptly ended.

At least there's apparently some more levels due as free DLC in the not to distant future (and it has modding support) so there's that at least.

I like this game a lot.
On the blink mission set, but taking my time to just enjoy the whole thing.

I just learned about post-it notes. Kind of a Dark Souls thing where you can leave tips for your Steam friends... cool.

Frahg wrote:

I just learned about post-it notes. Kind of a Dark Souls thing where you can leave tips for your Steam friends... cool.

Ooh that's interesting.

I've found getting to some of the puzzles to be the most frustrating puzzle of all.

The epilogue made me kind of sad.

Taking my time with it too. Just finished Valencia Villa; mid-game spoiler:

Spoiler:

FRIKKIN ARM CANNON YO

I may have laughed out loud a couple more times in that interstitial.

Also noticed my friends times aren't working. The game is showing times from one early job for all jobs, and it doesn't seem to be saving my times.

if you go into the menu and restart the current mission using the "pick mission" menu then that should sort out the leaderboard thing for you - that's what I had to do anyway. For some reason progressing through the regular campaign mode wouldn't save the scores for me either.

Frahg wrote:

The epilogue made me kind of sad.

Yeah, I thought it was really sweet.

Blendo can make me feel more deeply about blocky mutes in an evocative, but totally unexplained, world, than any AAA studio has ever managed with Real Hollywood Writers and celebrity voice actors and reams of backstory. Could you imagine this story in the hands of Ubisoft or BioWare? *shudder*

I can sort of understand criticisms of the game's puzzles. But it took me 6 hours, which is right in the range of what I prefer for narrative games, so I'm satisfied. You still get to use all your tools in the last heist, after the programming aspect sort of faded for a few levels; but I can see how tantalizing the idea of more expansive, more complex heists would be, heists that would make the story levels look like tutorials. Actually, I would have liked to seen more multi-sim heists before

Spoiler:

all those discrete roles are installed in Poncho.

Also, check this out:

IMAGE(http://cloud-3.steamusercontent.com/ugc/495780610386506729/D59550E3545BDA9B378A6419127D7D7BF5E428C5/)

I thought it was really neat how her torso will first twist to follow the mouse, before her whole body will turn, so I had to record it. I can't remember if it only happened with that mirror or not. Is that another feature courtesy of id Tech 4?

Bonus points for all games with mirrors that reflect the player character.

It looks like the Workshop part is active now which is good....hopefully there's a dedicated enough user-base to make some custom heists. *crosses fingers*

Gravey wrote:

I thought it was really neat how her torso will first twist to follow the mouse, before her whole body will turn, so I had to record it. I can't remember if it only happened with that mirror or not. Is that another feature courtesy of id Tech 4?

Bonus points for all games with mirrors that reflect the player character.

It's probably actually low tech, not high tech. Her head appears to be a sprite (which always faces the camera) while the body is modeled.

The mirror was an important part of the story to show her aging and evolving. To show the passage of time. But I totally agree it was very engaging.