The Legend of Zelda: Breath of The Wild Catch All

One of these Treasure Chests will contain a shirt with a Nintendo Switch logo which Link can wear during his adventure

Just ... what now? Will it snap when he does specific actions?

This whole extra story content expansion thing has never really worked for me because if I don't have it at the time I'm playing the game, I will never bother to spend money on it. And I will be playing the game primarily before even the first DLC hits.

List form via ign:

Pack 1 - Summer 2017

  • A new Cave of Trials challenge
  • Hard mode
  • "A new feature for the in-game map"

Pack 2 - Holiday 2017

  • A new dungeon
  • A new "original story"
  • Additional challenges

After Mario Kart 8 basically set the standard for what I expect from DLC packs, the expansion pass for Breath of the Wild is more than a little underwhelming.

When I first watched the YouTube video about the additional content,I thought each pack would be its own $20 purchase.

Knowing the total extra cost is $20 stings less. It isn't rational, but I'd prefer to just buy a complete game for $80 than pay $60 for the main stuff with a $20 add-on.

They make some money on the resale market this way.

PopEsc wrote:

When I first watched the YouTube video about the additional content,I thought each pack would be its own $20 purchase.

Knowing the total extra cost is $20 stings less. It isn't rational, but I'd prefer to just buy a complete game for $80 than pay $60 for the main stuff with a $20 add-on.

They make some money on the resale market this way.

I've been burned too much on less than stellar DLC to pre-order it any more unless I'm immediately getting something that makes it worth it to me. If the story content is good enough for that extra $20 at the time it comes out then I'll pick it up.

I'll just go with my standard "no season pass until beating the game" approach. $20 seems like a fair price depending on the details.

shoptroll wrote:

I'll just go with my standard "no season pass until beating the game" approach. $20 seems like a fair price depending on the details.

Yeah, it all depends on how good that dungeon and story are. The rest is just fluff. We'll just have to wait and see if the dungeon and story are worth $20.

They would be throwing away a huge opportunity if they don't have the original story and dungeon be about and let you play as Zelda. That would be so perfect and make sense as DLC.

I have zero hope that's going to happen.

DLC Pack 2 is fine for the price, but I don't like how the first pack locks a hard mode behind a money gate.

What do people think about Hard Mode being behind a DLC paywall? Or at least, it seeming as if it is behind a paywall?

EDIT: Should have refreshed so I could see Djinn's reply, apparently.

As to the hard mode paywall, I don't really care all that much unless the second pack's story and dungeon aren't good. If the dungeon and story turn out to be lame then I'll be annoyed. Even though I played the recent HD remasters in Hero mode, I wouldn't do that for a first playthrough of Breath of the Wild. I'll only play the game once this year, so waiting till the holiday to see on the second wave of DLC is easy enough.

I like a challenge, so I usually play games on the hardest difficulty level available. Depending on the details of this hard mode I might wait until the first DLC pack launches before I play the game at all.

I guess it depends on what's different in the hard mode. If we're talking the usual fewer hearts and harder hits, I think locking it behind a paywall is unimpressive. If we're talking remixed dungeons or overworld a la the Master Quest in The Legend of Zelda or Ocarina of Time, then I think asking for money for that isn't unreasonable.

I hadn't thought of that. A Master Quest would be a bargain at $20.

ccesarano wrote:

What do people think about Hard Mode being behind a DLC paywall? Or at least, it seeming as if it is behind a paywall?

People would probably care less if it was locked behind an Amiibo

When I started to get a sense that this in some ways would be a call back to the original Zelda, I hoped that that there would be a master quest. I wished it was just baked in but I'll take it as a dlc.

Gameinformer video with some discussion and new footage.

Those guardian lasers look brutal.

Yeah, the always appeared a bit harmless or at least easily dodgeable in previous videos. It is possible that a Zelda game could be ... hard?

farley3k wrote:

Yeah, the always appeared a bit harmless or at least easily dodgeable in previous videos. It is possible that a Zelda game could be ... hard?

Zelda 2

I meant a real Zelda game.

Zelda games are hard for me

In hard mode you will play as Zelda. The game will basically be the same, except you'll just have to deal with a lot of misogyny.

A bit more gameplay but all in Japanese so I have no idea what they are saying. For all I know they are reading erotic fiction while the video plays...

I am just happy to see I can still cut grass. My inner gardener feels the need to trim up all Hyrule

For a half second I thought Bowser was going to be in a Zelda game.

Yeah I posted based on the clips before I watched the whole thing.

GDC Session about Breath of the Wild is happening on 3/1:

For decades, 'The Legend of Zelda' series has been recognized as a trailblazer in game design, influencing countless titles and developers. With the latest game in the series, 'The Legend of Zelda: Breath of the Wild', Nintendo introduces wide-ranging changes that break with many of the traditional conventions of the franchise. In this session, Game Director Hidemaro Fujibayashi, Art Director Satoru Takizawa and Technical Director Takuhiro Dohta will provide an in-depth look at how many of these convention-breaking changes were implemented, and how the new Nintendo Switch system enabled the game's developers to take the series in new directions.

Much like most of those who've posted here, I will be waiting for the entire DLC to be released and reviewed before I buy into it. Perhaps, if the 1st batch does well, I may go for it. Not entirely big on Nintendo's approached to DLC, though the Mario Kart stuff and the Hyrule Warriors bits were decent.

Indeed, a Master Quest style hard-mode would be great. A simple, artificial bump in difficulty, not at all.

This probably sounds like backwards, opposite-world, mushroom logic to the Nintendo folks, however, I'm really digging the idea of this as a stopgap till the next Elder Scrolls game comes out. The stylized look wouldn't be my first pick, but I really dig the attention to detail. If they could crank up the shadow quality and lighting just a hair more I'd even forget that hesitation...

Finally pre-ordered from Amazon for £48, I traded four PS4 games (Fallout 4, Watch Dogs 2, PES 2017 & Deus Ex: Mankind Divided) to my somewhat local Game Trader which got me £40 so that pretty much got me Zelda.

I hope a big, expansive, clever masterpiece awaits me!

Bill Trinen puts a positive spin to the DLC

It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it. I think one of the things that's unique about the way Nintendo develops games is when we're working on a game, and certainly just knowing the history of Nintendo games, you guys know that it's essentially we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they're starting to get to the very end and wrap it up, really they said, 'You know we've made this massive world of Hyrule, we've spent a long time building it. It would be a waste to just make one game and have that be it.' We want people to be able to enjoy exploring this world, and so they started thinking about, 'Well, if we were going to do DLC, what would we do, how would we do it?' And you can see that in the fact that it's not… the DLC is not launching the day after the game or the week after. It's coming out several months later in the form of the first pack and then several months after that in the form of the second pack. And that's because the content is in development.

And so I think from my perspective, obviously if we were able to share more details, that would have been easier, but I think if you look to the example of something like a Mario Kart-type of a DLC approach, really what the goal is is let's give people the option to purchase it when they're at the store buying the game and give them something to look forward to, and kind of let them know there's more to come in this world. And if you're a Zelda fan buying Nintendo Switch at launch and really you're buying it for Zelda, I mean how happy are you to know that hey, I'm going to be able to play more Zelda in this world again later this year.

I've read enough Nintendo PR to understand this is going to be half-true and half positive-spin.