The Legend of Zelda: Breath of The Wild Catch All

What if Link was a boy?

I'd like to think it would have no affect on stamina, available weapons, usable items, the ability to call a horsey, and all that cool stuff. Hero. Heroine. Both awesome.

I kind of wish they'd just introduce a pronoun-swapping option in LoZ games and no other changes.

RnRClown wrote:

I'd like to think it would have no affect on stamina, available weapons, usable items, the ability to call a horsey, and all that cool stuff. Hero. Heroine. Both awesome.

Pfft. Girls can't call horseys. It's biology.

Haven't seen this one before.

17 Minutes of gameplay

Ok, I love that horse-cow at 4:17, this game makes me happy only by watching it. And 14:38 to 14:42 should be a gif.

Zelda: Breath of the Wild – Aonuma on how elements were placed on the map, physics engine shenanigans

Eiji Aonuma shares an amusing anecdote to illustrate that point. At one point, one of the developers working on dungeons wanted to create a puzzle where players have to move pots with wind, so they went in the physics engine settings to make it so wind could make pots fly.

But then, while playtesting the game, Eiji Aonuma went to a place where there was supposed to be pots… only to find there wasn’t any. They had all been blown away by the wind, and were stuck at the foot of a mountain in the distance. There were quite a few similiar “incidents” during development, which is why Eiji Aonuma knew that there needed to be perfect communication between the various teams working on the game.

10 Minutes of The Legend Zelda: Breath of the Wild in Handheld Mode

The full translation of the GameKult interview, one of the ones referenced in Farley's translation summary.

I'm not a Nintendo guy... but this looks good. I think. Argh, I need a Switch (especially just for one game) like I need a hole in my head.

Recreational Villain wrote:

I'm not a Nintendo guy... but this looks good. I think. Argh, I need a Switch (especially just for one game) like I need a hole in my head.

Technically, to eat, breathe, smell, see, and hear, you need a few holes in your head.

ClockworkHouse wrote:
Recreational Villain wrote:

I'm not a Nintendo guy... but this looks good. I think. Argh, I need a Switch (especially just for one game) like I need a hole in my head.

Technically, to eat, breathe, smell, see, and hear, you need a few holes in your head.

Yes, but this would be a hole that serves no (positive) purpose. Just a hatch for Mario to crawl into and drag out little buckets of cash.

I have one of those. It's actually not too bad as long as you keep it clean.

I don't think we have had this posted.

The Legend of Zelda: Breath of the Wild – Nintendo Treehouse: Live with Nintendo Switch

Some info about dungeons. I guess there will be at least one dungeon which makes me happy.

The bit about having no invincible weapons, I'm not a big fan of -- it means I won't use the best weapon at all except maybe in the final battle.

Demyx wrote:

The bit about having no invincible weapons, I'm not a big fan of -- it means I won't use the best weapon at all except maybe in the final battle.

Even the Master Sword isn't invincible? I wonder if there's a repair mechanic where it stays "broken" in your inventory.

You can speed up time by lounging near fires Loitering near a bonfire will make time pass quickly. Bring marshmallows.

Thank you. Now I can speed past what is almost always a dreadfully terrible experience in video games: night time.

The only thing day / night cycles do for me in games is make me appreciate the day time more.

Game Informer's Exclusive Impressions of The Legend of Zelda: Breath of the Wild

Demyx wrote:

The bit about having no invincible weapons, I'm not a big fan of -- it means I won't use the best weapon at all except maybe in the final battle.

This was my worry last E3, and continues to be something I don't look forward to. They took the mechanic out of Fire Emblem and dropped it into Zelda instead.

We'll see how it works in execution.

PaladinTom wrote:
Demyx wrote:

The bit about having no invincible weapons, I'm not a big fan of -- it means I won't use the best weapon at all except maybe in the final battle.

Even the Master Sword isn't invincible? I wonder if there's a repair mechanic where it stays "broken" in your inventory.

This is the stuff I read in articles and immediately I am skeptical. I'll wait and see how it actually works. The idea of the Master Sword breaking permanently is so absurd and silly I refuse to believe it whether it's a translation issue or Nintendo just being sly for no reason.

Recall that this Zelda is supposed to be different from the rest of the series, so we cannot assume the Master Sword will serve the same gameplay or narrative purpose. Traditionally, the Master Sword is retrieved at least halfway through the game, with maybe a third form of blade as well (in Link to the Past there are 4 sword types, Ocarina there are three with the Bigoron being optional, and.... I don't recall the rest well enough but I think just the two swords in Wind Waker and maybe a third in Twilight Princess?).

It's quite possible that the Master Sword isn't going to be something Link uses in his grand stream-friendly open-world shenanigans, and partially because Nintendo is going to want to encourage the player to use the crafting mechanics as much as possible.

Or it could just be that you have to recharge/repair it every so often or whatever.

Personally I'd prefer the former if this is the route they're going. The Master Sword is iconic, but at this stage it doesn't feel like a special and legendary blade when you know no matter what you're pulling Excalibur from the stone. By limiting its use and keeping it out of player hands it manages to be this mythical and powerful force as opposed to a +2 sword.

I'd be fine if it's something you're striving to find the whole game and then you briefly get it for the last battle. Having it break and unusable is just plain silly though.

I suspect something like what ccesarano seems to be implying. Maybe you have to stop by a forge and click it with a hammer every so often or it's going to eventually break on you. I can see that pushing people to use the forge (or whatever the mechanism is) initially to repair a weapon then getting sucked in to other crafting elements that may be attached to that.

My prediction- You only use the Master Sword twice in the whole game. First, you use it in a flashback sequence depicting the events before your 100 year or however long sleep. Then, at the end of that flashback fight, the Master Sword is shattered and is therefore not an unbreakable weapon. The game is you retrieving the shards of the sword from the wilderness the world has become and reforging it to fight the ultimate evil in a battle at the end.

Probably not going to be collecting pieces of it, based on the logo containing an old rusted version of it, but in one piece.

IMAGE(http://www.zelda.com/assets/images/centerstage/breath-of-the-wild/logo-the-legend-of-zelda-breath-of-the-wild.png)

Nevermind... someone already posted that video.

$20 season pass available on day one.

Immediately upon pre-purchase or purchase of the Expansion Pass, three new Treasure Chests will appear in the game's Great Plateau area. One of these Treasure Chests will contain a shirt with a Nintendo Switch logo which Link can wear during his adventure, exclusive to the Expansion Pass. The other two Treasure Chests will deliver useful items. The first content pack is scheduled to launch this summer and will include the addition of a Cave of Trials challenge, a new hard mode and a new feature for the in-game map. The second content pack will launch in Holiday 2017, and adds new challenges that will let players enjoy a new dungeon and a new original story. The Expansion Pass will be available for both the Nintendo Switch and Wii U versions of the game and are identical. Content packs cannot be purchased individually.
ccesarano wrote:

One of these Treasure Chests will contain a shirt with a Nintendo Switch logo which Link can wear during his adventure, exclusive to the Expansion Pass.

wow I can hardly wait

Vertical integration!