Watch Dogs 2 - Catch All

fenomas wrote:
ClockworkHouse wrote:

Grim dark? Did we even see the same trailer? I saw one that featured an assassin grandma and a dude in a silly pig mask.

In a gritty rainy hellscape, to be fair. After a game about gen-z hepcats faffing around sunny SoCal killing people for instagram likes, I'll take it :D

I mean, you're in London. If you're looking for bright and cheerful, I think this is just going to be the wrong city for you.

In all seriousness, though the basic premise of another company is trying to take over sounds like just an escalation of where we were last game. We tried to stop it, people realized that no matter what, it could still be monetized and if you have enough companies inside a larger company that no one knows pulls the strings, then you just have your little companies fold one by one and roll out new ones to replace them with all the profits of the previous ones...

What I'm most curious about is DedSec's AI pal. It SOUNDS like, seeing as how I think we saw all of your radio contacts other than it as agents that could be chosen... well, it kind of sounds like the autonomous AI is the one running the show. That opens up some doors for some seriously bizarre story beats and twists so I'm super curious there.

That said, I hope you can do most of, if not all, of the missions as like a retired meemaw who used to be an assassin or something, that would be utterly delightful.

Watched some more gameplay this morning, couldn't resist

Thematically, it looks like they've pulled way back from WD2's "the bad guys are nefariously influencing social media" vibe, to a more visceral "the bad guys are armored thugs who beat the sh*t out of everyone". Which at least lowers the ludonarrative dissonance if you crack out the grenade launcher...

Though on that note, in the gameplay video I noticed that even the armored thugs you sneak past on missions have stats and traits for if they get recruited, which shows how seriously they take literally everyone being playable. It sounds like part of the fun will be assembling an all-granny army, or your own Fox Force Five, etc.

Incidentally they seem to have gone the Radiant AI route, where each NPC has a schedule they'll follow if not prevented. Though presumably the schedules are procgenned, not authored like named skyrim NPCs.

Demosthenes wrote:

What I'm most curious about is DedSec's AI pal. It SOUNDS like, seeing as how I think we saw all of your radio contacts other than it as agents that could be chosen... well, it kind of sounds like the autonomous AI is the one running the show. That opens up some doors for some seriously bizarre story beats and twists so I'm super curious there.

I'm curious there too, like whether he's really running the shots of DedSec story-wise? Or just sort of relaying messages between agents? But after watching some gameplay, I have the feeling he's basically a device for the developers to keep the permutations manageable on voice assets. That is, the "here's what you need to do in this mission" only uses the one voice, rather than hearing every line from any potential any agent.

It be cool if there's more than that though. Hopefully no twist endings where he turns out to be the bad guy

Clint Hocking on the script & playable NPC's:

There are 20 different versions of Legion’s script and I don’t just mean people saying the same lines. We’re talking different characters, different personas, different voices, different acting.


We’re using technology to alter all the voices so that even if you happen to recruit Joe and John and they have the same actor and the same personality when they talk to each other, you won’t know it’s the same actor because we modulate the voices. We used photogrammetry to capture dozens of different faces, which have been combined using innovative animation techniques to produce literally thousands of unique heads.

Whether you choose some suave, sophisticated secret agent dude, or some 80-year-old lady that you saw feeding pigeons in the park, your story is going to be uniquely yours.

I personally liked the original Watch Dogs better than its sequel in just about every way. Watch Dogs 2 was actually one of my biggest disappointments the year it released. The first game seemed to have better combat, a much more suited city for the hacking theme in Chicago & better driving mechanics, the weakness was probably Aiden Pearce being a bit too one note & out for revenge at all costs.

Watch Dogs 2's cast of characters just irritated from the outset, I honestly don't know how the driving felt worse, the shootouts weren't as exciting, the gang hideouts felt less fun & I definitely agree with the GTA imitation mentioned above.

Watch Dogs: Legion was one of my surprises of E3, in that I didn't expect to enjoy it as much as I did. The city looks gorgeous & I've always wanted a Getaway 3 so this will do nicely. The different set of animations for the pensioner's is a stroke of brilliance.

If I can keep grandma alive going around the streets of London for the duration of the game it might just be one of my crowning achievements

I'd be up for a Watch Dogs game that dropped gun play entirely outside of stun guns and focused on melee (and robots, drones, etc).

I would prefer all #3s go the way of the best #3 of all time, Saints Row: The Third.

I cranked up 2 tonight for nostalgia, and man the controls (and some of the UI) are rough. It's not bad when you're playing through and unlocking stuff one by one, but coming back is mostly flailing around for which button to long-press for the modal that lets you choose your sticky bombs, followed by flailing around for how to throw them, followed by how do I detonate them, etc.

Also, mouse/keyboard controls are pretty awful. And don't get me started on the "neverending police chase because it just keeps spawning new cops in front of you" thing.

Fond memories, but really hard to come back to.

Bonus_Eruptus wrote:

I would prefer all #3s go the way of the best #3 of all time, Saints Row: The Third.

So many people on r/SaintsRow think SR2 is the greatest. I can't even fathom it. Imagine being disappointed that The Third was too much fun.

Fedaykin98 wrote:
Bonus_Eruptus wrote:

I would prefer all #3s go the way of the best #3 of all time, Saints Row: The Third.

So many people on r/SaintsRow think SR2 is the greatest. I can't even fathom it. Imagine being disappointed that The Third was too much fun.

I bounced off SR2 after about an hour, having played 3, 4, and Gat out of Hell first. Might give it another shot someday, but it was super dated.

Bonus_Eruptus wrote:
Fedaykin98 wrote:
Bonus_Eruptus wrote:

I would prefer all #3s go the way of the best #3 of all time, Saints Row: The Third.

So many people on r/SaintsRow think SR2 is the greatest. I can't even fathom it. Imagine being disappointed that The Third was too much fun.

I bounced off SR2 after about an hour, having played 3, 4, and Gat out of Hell first. Might give it another shot someday, but it was super dated.

When they went backwards compatible last year, I bought 1&2. 1 was painfully dated but I finished it. 2 was so modern by comparison that I was thrilled with it.

Saint's Row 2 lets you do crazy things. Saints Row 3 makes crazy things mundane. It's the difference between YOLO and nihilism.

I have to agree on the infinite cop chase things. No GTA-like game gets this right. Seems like there's a great opportunity to make that typical "get outside the red minimap circle", and transform it into the most dangerous game. With Watchdogs in particular, there are even more opportunities. Get the cops a little less trigger happy, less psychic, but also less likely to just give up after thirty seconds.

What about 35 seconds?