Watch Dogs 2 - Catch All

Really? Thats interesting, because from all I've seen of the protagonist he's kinda a douchebag?

Razgon wrote:

Really? Thats interesting, because from all I've seen of the protagonist he's kinda a douchebag?

But is he a douchebag for an interesting reason?

For 1, the answer was a clear no. He was on his revengy rampage in spite of everyone who cared about him and the girl he was avenging telling him to stop because he was just going to hurt others... which he did, and continued not to care.

For 2, the answer is an unknown, but he seems to be more deadsec-y in terms of fight the power/the man/ctOS. Given that was what most were hoping for in WD1, I suspect, it will be a more nebulous yes.

Demosthenes wrote:
Razgon wrote:

Really? Thats interesting, because from all I've seen of the protagonist he's kinda a douchebag?

But is he a douchebag for an interesting reason?

For 1, the answer was a clear no. He was on his revengy rampage in spite of everyone who cared about him and the girl he was avenging telling him to stop because he was just going to hurt others... which he did, and continued not to care.

For 2, the answer is an unknown, but he seems to be more deadsec-y in terms of fight the power/the man/ctOS. Given that was what most were hoping for in WD1, I suspect, it will be a more nebulous yes.

I think that's where peoples differentiation come in. I pretty much end up playing every game exactly like #1, even though I'm the 'hero' I'm just going to murder simulator everyone to achieve my goals in game. And since they just embraced that as the actual way the character was, I had none of the usual cognitive dissonance that is possible in other games. Over all, I quite enjoyed how that character was portrayed, hoping this one doesn't veer too far.

Demosthenes wrote:

But is he a douchebag for an interesting reason?

That's much better put than I did it, though I had to google douchebag!

Cant remember the last lead character I actually liked playing as, or even found their motivation plausible. This may have more to do with the fact that I err towards non-violent resolutions if possible (even in Mafia 3, where you had to change a setting).

And now I mention Mafia 3 - that's definitely a character in need of some serious douching!

Infyrnos wrote:
Demosthenes wrote:
Razgon wrote:

Really? Thats interesting, because from all I've seen of the protagonist he's kinda a douchebag?

But is he a douchebag for an interesting reason?

For 1, the answer was a clear no. He was on his revengy rampage in spite of everyone who cared about him and the girl he was avenging telling him to stop because he was just going to hurt others... which he did, and continued not to care.

For 2, the answer is an unknown, but he seems to be more deadsec-y in terms of fight the power/the man/ctOS. Given that was what most were hoping for in WD1, I suspect, it will be a more nebulous yes.

I think that's where peoples differentiation come in. I pretty much end up playing every game exactly like #1, even though I'm the 'hero' I'm just going to murder simulator everyone to achieve my goals in game. And since they just embraced that as the actual way the character was, I had none of the usual cognitive dissonance that is possible in other games. Over all, I quite enjoyed how that character was portrayed, hoping this one doesn't veer too far.

Interesting, as I think you might be the first person who enjoyed Aiden. Honestly, for me, the character was a complete failure. He was also sociopathic, but then you remembered he started all this for his niece... then you see more sociopathic stuff, until you get to his nephew and rescuing his sister.

Then right back into, I don't care who I have to kill to avenge her. Who cares if I'm creating a whole line of people behind me who want to kill me for the same reason I killed them.

Then he's abusing Claire in the interest of getting her to help him... then he's saving the sex slaves... then he's sending a guy to his death to gather information for him because who cares about him.

Like he's completely back and forth and it creates no real feeling character. Player actions and agency in a sandbox is always going to create some cognitive dissonance between cutscene character and in play character (in fact, I think the only real time that typical player behavior and character matched up was Tommy in GTA Vice City). But here, that weird, half the times he's kind of trying to be the good guy, the other half of the time, he acts like a player character in a cinematic and his motivation makes zero sense if he ever stopped for 5 seconds to think it through.... I dunno.

WD2's protagonist (have we learned his name? I feel like we have, but I can't pin it down... but I'm also genuinely horrible with names like 95% of the time), by comparison feels like someone real. He's been on the sh*t end of the stick enough times... now he has some personal power and agency and a group within to exercise that and he's using it to try to get rid of all the sticks with a sh*t end.. or at least give the sh*t end of the stick to the people who are used to not getting it... unless I missed some new trailer where he's got a dead mom, sister, girlfriend, et al and that's what this is really about... in which case, I may to pass until I hear more from reviewers I generally agree with.

Demosthenes wrote:

Then right back into, I don't care who I have to kill to avenge her. Who cares if I'm creating a whole line of people behind me who want to kill me for the same reason I killed them.

Then he's abusing Claire in the interest of getting her to help him... then he's saving the sex slaves... then he's sending a guy to his death to gather information for him because who cares about him.

He acts just like I play most games though. Whatever is the best path to get what I want in the game world.

I'm cutscene good guy in real life, but am definitely Aiden in any single player game that gives me the option.

In games where I have the option, I use my moral compass, even to the detriment of ease. It may be an age thing, but on the other hand, I've never been comfortable playing "evil" in games.

Aiden was horrible yes, on the level with Connor (Assassins Creed 3), and I really hope this protagonist turns out to be more interesting and likeable.

Interesting offshoot to the discussion. I play the White Knight in certain games - Baldur's Gate, Fallout, Dragon Age, Deus Ex - whilst opting for a more efficient, almost mathematical, reactionary even, approach for others - Uncharted, Far Cry, Grand Theft Auto, Assassin's Creed. To name a few examples.

Certain games do not make the leap from a Space Invaders type experience, at least not for me. By that I mean I'm always aware that it's a video game, with pixels clashing as the player progresses. Some have cut scenes for story progression. These feel completely separate from the gameplay. Unlike the former examples which come across as a single vision to experience as a whole.

It's odd that certain games can get a human element across at all times, whilst others cannot. Then again, I don't believe all games aim for that unified experience. Not even when it is highlighted as ludonarrative dissonance. It could well have its place.

As for Watch Dogs. It would be the latter for me. It's a very gamey video game, with some cut scenes splashed around. At least that's my takeaway from what I saw.

ooh getting a saint's row kind of vibe from the opening cutscene to this mission:

Spoiler:

Eurogamer has around 2 hours of gameplay:

Spoiler:

Unfortunately it gets ridiculously frame-y at the end (on vanilla ps4), but assuming they sort that out I like what I see.

Ubisoft has managed to divide by zero. The company Ubisoft exists in the WD2 world and one of the phone conversations you can hear is the Ubi marketing director complaining about a leaked Assassins Creed trailer.

http://kotaku.com/watch-dogs-2-s-fak...

From there you can hack Ubisoft yourself and find and leak a trailer for another unannounced game!

http://kotaku.com/did-ubisoft-sneak-...

Now, is that a "real" game? Because that looks like something I would like to play more than WD2.

Polygon's review is up.

Above all else, Watch Dogs 2 is a game about being young, angry at the system and certain that you know what's best for the world.

How much you like it may depend on how much you can relate to that state of affairs.

So minus the young part, basically very much matching my current mood...

Unlike its predecessor, however, Watch Dogs 2 ditches the deadly seriousness, even as it struggles with a few heavy issues. The first game's moody revenge tale has been replaced with a tongue firmly in cheek, skewering Silicon Valley and the tech industry at large. This new tone feels like a more natural fit to both hacker culture and the open-world genre, and it leads to a sequel that's a lot more fun — even if it shares some of the original game's flaws.

Thank f***ing Buddha.

Where Watch Dogs protagonist Aiden Pearce was a gruff, lone wolf vigilante out for revenge, Marcus is a more down-to-earth, infinitely more likable main character. He and his DedSec buddies are — forgive me — millennials; they're obsessed with pop culture, they've got style, they make fun of each other.

They spend a lot of time equivocating about whether they're hipsters.

Watch Dogs 2 is not a lonely game. When he's not working alongside his teammates directly, Marcus is at least in constant communication with them. Whole hours of the game are given over to building out these characters, to the point where I didn't even realize I was starting to genuinely appreciate them.

Sounds like Ubisoft is officially learning, interesting.

There's a few bits in there that are also worrisome. Shooting being so poorly played out (basically, it sounds, like being basically the same shooting/cover system as WD1) on top of the ridiculous gun acquisition system sucks... but if it gives me motivation to actually just hack my way through everything, I'm kind of OK with that too.

One story beat for a minor mission (spoilered just in case), though, kind of worries me...

Spoiler:
Many of the missions Marcus takes on are more problematic than the game cares to note. In one, you hack into a teenage girl's webcam to scare her, to "teach her a lesson" that she shouldn't stream herself online over a webcam.

DedSec's gross, victim-blaming reasoning: Running your webcam is insecure, and someone might stalk her.

That... is kind of bleh. Kind of like Aiden hacking into a million cameras inside people's houses just because he can. Will have to see how that plays out over the next couple of days once I get my copy tomorrow.

Well I currently can't play this. Xbox won't launch the game because it says Watchdogs 2 needs and update. However it won't update as " There was a problem with the update".

Do please explain to me again how online games are a good thing?

*EDIT*

Found the fix. I went into options and "forced" an Xbox update. Now the game is able to update as well.

I am VERY interested in how this is going to be, so any insight in gameplay and freedom of the world, and how the open world works would be much appreciated

Just finished the opening tutorial and got to the open world.

Was able to press a button to pet a dog.

Game of the year

Just overhead a conversation where someone comments "people sh*t everywhere. You're probably standing in sh*t right now."

So authentic San Francisco setting confirmed.

Just jumped into the bay and surprised a bunch of seals on a platform.

This isn't L.A. noir. There are lots of activities scattered around the map.

Jumping and climbing handled by right trigger which feels good.

You can create your own song playlists.

So far it's looking a lot more upbeat than Watch Dogs 1.

*EDIT*. Also I just took a selfi with a banjo player.

Dammit - I want this now!

One of the members of your group is a high functioning autistic guy. We'll see how that pans out. So far there seems to be a positive spin on it. As the dad of an autistic son I'll be interested to see how they treat this.

Ok. So be warned that this is a very early impression. This game looks good on the Xbox. There's a lot going on here and the city looks fascinating with lots of detail.

I like the fact that there's an in game reason to explore and take photos of sites of interest.

It has a sense of humour and even this early on ive noticed interesting references to real world events.

It looks like it's going to be a lot of fun to play.

Razgon wrote:

I am VERY interested in how this is going to be, so any insight in gameplay and freedom of the world, and how the open world works would be much appreciated :-)

My understanding is, based on reviews, outside of like two areas, the city is pretty much entirely open to you after the beginning of the prologue.

Also, it needs to be tonight already so I can run my two quick Emissary quests in WoW, then start playing this.

Razgon wrote:

I am VERY interested in how this is going to be, so any insight in gameplay and freedom of the world, and how the open world works would be much appreciated :-)

This is me as well but I'll be waiting for the PC version and may even wait a little until after that.

For those that have played it, is there fast travel? I really liked driving around Mafia III but there are times where I find open world games don't respect my time and fast travel is the easiest way around this feeling.

Can't wait to get started on this. Hopefully will get sometime by the weekend.

Vector wrote:
Razgon wrote:

I am VERY interested in how this is going to be, so any insight in gameplay and freedom of the world, and how the open world works would be much appreciated :-)

This is me as well but I'll be waiting for the PC version and may even wait a little until after that.

For those that have played it, is there fast travel? I really liked driving around Mafia III but there are times where I find open world games don't respect my time and fast travel is the easiest way around this feeling.

There's fast travel. You can fast travel to any store, so long as you aren't currently being pursued by cops/private security team/gang. On that note, amusingly, gangs will chase you into the turf of other gangs, and get involved in multi-way shootouts with them plus cops.

Interested in this too. But I'll probably wait for the PC version.

I picked this up because I was looking for a more positive game. I need some lightness in my life right now. I had heard good things from Austin Walker on the Waypoint Radio podcast on Monday. So far, it seems to be headed in the right direction.

1 hour in spoiler:

Spoiler:

Dedsec is located at a board game cafe! Way cool!

Yeah, I got it as well.

Its really cool, and rather fun. Where the previous iteration was grimdark, this is pretty fun, cool and with some likeable characters already.

I really enjoy the city as well, and driving around at night, which is kinda my favorite thing to do in games like this, is really cool.

Definitely way more light-hearted in tone overall. I get the review complaints that for all the merry pranksters/white hat hacking/puckish rogues that the story presents the characters as (including the main character) that having guns and potentially getting into shootouts definitely creates a weird narrative dissonance between cinematic DeadSec and your practical actions in game... but, so far, it's also been rather easy to avoid straight up confrontation as long as you're consistently willing to use cover stealth and hack all the cameras to scope everything out.

For those who don't mind minor mission spoilers...

1. Getting one over on the most hated man in America:

Spoiler:

You're stealing an album from a douchebag pharma-bro who's trying to keep it under wraps.

Yes, this mission is all about a fake version of the real douchebag pharma-bro with a fake unreleased Wu-Tang album. Only the names and the illness his medication that was jacked up in price for have been changed.

2. The bad movie...

Spoiler:

Imagine Knight Rider meets The Net starring Nyteblade from Saint's Row. That's how bad this trailer is... which leads to your crew deciding it's time for Hollywood (though shot in San Fran) to stop screwing up hacker stories... more so when the villain group's name is an obvious and bad allusion to DeadSec. I laughed so hard during the trailer that I wasn't sure what I was supposed to do at first.

Impressions on the character who is on the spectrum: I'd say positive so far. He's not overly weird (though he hates the movie in mission premise spoiler 2 with full loathing compared to everyone else just thinking it's just cheesy and poorly written). He's a little detached, but the story of how he joined DeadSec is interesting and features his differences in how he both became a hacker and almost got pinched without being overly heavyhanded in that regard either (spoiler below). He's obviously not fond of larger social settings, but seems perfectly comfortable with the crew. He can converse with them relatively normally, there's just a bit of a lack of tone in most of what he says at the same time (and maybe just a little lack of understanding of nuance at times, someone won't believe what Retr0 has done, and the character will repeat what he just said verbatim, thinking they didn't clearly hear him rather than quite getting that they're struggling more with belief in what they just heard). He's regarded as a skilled hacker in the group with code that doesn't always make sense to everyone else but is not like the digital muscle that everyone else relies upon, nor do they make a big deal about it amongst themselves (literally only comes up as the opinion of one in an audio file).

Spoiler:

Basically, after he started hacking, he tried to imitate the actions of other hackers in making a name for himself... using a store bought Halloween mask in a web video that didn't cover his eyes thus allowing for easy identification. DeadSec recruited him before he was fully identified as a threat to Blume/ctOS, and now they let him do his thing while helping him to stay off the radar.

Does anyone know what the small white circle on the mini map represents?