Game Creation/Design Catch All

Cross-posting from the Gaming Videos thread.

https://youtube.com/playlist?list=PL...

Playlist of LudoNarraCon 2021 talks about designing narratives in video games. Lots of great stuff about great indie games (including Blaseball)!

Mixolyde wrote:

Cross-posting from the Gaming Videos thread.

https://youtube.com/playlist?list=PL...

Playlist of LudoNarraCon 2021 talks about designing narratives in video games. Lots of great stuff about great indie games (including Blaseball)!

That looks interesting, thanks for sharing. There look to be a lot of videos in there as well. I can look later more, but do they talk about games that create stories as well? I'm more interested in games that generate story while you play, rather than creating a story that the player follows, if that makes any sense.

To clarify, I'm thinking of something like a Civ6, for example, where the story of your nation evolves out of playing the game.

More progress made. The font I mention is called Bombing not Bomber and those are just place holder sprites for now.

Oh yea I bought a web camera so I could start narrating my update videos for my friend who is doing the final art for the game. The ship is his work and the enemies are mine

Nice work, that's coming along very well.

Godzilla Blitz wrote:
Mixolyde wrote:

Cross-posting from the Gaming Videos thread.

https://youtube.com/playlist?list=PL...

Playlist of LudoNarraCon 2021 talks about designing narratives in video games. Lots of great stuff about great indie games (including Blaseball)!

That looks interesting, thanks for sharing. There look to be a lot of videos in there as well. I can look later more, but do they talk about games that create stories as well? I'm more interested in games that generate story while you play, rather than creating a story that the player follows, if that makes any sense.

To clarify, I'm thinking of something like a Civ6, for example, where the story of your nation evolves out of playing the game.

The very first talk is on "narrative projection" which is their name for that concept. I haven't watched the rest of the talks, but I would be extremely surprised if it didn't come up more.

I just learned about this game and decided to post about it here

Hobbes2099 wrote:

I just learned about this game and decided to post about it here

As a former foot-propelled seat rider I thoroughly approve of this game.

Is that the new sandbox from the creator of Garry's mod? I think he was experimenting with UE4 but Valve said "here is the engine used for HL:Alex, use this instead"...

Can't say that I am complaining because Worldcraft/Hammer is the best level design, world building or prototyping tool.

So that looks exciting!

This looks really cool and pretty cheap (25$) for its potential. I hope there is exporting because it could be a great white boxing, layout or wholesale level design tool.

[quote="fangblackbone"]This looks really cool and pretty cheap (25$) for its potential. I hope there is exporting because it could be a great white boxing, layout or wholesale level design tool.

I have no idea what I just watched, but me like.

-BEP

bepnewt wrote:
fangblackbone wrote:

This looks really cool and pretty cheap (25$) for its potential. I hope there is exporting because it could be a great white boxing, layout or wholesale level design tool.

I have no idea what I just watched, but me like.

-BEP

Looks like it's a virtual tabletop for D&D-style RPG sessions, but with fancy graphics and a focus on map authoring.

That is what it seems to be. I am just hoping that since you can import custom models to use in their map tool, you can also export to standard formats to use as something like a level prototype for another engine or game genre.

I've seen a bunch of recommendations from friends re: Talespire within the virtual D&D/streaming world, yet to try it myself in anger.