Civilization VI

Think of it like a board game.

Civ VI has more of a board game feel than any other Civ game, in my opinion. If you picture it that way, you may find it easier to get into it.

Also, take the barbarian threat seriously. They’re more active in Civ VI than previous games, and sometimes are more aggressive than AI players.

Start as a builder in Settler Mode. Your goal in Settler is to figure out your Civ abilities, basic game rules, and how the techs and such interact for synergies. Once you have a bunch of builder strategies firmly in hand, go for Prince.

if this is your first Civ game then ignore things like score and win conditions for at least the first dozen games.

just focus on growing your civ and reacting to what the world throws at you.

Yes, it's my first Civ game. Just start op the game and go for it? I really don't even no what the goal is. But, okay I launch it and see how I progress

Phrozbug wrote:

Yes, it's my first Civ game. Just start op the game and go for it? I really don't even no what the goal is. But, okay I launch it and see how I progress

Definitely just boot it up and go. There's no substitute for hands-on learning, and the civilopedia is helpful if you need more information on a unit, mechanic, or game concept.

For the first couple runs, just swat lazily at the wincons. Put the speed on faster settings so it doesn't drag as much and you can get a quick overview of how the game flows.

Phrozbug wrote:

Yes, it's my first Civ game. Just start op the game and go for it? I really don't even no what the goal is. But, okay I launch it and see how I progress

My advice is..... just take your time. Don’t press the ‘end turn’ button until you are ready. Sometimes that’s almost immediately - there’s not a lot to do - other times it can 20 minutes or more before you are ready.

Early game - explore. Build a scout and go and see what’s out there. Switch barbarians off in the advanced menu options. Look at what resources are around your capital and immediate environment. Plan your techs accordingly. Identify two, maybe three good other city sites. Make sure you build an slinger/archer and have enough military units to prevent and opportune attack by an AI rival. Build a settler relatively early. Use your builder to mine/exploit resources at first, mines & farms can come later.

Do that and you’ll have made some inroads on how to play the game without getting stomped early on.

Edit: if you don’t know what something does or what it’s for, look it up in the in game civilopedia. You can use the search bar to find it, you don’t have to scroll through the whole list. All games should have a civiliopedia, it should be law.

I'd agree, boot it up and go. Civ 6 does a really good job telling you what actions you need to take in a given round, and drawing your attention to key pieces of information. Those prompts won't necessarily help you learn the game's quirks, or how to exploit the "gamey" aspects of Civ, but they'll show you what you need to do.

Broadly speaking, there are four goals: (1) conquer everyone else's capital; (2) have a culture that overwhelms all others; (2) develop a space program and send out colonists; and (4) found and spread a religion throughout the world. It can help to decide in advance which of these you want to pursue, but sometimes it's fun just to see where the game takes you.

Also, each of the leaders has a special ability that bends the rules a bit. For your first game or two, I would recommend a leader that doesn't bend the rules too much, so that you have an easier time adjusting as you continue to play. Good choices include:

  • Teddy Roosevelt - His main ability makes him stronger fighting on his continent, which will (probably) give you an easier time defending yourself against barbarians in the early game, and an easier time conquering your immediate neighbor.
  • Trajan - Roman cities will start with a monument, which makes it easier to develop your culture, and new cities will automatically have a road connecting to your capital.
  • Pericles - They get a good early game unit and building which are better than the basic version, and some bonuses to city state alliances, but otherwise they don't fundamentally change the game much. They also get a bonus policy slot [for civ-wide buffs you can swap every so often]. But otherwise, Greece doesn't change the basic gameplay too much.
  • Hojo - Japan's good at building dense cities. They don't get any specialty districts, but do produce several districts at half cost, and get some bonuses that make districts produce higher yields when adjacent to each other. So, again, Japan doesn't change the basic gameplay too much.

Thanks guys/girls for your fantastic help. I'll dive into the game and update you on my progress!

Yep, mostly as above. Part of the problem with watching Let's Play videos on youtube and the like is that the person playing tends to know the game well, and will be gaming it's mechanics, rather than just having fun playing.

Just stick the difficulty down low and concentrate on your own Civ at first, the others can just be a backdrop for the world. Dont get too bogged down in how to do X perfectly, at least not yet.

For a very long time, what I *wanted* from Civ was just a relaxing, minimal challenge, All-conquering comp-stomp. I didn't want to be challenged to the point of losing or almost losing the game, that wasn't what I wanted to get out of it. So I never really went above Warlord difficulty (although now I play on King). Never feel bad for playing at a difficult level that gets you enjoyment (be that a wistful breeze with no challenge at all, or soul-crushing, punishment... whatever floats your boat)

If you play it on easier difficulties until you get the hang of what the aim of the game is, then you can crank it up as you see fit. You could also focus on a different mechanic for each play through - 1st play-through general w-t-h is going on. 2nd play-through, focus on city placement, expansion, land grabbing etc, 3rd, focus on science and try to overpower the enemies with the size of your brain, 4th play-through, go all out war, craft your Civilization as a war machine and watch the world burn. Doesn't have to be that order, just an example.

It's (until recently), a single player game, play it however you want, or whatever way brings you entertainment, joy and fun, and damn anyone that tells you otherwise.

As a personal addendum to what omni said, I don't play King for a challenge. I know I'm going to win at King with even Georgia on bad starts. I play King because that's the setting that gives me good interactions and wars with the AI. They fold over a little too easily on Prince. I want to see my Janissaries flex a little more.

Yes, there is a tipping point where it becomes not a game about creating a Civlization, but a game about beating the mechanics of the game. It's at that point I turn off.