Civilization VI

beanman101283 wrote:

Cree is hot garbage. They are totally derivative. Scott Stapp couldn't sing his way out of a paper bag, and the way they exploted their whole "Christian Rock" thing was really...

... what's that?

Oh. Nevermind.

I don't expect that this will become a big controversy, but I think that gamers should at least be aware of objections from the Nation being portrayed:

'Very harmful': Poundmaker Cree Nation not happy with chief's portrayal in Civilization video game
First Nation says it was not approached by 2K Games about portrayal, accuses company of cultural appropriation

While Poundmaker Cree Nation Headman Milton Tootoosis was initially excited about Chief Poundmaker's inclusion, he quickly soured on the idea.

"It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land," he said. "That is totally not in concert with our traditional ways and world view."

It's a 4X game; some form of conquest is a key part of the gameplay, regardless of which civ you play.

I guess most of us here have it, but to pass on to friends, Civ 6 + 2 DLC are the humble monthly early announcement, at $12

https://www.humblebundle.com/monthly

Re: Cree controversy

I find it somewhat funny/strange that the Cree music for the game was recorded by a group of actual descendants of Poundmaker. It seems to me that they would not have wanted to perform for the music if they did not endorse the game in some way.

(The Cree nation's objection to their representation in the game is still fair I guess)

MeatMan wrote:

It's a 4X game; some form of conquest is a key part of the gameplay, regardless of which civ you play.

You may be able to argue that this is true, but it's not at issue here and not a reason to dismiss the concerns of the leader of the Poundmaker Cree Nation. Tootoosis doesn't dispute the mechanics of a 4X game. He takes issue with the inclusion and portrayal of the Cree and specifically his great uncle in a game based on colonial values. A complaint about 'Indian Princess' Halloween costumes doesn't necessarily equate to a problem with the tradition of dressing up for Halloween — it is usually a complaint about the cultural appropriation. Speaking of costumes, there's certainly reason for a critical discussion about Chief Poundmaker's leader portrait as well.

There are several layers of culture at work here. Native-newcomer relations are not simple in Canada, though I doubt they are anywhere. I'm wildly unqualified to speak on the subject, but I'm certain that if Civilization was a game marketed and made only in Canada and they created and profited from a game made by non-aboriginals that drew directly on the culture of a specific First Nation without consulting that Nation, the devs would have a big problem. There is a sense (perhaps backed up legally, I'm not sure) that First Nations 'own' their cultural heritage, and others can't simply use it for profit as they see fit.

The Poundmaker Cree Nation is a real, current nation with with people who live in a real place in northwest Saskatchewan and have lives that are impacted by their depictions in mass media and culture. The impacts of colonialism upon them are enormous and ongoing. They are also a small group with clear cultural and political leadership. To consult them would not have been difficult or expensive, especially given the budget/revenue from a modern Civilization game.

If anyone wants to have a larger discussion on this, or on cultural appropriation in games in general I'm happy to participate, but perhaps we should take it to a new thread over in D&D?

Civilization - Georgia

National Ability - Strength in Unit: When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus.

Unique Unit - Khevsureti: Melee unit that gains combat bonus on hill terrain and ignores hill terrain movement penalty. Extremely strong, with 40 base combat and +7 combat on hill terrain. Not clear if it replaces anything, but is unlocked in the Classical age so it potentially replaces the Swordsman.

Unique Infrastructure - Tsikhe: Replaces renaissance walls. Built with less production and provide +3 faith.

Leader - Tamar

Leader Ability - Glory of the World, Kingdom, and Faith: +100% faith for 10 turns after declaring a Protectorate War. Each envoy you send to a city state with your religion counts as two envoys.

Additionally, have some Golden Age Dedications

Monumentality - +2 movement for all builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase. +1 Era score whenever a new specialty district is constructed.

Exodus of the Evangelists - +2 movement for all Missionaries, Apostles, and Inquisitors. All newly trained Missionaries, Apostles, and Inquisiters have an additional 2 charges. +4 Great Prophet points per turn. Gain +2 Era score each time you convert a city to your religion for the first time.

Hic Sunt Draconis - +3 Starting population for cities settled on a different continent from your first. +2 movement for all naval and embarked units. +2 loyalty per turn for cities not on your original Capital's continent. Gain +3 Era Score when discovering a new continent or natural wonder. +1 Era score each time you kill a non-barbarian naval unit in combat.

omni wrote:

I guess most of us here have it, but to pass on to friends, Civ 6 + 2 DLC are the humble monthly early announcement, at $12

https://www.humblebundle.com/monthly

Finally reached my price point I jumped on that deal, though I don't have time for it now, I should be able to get to it in Feb.

I caved and preordered. I was going to anyway but when I saw Bundlestars has it at 15% off I figured now's a good a time as any.

Budo wrote:

I caved and preordered. I was going to anyway but when I saw Bundlestars has it at 15% off I figured now's a good a time as any.

I preordered too. I decided not to try and fight it. Even though I'm not as invested in the series as I was for Civ 1 through 4, it is still Civ and still a part of my gaming being.

Yeah, I caved and bought the expansion and some of the DLC on Greenman today.

I guess I'm not understanding how to correctly Save my Civ games. I've used Quick Save and the normal Save Game, and both times it has written over a previous save of a different civilization. Has anybody encountered this before? Thanks!

OCH LADDIE! FRIKKIN GOLF COURSES!

:O

They'll never take my Robert the Bruce from me
IMAGE(https://2.bp.blogspot.com/-yhbqrA9zGCM/UBGVzWauzPI/AAAAAAAABkM/3ABnEdfZTUo/s640/Braveheart3.JPG)

FORE!

Awesome - I’ve always wanted to play Scotland, and even more so now that I’ve discovered I’m part Scottish a couple generations back.

I’m also wondering if America will constantly be trying to snatch up the courses...

The only way this would have been better was if their special unit was soccer hooligans.

I finally bought the Monthly Bundle. It was actually Owlboy who broke me.

HOLY JESUS SOMEONE SAID HE LOOKS LIKE THE BURGER KING AND NOW I CAN'T UNSEE THAT.

Anyone had any experience buying from Fanatical? They have a discount on pre-ordering the expansion.
https://www.fanatical.com/en/dlc/sid...

beanman101283 wrote:

Anyone had any experience buying from Fanatical? They have a discount on pre-ordering the expansion.
https://www.fanatical.com/en/dlc/sid...

They are just bundlestars after a rebranding. Never had an issue with them.

Yup, they're Bundlestars 2.0. They're legit.

Well, it doesn't seem to be taking my credit card or Paypal, so maybe they're having issues on their end.

Greenmangaming have a 20% off voucher (FEB20) that appears to work with Rise & Fall. Takes it down to £19.99, compared to £21.24 on that Fanatical deal.

Unless the GMG code/deal is UK only, which I doubt.

I ended up just getting it on Steam like always.

Nice

I'm trying to crack through Subnautica so I can get stuck back into Civ when it comes out.. I doubt I'll be able to finish it in the 3 days until release, though.

I found a hands-on piece that explained one of the new features that I hadn't read before: global emergencies.

This did happen to me, just the once, and in the game I described earlier where I absorbed the German capital. I was playing as the Dutch on the new True Start Location Europe map. Shortly after two of Germany’s three cities had “flipped” to me (via Loyalty pressure), Greece declared war on Germany and swiftly conquered Frederik’s last city. The next turn an emergency was declared (this is an automatic occurrence after a specific, catastrophic event such as the elimination of a civilisation) and I, along with Spain, England and Georgia, was offered a choice: take action and liberate the former German city of Magdeburg from the Greek oppressors within a time limit, or do nothing.

I clicked accept. My reasoning: I had a decent army, Magdeburg was nearer to my empire than Greece’s so I’d have the advantage in terms of supply, I had been friends with Germany and was currently friends with Spain and England, and hey it was going to be four versus one - how hard could it be to take one city? Also, if we were successful, we’d get a reward.

Next turn I discovered that Spain, England and Georgia had all rejected the call. It was just me and Greece in the Battle of Magdeburg. I won convincingly - my freshly recruited pikemen made mince meat of their horsemen - and “liberated” Magdeburg. (It turned out I could actually still choose to keep the city for myself so I did. And I pocketed the entire 4,000 gold reward.)

source

omni wrote:

Greenmangaming have a 20% off voucher (FEB20) that appears to work with Rise & Fall. Takes it down to £19.99, compared to £21.24 on that Fanatical deal.

Unless the GMG code/deal is UK only, which I doubt.

It does work over here in the colonies, dropping the price to $23.99 USD. That's the cheapest I've seen so far.