Civilization VI

If you are interested in the 'almost complete' roster of Civs for the game (and the first DLC's) check out this link:

http://forums.civfanatics.com/showth...

Someone caught a glimpse of a poster in the Firaxis offices during a video interview with the developers. From that grainy video almost all of the civs have been found through a lot of community detective work. Catherine de Medici was found in the poster prior to being revealed officially which seems to confirm the poster as being legitimate as she is not exacly a shoo-in for French leader.

I don't recommend going through all 101 pages on that forum thread.

Gotta play them all.

Nice to see a lot of new faces there. I tend to only really play about half of the available leaders in Civ games- I don't like playing anyone whose buildings/units/abilities are too war-centric. So I hope they go back to having two leaders per Civ.

Great piece. I'm actually surprised at how much I'm now looking forward to Civ VI, thanks to the occasional but steady coverage that's been happening. As long as reviews are good, this may the first time I've bought a triple-A game on day 1 in a long time.

Sadly, it's looking like the first time since Civ2 was released that I -won't- own a Civ game on Day1. I'd really love to, but I've been shying away from buying AAA games on release day because of the price. This is compounded by the price of CiVI being even more expensive than most AAA games on PC. If I could have guaranteed the same amount of Civ time as I have with previous titles, I may have just gone for it, but gaming time is limited now, and there are plenty of games I can pick up for ~£20 that give me many hours of entertainment, not to mention the pile. £50 just seems too much for a single game to me these days.

Hopefully there's some discounted options available around release.

omni wrote:

Sadly, it's looking like the first time since Civ2 was released that I -won't- own a Civ game on Day1. I'd really love to, but I've been shying away from buying AAA games on release day because of the price. This is compounded by the price of CiVI being even more expensive than most AAA games on PC. If I could have guaranteed the same amount of Civ time as I have with previous titles, I may have just gone for it, but gaming time is limited now, and there are plenty of games I can pick up for ~£20 that give me many hours of entertainment, not to mention the pile. £50 just seems too much for a single game to me these days.

Hopefully there's some discounted options available around release.

I'm with ya, in fact I think I raised it earlier in thread. Even Blizzard is cheaper. It's pricing like this that tempts me toward the grey market sites, because I love the series and would like to play it on day 1. Is this the most expensive AAA title to date in the UK? I seem to recall Grand Theft Auto being similarly priced but that's about it.

On PC, I think so. Not sure about GTA's RRP as I was able to preorder it for under £30 from elsewhere (not a steam key though, Rock Star Downloader thing).

I don't think I've ever spent £50 on a single game before, console or PC.

I'm beginning to get awfully tempted. The release date is just after my birthday, and I think that with Persona 5 being postponed, I've got no other fall games that are must-buy.

I'm still trying to square in my head that Civ VI and Farm Sim 17 are releasing the same week.

I'd like to Day One both, but that seems kinda crazy.

Woof.

Just reinstalled V after only ever completing the tutorial if that. I think this and the DLC will keep me plenty busy! It's already been six years! The look if the game has held up admirably.

I don't even need to kid myself. I bought and played every Civ game since the first one and logged 100s of hours in each.

The mod scene just makes the game's legs even longer. I'm pretty much guaranteed to find a collection of mods that take out or add the things I need to give me the playing experience I'm looking for.

Moggy wrote:

The mod scene just makes the game's legs even longer. I'm pretty much guaranteed to find a collection of mods that take out or add the things I need to give me the playing experience I'm looking for.

What mods for the past Civs you liked the most? Asking for a friend.

I'm buying this day one. Still no word on a collector's edition release. I don't want to preorder now if I can get a collector's edition.

I'm a big Firaxis fan, went to the Firaxicons, so help a brother out Tykl?

"I'm going to hold off on this until the reviews come out," is what I'm going to say. I'm going to stick to it, too. But I'm still buying it first thing.

Sigh.

valambrian wrote:

What mods for the past Civs you liked the most? Asking for a friend.

For Civ IV I liked Double Your Pleasure and Song of Ice and Fire/Fall from Heaven

For Civ V There's a bunch I run together but Barbarians - Unlimited Exp; Buildings - Upgrade System; and Promotions - Expansion Pack are the main game play changers. I also play the Communitas mod. I haven't found a total conversion mod that really clicked and it's unlikely I'll spend much time looking with Civ VI around the corner.

I'd love a DyP or FfH for Civ VI, though.

omni wrote:

£50 just seems too much for a single game to me these days.

I assume that must be related to the turmoil in the pound after the Brexit vote. At the old 2:1ish exchange rate, that seems terribly expensive.

That price was present pre-Brexit.

How much is it in USD? Either on steam, or one of the various legit key sellers?

It's $60 USD on Steam.

If history is any indicator, GMG will have a -25% discount a couple weeks prior to launch, bringing the price down to $45.

If I have other games to play I might try to hold off until the Steam Christmas sale (25% off?) Green man gaming prices things based on the USD price (60 usd i assume) and that is really bad for us in SE asia , while steam prices are in local currencies ( civ6 is 600,000 rupiah which comes to 45 usd).

For the sheer amount of playtime and value I get out of every Civ game, I just can't quibble over price. I don't know what my price ceiling would be, but they haven't hit it yet.

I'd probably jump in at $45

If I had the same guaranteed playtime as I've had with previous Civ's, I'd not doubt have less of an issue with the cost. So I guess the price is more of my issue than theirs.

I wonder if it'll have the same 'requirement' for a second DLC in order to feel finished as the past couple?

I really did not care for Civ V (still put in over 100 hours - I gave it a chance!) but what I have seen of Civ VI has me somewhat excited. Probably not a Day One Perch though.

I'll wait till the first major stability patch and/or when the price hits about $40 or so (and assuming I don't botch the computer I'm hoping to build).

I played Civ2 to death and noodled around with III and IV but skipped V. Looking forward to giving this a go.

Overall I'm pretty high on everything I've seen revealed thus far, with the exception of the continent mechanics. Having a unit get a combat bonus vs things on the same/different continents when one landmass is multiple continents just seems like an annoying gimmick and obnoxious micromanagement.

Oh, I need to try and make sure that I attack America's units from this specific tile, not the one right next to it which is somehow a different continent and would result in them getting a bonus. Having to pull up a "continent lens" to see which continent I'm on before attacking just seems silly.

However, I'm already in love with the city state and great person mechanics, the civics system looks much more interesting and all in all I'm sure I'm going to sink hundreds of hours into this one as well. I just hope the battle AI is at least a little better so I don't have to give the computer insane bonuses to get a competitive game.

I'm definitely interested in Civ VI, however my living situation is fixing to change in the next 30 days (and I may not have sufficient internet to download it). Putting my name in for the inevitable game nights that'll happen around this glorious game.

GIven that I've gotten at least 50 hours out of the Civ games that I felt fell flat in one way or another, this will be a day-1 purchase for me. I just hope it's more like Civ IV (first day ATI bugs notwithstanding), than Civ V at launch. While Civ V eventually became my favorite Civ after both expansions, it was pretty rough at launch. Civ IV, in contrast, was not improved by expansions and my favorite version remains the last patch for vanilla.

At launch Civ IV's AI was so atrocious that it would not improve its territory in almost any fashion, let alone in any sensible fashion. Most tiles remained wild up to the modern era. In addition, Civ IV suffered from serious Draft balance issues - since the original game didn't have AI that used Draft effectively (or Slavery for that matter), once you mastered the use of Draft, all you had to do was basically have a modicum of cities until you got Draft, and then steamroll the world until you got what you wanted.

Great game, but totally crap at launch. Civ V was actually better, as hard as that may be to believe.

tboon wrote:

I really did not care for Civ V (still put in over 100 hours - I gave it a chance!) but what I have seen of Civ VI has me somewhat excited. Probably not a Day One Perch though.

I've been playing Civ V again recently (anyone want to do a multiplayer game?) but I haven't seen anything in the videos I've watched that make VI look any different than V. What am I missing?

EDIT: I mean, I know there's districts and stuff, but the tech tree, unit combat, playstyle, it all looks built on Civ V, not a "new" game. It feels very "Sims" to me, where the new game is a step back from the old one until you have expansions.

Shoal07 wrote:
tboon wrote:

I really did not care for Civ V (still put in over 100 hours - I gave it a chance!) but what I have seen of Civ VI has me somewhat excited. Probably not a Day One Perch though.

I've been playing Civ V again recently (anyone want to do a multiplayer game?) but I haven't seen anything in the videos I've watched that make VI look any different than V. What am I missing?

EDIT: I mean, I know there's districts and stuff, but the tech tree, unit combat, playstyle, it all looks built on Civ V, not a "new" game. It feels very "Sims" to me, where the new game is a step back from the old one until you have expansions.

I like how they have broken out the civic techs from the science techs.
It seems like all the missing features from base Civ V (religion, etc) will be in VI from the get-go.
I like how the cities are actually built out on the map.
The builder concept seems interesting vs. the old workers.
Automated roads based on trade routes seems like a long overdue idea for this series.
I like the art style.
I like the fog of war effect (small thing but looks cool).
There's other stuff I can't remember without going back and watching some gameplay videos.

I don't think they will address my main problems with the series, things that Paradox games have spoiled me on. For instance, I assume that Civ VI will still take the viewpoint that progress is always linearly increasing, I would be surprised if there are mechanics (other than losing a war) for you civ to get worse. Will have to see how one unit per tile works in this, maybe I will get over my issues with it.

Maybe I am hopeful this will be a good Civ game