Faith points is kind of like gold, and functions a lot like it. In some ways, it's a far cheaper way to get something. More efficient. You don't have to play the religion game or engage in religious warfare to use Faith points. In fact, in my Greek game, I made the mistake of spawning my religion just as the enemy Missionary+Apostle wave came in, and I got swamped under. It wasn't a bad religion, so after a few desultory attempts to resist, I surrendered and concentrated on Faith production. It helped a lot that Rome was using his Faith to spread his religion. He gets the Founder belief, of course, which was Church Property, but I benefited from the Follower Beliefs anyway. Good enough for me.
He used his Faith to spread the word and conduct religious warfare with other Civs. I used it to buy Campus and Theatre buildings, as well as Encampment buildings, and Great People. Good trade.
When are we doing a multiplayer game?
I'd like to do one, though I'm a beginner.
Finished a second game, domination victory started going for science but I was so far ahead and they started so many wars against me that I had to crush them.
Seriously these Civs will declare war at the drop of a hat. I'm sure it's intended to contribute to creating interesting chaos, but if the effect is just the certainty that there people will flip on you we're pretty much back at the same place. In the early game I had the (Chinese instantly declare war on me (because I completed a wonder). Shortly after I *think* the French must have convinced the Germans to go in on a joint war on me. I hadn't even been within sight of a French city. I think one of their scouts must have seen me from a distance because I sure as heck didn't notice any French units. I didn't actually encounter the Germans until about 100 turns later. I had already made peace with France but I couldn't make peace with *unknown* (Germans) until I made it to the most distant part of the map.
Later, it seemed like France might run away with a religious victory... so I had to crush them. I had no idea you could attack the Missionaries/Apostles with military units until just now. No one had attacked any of mine with anything other than Apostles in my first game going for a religious victory ( guess I wasn't at war with the other religious power). I guess I could have just kept to myself picking off the units that game over while at war with France rather than trudging all over the place to find every last city of hers.
Rolling everyone with Mechanized Infantry and Tanks was fun at the end (no one even had muskets... on Prince? I guess I should raise the difficulty?). The Barbarians were a huge pain the whole game. Their camps never stopped spawning near my cities. I had to detour the whole game to pick them off. Didn't they stop spawning after a time in some earlier Civs? I dont care how *flavourful* it is, once someone's running around with Modern Tanks and Stealth Bombers there's no reason to keep that early game annoyance in.
There's a lot of good here but damn does this game need a UI overhaul. There's dozens of small baffling things that I can't understand why they were left that way. Examples:
- You right click to attach with any unit but for a city with range you need to left click.
- A good portion of the lists cant be sorted
- Do diplomatic overview window
- No easy to see way to figure out when/where a city will expand
The way the game focuses all over the place when it's queuing your actions has no rhyme or reason. Sometimes the camera centres on the unit I need to act on. Sometimes not... sometimes it's cities. I've right clicked the wrong unit away from a battle too many times to count.
Also, seriously who thought it would be a good idea for the city tab on the right to go over the city info rectangle on the bottom right. There's often information I've needed from both.
- A good portion of the lists cant be sorted
... and when you can sort them, it doesn't work right. The "Last Modified" sort for save files doesn't work for me.
I really want some way to see the impact of districts. First of all, I want districts to be easier to identify, maybe with a bold colored border or something. Then, clicking on a district tile, I should be able to view its impact. If that information is in the game, I haven't seen it. Placing a district shows adjacency bonuses, but after that, I'm in the dark about what my districts are doing other than housing buildings.
At least the 1.0 game isn't completely broken, and the AI seems reasonable so far. Some things are annoying but you just have to live with them, like Brazil will get angry if you have more Great People than him no matter what. Am I going to start passing on Great People just to appease Brazil? I don't think so. I'm sure there are plenty of other annoying leader quirks that I haven't run into yet.
Yeah, Pedro's a petulant child like that.
I wish I could do something about the number of these guys hanging around. I'm going for a culture victory, and because they've tied great writer points to everything that will stand still for it I can't swing a dead cat without hitting a writer. There's not enough places to put their works, even with the Great Library and amphitheaters in all six of my cities. So I've had Sun Tzu, Chaucer, some greek guy I don't recognize and Shakespeare hanging out for like 500 years while I try to build places to put their stuff.
You know, you *can* pass on a Great Person. You don't have to pick up every single one.
I've been thinking that it will be easier to make friends with the AI on higher levels where you are less likely to get more great people than Pedro and at the same time building more wonders than Qin.
I'm pretty happy about the early wars. In Civ5 I could get by with a warrior and some scouts unless I had Monty or Shaka as neighbours. In Civ6 they seem to jump at the opportunity if you have a weak army. At least in the ancient era where there are no warmonger penalties.
Yeah, Pedro's a petulant child like that.
I wish I could do something about the number of these guys hanging around. I'm going for a culture victory, and because they've tied great writer points to everything that will stand still for it I can't swing a dead cat without hitting a writer. There's not enough places to put their works, even with the Great Library and amphitheaters in all six of my cities. So I've had Sun Tzu, Chaucer, some greek guy I don't recognize and Shakespeare hanging out for like 500 years while I try to build places to put their stuff.
Courtesy of RPS.
Surplus Great Works
You’ve got two Great Writers and a Great Artist milling around the place, unwilling to get real jobs and incapable of producing any art because all of your museums, galleries and the like are already full. What to do?a fairly obvious solution that I failed to spot until this weekend just gone, despite having been playing the game for a month at that point. If you’re not willing to wait until a new slot for a Great Work is ready – and creating such a slot sometimes requires building an entire new city – then simply trade one of the existing Great Works with another civ so that you can move the Great Person to the building with a now-vacant slot and let him/her work the artsy magic. You can make a massive profit from those works in the right circumstances, or you can manipulate the world stage like a Machiavellian art dealer.
Into the early 600ADs on a China King playthrough where I played tall with the capital, I finally rushed Stonehenge for the first time, created a religion which instantly caused Greece (who I'd never seen) and Horse Archer civ to declare war.
Crushed one, Greece is still unknown because Catherine has landlocked the soutern hemisphere. Still, I've found a use for the Great Wall - it will be my staging point for a protracted war against the rest of the continent. Can't wait to smash the French tide of knights against the Great Wall manned with Crouching Tigers and backed by crossbows.
In fact the AI's tendency to retreat injured units has caused them to lose many wars because you can break their offense with an advancing line of ranged units and they won't kamikaze to trade unit losses, meaning you can catch their beat up units in retreat for little to nil casualties.
Any good leader/world combos?
IE, I'm thinking that Teddy would be great for a Pangia world because his combat bonus is for his home continent and in a Pangia world, pretty much the entire world would be his continent.
Not sure, in the games i played one landmass was often more than one continent.
Haven't played much on Pangea maps, but the continents don't have to be separated by ocean, so I assume there can be multiple continents on a Pangea map.
In fact the AI's tendency to retreat injured units has caused them to lose many wars because you can break their offense with an advancing line of ranged units and they won't kamikaze to trade unit losses, meaning you can catch their beat up units in retreat for little to nil casualties.
Combat AI is starting to feel quite broken.
In my game yesterday during the all-out atomic war between two players, all the computer Civs declared war (apparently we were warmongers). They could have walked in and taken most of my cities since they were undefended wastelands, but for the most part both Barbarians and AI Civs just stood around my cities without attacking.
Not sure, in the games i played one landmass was often more than one continent.
Huh.
So what makes something a continent in Civ 6?
You know, you *can* pass on a Great Person. You don't have to pick up every single one. :)
True, but doing so gives the enemy civs a discount towards that Great Person.
Tyops wrote:Not sure, in the games i played one landmass was often more than one continent.
Huh.
So what makes something a continent in Civ 6?
Ural Mountains?
jrralls wrote:Tyops wrote:Not sure, in the games i played one landmass was often more than one continent.
Huh.
So what makes something a continent in Civ 6?
Ural Mountains?
I am not! Ural Mountains!
Hey cut it out Alp
NathanialG wrote:jrralls wrote:Tyops wrote:Not sure, in the games i played one landmass was often more than one continent.
Huh.
So what makes something a continent in Civ 6?
Ural Mountains?
I am not! Ural Mountains!
Hey cut it out Alp
Andes is why we hate puns.
England is pretty good for lots of continents/islands (I'm currently in a session with them). It creates a unit free (best available) on each new country you found a city.
I tend to Balkan at playing on island-heavy maps, they can make for a Rocky start. If you fall too far behind, that can Cascade into a frustrating mid-game where the AI has really outstripped you.
I tend to Balkan at playing on island-heavy maps, they can make for a Rocky start. If you fall too far behind, that can Cascade into a frustrating mid-game where the AI has really outstripped you.
Yep, is happening to me right now, also the barbarians are a real challenge when founding new cities, there is always a tribe nearby in the island. Other issue is that you don't have much space to grow district and, for example, I'm way behind in tech due the time involved on research. But still is fun and for now I can handle the occasional wars with the AI...let se how it goes...
A technology quote that I just saw and enjoyed: "Astronomy's much more fun when you're not an astronomer." - Brian May
So I have unfriendly status with the Kongo civ just because I have more wonders. I've already had a delegate there for a long time, and had recently set up the upgrade of that (embassy/ambassador?). In an attempt to improve relations even further, I gave him a free gift of fur for 30 turns, a luxury resource that he does not have. He happily accepted the deal.
Two turns later, he declares a surprise war on me.
I've had that happen as well similarly.
I had Germany request a deal for a luxury resource they were missing. They offered a small payment plus few gold per turn so I gave it to them. Next turn they declared war. I guess I made 30gp from the deal.
The AI is a lot more unpredictable.
Sometimes they'll sucker you into these deals to make you think you're their friend. I've had Medici outright offer a declaration of friendship, and then 15 turns later, outright saying they were pretending all along and now it's time for a fight. Luckily, I was paying attention to her troop deployments, not her words. Archer + Garrison in a city massacred her Warriors with extreme prejudice.
So what's the warmonger penalty actually do? I'm still on my first playthrough with Japan on Prince difficulty and I've wiped out England and Rome who were on my continent.
Everyone else thinks I'm a warmonger or hates me for having more wonders than them. But... so what? Like I'm powering towards an inevitable Science victory and I don't belive there is really anything anyone can do to stop me. So what does it matter if I'm a warmonger then? Does that just mean the other civs don't want to trade with me?
Does that just mean the other civs don't want to trade with me?
Pretty much. It just means you're on your own. None of the other civs are going to help you in any way. Of course when it gets close to the end, and the AI recognizes that you're about to win, they usually all start actively trying to stop you.
Farscry wrote:I tend to Balkan at playing on island-heavy maps, they can make for a Rocky start. If you fall too far behind, that can Cascade into a frustrating mid-game where the AI has really outstripped you.
Yep, is happening to me right now, also the barbarians are a real challenge when founding new cities, there is always a tribe nearby in the island. Other issue is that you don't have much space to grow district and, for example, I'm way behind in tech due the time involved on research. But still is fun and for now I can handle the occasional wars with the AI...let se how it goes...
Another fun, modern quote for researching a technology; this time for Ballistics. "Let's get on our knees and pray. I don't know to whom. Is there a patron saint of ballistics yet?" - Adam Savage
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