Stellaris is out in 7 days.
Since it's based on EU4's Clauswitz engine, multiplayer should be Steamworks based, which means it should actually work.
So, I'd like to see what interest there is in a multiplayer game. Obviously, this will end up long-running and will hopefully be fun for everyone involved. Or at least not-not fun. And maybe we'll make friends. Or nuke them from orbit. Or something.
This feels like it'll be a more satisfying game than EU4 was for multiplayer, especially because we won't start with Space France dominating the galaxy. Space France may still happen, but that will be our fault, not the historical reality that the game's trying to represent.
1. 2 hours per week, 1 session. This should be short enough that it should get bunch of people, and long enough that a decent session should still result. From the Blorg video series, they do seem to get a lot done the video each, so I think it'll work.
2. Speed 2 or 3
3. If you miss a session, the AI plays you. If you drop out completely, the AI plays your empire and everyone else immediately declares war and starts taking pieces.
4. Things that are encouraged: Role playing, AAR's, good ideas, bad ideas, backstabbing, frontstabbing, ending the universe because you pressed the wrong button.
5. Things that aren't encouraged: Pausing on every event to avoid the game dragging on. Probably only want to pause for peace negotiations or in-depth multiparty talks. Or something.
Figuring out the time slot will probably be tough, depending on interest.
I'm thinking Tuesday 8 or 9PM CST to get the best balance between EST and PST people, but I'm pretty much open to any night except for Thursday.
I'd like to start this a week or two after release, to give everyone a chance to have an evening or two to get used to the UI and interface, and, even though Paradox has been getting a lot better here, a chance to get the 1st bugfix patch.
So... thoughts? Comments? Casual xenophobia against fungus people?
Current list of people: