Battlefield 1 Catch-All: It is LIVE!

Try playing a lot of Conquest. The lack of a defined front-line means you can sneak about a bit more, get used to the maps and avoid the heavy conflict areas until you're levelled up.

BF1 didn't really click until I played enough to learn the maps. Once I figured out where sniper line of fire generally would be, everything started to click. I'm admittedly pretty terrible at shooters but this is the first one where I could keep a 1:1 k/d. The medic rifles (Selb/RSC opticals) feel great to me.

That being said, I'm disappointed at how buggy the PS4 version was and still is.

The first scout rifle I used had a scope. I did get my butt kicked quite often last night playing Rush though. Combination of me not being great, playing against people that have sunk 300+ hrs into the game, starting weapons, etc... Whatever though I was still having fun. Going to mess with operation mode tonight.

Edit: Also, the matchmaking seems weird(bad) at times. I was playing with a friend on Rush mode and the game started with three people on one team and nine on the other.

Happy Dave wrote:

Try playing a lot of Conquest. The lack of a defined front-line means you can sneak about a bit more, get used to the maps and avoid the heavy conflict areas until you're levelled up.

On the flip side defined front-lines allow you to learn how to identify bad guys easier without having to spend a lot of time worried about your flanks.

Conquest though is BF's bread/butter, but i feel operations and in BFV grand operations is where the game shines.

ranalin wrote:

On the flip side defined front-lines allow you to learn how to identify bad guys easier without having to spend a lot of time worried about your flanks.

Conquest though is BF's bread/butter, but i feel operations and in BFV grand operations is where the game shines.

Yeah, I prefer playing Operations and Rush because they feel far more focused and exciting to me, but I think Conquest is a better mode for staying alive a bit longer, learning the maps and trying out different routes, because the whole map is available from the start and player density is a lot lower.

Oh, also, I find playing Medic in Operations is a good way to a) get loads of points and level quickly, b) stay alive a lot longer, because you can spam medic crates and c) stay out of the immediate line of fire while still making a big difference to your team. I basically played nothing but medic for the first couple of hundred games I played.

I like how the "Getting started" assignments, that are apparently what you need to do to unlock some stuff, are either gated behind unlocks, or just seem really hard. Like, the assault one requires you get 5 bayonet charges. Man, I haven't even considered doing a bayonet charge, because I'm usually very dead before that's even an option. Another is get 5 dynamite kills, which always seems like either dumb luck or knowing the maps way better than I do. The medic has a get 5 multikills, and that's just 100% dumb luck for me.

Part of my frustration yesterday may have been that I've been doing the current operation campaign ones, which are both on the Middle East maps. Those apparently have very long sight lines and not a lot of cover, so hello snipers. I did one of the conquest maps that's in a city, and it was much better.

It's funny how games expose psychology sometimes. I know half the appeal of Battlefield is being able to jump into vehicles and run around in them. But I find that whenever there's a vehicle available, or some pickup like the flamethrower around, I actively avoid grabbing them. I assume that there's a limited number of those, and in the right hands, they can make a big impact on the round. But I also assume that I'm not the right hands, and if I grab them, I'll just waste the opportunity that someone else could've had to do something impactful with it, so I just run by and get shot again.

Psychology!

I managed to flip a tank over completely last night so yeah maybe not the best use of limited resources when in my hands either.

The adage 'If you don't practice you won't get better' is true in BF as it is with most things.

I know I'm probably the worst pilot in any given game of Battlefield, but I still grab a plane when I can.

Then usually smash it into the side of a mountain.

I mostly never even see a vehicle to grab. My experience did vastly improve when I shut off chat visibility. I really don't need to be seeing people throwing around racial slurs for funsies.

If you start as medic or support and drop ammo pouches/med packs everywhere you’ll be earning enough points to get unlocks sooner rather than later. Just play to the class strengths. Finding a good squad (I.e. one to made up entirely of scouts) can also be a great way into the game. They’ll know the map, and if you make sure you keep them supplied or healed they’ll like you. Killing people will come to you. The weapons are all fairly well balanced, don’t be afraid to play around with the scope and iron sights you can fit to find one that works for you.

Stick with it. It took me a couple of hours but I was soon pulling 1:1 or higher for most games. The main issue it balancing which BF1 cannot do for toffee. I’d suddenly find you are getting pasted, it’s probably because you in a 8v22 game on the wrong side. It’s depressingly common in BF1 and happened all the time around the point I decided I’d had enough. When that happen, quit and find a new server.

Edit: as mentioned above, turn the chat window off. You’ll never need it.

I'm so annoyed my Shadowplay crapped out yesterday while I was playing this - I crouched behind a low wall to reload and an attack plane zoomed low overhead while I was there on a bombing run and when I stood up to look there was an explosion and then a horse went flying past my ear.

I'm in a similar place to you, Chaz in that I don't know all the maps and the snipers were eating my lunch. I switched to Medic for a while but then settled on the Support class.

I got enough warbonds to unlock the Lewis Suppressive with a small scope and now I try to supply my squad, stay at medium range and constantly spot the enemy and if I see my squad get taken out, I'll find a hidey hole somewhere, or stop shooting and let them spawn back in on me so they get back to the fight faster.

That flavour of Lewis gun holds 97 rounds and there's a value to volume fire in the enemy direction, because it makes it easier for your team to move and you'll get suppression assists for points when people kill the enemy you've been firing at.

Right now I'm practicing forcing people to hunker down in craters or behind ridges and then hitting them with the crossbow-launched frag grenades.

I haven't tried the crossbow yet, but just put it in my loadout because there's a challenge task for it. I was using the airburst mortar, because I like the idea of indirect fire support. It didn't seem to do much as far as actually killing anyone, and since I'm not on voice chat or anything, I can't coordinate flushing out enemies with an ambush, or use the aerial view to call out position, so it seemed kinda useless. But I might just be bad at using it.

Tried out Operations last night and while I think conceptually it's cool the actual matches I was in were all horrible stomps. A whole lot of spawn and immediately dying. Switched to conquest and found that much more manageable for me. Also, playing medic is definitely the most fun I've had so far. Even when I'm dying and not getting many kills I feel like I'm still contributing at least. As far as maps I really enjoyed Amiens.

Started playing recently with the $5 sale and I shamelessly enjoy Scout more than most things. I really enjoy playing mid-range and spotting targets with flares, then providing cover fire as my squad moves onto objectives. I've recently ditched the sniper-rifles for the single-shot midrange style guns and have been having loads of fun with those.

But Medic is seriously starting to be my favored class. Even when my aim isn't so great, it's nice being able to help out. The guns pack some serious punch from mid-range (notice a pattern? :P) and I love plonking down those med crates. Only problem is players ALWAYS INSTANTLY RESPAWNING. Grr!

Anyway, I ended up buying the premium edition because I was loving it so much. Very curious about the new game coming out, but I'll likely keep playing this and wait for a steep discount.

I like the idea of medic/support and hanging back and dropping crates. My problem is the exact same one I have with any game where I have an instant use ability and one with a cooldown: I wind up never using the cooldown ability. I always forget to glance over and check the cooldown, and after a few times trying to use it during cooldown and getting nothing, I just start assuming it's not ready. Then I never use it. I don't know how to break that habit.

I'm also now back to being curious about Battlefield 5, but it would be real dumb of me to buy it anywhere close to full price.

I dunno, I like the idea of operations, but in practice, my experience with operations is that I do a lot of spawn and get shot immediately. I'm willing to accept that I'm doing something wrong, but I'll be damned if I can figure out what it is.

Especially annoying to get shot immediately by a blimp hovering over the map when there's literally nothing I can do to help bring the thing down. Maybe I should just stick to playing medic in conquest games.

I'm curious what the general strategy is for playing conquest in this game is supposed to be? From what I can tell people just run in huge groups to one flag, claim it, then move to another. Rinse and repeat while the other team is doing the same thing at other flags. Very few people tend to stick around and defend any of the areas they've claimed. This seems silly.

JeremyK wrote:

I'm curious what the general strategy is for playing conquest in this game is supposed to be? From what I can tell people just run in huge groups to one flag, claim it, then move to another. Rinse and repeat while the other team is doing the same thing at other flags. Very few people tend to stick around and defend any of the areas they've claimed. This seems silly.

With the way the ticket attrition works that's pretty much the way it works. It's not like BF4 or previous versions. BFV is going back to the old way so defending a point is worthwhile.

ranalin wrote:
JeremyK wrote:

I'm curious what the general strategy is for playing conquest in this game is supposed to be? From what I can tell people just run in huge groups to one flag, claim it, then move to another. Rinse and repeat while the other team is doing the same thing at other flags. Very few people tend to stick around and defend any of the areas they've claimed. This seems silly.

With the way the ticket attrition works that's pretty much the way it works. It's not like BF4 or previous versions. BFV is going back to the old way so defending a point is worthwhile.

That's good news at least.

The matchmaking is really frustrating. I had just enough time before work to play most of an operation. I only really do the quickmatch option now, because every time I manually select one, I spend several minutes loading into an empty game. Hit quickmatch, it starts loading me into Gallipoli. I hate that map and refuse to play it again, so I waited through the entire loading sequence and quit out. Hit quickmatch again, it eventually loads me into a match, but it's empty. That all took so long that now I don't have time, so I guess I'll just start work early. Boo.

Chaz wrote:

The matchmaking is really frustrating. I had just enough time before work to play most of an operation. I only really do the quickmatch option now, because every time I manually select one, I spend several minutes loading into an empty game. Hit quickmatch, it starts loading me into Gallipoli. I hate that map and refuse to play it again, so I waited through the entire loading sequence and quit out. Hit quickmatch again, it eventually loads me into a match, but it's empty. That all took so long that now I don't have time, so I guess I'll just start work early. Boo.

Curious, have you ever tried Server Browser? Using that you can exclude maps you don't like and pretty much guarantee full servers.

Yeah, I suspect that's the thing I'll need to do. I just hate using it, and was hoping for something quicker.

Chaz wrote:

Yeah, I suspect that's the thing I'll need to do. I just hate using it, and was hoping for something quicker.

I agree that it's tempting to quick join, but when you consider how long a game might go, it's really worth taking a couple minutes to maximize your chance of having a good game.

Game is free on Xbox if you have Gold, so, if you want to try it now is a good time

I have just installed this game for the first time since I recently bought the Origin Premier Access.
All I can say is WOW!
I remembered getting feels when videos of the opening were released and the game does not let up.
I died as 5 different people in the opening battle. I rocked it as the tank gunner but feel I hit a scripted death as a rocket or explosion came from the blind side that I could do nothing about. I was untouched at that point but oh well.
Then the first story I tried was the Black Betty missions. I feel like so far, only an hour and a half in, the cinematic experience is unparalleled. Black Betty is truly another member of my squad. This near immediate attachment is unheard of and only is approached by games that let me build/grow my character/vehicle. (usually after 15-20 hours to boot)
I feel kind of a gut punch when someone gets shot or killed near me too. It will be on my Gwjer GOTY list in December almost even if it doesn't keep it up...

Its a solid game; punishing but solid. The later DLC packs improved things imho, with the Russian maps being a lot of fun. Personal preference, but the servers running the hardcore ruleset tend to be the most fun, mostly as they remove a lot of the side effects of snipers just shooting at icons from 1km away.