Battlefield 1 Catch-All: It is LIVE!

I've taken the plunge on this and Star Wars Battlefront on my PC. My first game of battlefront was silly...one team had a total of 10 deaths. Something was awry as it took 15-20 shots to kill them. So far after that it's been normal. Battlefield 1 is tremendously fun. I played a ton of Bad Company 2 and I like this game a lot. The only thing that makes me sad is that I don't think I've played a hack free game yet. There's almost always one or two players at the top of both leaderboards with 100+ kills and only a couple deaths insta head shotting people from across the maps.

Is there any hope for an old guy coming back to shooters who is content to play a fair game and be somewhere in the middle of the leaderboards?

Homard wrote:

I've taken the plunge on this and Star Wars Battlefront on my PC. My first game of battlefront was silly...one team had a total of 10 deaths. Something was awry as it took 15-20 shots to kill them. So far after that it's been normal. Battlefield 1 is tremendously fun. I played a ton of Bad Company 2 and I like this game a lot. The only thing that makes me sad is that I don't think I've played a hack free game yet. There's almost always one or two players at the top of both leaderboards with 100+ kills and only a couple deaths insta head shotting people from across the maps.

Is there any hope for an old guy coming back to shooters who is content to play a fair game and be somewhere in the middle of the leaderboards?

For BF1...It's not unusual to see folks with high scores like that taking advantage of tanks/behemoths, and well you can kill people across the map with sniper rifles. Battlefront is a different story. There were hacks a week after launch and it just was a matter of luck if you ran into them or not.

Yeah, I'd not say BF1 is hack free, but it's totally possible to see people dominate leaderboards, and one shot kills are possible.

And while I've not had time to play much BF1, I'm still competent well into my mid-40's when I do once I play a round or two. BF4, I definitely held my own.

No, I'm not amazing, but generally if I'm dying a lot, it's because I'm not using my tactical advantages more than my twitch skill level. BF games allow you to fill roles that don't necessarily require the reflexes of arena shooters.

MannishBoy wrote:

And while I've not had time to play much BF1, I'm still competent well into my mid-40's when I do once I play a round or two. BF4, I definitely held my own.

No, I'm not amazing, but generally if I'm dying a lot, it's because I'm not using my tactical advantages more than my twitch skill level. BF games allow you to fill roles that don't necessarily require the reflexes of arena shooters.

Same... I'm almost the definition of middling. With spikes at the top end of the scoreboard along with them at the bottom.

I'm the same as you Mannish. Approaching mid-forties. Used to be top third of leaderboards now I'm generally in the middle and it's mostly due to strategy and filling a role. My twitch isn't there any more. That said, it's kind of sad that every 4th or 5th game of BF1 I run into obvious cheating. I don't let it get to me though, I'm having a blast. I love the tank in BC2, so I'm hoping to get used to driving and passenger-ing in the BF1 tanks.

Yeah, I'm noticing my twitch skills declining in my mid 30's.
However, I get more sense of accomplishment from the teamplay aspects of BF games than a KDR.

Seeing an opening and leading a squad onto a conquest point, maybe taking out a bad guy and suppressing a couple others leading to a capture is very satisfying. I have games where I might die 20 times to 5 or 6 kills and I'm more pleased with myself than I ever would have been winning a deathmatch on an old shooter.

Homard wrote:

Seeing an opening and leading a squad onto a conquest point, maybe taking out a bad guy and suppressing a couple others leading to a capture is very satisfying. I have games where I might die 20 times to 5 or 6 kills and I'm more pleased with myself than I ever would have been winning a deathmatch on an old shooter.

I've spent entire rounds on Argonne Forest during the Operation just running around resupplying people and it was a ton of fun.

I wouldn't fell disparaged too much on your loss of twitch demeaner. I used to see plenty of guys that'd kick it up there in infantry-intensive modes well into their forties. Sure they had to turn up their sensitivity about and their fine tuned aim suffered as a result, more or less ruling out competitive play, but they'd regularly rock it in public modes.

And especially in BF1, where having less fine-point aim is not nearly as devastating as in BF3, BF4 and other shooters (CS:GO comes to mind). BF1 has pretty forgiving gun mechanics, you'd just need to keep your reaction time somewhat sharp enough and that'd be it. Less twitch, more awareness, some muscle memory, and relatively decent reaction time is still enough to have you top it off in BF1.

I think it'd always be good to focus on other aspects of the game, but at the same time I don't think you have to go as far as to feel like you gotta "Hacksaw Ridge" it up or something.

(fyi, I turned 30 last year, I don't know if I made it into top 25, but I was comfortably top 50 infantry in NA/SA Competitive for BF4, and probably Top 15 if we are only talking players that remained by the end of the game's competitive life cycle. I know 30 isn't the same is mid-30s, but just thought I'd throw it out there... and really less a statement about my abilities but more that this game is pretty forgiving on the mechanics front).

I just turned 39 and can't say I've noticed any decrease in my console aim skill.

I recently started playing some mouse aim shooters and that's clearly degenerated somewhat, but I'm not sure if it's just atrophy from not having played that type of game recently. I've never been the best, but don't let a number (age) dictate how you play console games. Nobody aims especially fast, so find what works for you, and let 'er rip!

PS. Playing support roles is fun. I do like that bf4 offers multiple avenues for being useful.

Localgod54 wrote:

I just turned 39 and can't say I've noticed any decrease in my console aim skill.

I recently started playing some mouse aim shooters and that's clearly degenerated somewhat, but I'm not sure if it's just atrophy from not having played that type of game recently. I've never been the best, but don't let a number (age) dictate how you play console games. Nobody aims especially fast, so find what works for you, and let 'er rip!

Age and a lack of time to commit to both platforms is why i don't double dip anymore. I used to do well with the consoles, but to stay competitive i now have to practice one or the other. I made the choice awhile ago to just keep it going with the PC and save the console for a handful of RPGs where aim isn't as crucial.

That's probably an excellent idea, ranalin. I play ps4 at home for the most part. I play pc games casually only. It's fun to pop in and do some quickplay on Overwatch or a random battlefield server and aim with a mouse. I like trying out characters that require quick aiming on Overwatch and seeing how they really play. The differences are immediate and obvious. Pretty cool.

You can aim on console?

(Couldn't resist, even as somebody who came to the Battlefield games via consoles.)

Homard wrote:

Is there any hope for an old guy coming back to shooters who is content to play a fair game and be somewhere in the middle of the leaderboards?

I think it depends on the game. For games that are heavily twitch-focused it can be tough I think, but Battlefield games tend to be more about tactics than twitch skill. Nearly every time I die it's because I made a tactical mistake, not because I was too slow on the draw, and there's enough feedback that I can learn from that and immediately apply it to my gameplay. Though most of the time when I'm playing Battlefield it's to blow off steam and I'm reckless just because I find that more fun. It helps that Battlefield today de-emphasizes K/D as well. You could go 80/1 and score way lower than someone that went 10/20 but played objectives the entire map. It wasn't like that at BF4 launch, but it's definitely that way today.

On BF1... it's an incredibly pretty game and the design feels very carefully considered, but I still find the map design to be a bit lacking. Most maps are overland with a good bit of distance between points, and getting between those points can be frustrating with snipers around. Because of this, I feel like I have many more "unfair" deaths in BF1 compared to BF4. I also very much miss the verticality of BF4 maps in BF1, and the poor mobility and visibility of armor takes a lot of fun out of that aspect of the game as someone who really enjoys vehicles in BF4. But the game has come a long way since launch in terms of class balance and the first DLC is right around the corner, so things are looking up for BF1 I think.

Guys, just trust in the power of the muscle memory! Just make sure you develop it as well as you can in the first place and weed out bad habits.

@ranalin, yer probably especially on the right track ditching console shooters.

A group of us are thinking about getting BF1 to play at the next LAN party? Would this be a good LAN addition or should we stick to the old Bad Company 2 and UT?

I don't know if there is any premium players here, but after the patch for Shall Not Pass, I get killed by shotguns from farther away than before. Does anyone notice something like that? Maybe is just me and some kind of wrong perception in the new maps...

I think it's all normal, but there's a higher percentage of people running around with the slug variant due to the new weapon unlocks.

Heads up for some unlocks I came across. I was working on unlocking the new LMG for support class where I had to get 15 kills in one round and 10 mortar kills. I got 15 kills 3 times but it never stuck. So I r as that you have to first get the mortar kills, then the LMG kills even though the here is no explanation. This may apply to the other class as well so heads up.

whispa wrote:

Heads up for some unlocks I came across. I was working on unlocking the new LMG for support class where I had to get 15 kills in one round and 10 mortar kills. I got 15 kills 3 times but it never stuck. So I r as that you have to first get the mortar kills, then the LMG kills even though the here is no explanation. This may apply to the other class as well so heads up.

While it's not explained this is the same unlock they use for medals. You have to do the one on top first before progressing to the next. They don't allow you to double up on what's needed.

Sydhart wrote:

A group of us are thinking about getting BF1 to play at the next LAN party? Would this be a good LAN addition or should we stick to the old Bad Company 2 and UT?

Do you have internet access for all the machines? If so then go for it. It's a fun game.

ranalin wrote:
whispa wrote:

Heads up for some unlocks I came across. I was working on unlocking the new LMG for support class where I had to get 15 kills in one round and 10 mortar kills. I got 15 kills 3 times but it never stuck. So I r as that you have to first get the mortar kills, then the LMG kills even though the here is no explanation. This may apply to the other class as well so heads up.

While it's not explained this is the same unlock they use for medals. You have to do the one on top first before progressing to the next. They don't allow you to double up on what's needed.

Yup but the problem I had was the kills was first, mortar kills second which is silly. It isn't intuitive or explains anything to you.

The new SMG is pretttty awesome. Feels loose and clunky in hipfire, and seems like another MP18 at first, but when you ADS, the thing is a laser beam at range. It of course doesn't reach across the map like any other SMG, but it's probably the first SMG worth putting time into IMO.

Yeah they're saying the new SMG is as close as we're likely to get to a carbine in BF1. I'm looking forward to playing with it. Still working through the headshot requirement--the bullet spread on the gun for that stinks. I can't count how many times I've been aiming at a dude's face, but the killing bullet hits him in the shoulder because of the spread.

Yeah it took me 3-4 rounds of Domination (average of 20 kills on just that gun) to get through it.

I think more of my headshots came from hipfire in CQC than in any ADS. In most situations, I was facing Automaticos and more cutting Medic Rifles, so I just closed the distance and hipfire to minimize the craptacular nature of the gun.

The headshot requirements for any non-precision weapons in this game have never made much sense.

The only way I was able to get the shotgun medal was to sneak up on snipers and plug their heads while they were lying there oblivious. I didn't even bother finishing that one. I hate having to concentrate on irrelevancies in order to earn some silly side-quest type stuff.

I've found myself actually getting mad at players for kill-stealing, and not playing objectives at all but instead just going for kills. It seems like these requirements just discourage the kind of play the devs actually want in the game. Just making a kill count is no big deal, but weird things like headshot requirements for something other than a sniper rifle, or "do N things in a round" are just super frustrating.

I get most mad at friendly players for the oldest reason of all time in online FPS since inception.

Blocking.

God damn it nothing is more infuriating than getting blocked by a player doing nothing.

Pikey26 wrote:

I get most mad at friendly players for the oldest reason of all time in online FPS since inception.

Blocking.

God damn it nothing is more infuriating than getting blocked by a player doing nothing.

I think it's because, from a teamwork perspective, it's as old a problem as there is. I still remember getting mad about it in CS 1.3. You peak a corner, and some fool creeps up on and blocks your retreat, leaving you hanging there out of cover for far longer than you meant to be. It was a real problem on pub servers, which has always been my jam. It was mitigated somewhat as the game aged and the players were used the mechanics, but it seems like it's a fresh problem in every new fps.

Maybe it's a bi-product of the lower skill ceiling allowing less experienced players to continue to succeed, but it's definitely annoying to the fps vet. (And I don't even consider myself particularly high performing. I'm certainly not a competitive player by contemporary standards).

Localgod54 wrote:
Pikey26 wrote:

I get most mad at friendly players for the oldest reason of all time in online FPS since inception.

Blocking.

God damn it nothing is more infuriating than getting blocked by a player doing nothing.

I think it's because, from a teamwork perspective, it's as old a problem as there is. I still remember getting mad about it in CS 1.3. You peak a corner, and some fool creeps up on and blocks your retreat, leaving you hanging there out of cover for far longer than you meant to be. It was a real problem on pub servers, which has always been my jam. It was mitigated somewhat as the game aged and the players were used the mechanics, but it seems like it's a fresh problem in every new fps.

Maybe it's a bi-product of the lower skill ceiling allowing less experienced players to continue to succeed, but it's definitely annoying to the fps vet. (And I don't even consider myself particularly high performing. I'm certainly not a competitive player by contemporary standards).

Naw I think it's a universal quip, that one... probably since the moment arena shooters weren't the only dominant online shooters around. You don't have to be playing at any level to appreciate, or NOT appreciate getting blocked by a guy with less awareness, or who just doesn't care, or isn't paying attention. I was certainly not a 'veteran' or even remotely 'good' during my CS1.4 days (I forget which version I started on, it was the last iteration that allowed bunny hoping with reckless abandon).