Pyre, From Super Giant makers of Transistor and Bastion

Just announced today:

Official Site

As has been standard, debuting this weekend at PAX East so there should be a lot of hands-on impressions shortly.

No release window so far aside from 2017. Platforms right now look to be PS4 and PC (likely Mac/Linux as well if past games are any indicator)

Well, I loved Bastion and Transistor, so I'm down for this. Cool song!

I'm so excited for this. Bastion and Transistor rank among my favorite games. In fact, the fact that my boyfriend has been learning the Bastion soundtrack on guitar has me itching to try the ten idols challenges again... Might be a good way to bide my time til Pyre.

Also, Logan Cunningham (voice of Rucks and the Transistor) confirmed on Twitter that he has a part in Pyre.

I'm down. I really dug Bastion, but Transistor's gameplay felt like a great idea whose execution I was less fond of. So I'm a bit more wary on this one, but still keen on giving it a go.

ActualDragon wrote:

Also, Logan Cunningham (voice of Rucks and the Transistor) confirmed on Twitter that he has a part in Pyre.

Of course he does. It'd be like a Wadjet Eye game without Abe Goldfarb involved

Pretty sure he's actually on staff at Supergiant.

Yes, along with Darren Korb on music, but it's still nice to hear that they're involved.

me right now:

IMAGE(http://cdn.makeagif.com/media/5-08-2015/T4edUv.gif)

Loved Bastion, loved some parts of Transistor, looking forward to whatever this actually is.

Was just wondering when they were going to announce their next game. Really looking forward to it. Even the parts I that didn't work for me in Transistor were interesting.

Launch trailer!

Looks like there's a lot more characters for your team than they've previously shown. Yay options!

Out tomorrow. I've got nothing holding my attention so this is coming in right at the perfect time.

Reviews seem to indicate this is more visual novel than RPG, which is interesting. Oh, and sports thrown in. Forgot that.

What a crazy sounding game.

Ahh, I thought there must be a thread somewhere. Cross posted from the weeks releases article...

Pyre is the first game I think I've ever pre-ordered digitally. 10% off one of my most anticipated.... Fantasy supernatural sports rpg adventure game that looks lush and had my eye on for a long time, done....

Downloaded at midnight, can't wait to load it up later!

I'm tentatively excited. The concept sounds like a strange mix of things that might or might not go together, but I'm willing to trust them based on their track record. Both Bastion and Transistor where fantastic, and with the latter they have already shown that they can craft great gameplay from an idea that didn't sound immediately intuitive.

I have this game pre-loaded and will try to get a few hours in tonight! I loved Bastion and Transistor.

A little more than an hour in, I can say that it is interesting. No surprise that the music and art style is lovely. Waiting to see how the game play mechanic evolves.

Let's Play by Keith Ballard

I watched all the trailers on Steam for this game and could not tell what kind of gameplay was going on even for a second.

So far (~2 hours in) it seems to be ¾ visual novel, ¼ sports.

nako wrote:

So far (~2 hours in) it seems to be ¾ visual novel, ¼ sports.

Agree with this. Wondering if it changes at all moving further in the game in the mechanics, strategy, etc. The sports game/RPG aspect includes swapping in different players/characters with different skill sets. I hope that it will require different strategies as you face different opponents.

After the tutorial I was worried that I wouldn't get the hang of the sports mechanics at all. Now I'm figuring out the controls and hoping that future opponents and arenas will start to provide unique challenges. It's a pretty interesting setup, and I can see where playing more advanced opponents or another human would require some real strategy.

Art and music is wonderful as usual, and I'm hoping I get more of a chance to get to know the characters, why they're here, etc.

With the way enlightenment/character progression works

Spoiler:

I'm already finding myself getting very attached to people, even 1.5 hr in, I know that releasing people to freedom is going to be so difficult for me. :-P

Only got about an hour in so far, but the game has such a chill, relaxing vibe.

I wonder if the sports game gets harder or if I should bump up the ol' difficulty? I think I'm five or so matches in and so far it's pretty easy.

Certis wrote:

I wonder if the sports game gets harder or if I should bump up the ol' difficulty? I think I'm five or so matches in and so far it's pretty easy.

Exactly what I am wondering as well. When does it transition from teaching the mechanics to challenge you to putting them into practice effectively. It will be disappointing if the "pump the sprint" ability of the fast characters to run around everyone continues to be the "give Bo Jackson the ball in Tecmo" strategy.

If roster management becomes a major strategic tool, that will be interesting, depending on how it is executed. I don't think I will be too happy if it becomes a XCOM2 situation where the competition is increasingly more challenging and I am stuck running a bunch of rookies out there after investing X hours of gameplay, but I don't get the feeling it is heading in that direction.

Easy works for me...I'm in it for the art, music and visual novel bits!

I've only completed 2 rites so far but am absolutely in love with the presentation. I like sports games, I like RPGs, and I like well presented stories so this is checking off everything. My only worry, as was mentioned earlier, is if the sport and AI can offer any sort of challenge.

bhchrist wrote:
Certis wrote:

I wonder if the sports game gets harder or if I should bump up the ol' difficulty? I think I'm five or so matches in and so far it's pretty easy.

Exactly what I am wondering as well. When does it transition from teaching the mechanics to challenge you to putting them into practice effectively.

The fact that the game only has three difficulty levels makes me think it has to scale a bit as we move forward (though I'm only three or so rites in). I feel as though my skill is in line with a standard difficulty playthrough, but perhaps they've erred on the easier side and the hard mode isn't that bad. I believe there's a mechanic similar to invoking Idols in Bastion that will allow us to take on our own challenges, but I'm not sure when that kicks in.

Alex Navarro of Giant Bomb really likes the game. About 16 minutes in he mentions that the rites do get much more challenging as the other teams get their own talismans.

I've done about a dozen rites and still haven't lost, although the last Rite came pretty close.

I'm a really big fan of Supergiant games. They commit so fully to world-building, and the worlds they create are so unlike anything else out there that the gameplay is almost secondary. That said, I generally love the gameplay. Simple mechanics with a few fiddly variations.

They've also made their music even better this time around.

Music is so good. I don't get into game music the way many do, but 10 minutes in, I was regretting not buying the bundle that included the soundtrack.