Dark Souls III Catch-All 2.0

I only got a hour or so in this weekend and most of that was spent dying but all the dying told me what DS3 does great - fast reloading In many games I feel like the punishment for dying is an eternity while the game loads from the last save/checkpoint but I never felt that way in DS3. I died but I got back in the fight quite quickly. That was quite nice.

Brownypoints wrote:

I think it is a bit sh*tty that the base game and the dlc included deluxe edition get discounts but the dlc/season pass dont. Seems to reward new players but not people who own the game from release.

Yeah been that way multiple times with sales.

Just makes you feel stupid for being a day 1 supporter.

$20.99 is the lowest I could find for the PC season pass. The individual packs are also discounted. (And I think you can get 5% more off with code PCGAMES5OFF but don't hold me to that.)

DS3 in a nutshell (slightly sweary)
IMAGE(https://i.imgur.com/sYPn2OM.jpg)

Haha. Oh the chosen one. Always just some naked f*ck with a stick.

Well... that was anticlimactic.
In one session, I went from being stuck on Darkeater Midir (because I'm tacking him for the first time in NG++) to killing him and the final DLC boss.
So... I guess that's it. No more Dark Souls.
It's been a long, frustrating, rewarding ride.

Taharka wrote:

Well... that was anticlimactic.
In one session, I went from being stuck on Darkeater Midir (because I'm tacking him for the first time in NG++) to killing him and the final DLC boss.

I had a similar experience on DS1. I did the closing 16 hours of gameplay in a single sitting and when it ended it seemed very anti-climactic

I started a pyro build. Damn, they really reversed the whole magic/pyro is easy mode.

I have been really enjoying this so far. I have gotten to the second boss - well I walked in the room and died but I saw him!

One question - am I hurting myself by playing in short stints? For the little I played DS2 I found that enemies stopped appear after being beaten a few times. Since I sucked and I often lost my souls, but then the bad guys stopped coming so I couldn't really get more souls to level up.

Will that happen again?

No, they removed the concept of despawning enemies.
As for short vs. long stints... really, as long as you're learning the area/enemies and making progress, it doesn't matter how long you play for at a stretch.

Yay!

I am learning...slowly....

farley3k wrote:

One question - am I hurting myself by playing in short stints?

Only your physician can help you make this health decision. If this is an emergency, hang up and dial 911.

I received this as a gift on the Steam sale, I am really going to try to tackle this one. My biggest issue with these games is that I have a horrible sense of direction and always seem to get lost. I guess that too I just have to accept is going to take time.

Docjoe wrote:

I received this as a gift on the Steam sale, I am really going to try to tackle this one. My biggest issue with these games is that I have a horrible sense of direction and always seem to get lost. I guess that too I just have to accept is going to take time.

So keep in mind some routes in the game are truely dead ends.

Not a bad spoiler but discussing level design.

Spoiler:

The path this time is more like a tree branch with several routes coming off and ending, suddenly!

Docjoe wrote:

I received this as a gift on the Steam sale, I am really going to try to tackle this one. My biggest issue with these games is that I have a horrible sense of direction and always seem to get lost. I guess that too I just have to accept is going to take time.

This is the best part of the game Docjoe. Embrace it. Some people like the boss fights in these games. I hate the boss fights, but the exploration to get to the boss fight is the best part.

Balthezor wrote:
Docjoe wrote:

I received this as a gift on the Steam sale, I am really going to try to tackle this one. My biggest issue with these games is that I have a horrible sense of direction and always seem to get lost. I guess that too I just have to accept is going to take time.

This is the best part of the game Docjoe. Embrace it. Some people like the boss fights in these games. I hate the boss fights, but the exploration to get to the boss fight is the best part.

Hello, me, it's me again.

/Megadeth

DS3 +DLC1 speedrun at SGDQ right now

https://www.twitch.tv/gamesdonequick

Exploits everywhere... Glitchless run had been more interesting.

I find myself in a gaming funk lately. Started Destiny 2 and just wasn't feeling it. Got a few hours into Mario Odyssey and just haven't felt like turning it back on. So, I'm turning to a series that's always got me excited to turn on my systems.

It's Dark Souls 3 time... finally. I've played through the entirety of DS multiple times, a bunch of DS 2, and plenty of Bloodborne. I've been putting off starting DS 3 and have some how avoided spoiling myself since it was released. I played about an hour last night and it's already scratching that itch.

Any early tips for someone that isn't new to the series but is completely in the dark when it comes to DS3?

Unless they fixed it, forget about heavy armour and poise. That doesnt work like previous games.

Interesting. I was never really a heavy armor player though so I guess I’m fine either way.

Being a caster is now hard mode. Not so much later on, but for the first half, definitely.

I found a dex build with the katanas to be balanced throughout. A nice challenge, but not overly, controller snappingly hard.

Interestingly, I decided to do a new playthrough of all the FROM Games, starting at the beginning. Either Demon's Souls isn't as hard as I remember, or else years of Dark/Blood/Souls/Borne games have refined a skill set in me because I only died twice to enemies in Demon's Souls, and played through the entire game in just two sittings.
It's fascinating to see all the history and building blocks that went into the Dark Souls games. They're unpolished, unrefined, but definitely there.
But I am glad they got rid of that stupid World Tendency mechanic.

My understanding is they did fix the poise mechanic but it still was wonky? I'll see what I can find out tonight and update this. Dex is always good.

Hobear wrote:

My understanding is they did fix the poise mechanic but it still was wonky? I'll see what I can find out tonight and update this. Dex is always good.

It is kind of subtle but worth reading about, totally different to the prior two games

http://darksouls3.wiki.fextralife.co...

That first Lothric Knight you come across really doesn’t give proper respect to my shield. It’s like he thinks I should be dodging or something...

I think I’ll farm him for his gear though. I assume he drops his sword and I’ve already got a few pieces of his armor.

Also I suck at the parry timing. Even more than the other games.

JeremyK wrote:

I think I’ll farm him for his gear though. I assume he drops his sword and I’ve already got a few pieces of his armor.

Because of the change in armour and poise, particular builds don't matter half as much as they used. I found that your weapon is much more important than your armour this time round. If the Lothric knight does drop a decent sword it might be worth the grind, I wouldn't bother grinding out the armour pieces though, YMMV

IIRC you also must be wearing armour in all your armour slots this time, if you're missing a piece you lose out on some armour bonus. I recall people complaining as it reduced the viability of fashion souls

DanB wrote:
JeremyK wrote:

I think I’ll farm him for his gear though. I assume he drops his sword and I’ve already got a few pieces of his armor.

Because of the change in armour and poise, particular builds don't matter half as much as they used. I found that your weapon is much more important than your armour this time round. If the Lothric knight does drop a decent sword it might be worth the grind, I wouldn't bother grinding out the armour pieces though, YMMV

IIRC you also must be wearing armour in all your armour slots this time, if you're missing a piece you lose out on some armour bonus. I recall people complaining as it reduced the viability of fashion souls

I mostly just liked how it looked and it didn’t seem that heavy. lol

Edit: Actually just looked up the set and it is quite heavy. Still kind of want to add it to the collection though.

It's funny, you've got me looking through the wiki again, and I realized, that while I collected the boss soul weapons... I really never used them... at least until the DLC. I used the Dancer Swords a bit in the main game, but that's it.
Friede's Great Scythe was useful, though, for my build. 30 boss soul weapons, and one that I found useful.
Compared to DS2, where I based my entire build around a boss soul weapon (several of them, in fact).
Am I the only one who felt that way?

Taharka wrote:

It's funny, you've got me looking through the wiki again, and I realized, that while I collected the boss soul weapons... I really never used them... at least until the DLC. I used the Dancer Swords a bit in the main game, but that's it.
Friede's Great Scythe was useful, though, for my build. 30 boss soul weapons, and one that I found useful.
Compared to DS2, where I based my entire build around a boss soul weapon (several of them, in fact).
Am I the only one who felt that way?

A lot of people said this, but I liked several of the boss weapons. Wolnir's Holy Sword was very good for my last run and I had some fun with Vordt's Hammer at one point. The Farron Greatsword seems well-regarded too. I just don't think the boss weapons stood out as much as they did in the earlier games. It was much easier to get them early on though but that was offset by them being slightly less insane. I am OK with that as it meant there wasn't as often an obvious choice of weapon.

JeremyK wrote:

Also I suck at the parry timing. Even more than the other games.

I found the parry in DS3 to be pretty tight, but often more 'readable' (at least on the enemies I did manage to parry) as the quality of the animation meant the timing of the attack connecting with the shield made visual sense to me in a way it didn't always in the earlier games.

PS I still fashion souls the crap out of this game. I am not good enough at DS3 in particular that I won't struggle regardless so I may as well look good while failing repeatedly.