Titanfall 2 Catch-All

Titanfall 2 deserved better success.

chooka1 wrote:

Titanfall 2 deserved better success.

Truer words have rarely been spoken.

chooka1 wrote:

Titanfall 2 deserved better success.

In what ways? Do you mean sales?

I remember (and a quick Google confirms) that - even with a simultaneous release on PS4 - Titanfall 2 didn't meet EA's sales expectations.

I ended up not buying the game at launch, because the campaign was very short and I wasn't really sure I'd get a lot of value from the multiplayer. The first game was multiplayer only, and the reviews for that were pretty mixed... which put me off. (Among other things, IIRC, Respawn seeded the game with AI bots that weren't sufficiently challenging, but were the most common opponent on the battlefield. And Titans were monstrously powerful, and made the game much less fun for other players when they landed on the battlefield.)

I eventually picked up Titanfall 2 in 2018, and quite enjoyed at the price point at which I purchased it. I played MP on two occasions.

My own view is that Titanfall 2's legend has grown with the telling. The brilliant mission, 'Effect and Cause', has burnished the reputation of an other wise average-good single-player campaign (I really liked the factory bit of 'Into the Abyss' too). While multiplayer has developed a devoted following who are not shy about championing the game.

Sales. Poor timing for its release that, I understand, killed the chances for another sequel. Agre, well regarded by fans and appreciated more over time.

"Effect and Cause" was great, but you could take it out and Titanfall 2's campaign would still be wall-to-wall awesome. I picked up Battlefield 1 at the time and it was pretty good, but when I finally played Titanfall 2 I realized I had made a mistake.

detroit20 wrote:
chooka1 wrote:

Titanfall 2 deserved better success.

In what ways? Do you mean sales?

I remember (and a quick Google confirms) that - even with a simultaneous release on PS4 - Titanfall 2 didn't meet EA's sales expectations.

Because they were cocky and/or stupid...

It was dropped in the middle of a CoD and BF launch which is death for most other shooter style games.

The multiplayer population started off relatively low and dropped to almost almost double digit numbers within a month. The single player was starting to get praise at that point but the MP was dead on arrival. It wasn't really till the launch of Apex that the MP for the game finally started gaining traction again.

One could conceive that part of the problem is also in how we put value on things. Since you can beat Titanfall 2's campaign between 5-8 hours, most perceive it as not worth the $60 and therefore it's a one-and-done. However, there are few campaigns as enjoyable to go back to and replay as Titanfall 2's because of the sheer variety of gameplay you get. That short campaign is part of what allows them to experiment so much and focus the combat so there are tons of highs and very little lows, and it also means you can just jump in and replay it at any time between games since it's not going to demand that much time out of you.

But people have so much FOMO about the new shiny or just don't see value in replaying games that often, which is kind of silly when you consider how padded and copy-paste a lot of 60-100 hour or live-service games are, that a game like Titanfall 2 sits in the "Maybe when it's cheap enough" mindset for a lot of folks.

I can't speak to the multiplayer, though. I'm not a competitive multiplayer sort of fellow, and though I think they added a PvE mode, I didn't really have any friends playing by the time they added it in.

Multiplayer was not fun in Titanfall 2. I can't remember a more frustrating match to get into than my first few MP games of TF2. Spawn, die, respawn, die, respawn, die. And every now and then when I get a 30 second reprieve it ended up with me emptying a clip into someone only to still die.

Obviously there was something I was missing but in the campaign I had no problems taking out enemies with any weapon and taking out mech wasn't hard at all with a couple of the anti mech weapons. MP and human opponents are much harder but shouldn't be impossible. (especially when you get the jump on somebody)

fangblackbone wrote:

Multiplayer was not fun in Titanfall 2. I can't remember a more frustrating match to get into than my first few MP games of TF2. Spawn, die, respawn, die, respawn, die. And every now and then when I get a 30 second reprieve it ended up with me emptying a clip into someone only to still die.

Obviously there was something I was missing but in the campaign I had no problems taking out enemies with any weapon and taking out mech wasn't hard at all with a couple of the anti mech weapons. MP and human opponents are much harder but shouldn't be impossible. (especially when you get the jump on somebody)

I didn't find multiplayer much fun either. But that was partly because I came to it 2 years after launch, when it was being played by people really good at Titanfall 2 Multiplayer.

For me, the problem was that this exacerbated the differences in difficulty between AI Bot opponents and human ones. In my two sessions, I'd get a couple of kills, feel I was doing ok and learning the game... then I'd be destroyed and realise that I'd only fought bots. As for playing as a Titan... I think I may have accidentally ended up in the pilots seat once or twice. I can't remember if I did anything. useful with it.

But this isn't something that only Titanfall 2 suffered from. There is still a huge multiplayer penalty for 'latecomers' to every online shooter. By the time I've completed the campaign, the teenagers have learned the maps, 'Prestiged' twice and adjusted to impact of two or three patches. That's when I end up in a spawn/die cycle like the one you describe.

As a result, the last online shooter I played was Call of Duty: Modern Warfare in 2019. I suspect it will be the last online shooter I ever play.

The co-op frontier defense thingy of T2 was VERY fun, because it was co-op.

Glad I found a lot of fun in both single- and mutl-player modes. I had a much better experience with MP both fang and detroit would probably think possible for someone in their late 30's. I started playing a month after launch, so kinda late to the party.

I played for months after release, and looking back, it seems I stopped because of professional life duties and the game I knew would pull me away after that came along.

chooka1 wrote:

Sales. Poor timing for its release that, I understand, killed the chances for another sequel. Agre, well regarded by fans and appreciated more over time.

They chose to release it in the week between BF1 and the new COD game, EA did not want this to suceed. The single player campaign is really amazing though, even my partner, who doesn't traditionally like this sort of thing, loved it. That time jumping level, beautiful.

mrtomaytohead wrote:

Glad I found a lot of fun in both single- and mutl-player modes. I had a much better experience with MP both fang and detroit would probably think possible for someone in their late 30's. I started playing a month after launch, so kinda late to the party.

+1 loved this game, still do, in both SP and MP

My friends and I came in late and still had an awesome time in PVP. We played it regularly for months. Their out of the box thinking about game modes is sadly too rare.

I am bringing this thread back up because I started playing Titanfall 2 again and it still feels like the coolest shooter ever. I know there were issues with online but that all seems to be cleared up now and I'm able to jump into Attrition matches every evening.

It's still as cool as ever https://clips.twitch.tv/CulturedFunn...

I'm playing on PC, had to find my game on the EA app which appears to have replaced the Origin app. I've had a couple instances where the game failed to connect to a game when matchmaking but I just click through and connect to a game in seconds. I haven't experienced any lag or disconnects from games once I'm in.

https://clips.twitch.tv/LivelyJazzyA...

Agree. My favorite FPS ever and it still holds up!

The game has had updates to servers and out of bounds exploits, resulting in record high Steam user numbers this month.