Rollercoaster Renaissance - Planet Coaster, Rollercoaster Tycoon World & Parkitect

Don't be afraid to build small then demolish and replace later on when you have more money!

Chaz wrote:

I want to know what this looks like from the outside and how it was made. Does the game have alien models in it?

I assume the majority of the models were custom designed/made from in-game assets. I would guess that the pitch black areas were made underground in the same fashion that a Star Wars one done a year or so ago. The encased areas really could be either. I would have loved to see a "park" level overview as well to see the size and scope of this 10 minute ride.

Here is a video of how a lightspeed effect was created and it was done underground.

Flintheart Glomgold wrote:
Delbin wrote:

I apparently suck at Planet Coaster's challenge mode. Does anyone know a good starter guide to not spiral into bankruptcy?

I have always found coasters to be cost inefficient (mostly because you need a lot of extras), use the other smaller thrill rides and the vendors to subsidize the coasters. Do not take out a loan for a coaster, it is fine to take them out for smaller rides and vendor areas (but try to avoid them altogether). Then again this may just be my play style.

I actually disagree with this pretty strongly. Coasters are absolutely your big money makers, even a medium-small coaster will make a lot more money than the flat rides. The issue is that the startup costs are really, really high, and there is more to go wrong so that your coaster is actually performing at its potential. Because of that you absolutely have to start out with several flat rides and vendors to establish a foundation before you start creating a coaster, but once you have the coasters up and running they shouldn't be operating at a loss.

It's really all about throughput, even a small coaster train will hold about as much people as the larger flat rides, and fresh coasters should be coming in more frequently than the run time of a flat ride. If either of those things aren't true then that's important to remedy. On a related note, it's important to look at the run time and occupancy of the flat rides, that's a great first order approximation of their profitability. The rides that only hold a few people for several minutes are not going to keep up with the others.

Disclaimer: I haven't played since shortly before the Go-Kart update, I know that they have added several new flat rides since then, and it wouldn't surprise me if that means that there are some much more profitable flat rides available now.

Chaz wrote:

I want to know what this looks like from the outside and how it was made. Does the game have alien models in it?

It probably takes up as much acreage as an entire Disney park.

Also remember that by using appropriate stop sections, you can fit more coaster trains on the ride, increasing people-throughout.

Flintheart Glomgold wrote:
Delbin wrote:

I apparently suck at Planet Coaster's challenge mode. Does anyone know a good starter guide to not spiral into bankruptcy?

Missed this. I've never referenced a starter guide but when I've played the key has been to avoid roller coasters and focus on getting money from adding the carnival thrill rides, I usually have six (with 3 mechanics) and a small vendor area before building my first roller coaster (which should be small).

This is basically what I settled on. I had issues where I stagnated and reversed as soon as I tried to get past this point. Any extra rides I made would have hardly anyone walk to them even though they were cheap and new. So I could get a profitable park with about 6 rides, but I'm not having luck getting to the next stage.

Does anyone have any recommendations for beginners guides to building custom buildings?

I think my biggest issue so far is I'm lost with so many parts to choose from just to make a basic toilet or coffee shop!

Or maybe I suck at architecture...

Thanks in advance

I think what helped me was watching some of the Let's Plays on Youtube, just, don't get too disheartened by what they can build compared to what you come up with

People Like Flabaliki, DeLadysigner, Skye Storme - maybe some of their older videos which tend to be timelapsed, which doesn't really let you see how they form shapes.

Other than that, just go mad for a while. You could start a new park with everything unlocked and play about with the pieces. I haven't played in a long while, but back in Alpha I made these just by futzing around for a while:

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/259344790730020405/6F4B5E923B4BE8437D19142B47E11B118EE2FA29/)

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/259344790730016421/7A5C4AEC7A07D8393EA7FB0A04FB077E42EC76AF/)

Nothing particularly spectacular, but the end result of even just 10-15 minutes of faffing can be quite pleasing, IMO.

As Omni said, just messing about in sandbox mode is probably the best way to see what you can do. I even uploaded something to the workshop once, it's nothing special but TWO PEOPLE subscribed to it, which I was ridiculously proud of. I watched videos by a guy called CTOP that I found really helpful. I don't think he plays Planet Coaster any more but his playlist is pretty cool.

It did indeed fill me with joy putting some of my (what I though were pretty terrible) buildings and shops on the workshop. The ones I have up are only from the Alpha, pre release, but they're still going. Some of them have over 100 subscribers, and even some favourites :O

Like this Pirate Band Stage made with two of the shipwreck hulls:

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/259344790730023729/B81BAC26CB96F6848D2B48BDF8A783CBE26EAE63/)

Currently sitting at 162 subscriptions. Madness.

Hmm.. maybe I should get back to that game at some point...

162. You're internet famous!

My most popular has 31 subscribers, but 21 unique visits to the page. Don't know how that works.

Can you guess what it is?

Lamp on a stick

Hah! Love it. Subscribed.

I believe this goes here. Atari asking for money for a "new" Roller Coaster Tycoon on the Switch. People don't seem to trust them, natch.

It's actually investment in the game, not a Kickstarter. More here: https://www.startengine.com/atari-ga...

Given how god-awful disasterous Rollercoaster Tycoon World is... I wouldn't give Atari another penny towads this franchise until the game has been made, finished, and has received glowing, un-paid-for reviews.

So awesome. The video has 65 likes and over 1000 dislikes

For you to even get a copy of the game you have to invest at least $750.

WizKid wrote:

For you to even get a copy of the game you have to invest at least $750.

I think $750 only gives you a 25% discount on the purchase price of the game. Same development team that worked on RCTW. Nice omission of RCTW on the timeline. Nice brag on the amount of money Atari made. Nevermind that this is a group that bought the name and properties.

Of course, this was The best though, is the clause at the bottom of the terms section that basically says they can to f***all with the money.

Irregular Use of Proceeds
We might incur Irregular Use of Proceeds that may include but are not limited to the following over $10,000: Vendor payments and salary made to one's self, a friend or relative; Any expense labeled "Administration Expenses" that is not strictly for administrative purposes; Any expense labeled "Travel and Entertainment"; Any expense that is for the purposes of inter-company debt or back payments.

I'd be a lot more on board with this if Chris Sawyer hadn't had to sue Atari to get his royalties for RCT.
https://www.engadget.com/2008/02/05/...

I don't know the current status of Frontier's Lawsuit against Atari over RCT3 royalties.
http://www.eurogamer.net/articles/20...

As far as I can tell the RCT back catalogue is the only thing Atari still has that produces any revenue. When the company is this cash starved, I wouldn't trust it to pay any investors who can't realistically threaten to release the lawyers.

The building tools are unbelievable in Planet Coaster. It is beyond me why they haven't done more with them or incorporated them into other types of games. That Aliens ride is just another prime example of what we are missing out on.

fangblackbone wrote:

The building tools are unbelievable in Planet Coaster. It is beyond me why they haven't done more with them or incorporated them into other types of games. That Aliens ride is just another prime example of what we are missing out on.

In the hands of someone talented they are amazing... In the hands of me... Ho hum!

Just a heads-up: Planet Coaster is 75% off on Steam this weekend, or about $12.

So, lately, I've been playing a fair amount of Planet Coaster, though I was playing Parkitect before I got Planet Coaster in a sale. My son asked me to play Parkitect again, and they've updated the UI massively when it comes to coasters, done some optimizations, and building them is a little less stressful now. Essentially, they're making building rides more like Planet Coaster. This update is just a couple weeks old at this point, so it was a surprise to me for sure.

If you haven't played it in quite a while, it might be worth hopping in to see the improvements.

Edit: And just for a bit of hilarity since I necro'd the thread, the above Youtube link for the RCT Start Engine Campaign is currently at 143 likes and over 4,000 dislikes.

I haven't looked back into Parkitect since sticking 30 or so hours into it way back near the start of their alpha. I'm glad to see it's coming on with more time in the oven, it was already really charming as it was! Mod support, too, for people to add assets and themes etc - I just hope those keen enough on creating additional items haven't all burned out and moved on to other things. I'll probably just let it simmer until release, at this point, but will continue to read their Steam/tumblr updates to watch things progress

Yeah, picked it up on sale as an investment in future fun.

Arise, thread.

I apparently picked this up somewhere along the line but hadn't really looked at it until I saw a "Let's Game it Out" YouTube a few days ago. He was trying to make a torture park, but I thought it would be a nice, zen game for 2020. With the world collapsing around us, let's make a nice, relaxing place where people can go and have fun.

Of course, my idea of "relaxing" may not match everyone's.

Too scary? Too nauseating? G-force limit exceeded? Oh, come on! ARE YOU NOT ENTERTAINED?

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/1550884526837031554/D02D9BC53945F1C25B5606A52E4DCB660F2E9878/)

I can see the marketing campaign now. "Can you survive, the VOMITRON?"

Though it's actually useless to me; I need a excitement 7 coaster greater than 750 meters and this one doesn't qualify. Back to the drawing board.

PlanCo was def my lockdown chillout game - currently working on a park themed around disasters....