Rollercoaster Renaissance - Planet Coaster, Rollercoaster Tycoon World & Parkitect

omni wrote:
Tamren wrote:

Wow.

Was that "Wow" because of that guy's incredibly harsh and annoying voice or the quality of the game? Because either deserves a "Wow".

A little from column A, a little from column B.

But mostly because the game seems like an absolute bombscare.

Scottish_Leprechaun wrote:

After watching several videos of Planet Coaster, I'm 100% sold on this one. I can finally make Six Flags over Texas the juggernaut theme park that it should be, without having to worry about Globe Life Park taking over the parking lot, or the lack of real land to expand...or the unbearable 110+ degree temperatures in the summertime. :D

Funny you should mention this. As a North Texas guy myself, I've decided to try and replicate the Judge Roy Scream. I figure it should be an easy(ish) place to start. There's not really much to the coaster and I'd like to see just how close I can get. Having ridden it a million times growing up it shouldn't be too hard.

I stumbled on a video last night on Youtube where someone had a POV ride of the Texas Giant they'd done. I don't know how close to reality that one is as I've only ridden it a couple times.

Really fun game - can't wait to get home and blow my weekend in front of it!

Planet Coaster..... sold! Sad that I've missed out on 10% early adopter discount, but it really wasn't on my radar until I saw the RPS review yesterday. I vaguely remembered Omni being positive about the alpha but that was about it. Now it has to compete with the glut of other games I have lined up this weekend!

I loaded up Planet Coaster last night just to take a quick look at it...before I knew it, 40 minutes passed by. I've got a really good feeling about this.

Veloxi wrote:

I also have a 2gb card, a GTX 770. Runs like a champ so far, but I'm only a bit in.

Interesting, I have a 760 so maybe it is doable. Does it run well enough that you can have most of the bells and whistles turned up?

I've not changed the default settings and it's smooth as silk, looks lovely too.

Wow, I am terrible at making coasters in Planet Coaster. Terr. I. Ble. Either the cars get stuck or the flyyyhyyyyyyy off the track. High-larryous. I'll likely get better at it but wow, so bad.

Veloxi wrote:

Wow, I am terrible at making coasters in Planet Coaster. Terr. I. Ble. Either the cars get stuck or the flyyyhyyyyyyy off the track. High-larryous. I'll likely get better at it but wow, so bad.

This is my experience. I saw a video of someone making a fallout themed coaster, and grudgingly accepted I will never be that good.

kergguz wrote:
Veloxi wrote:

Wow, I am terrible at making coasters in Planet Coaster. Terr. I. Ble. Either the cars get stuck or the flyyyhyyyyyyy off the track. High-larryous. I'll likely get better at it but wow, so bad.

This is my experience. I saw a video of someone making a fallout themed coaster, and grudgingly accepted I will never be that good.

Oh...GEEZUS...

That is nice but nothing compared to this:

Holy cow! Talk about inspiration for buying this game.
I must admit I am intimidated when I try to make my first stroke. The possibilities are overwhelming.

Well, I am terrible at making money in this. I've tried starting making my own park 3 times now, and after a few days (Months?) I start loosing money again all of a sudden. My rides aren't as profitable anymore, people aren't buying much food. Its a bit weird - Any tips and tricks?

Oh, and I've only built rides so far, since rollercoasters are wayyyy off the table with the amount of money I start with.

Razgon wrote:

Well, I am terrible at making money in this. I've tried starting making my own park 3 times now, and after a few days (Months?) I start loosing money again all of a sudden. My rides aren't as profitable anymore, people aren't buying much food. Its a bit weird - Any tips and tricks?

Oh, and I've only built rides so far, since rollercoasters are wayyyy off the table with the amount of money I start with.

What I did:

1) Get the $3,000 loan
2) Built a burger joint, drink joint, bathroom, and a couple rides
3) Hired a mechanic, a janitor, and put in some trash bins

I think that should get you started on the basics. If you're still having trouble, go check out the Guest section in Park Management and see what they're thinking. You should see why they're not sticking around to spend money.

Also...I recommend setting time to fast forward. Early cashflow is a trickle and you can end up over-spending out of boredom if you stick to regular time.

Eventually you'll want to get the second $2,000 loan so you can put in another ride. At that point you should start to see enough cashflow that a roller coaster becomes obtainable in a few months of in-game time, and once you have that, you're off to a good start.

Well, I put down exactly what you said, without the loans - but maybe its the wrong rides? As for guests, they like the park, but mostly think some queues are too long.

Also, I'm thinking exit placements are important as well for some rides, since they don't let on new people until the others have left?

I appreciate the suggestions, though

I stayed up way too late last night playing Planet Coaster. I've played through the first few scenarios and I'm now having fun in Sandbox.

I've subscribed to a bunch of Workshop stuff but I can't find it in the game.

Long queues... Entertainers?

I created a coaster with the help of my daughter. It worked, and we saved it as a blueprint. After loading up our other park, we attempted to bring the coaster into the other park, but it kept giving an error "intersecting terrain." Any ideas on what this means, and how to fix it? I've tried raising an lowering the elevation of the imported coaster, but it always stays red.

mrwynd wrote:

I stayed up way too late last night playing Planet Coaster. I've played through the first few scenarios and I'm now having fun in Sandbox.

I've subscribed to a bunch of Workshop stuff but I can't find it in the game.

They should be in My Blueprints once they have downloaded.

sheared wrote:

I created a coaster with the help of my daughter. It worked, and we saved it as a blueprint. After loading up our other park, we attempted to bring the coaster into the other park, but it kept giving an error "intersecting terrain." Any ideas on what this means, and how to fix it? I've tried raising an lowering the elevation of the imported coaster, but it always stays red.

Not sure exactly, but you could try toggling auto-tunnel and see if that helps?

fangblackbone wrote:

Holy cow! Talk about inspiration for buying this game.
I must admit I am intimidated when I try to make my first stroke. The possibilities are overwhelming.

That's an insane park. I can't begin to comprehend how much time it must have taken.

But...

Is it just me or are there no rides??

Just spent some more time adding a ride to my park and tweaking stuff. The placement engine is powerful.

One thing to understand is that each ride needs a ticket booth at the path entrance; a ride entrance; and a ride exit. The ticket booth you pick up from the rides menu, but the ride entrance and exit are put in place by selecting the ride and clicking the buttons in the menu that pops up. Then, you build your queue path going in, attached to the ticket booth and the ride entrance, but you use a *regular* path for the exit, which goes from there back to an existing path in the park.

Simple, but kind of confusing the first time you do it.

Also, I placed a bathroom block with entrances on opposite sides, but didn't connect the back one. Turns out, the bathroom blocks are *two* units, and each entrance requires a path to it, or the game will complain.

I'm sure there are a ton of subtleties in other areas too. My most important tip remains this: in order to rotate objects, press Z and the left or right arrow key, and hold down the Z key. That lets you move the mouse to turn the object in about 5 degree increments. When you let up on the Z key, the green turning circle disappears and you've set your angle.

Robear wrote:

One thing to understand is that each ride needs a ticket booth at the path entrance; a ride entrance; and a ride exit. The ticket booth you pick up from the rides menu, but the ride entrance and exit are put in place by selecting the ride and clicking the buttons in the menu that pops up. Then, you build your queue path going in, attached to the ticket booth and the ride entrance, but you use a *regular* path for the exit, which goes from there back to an existing path in the park.

Are you certain a ticket booth is required? Have you tried not having one, and the ride made no money? I haven't loaded it up to check, but our first death tra.... I mean park.... had no ticket booths and I am pretty certain we were making money. I'll have to load it later today to check.

I didn't have to have ticket booths for my rides on the first set of missions. (Pirate park stuff)

The ticket booth is added automatically when you connect a queue to a path, unless I've misunderstood what you meant.

If you're going to play challenge mode, don't go overboard on your coaster.

After building my first kiddie coaster, I decided to put together something crazy for the adults. Apparently, a 9+ fear rating limits your audience. I had to shut the poor thing down

Ah, okay, didn't know it was automatically added, thanks!

That was one of my favorite things to do in the previous roller coaster tycoon games. I would build the most exciting rides in the smallest profile with the least expensive coaster style. I had some great mouse car coasters that only took up 4x5 tiles but stacked probably 9+ high.
Hopefully Planet Coaster will get on the ball and release some of my favorite coasters styles: inner tube, mouse car, motorcycle racing (4 tracks side by side that had a random "winner" each "race"), plus all of the water rides (toboggan and bucket)
The water ones will be really fun to pair with the terrain sculpting.

My first sandbox map crashed to desktop this morning. Hopefully that's a rare thing!

I really love that scenery items can clip through each other. It's one of those simple game design ideas that traditional design philosophy shuns. It allows for so much freedom of expression in scenery design.

So far I've 3 star'd all the pirate and fairy tale themed parks in career mode. I'm working on the first scifi one and it's turning out to be a real bear. No coasters or track rides, limited family & thrill rides and a 'profit from rides' objective. I'm thinking the only way to beat it is to repeat rides, which I hate to do.

Are there any built-in tutorials in Planet Coaster besides the videos?

Goonch wrote:

Are there any built-in tutorials in Planet Coaster besides the videos?

As far as I've found just the pop up tips while playing. If you play through the scenarios they do walk you through a lot of stuff.

My first sandbox park is actually making a profit now - after a long time of bleeding tons of money - but somehow without trying it's now generating a profit. I'm not concerned since it's sandbox mode but I was surprised to see the popup with a +.

I'm starting to get the hang of a few rollercoaster types. My latest one here is my most popular ride, you can see the queue at this point in the ride -

IMAGE(http://images.akamai.steamusercontent.com/ugc/141130794682701048/567E3285B946A8A341943DC6F2B86A9688820E3F/)

IMAGE(http://images.akamai.steamusercontent.com/ugc/141130794682700630/4EC2B4407F34FC20D0014C9958DA7311C5CF5BEC/)