Monster Hunter Generations (Ultimate) (3DS/Switch) Catch-all

RoughneckGeek wrote:
danopian wrote:

Do I need a circle pad pro? Do they even make one for the 2DS?

I tried the demo last night and had a lot of fun, but the camera is pretty tricky to control without a c-stick.

I have a N3DS now for MHGen, but all my play in MH4U was on a plain 3DS with no circle pad pro. It was fine. It just took me a bit of time spent with the game before my thumbs stopped wanting to find a right analog stick.

I'd rate it as a nice to have, but not needed.

For myself it's needed. I just can't do touch screen. Far from my first MH though, so if two stick controls aren't ingrained, you'd likely be fine.

danopian wrote:

p.s., if it isn't obvious, I am a MH virgin and will need some gentle guidance.

Me too. I played the PSP one for all of 30 minutes. I hope this thread stays alive, cause I have no idea of what the deeper game is like.

MH4U thread here went 80 pages. I think people will be around.

danopian wrote:

p.s., if it isn't obvious, I am a MH virgin and will need some gentle guidance.

We've all been there, so no worries. Besides, it's a lot of fun to show rookies the ropes. There's a lot to learn but once things start clicking the game becomes a really compelling just-one-more experience. The "take plenty of breaks" splash screen is there for a reason.

C-stick/CPP thoughts: As J.C. said, if you're not accustomed to the right-analog stick then you won't miss it. Using just the L button will get you through just fine. You may not even feel the need to have the virtual-D pad on the touch screen. Mileage may vary for gunner/bow-types though (I've never run those), and it's a totally different story if we were talking about underwater battles a la Tri/3U, though, but fortunately none of that here.

Related note: I use the physical D-pad for camera control while carving/gathering to watch my back. Anyone else do that?

danopian: we'll be so gentle.

Ted wrote:

Related note: I use the physical D-pad for camera control while carving/gathering to watch my back. Anyone else do that?

Yes! I do. Best used for carving cut tails while monster is still in the area like a filthy noob.

jk

I try not to carve while we're still fighting. I will try to remember to carve before I leave the area, though.

Ted wrote:

underwater battles a la Tri/3U, though, but fortunately none of that here.

Related note: I use the physical D-pad for camera control while carving/gathering to watch my back. Anyone else do that?

Music to my ears!

I did that a lot in the earlier games. Always good to know if there's anything bearing down on you!

gamerparent wrote:
Ted wrote:

Related note: I use the physical D-pad for camera control while carving/gathering to watch my back. Anyone else do that?

Yes! I do. Best used for carving cut tails while monster is still in the area like a filthy noob.

jk

I try not to carve while we're still fighting. I will try to remember to carve before I leave the area, though.

So what's this with the tail cutting. Is it like in Dark Souls, where tails get you special weapons? Do you have to do it before killing it or as you said, do it after the kill? As a separate gather?

gamerparent wrote:

I try not to carve while we're still fighting. I will try to remember to carve before I leave the area, though.

Ah, this brings up a good point: I don't know the fine de-tails, but I noticed a cut tail persists even if I leave the zone and come back -- you know, because I've never forgotten to carve a tail before.

Tails have to be cut before killing/trapping the monster you are fighting. They have some materials that can only be gathered from them (or at least did last I played MH).

maverickz wrote:

So what's this with the tail cutting. Is it like in Dark Souls, where tails get you special weapons? Do you have to do it before killing it or as you said, do it after the kill? As a separate gather?

You can only cut a tail off certain monsters, and only while they're still kickin'. A severed tail just lies there on the ground, tempting you to carve it while the monster's still about. Good hunters wait until the monster either leaves or keels over before carving the tail, but sometimes the temptations just too much. Tail carves have their own bank of items, so it's not as deterministic as DS. Most tails offer only a single inherent carve, but some monsters have multi-carve tails.

For example, take a look at dear ol' Pickle in MH4U (scroll down to "Item Drops"). You'll see that a tail carve is the only way to procure a Deviljho Tail/Flail (natch) but it also offers an additional opportunity to collect a sweet Deviljho Gem.

So, the proper method is: while fighting the monster, cut off its tail, kill monster, gather tail, gather monster innards?

maverickz wrote:

So, the proper method is: while fighting the monster, cut off its tail, kill monster, gather tail, gather monster innards?

Pretty much, but usually the suddenly-shorter monster runs away to another zone before biting the big one.

carve the tail before leaving the area. unless monster dies in the same area, in which case, remember to carve both before the timer runs out.

Combat looting is encouraged.

Because seeing someone run up to a carve and get launched halfway across the area never gets old.

cube wrote:

Combat looting is encouraged.

Because seeing someone run up to a carve and get launched halfway across the area never gets old.

IMAGE(https://cdn.meme.am/instances/400x/37832161.jpg)

Only way to find out is to play

Oh yeah, it bears mentioning that tails can only be cut with edged weapons, so hammers and hunting horns* don't contribute to field surgery. Besides, those weapons are generally for bonking skulls so you're hanging out at the wrong end anyway. In general.

* Technically, the hilt stab of the HH is a cutting attack, but good luck with that.

Ted wrote:

Ah, this brings up a good point: I don't know the fine de-tails, but I noticed a cut tail persists even if I leave the zone and come back -- you know, because I've never forgotten to carve a tail before.

Are we just going to leave this excellent Dad joke behind without honoring it?!

danopian wrote:
Ted wrote:

Ah, this brings up a good point: I don't know the fine de-tails, but I noticed a cut tail persists even if I leave the zone and come back -- you know, because I've never forgotten to carve a tail before.

Are we just going to leave this excellent Dad joke behind without honoring it?!

Buncha bums. *harrump* (y'all great)

Has anyone spent any quality demo time with Prowler mode yet? I gave it a couple whirls, one hunt in particular rolling up 4x prowlers, and it was pretty fun. A bit squishy, but hey, you're a wittle kitty.

Here's what I've gleaned about Prowlers:
* infinite stamina
* infinite bug nets and pickaxes
* well-adapted to hot and cold environments
* can burrow underground
* nine lives: three -carts- x three acorns (an acorn refills some life upon 0 HP)
* (edit) some quests are Prowler-only

Seems like a gathering-quest machine to me.

Ted wrote:
danopian wrote:
Ted wrote:

Ah, this brings up a good point: I don't know the fine de-tails, but I noticed a cut tail persists even if I leave the zone and come back -- you know, because I've never forgotten to carve a tail before.

Are we just going to leave this excellent Dad joke behind without honoring it?!

Buncha bums. *harrump* (y'all great)

Has anyone spent any quality demo time with Prowler mode yet? I gave it a couple whirls, one hunt in particular rolling up 4x prowlers, and it was pretty fun. A bit squishy, but hey, you're a wittle kitty.

Here's what I've gleaned about Prowlers:
* infinite stamina
* infinite bug nets and pickaxes
* well-adapted to hot and cold environments
* can burrow underground
* nine lives: three -carts- x three acorns (an acorn refills some life upon 0 HP)
* (edit) some quests are Prowler-only

Seems like a gathering-quest machine to me.

I don't know anything about how charms work in this game, but if we can get them the charm rate up stuff, they will be one of the best additions to the game.

drdoak wrote:

I don't know anything about how charms work in this game, but if we can get them the charm rate up stuff, they will be one of the best additions to the game.

I took a quick look but I couldn't find anything definitive about prowler skills, per se.

As far as charm farming goes, this reddit and this video look quite promising.

danopian wrote:

p.s., if it isn't obvious, I am a MH virgin and will need some gentle guidance.

Same boat, picking up the 3DS on the day of release, will add you so we can noob together!

EDIT: Also, Monster Hunter X is just the Japanese version of MHG right? Gaijin Hunter has a bunch of tips vids for both, but only has all the weapon videos for MHX, just wanted to make sure those tips would apply.

EDIT 2: NVM he clarified in the first minute of this video.

cube wrote:

Because seeing someone run up to a carve and get launched halfway across the area never gets old.

Ah, the noob carve. Doak tested, Dyni approved.

BagelMage wrote:
danopian wrote:

p.s., if it isn't obvious, I am a MH virgin and will need some gentle guidance.

Same boat, picking up the 3DS on the day of release, will add you so we can noob together!

Don't worry. Monster Hunter is a series that expects you to refer to outside resources to learn the intricacies of its many systems, far more so than something like a Souls game. Those outside resources should absolutely include this thread, and you should not be afraid about asking stupid questions. I was still learning how things worked a couple hundred hours into my first MH game. Heck, I still don't understand all of the combat calculations.

If you are planning to play multiplayer, hopping in voice chat with a veteran or two early on will help you learn more quickly than anything else. If you aren't planning on using voice chat at all, that's fine too.

This should be your primary video resource: https://www.youtube.com/c/gaijinhunt...

Use his weapon tutorials to help your decide on a weapon, or use them to learn how to properly use a weapon if you've already decided.

He has also written many useful articles about the game, but many are hard to find or outdated. I'll link to a few relevant ones here.

http://gaijinhunter.tumblr.com/post/...
http://gaijinhunter.tumblr.com/post/...
http://gaijinhunter.tumblr.com/post/... (number 4 in this list no longer applies)

If you don't want to watch the whole video on a weapon, here are links to his weapon guides from 4U. These will translate almost perfectly to the guild-style from Generations with a few exceptions: http://gaijinhunter.tumblr.com/post/...

These are probably better left until you've played the game for a bit, but if you want to start a deep dive right off the bat, here are articles that explain the complexities of the combat system, damage, and status calculations: http://gaijinhunter.tumblr.com/post/...

copied your linkage to the OP, Dyni.

ONE MORE DAY!!!!

I found an article about some Prowler builds that may be informative:

Three Palico and Prowler Builds to Make Your Life Easier in Monster Hunter Generations

Thanks for the info, Dyni! You are both kind and astute.

Dyni wrote:

If you are planning to play multiplayer, hopping in voice chat with a veteran or two early on will help you learn more quickly than anything else. If you aren't planning on using voice chat at all, that's fine too.

Is there a particular app/service you folks generally use? And practically speaking, are you all usually playing at home on couch next to computer or chatting over phone while playing on the go?

Dyni wrote:

This should be your primary video resource: https://www.youtube.com/c/gaijinhunt...

Use his weapon tutorials to help your decide on a weapon, or use them to learn how to properly use a weapon if you've already decided.

Dang that's a lot of videos. For fellow newbies, here's the playlist specifically of his weapon tutorial videos.

The topic of charms a few posts ago reminded me of just how confusing the terminology was for me when just starting out, so...

Rookie Roundtable

Talismans and Charms

A talisman is an equippable accessory that contributes skill points toward one or two skills. They may also have slots for jewels, just like weapons and armor, which provide for further skill customization. Talismans are random in their properties, so the RNG plays a big factor in getting a desirable talisman. A hunter may equip only one talisman. Talismans are procured by a variety of means, but mainly via mining and quest rewards.

A charm is an unappraised talisman. Appraisal is the process of inspecting a charm to determine its specific properties, thereby turning it into a talisman. Charms are automatically appraised at the end of quests. For example, during a quest you may have collected a few charms while mining but you won't know the exact nature of your spoils until the successful conclusion of the quest.

Certain skills lend themselves well to charm farming (at least in MH4U):
* Charmer - adds a chance to receive two charms when mining
* Gathering - increases the chance to collect more items from a gathering point
* Speed Gatherer - increases the speed of the gathering animation
* Whim - decreases the chance of tool breakage, e.g. pickaxes

In addition, the kitchen skill "Explorer" increases the likelihood of starting a quest in a secret map location. These locations offer prime gathering points. (A kitchen skill is a bonus bestowed on a hunter by eating a pre-quest meal. The particular skills are determined by the selected combination of meal ingredients.)

That's all I can think of right now.

(edits for grammar)