General VR Catch-All

Look, I also know they look stupid, but again my wife's sister -- who sweats more than both of us combined due to a thyroid issue -- swears by the thing. Like I said, once I try mine I'll report back.

Veloxi wrote:

Look, I also know they look stupid, but again my wife's sister -- who sweats more than both of us combined due to a thyroid issue -- swears by the thing. Like I said, once I try mine I'll report back.

Well now I'm worried about my thyroid, because I reckon I'd give her a run for her money.

Jonman wrote:
Veloxi wrote:

Look, I also know they look stupid, but again my wife's sister -- who sweats more than both of us combined due to a thyroid issue -- swears by the thing. Like I said, once I try mine I'll report back.

Well now I'm worried about my thyroid, because I reckon I'd give her a run for her money. :)

If you're serious you should get it checked out.

This is on sale today and it looks great.

https://store.steampowered.com/app/1...

Veloxi wrote:

This is on sale today and it looks great.

https://store.steampowered.com/app/1...

I bought it, played it and returned it a couple months ago.

It *is* good, but for high-level rhythm game players, it's just too limited to be interesting.

To compare with the Big Dog in the genre, Beat Saber, there's just so many fewer variables that it's asking the player to meet.

Beat Saber needs you to slash in the right place (which can be mostly anywhere), AND in the right direction, and scores you on a few different variables (swing arc and accuracy).

Ragnarock has 4 fixed targets (drums) and one additional fixed target (cymbal to fire off your multiplier). There just isn't enough variety in what it asks of you to be interesting. Within an hour, I was clearing the hardest levels on first try.

If you're NOT that kind of player, I highly recommend it.

mateofalcone wrote:
Forlorn Hope wrote:

Any suggestions for a good face cover for the Occulus Quest 2? Now that it's getting warmer here I find even playing non-fitness games to be a sweaty affair. It'd be nice to have something more breathable and easier to clean than the one that comes with the headset.

You can request a decent replacement directly from Oculus for free. Some people have an allergic reaction to the foam (like my son), so they set up a specific support option for reporting it and getting a replacement. It's a much more comfortable material (pleather I guess?) and easier to clean. No more face burns.

Oh, really? Worth a shot if it's free I guess. It sound like VR Cover is the way to go though. Thanks everyone for the suggestions!

The VR Drymask just arrived last night so I'll be giving that a whirl today!

So I see Oculus Quest 2 Elite Strap is in stock at a few places. I also see that they had stop shipments because the strap was breaking. Are the ones being sold now fixed? I didn't see anything on the sites that new ones are upgraded.

Baron Of Hell wrote:

So I see Oculus Quest 2 Elite Strap is in stock at a few places. I also see that they had stop shipments because the strap was breaking. Are the ones being sold now fixed? I didn't see anything on the sites that new ones are upgraded.

I had a launch elite strap that broke. It broke randomly, without warning. That being said, they sent me a new strap, no questions asked. The running theory, I believe, is that there was some issue with the early run of straps but that's been resolved.

The issue was found before they even fulfilled all of the preorders. They auto cancelled mine.
What's in stock at this point should be fine.

I look at it as an uncorrectable design flaw. The side rails are rigid plastic with a slight curve from the top to the bottom and expected to be straight on horizontally when attached to the headset, but retracting the sides to tighten the strap wraps that same curved rigid plastic through the inside of the back piece. Even without retracting them there's going to be strain on the side rails since the headset's rails do not flex at all and the width between the side rails of the strap change depending on how you've adjusted for depth.

Kurrelgyre wrote:

I look at it as an uncorrectable design flaw. The side rails are rigid plastic with a slight curve from the top to the bottom and expected to be straight on horizontally when attached to the headset, but retracting the sides to tighten the strap wraps that same curved rigid plastic through the inside of the back piece. Even without retracting them there's going to be strain on the side rails since the headset's rails do not flex at all and the width between the side rails of the strap change depending on how you've adjusted for depth.

My replacement is going fine. There are tons of other options out there, but I do think this is resolved.

Veloxi wrote:

The VR Drymask just arrived last night so I'll be giving that a whirl today!

So I've used this a few times now. It's weird at first and you have to wear it just right on your face so it doesn't pinch your nose or anything, but it does a GREAT job of catching almost all the sweat. I don't have to stop after each song in Supernatural now to wipe down the thing. Between this and the VR cover I am VERY happy indeed.

Baron Of Hell wrote:

So I see Oculus Quest 2 Elite Strap is in stock at a few places. I also see that they had stop shipments because the strap was breaking. Are the ones being sold now fixed? I didn't see anything on the sites that new ones are upgraded.

I got one well after release and it broke. I haven't gotten a replacement yet, but I'm fairly certain the one I got wasn't part of the early shipments. It was only a couple of months ago and I had to wait for it be come back into stock.

My elite strap broke too. I didn’t love it actually, the sides were too rigid and kind of hurt my head.

I picked up this aftermarket one last week and have found it far more comfortable:

https://www.amazon.com/Esimen-Adjust...

So, I've mostly used my Quest 1 for the past year to hit blocks in beat saber, and haven't explored multiplayer at all.

Oculus sent out its periodic $10 coupon, and I was wondering if anyone had a multiplayer game worth recommending for playing with other goodjers, preferably after 9pm PDT. I'm weird and find holding VR guns unsatisfying, so would prefer non-shooter recommendations.

Will also take non-multiplayer recommendations before the coupon expires on Jul 2. I think the most hours I have logged after custom beat saber maps are space pirate trainer (actually my oldest playing), ohshape (fun but I prefer beat saber), eleven table tennis, and the first two star wars episodes.

Veloxi wrote:

That feeling when you're so excited to record a VR game, you forget to turn off overlays in OBS.

IMAGE(https://i.ibb.co/LNLx4Wv/Battle-Group-VR-Preview-flv-snapshot-29-41-085.jpg)

Still, the game, BattleGroup VR, is AMAZING.

Thanks for mentioning this one. I pulled the trigger in light of a recent Steam sale and holy crap. There is something special here. It's amazing to be both playing the RTS and looking out the window and watching it happen in real time.

They've done a nice job stylizing distance and perspective here, where ships and stations are always quite big and visible from the bridge. I feel like in many space games, you end up squinting at dots way off on the horizon; this effect gets even worse in VR with its resolution limitations.

Yay happy to help!

Ive been playing Skyrim VR on my Quest 2 (via link cable) for a few days. I used Wabbajack to install the Narsil VR modpack after trying 2 of the other major modpacks. This one has the best performance and adds the most interesting new things.

Coming into Skyrim modding after a long hiatus is a bit rough, but this thing (wabbajack) installs and configures over 600 mods. If you have a $5 Nexus membership you literally just push a button, wait, copy some files over, and then follow some in game mod configuration options.

Ive spent about 4 hours as a scrub wizard at the mage's college in Winterhrhrhrhsomething, first getting my ass handed to me over and over on the first mission, then starting to scrape by now that I've got a few levels under me. Really thoroughly enjoying it.

I am worried that after adding VR to Fallout 4 and to Skyrim that Bethesda will not continue to support future games. Their support has been half-assed at best and only workable thanks to the extensive labor of modders. If they dont at least do the fundamental work on future titles and VR gets left out I will be a sad dude. I get the feeling these VR releases are essentially the work of one or two passionate engineers. I hope they still work there!

polypusher wrote:

I am worried that after adding VR to Fallout 4 and to Skyrim that Bethesda will not continue to support future games. Their support has been half-assed at best and only workable thanks to the extensive labor of modders. If they dont at least do the fundamental work on future titles and VR gets left out I will be a sad dude. I get the feeling these VR releases are essentially the work of one or two passionate engineers. I hope they still work there!

I've had the same thought. What a crazy timeline in which we had an optimistic burst of VR ports, only to miss out on the following generation of AAA titles. I was thinking about trying a VR run of Enderal to scratch the itch.

The niche-yness of VR is only more pronounced with a game with such wide appeal as your Skyrims and Fallouts.

If Bethesda say "our user demographics don't make sense to spend money on VR development at the expense of the other 99% of our user base", you can't really argue with that logic. Like, does adding VR support lead to increased sales? My guess is "only in negligible amounts"

FWIW, Frontier has said they are dropping VR support for Elite. I guess it just wasn't worth the effort.

I think that isn't quite accurate. From what I have read, VR support for existing Elite content will remain. The new expansion Odyssey which adds a T/FPS type gameplay won't support VR. And they didn't rule it out, it just isn't in the works.