General VR Catch-All

Jonman wrote:
ToxicWaltz wrote:

Wait, you have a Vive Pro but you’re running it in Oculus mode? How would that even work? Oculus mode for me, with a Rift S or Rift, launches Oculus SDK.

Honest answer, I don't know.

Odd. Did you maybe previously install Revive and the Oculus runtimes? No big deal, I'm just curious at this point.

*Legion* wrote:
Jonman wrote:

SDE is still very visible in my Vive Pro, despite the claims made.

It's not gone entirely from the Reverb G2 either, as much as reviews have tried to claim that the lines are "invisible". If you focus on them against a solid color background, you can make them out. But another generation of improvements over the G2 probably will push them into the "undetectable by human eye" territory.

While it's "there" you really have to focus on it to see it. It's MUCH improved from the original vives.

ToxicWaltz wrote:
Jonman wrote:
ToxicWaltz wrote:

Wait, you have a Vive Pro but you’re running it in Oculus mode? How would that even work? Oculus mode for me, with a Rift S or Rift, launches Oculus SDK.

Honest answer, I don't know.

Odd. Did you maybe previously install Revive and the Oculus runtimes? No big deal, I'm just curious at this point.

Pretty sure that didn't need Revive or anything else. I did install them aaaages ago, but haven't touched them for years, and probably uninstalled since then.

I posted the Steam launch option that made it work. I don't think you need to do anything more than that.

Jonman wrote:

Add this launch option in Steam (right click on the game in your library, Properties)

-vrmode Oculus

WizKid wrote:
*Legion* wrote:
Jonman wrote:

SDE is still very visible in my Vive Pro, despite the claims made.

It's not gone entirely from the Reverb G2 either, as much as reviews have tried to claim that the lines are "invisible". If you focus on them against a solid color background, you can make them out. But another generation of improvements over the G2 probably will push them into the "undetectable by human eye" territory.

While it's "there" you really have to focus on it to see it. It's MUCH improved from the original vives.

For sure. The difference between the G2 and the CV1 is the reason I was willing to spend the money on a G2. To me the G2 is the first "2nd generation" VR display (at least of the mainstream headsets). The CV1 and Vive were the first gen, and then the headsets that came after were more like Gen 1.5.

The G2 is where we reached the threshold of doubling the number of lines of resolution from the original headsets (from 1080 to 2160). The Vive Pro and the first Quest were kinda halfway in the middle (1600), and now the Quest 2 has 1920 which is close enough.

I had no idea the SDE was still a big issue these days even with the newer hardware. Not that I have much extra to spend anyway, but it sounds like maybe waiting for another generation is the way to go at this point.

d4m0 wrote:

I had no idea the SDE was still a big issue these days even with the newer hardware. Not that I have much extra to spend anyway, but it sounds like maybe waiting for another generation is the way to go at this point.

"big" issue might be overcooking that. It's noticeable if you go looking for it, BUT, it doesn't get in the way of all the things that make VR a transformational medium.

So today I could connect to Virtual Desktop on my Quest 2 (whereas I couldn't last night), the streamer app just needed to update itself. Played a bit of Until You Fall to test it out. Marvelous game. Fast and fluid. Loved it.

I then launched Air Link. It took forever, as in several minutes, to find my PC (which is wired, not on WiFi) and when I connected it was TERRIBLE. Like looking through a small box wherein every movement or action had a 2-3 second delay. I tried turning up the bandwidth but no dice. Just horrendous.

Went back to Virtual Desktop for some more Until You Fall. Smooth as silk.

I know which one I'm sticking with for now.

https://store.steampowered.com/news/...

Evochon Legacy added VR controller support to its VR mode. Now it looks as if you can switch between a cursor/point mode and a flight mode. This is GAME CHANGING if it works well. I have to try it soon. If it works well, this'll be the space sim to beat in VR.

Anybody else pick up Demeo? I’m having fun with it so far on my quest 1. Like tactical dnd, not a lot of rpg elements though. The game is pretty hard. So far I can make it to the 2nd level but that is it. I crash and burn not to long after making it there.

The game has room codes to invite ppl into your game or you can jump into one randomly. So far I’ve only played solo skirmish.

I think I’m going to pick it up looks fun! I’m xDocjoex on Oculus if you are looking for someone to die with.

Awesome! Will try and add you. I have yet to survive the 2nd level... And boom I have added you.

brizahd.wizahd is me.

Eager to read more Demeo reviews and for GWJ’ers to continue to share their impressions.
Main negatives I’ve read about: no save, neck pain, light content (for now) and single player not campAigm. Sounds cool.

Yeah it is short, only 3 levels to fight through for $30.

Ok I just played a little solo but wow is this game fantastic! Would have never thought a board game would be a good VR use case! Think I’ll get this for my daughter too so we can play together.

Finally able to capture VR effectively, thanks to an OpenVR plugin for OBS. Couple that with OVR Toolkit (to put OBS in VR so I can start and stop it) and LIV (so I can have a chat overlay) and it's dang near perfect. Still need some tweaking but overall I'm quite happy with it.