Doom Catch-All of Doom

Just started on Xbox one. Damn it is pretty!

SallyNasty wrote:

Just started on Xbox one. Damn it is pretty!

I thought the same. One of the best-looking games I've played on the console.

And it's buttery smooth!

Hmm I'm hoping to finish this off soon. The arenas at the end here are so intense. Everything but the kitchen sink is getting thrown my way.

Ah, I see you haven't encountered the Kitchen Sink demon yet.

IMAGE(http://i.imgur.com/CgTtTvF.jpg)

Holy crap! I finished a game! Specifically, I finished Doom.

Spoiler:

I am reminded of why I don't bother to finish games.

Is that it, or is there a better ending for people who play the higher difficulties?

The Conformist wrote:

I was curious. I'm nearing the end. Are there any winks and nods to the originals or Doom 3 in terms of level or plot? I can't for the life of me remember anything about the first few dooms.

There's an item in

Spoiler:

Olivia's offices, plus a certain turkey punching game. Otherwise I haven't played D3 in half a decade so...

doubtingthomas396 wrote:

Holy crap! I finished a game! Specifically, I finished Doom.

Spoiler:

I am reminded of why I don't bother to finish games.

Is that it, or is there a better ending for people who play the higher difficulties?

Spoiler:

No, just the one ending. I completed a Nightmare playthrough after my initial Ultra-Violence run.

silentsod wrote:
doubtingthomas396 wrote:

Holy crap! I finished a game! Specifically, I finished Doom.

Spoiler:

I am reminded of why I don't bother to finish games.

Is that it, or is there a better ending for people who play the higher difficulties?

Spoiler:

No, just the one ending. I completed a Nightmare playthrough after my initial Ultra-Violence run.

Thanks.

It's a testament to how good the rest of that game is that I don't care.

Wow. Um, Pinky got a major upgrade in this game. Just had my first encounter with them. It did not go well. (neither did the 5 attempts after that)

Circle strafe! The combat methodology of the future.

Also, when you see purple/blue impacts on an enemy that indicates you are hitting armor, which is an important fact regarding the pinkies.

silentsod wrote:

Circle strafe! The combat methodology of the future.

Also, when you see purple/blue impacts on an enemy that indicates you are hitting armor, which is an important fact regarding the pinkies.

Is that what that was? I just assumed it meant i was using the wrong weapon and switched to the missile launcher every time I saw it.

High explosives: the strategy of the future for people who are too lazy to circle strafe.

Ah, thanks! That helps a bunch. Knowing this I made it through that first encounter pretty easily. I didn't realize there were armor and weak spots on enemies. I was just throwing everything I could into their faces and not getting anywhere. I should probably look into seeing if other enemies have other such things I should know about...

doubtingthomas396 wrote:
silentsod wrote:

Circle strafe! The combat methodology of the future.

Also, when you see purple/blue impacts on an enemy that indicates you are hitting armor, which is an important fact regarding the pinkies.

Is that what that was? I just assumed it meant i was using the wrong weapon and switched to the missile launcher every time I saw it.

High explosives: the strategy of the future for people who are too lazy to circle strafe.

doubtingthomas396 wrote:
silentsod wrote:

Circle strafe! The combat methodology of the future.

Also, when you see purple/blue impacts on an enemy that indicates you are hitting armor, which is an important fact regarding the pinkies.

Is that what that was? I just assumed it meant i was using the wrong weapon and switched to the missile launcher every time I saw it.

High explosives: the strategy of the future for people who are too lazy to circle strafe.

IMAGE(http://stream1.gifsoup.com/view1/3680892/thats-right-bro-o.gif)

There's even a sound effect associated with it!

Mind blowing knowledge brought by yours truly.

Well I just did something I never do... lowered the difficulty for a fight. That damn second phase of the first boss. It was ridiculous. I even killed him once but was killed at the exact same time- so frustrating- I was literally shaking. Anyway got past it and bumped the difficulty back up. Ugh.

Tscott wrote:

Well I just did something I never do... lowered the difficulty for a fight. That damn second phase of the first boss. It was ridiculous. I even killed him once but was killed at the exact same time- so frustrating- I was literally shaking. Anyway got past it and bumped the difficulty back up. Ugh.

Oh you gon like the second boss!
Glad you made it through. Opinions are mixed in these boss fights. I appreciate there is at least some pattern recognition involved.

Rune selection can provide some slack during boss fights, as well. Time pauses when you're changing them so there's not really a penalty for changing mid fight.

I'm torn. I upgraded my skills to collectable items appear on my map, now finding them is a bit anticlimactic. Curious how others approach it. Do you take the perk, or do you prefer finding things without any help?

Some of them are still pretty tricky to figure out how to get to them. I prefer having them on my map, otherwise I would spend forever searching every square inch of every level and still not find that one collectible.

I love the rune challenges - short bits of mayhem where I don't really need to worry about ammo conservation. Just go out and kill a bunch of demons for a reward.

I'm embracing the map icons for the collectable items.

Doom is so silky smooth too.

Checkpoints are reasonable spaced so while they are far enough at times I am motivated not to repeat an area because I died it isn't too penalizing. I think I'm wussing out by playing on Hurt Me Plenty

I just encountered my first hard trial - the one where you need to perform 3 death from above glory kills on hell knights within a short period of time. I hate giving up on it because the reward is pretty good - being able to launch into a glory kill from a farther distance. I hate giving up on stuff but I can't even get 1 death from above glory kill.

robc wrote:

I just encountered my first hard trial - the one where you need to perform 3 death from above glory kills on hell knights within a short period of time. I hate giving up on it because the reward is pretty good - being able to launch into a glory kill from a farther distance. I hate giving up on stuff but I can't even get 1 death from above glory kill.

That was the first one I gave up on too. Spent an hour and that was enough.

WizardM0de wrote:
robc wrote:

I just encountered my first hard trial - the one where you need to perform 3 death from above glory kills on hell knights within a short period of time. I hate giving up on it because the reward is pretty good - being able to launch into a glory kill from a farther distance. I hate giving up on stuff but I can't even get 1 death from above glory kill.

That was the first one I gave up on too. Spent an hour and that was enough.

After getting a tip to look down when I was trying to execute the glory kill (starting off above the stunned demon) I was able to get it on about 5 more tries. I don't know if I was looking down when I was originally trying.

The way I accomplished that one was to get them stunned as quickly as possible with shots, then do a double-jump over them, look down, and hit the melee button. The biggest problem I had was avoiding the stupid cannon fodder demons wandering around. It's definitely one of the tougher ones, because it's such a small arena.

That sounds like a great idea BadKen, wish I thought of that!

So far my favorite weapon is the assault rifle, but it is underpowered for many of the enemies I'm now facing. The rocket launcher is one of my 2 go tos for tough creatures, the other one is the gauss cannon. I love that last one.

Sad to be back on Mars after that Hell level which was my favorite. Who knew they had such cool music in Hell?

I'm definitely not disappointed in this purchase, which is good since I get disappointed pretty often it seems.

Showed up too late to chime in but glad to hear you nailed it after some persistence!

I found the double-jump technique a bit unreliable. I had a much easier time kiting the Knights to the base of the steps and staggering them there. Volley of mini-missiles when they first spawn, backpedal up the steps while firing then jump on their heads. Rinse & repeat!

So far I haven't had much trouble other than a couple rune challenges, but this first boss is freakin' hell!

Man I got close.

Edit: Got the bastard!