American Truck Simulator catch-all

I can forgive them minimizing the distinctive features of cities. You honestly don't spend much of your time driving around those. They mostly exist to provide parking mazes. The roadways are just tragic, though. (And all the goddamn classic cars - which someone on the SCS forums actually argued with me about and told me that if I thought there were too many classic cars that I obviously had never driven in California, so I told him I'd lived there over 20 years, and he told me he'd lived there all his life and I was full of sh*t. Why do I post on forums again?)

I see classic cars in SF every weekend, because a group of collectors gather near the Embarcadero. On the actual road, I see a classic car maybe once every 3 years. And I used to drive to the Central Valley once a month. So yeah, as you already know, whoever was saying the classic cars in the game are accurate is the one who is full of it.

Yeah, classic cars I see on the highway from time to time, not as a thing of routine. Pismo Beach has a big car show weekend in June where the area gets flooded with them. And then Monterey has its famous car show which has a bunch of classic cars flooding that area, including a race out at Laguna Seca.

But outside of those events, not so much.

Carlbear95 wrote:

San Rafael is basically a truck stop

So much for me driving a semi-truck up to the house my mother grew up in, which as I recall isn't on a street conducive to semi-trucks. Is Mission San Rafael there? Where my parents got married 41 years ago today?

They mentioned it was coming in the past, but have been rather quiet about it since. Nice to see it finally drawing near ("couple of weeks").

Oh man, finally upgraded my garage so I could hire a third driver, and buy the W900 for myself while giving him my crappy hand-me-down truck.

This thing is sweet. I'd been driving the same truck for a long time while saving up, the upgrade is huge.

IMAGE(https://i.imgur.com/sXg74AO.png)

(X-posted to ETS2)

Crazy nuts coming to ETS2/ATS. This is out-Forza'ing Forza at vehicle customization (and they're monetizing it a bit, didn't think about that, did you Turn 10 with your silly tokens):

Tire and Disk separation was introduced recently, in addition to it we have now added customization sub-components of the disk: Hubs, Hub Covers and Nuts.

Check out this little video clip that we have made. Rather than from static screenshots, this feature is easier to appreciate in motion:

Advanced wheel customization will come simultaneously to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming update. Just splitting the existing wheel models into parts that you can recombine according to your wish will already give you a vast variety of different looks. On top of it, we'll soon release a small but cool DLC with extra wheel tuning options - things like paintable metal parts or crazy nut designs. Stay tuned!

Will they let me have those crazy, Mad-Max inspired lugnut covers that I see so many trucks around my town using?

Seriously, those spikes must be three inches long. Are they trying to fend off bandits?

That's nice. I wonder if they are going to fix the awful road modeling with stop lights on interstates, five-foot long onramps and barely any signage.

BadKen wrote:

That's nice. I wonder if they are going to fix the awful road modeling with stop lights on interstates, five-foot long onramps and barely any signage.

Yes, the stop lights in a 65 zone combined with the 1.5-second yellow light have led to more than one (very expensive) ticket for me.

Also: Stoplights with stop signs?

D-Man777 wrote:
BadKen wrote:

That's nice. I wonder if they are going to fix the awful road modeling with stop lights on interstates, five-foot long onramps and barely any signage.

Yes, the stop lights in a 65 zone combined with the 1.5-second yellow light have led to more than one (very expensive) ticket for me.

Also: Stoplights with stop signs?

Yeah, F those things.

I just completed the "California Dreaming" achievement, which means I've seen all of the towns. I can't remember my completion percentage but I've definitely seen all of the major roads. I've got a stable of 4 trucks with three hired drivers.

Although I've really enjoyed playing ATS, I'm also mildly disappointed in it, both in its scope (not big enough map, nowhere near enough trucks) and due to the road design problems. It's like, this is a good game, but it feels kind of like it's not done yet.

Not that this is an excuse, but for context, it took years for ETS2 to get where it is now. They revamped a lot of things in that game over time.

What American Truck Simulator might learn from the 1985 educational title, Cross Country USA.

Via @rockpapershot, retweeted by @SCSsoftware, who said "Yes, we are reading this. :)"

BadKen wrote:

What American Truck Simulator might learn from the 1985 educational title, Cross Country USA.

Via @rockpapershot, retweeted by @SCSsoftware, who said "Yes, we are reading this. :)"

I've never played that game, but those old screenshots make me nostalgic for the era. It reminds me of a time when these were computer games, an entirely distinct sort of game from the video game systems hooked up to my TV. They were these pieces of software that put the processing power of these $2000+ machines to use.

https://www.kickstarter.com/projects...
Shifter!

(Forgot about the dedicated thread for ATS)

I'd definitely buy one of those, but I think I'm too scared of Kickstarter to ever back a project there again...

1.2 is out now, featuring Steam Workshop support and ULTIMATE WHEEL CUSTOMIZATION.

  • Steam Workshop
  • Ultimate Wheel Customization
  • SCS Workshop Uploader app

UI

  • Navigation path (red line) can be disabled (option)
  • Disable of hidden Route Advisor popups (option)
  • Autopark feature can be disabled (option)
  • Speeding highlight on Route Advisor

VEHICLES

  • Improved truck stability during {ableist slur}er usage
  • Smart cruise control can use activated engine brake when no {ableist slur}er is present
  • Advanced shifting simulation
  • Fixed cruise control locked on by {ableist slur}er
  • Multiple position of engine brake
  • Keyboard steering improved

MAP

  • Speed limits polished
  • Speed limits signs enlarged
  • Stop signs removed from traffic light controlled crossroads
  • Turn left traffic light added to some crossroads
  • Certified scales are now working
  • Traffic light on interstates removed (where possible)

OTHER

  • AI improvements
  • Steam achievements for Nevada
  • Traffic offense costs scaled by player level

There are some intersections around here that could use a "Turn left traffic light added to some crossroads" update.

Sure hope they took care of some of the impossible left turns at stop signs!

Also, only a day left on that shifter kickstarter, and I'm sorely tempted...

Man that looks gorgeous. And it's FREE!!

Game engine sure has matured over the years.

Yep, driving from Fresno to Tucson is just as boring as I remember!

BadKen wrote:

Yep, driving from Fresno to Tucson is just as boring as I remember!

When I moved from California to Texas, I thought that part of the drive was boring, until I got to west Texas and learned what an endless boring drive really is.

If I were making this game, the Texas expansion would include a west Texas that never actually ends. It would be like the Lost Woods in Zelda, endlessly repeating unless you figure out the exact path out.

You guys, advanced trailer coupling is pretty sick.

I thought I was pretty good at ETS2, but ATS is taking it up a notch. With the new trailer coupling, larger trailers and trucks, way more gears, it's a legit challenging game when you crank all the sim stuff up to 11.

Desert bus would actually be fun in ATS.

gore wrote:

it's a legit challenging game when you crank all the sim stuff up to 11.

But only if your truck is painted none more black. Like mine!

IMAGE(http://i.imgur.com/iz4T4Cql.jpg)

My first thought, "Why is that name so familiar?"

Then I heard the voice and I was immediately transported to my first encounter with Art Bell. I had just departed the interstate in Southern Utah, and was making my way towards Page Az and then finally Flagstaff. It was after midnight at this point, the stars were out in force, and I had the road to myself. Out of boredom I wandered through the AM stations, landing on jesus, sports, and then finally that distinctive voice. I drove 18 hours that day, and it was coast to coast am which carried me through the loneliest portions. Good stuff.