We aim to be a friendly, casual guild - We expect guild chat in this thread and in game to meet GWJ's standards. Comments and jokes that are sexist, homophobic, transphobic, ablest, etc will result in a warning. Repeat offenses will result in being removed. Your behavior has the ability to impact everyone else's fun so keep that in mind when choosing how and where you vent your frustrations.
No daily activity requirements - There is absolutely no pressure to hit a minimum threshold for guild contributions or the daily guild challenges to remain in the guild and never will be. As a player, I would hate the extra pressure to meet a metric daily. As a guild leader, I refuse to police people in that way.
Extended breaks - We appreciate folks logging in daily to add their 600 guild coins, but missing a day or two isn't going to have any repercussions. Going on an extended vacation from the game (2 weeks+) can lead to you being removed. If you're going to be taking a temporary break from the game and plan to return, just post in the thread (not just guild chat) so we know your intentions to return and when. If you left in the past or were removed for inactivity, you're welcome to return at any point.
Officers - The current officer list is RoughneckGeek, oilypenguin, Eleima and MathGoddess. Feel free to contact any of us if you have concerns or see behavior that violates our standards.
Rancor raid rules:
Timezones - All times posted are oily-centric. Eastern Standard Time - US... UTC -5.
Red shirt phase - The first 24 hours of the raid, no damage is to be done. This is our red shirt phase. Send in a sacrifice to be killed to get your name on the leaderboard. The ideal way to do this is to send in a single 7* character to die to the pigs. If that character is fast enough to be able to attack before dying, make sure to target the guards and not the captain. If for some reason you miss the red shirt phase, you are welcome to make a 0-damage run at any point before the raid finishes to make sure you receive rewards for the raid.
Raid scheduling - During the red shirt phase, a raid schedule will be posted in the thread. The schedule lists the time window for each phase with the list of players allowed to take a run during each phase. Once the raid schedule has been posted, it will not be changed or adjusted again to avoid confusion. If something we tried in our scheduling did not work well, bring it up in the thread and we'll try to adjust again for the next raid.
Damage phases (This is important) - Most phases will end before their time window has expired. This is expected given our overall power vs the difficulty of the raid. This does NOT mean the next phase starts early. Everyone is still expected to stick to the posted schedule for start and stop times for a given phase. If by some miracle a phase has not finished by the time it was set to expire, the folks listed for the next phase will have the opportunity to finish out the previous phase as part of their turn.
Example: If MathGoddess is scheduled for P2 from 3pm-6pm but logs in at 5pm and P2 is over, she now must wait until P4 where she gets 3 attempts. If she logged in at 4pm and P1 were still active, she could take her run in P1 since that phase had already expired.
Lock-ins - On the raid schedule, if a phase has a lock-in time listed it means we're planning to have many people coordinate their runs to occur at the same time to waste damage intentionally. To do this successfully, you MUST start your run before that lock-in time and can NOT finish your run until that time.
To break it down a bit more, the raid does not register damage done while each player is doing an active run. When you finish your run, the damage from your run gets totaled up and counted against the raid's health according to which phase the damage was done in. By intentionally using this to waste damage, it allows more people to have the fun of throwing their best teams at the raid and compete for the top rewards.
Example: If P1 has a scheduled lock-in time of 8:45am, you can start your P1 run at any time before 8:45. You can retreat and restart attempting to get have a luckier, better run as many times as you wish. Once it's 8:45, no new runs for that phase can take place. That means if you haven't started your run yet, then you missed that phase. If you're in your run, you can no longer retreat and restart. The run you're in at that lock-in time is the one you need to finish out to get your damage score.
FFA phase - When the scheduled time for phase 4 expires, the raid goes into FFA mode and you can throw anything and everything you have in your roster at it to finish it out.
Raiding penalties - To make raiding fair for everyone that's contributing guild currency, there are penalties for breaking the rules by putting damage on the board during the red shirt phase or for going out of turn during the damage phases.
- For an initial offense, you'll be asked to only take a 0-damage red shirt phase run and sit out during the damage phases.
- If you ignore that or are a repeat offender, you may be asked to completely sit out for a raid.
- If you have been asked to sit out completely and choose to ignore that penalty then you will be removed from the guild.