METAL GEAR SOLID V: THE PHANTOM PAIN Spoiler Section With David Heron and Shawn Andrich
David Heron and Shawn Andrich give you all the Metal Gear Solid V you could ever need.
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Appreciate the spoiler section! Though, hearing you pronounce Miller's name "Kaz Hirai" was killing me
You can kill Quiet at the end of the mission where you fight her, but I can't say how it affects the rest of the game. I replayed it at the end and sure enough, R2 killed her and Miller basically goes "Great, good job. Exfiltrate."
Speaking of the game being easy- Rocket Punch + D-dog fultoning people via wormhole fulton, game got way too easy!
I also didn't use D-walker much, but with the ballista-fulton it is pretty funny, fultoning a tank from 100m away. I wish it didn't limit you to an A-rank, or there were a few story missions I would have brought it.
Ok, I just finished the podcast. You both need to finish the final missions and listen to the final yellow tapes!
I love these monster spoiler sections (brings back memories of the one for 'The Last of Us').
Really cool to hear more in depth reviews and discussions about a game rather than the 5-10 minute wrap-up in the Conference Calls.
This is fantastic. I've listened to it twice already.
Dang, tho, listening to Heron surgically carve up and isolate the game's "power fantasy" mechanics and lay out how the design affords that tingling glow of competence. I thought I was enjoying all those things because of MY skills and mastery! (Plus I'm still labouring under the illusion that my R&D matters)
I also must not be quite as alpha as these 2 dogs, because I've died a fair bit. I rarely go full action though and always choose suppressed gear.
NOW I know you can use supply drops to hit goons on the head. I'd realised they can stun when they hit ME on the head, but hadn't made the extra jump in logic.
Also, some more in-depth discussion of Mission 16 (convoy mission where Skulls turn up) would have been nice, as that's what I'm stuck on currently. I've got a few ideas to try out, though.
Defunk'd Bloggue
Bluesky: @lancecalhoon.bsky.social
I was so frustrated on that one- I ended up hiding in the grass near the truck and throwing sleep grenades at them one at a time. I had to request a supply drop of more grenades to have enough for them all, and it took a couple tries. They go looking for you in the grass so I really had to be patient and crawl around.
I'll bear that in mind next time I'm skulking near them. I just assumed they couldn't be slept because they were like zombies.
Defunk'd Bloggue
Bluesky: @lancecalhoon.bsky.social
Just did that one over the weekend. I tried many different approaches, but the one that worked:
Glyc's Gaming Videos
I like Heron's ability to surgically carve mechanics, but I wouldn't say it makes me tingle.
Words... are a big deal.
Jill Lapore wrote:Editing is one of the great inventions of civilization.
Heh, curse my hastily-written long sentence! I meant of course that the design's reward loop creates the tingle, but yeah why not, Heron's analysis made me tingle as well.
Thanks! I ended up muddling through it last night like so:
Defunk'd Bloggue
Bluesky: @lancecalhoon.bsky.social
This spoiler section was absolutely brilliant! A proper epic dissection of the game. Would love more of these.
Hit the nail on the head perfectly.
In other thoughts, amazing contribution from Dave Heron. Would love to hear him on the conference call again if possible. It might just be me, but I feel like his deeper more gravely tones are reminiscent of Jack Nicholson. Very cool!
The Metal Gear series (and it's not alone in this) is one of those where "female" is a character description, but "male" or even "macho" feels like the default for any character.
Somewhere during this podcast, I started thinking of the series as, intentionally or otherwise, demonstrating the trap of assumed personae. All these characters are adopting personas (usually ultra-macho, but not always) that are obviously absurd, but that they keep insisting on their performed identity in spite of the absurdity. I know I've done that a few times, myself.
Anyway, I think there's something to be said about Kojima showing up inside the series as, from what I can tell, just another instance of the ultra-competent macho persona. Just showing up as a cameo in your own work is like putting a big flashing sign saying, "APPLY THIS OUTSIDE OF THE GAME WORLD."
Words... are a big deal.
Jill Lapore wrote:Editing is one of the great inventions of civilization.
Finally finished up the game myself, and just started listening to this.
So, uh, did you guys ever go back and play the last few missions? It's pretty amusing listening to you guys chat about the prologue without the context of having played mission 46 (or having guessed at the twist which it reveals), but I'd love to hear your reactions after getting the last few pieces of the puzzle.
EDIT: Ah, yes, David did, but slow played it.
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