World of Warcraft: Legion (7.3.5 edition)

It looks like as of right now you're going to get your wish:

Solanis, Class Designer wrote:

Move past the idea of a DPS/Tank pet specialization
In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally. Choosing to put a particular pet into “Tank spec” feels outdated, so we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity (in Legion terms). All offensive and defensive passive abilities such as Blood of the Rhino and Combat Training will be rolled into every pet by default. Charge will be removed, and all pets will have Growl and Dash/Swoop. Some spec-specific actives will be redistributed where appropriate. We are keeping the names Ferocity, Tenacity, and Cunning as the broad groups that all families fall into. They are no longer changeable, and each has a new passive and active ability that are useful in almost any situation.

It also looks like a lot more pets will be getting Bloodlust, but you'll be losing the battle res altogether. Both of those make sense to me. The only resing Hunters ought to do is a post-feign death application of some Goblin Jumper Cables, the way The Light intended.

Yeh I won't miss Battle Rez too much. I guess it's nice to bring that to a group if it's needed but yeeeh I don't think it fits the class.

I just want to know if they're bringing Heroism/Bloodlust to MM.

Gaine wrote:

I just want to know if they're bringing Heroism/Bloodlust to MM.

I think they are getting rid of it entirely for hunters

thrawn82 wrote:
Gaine wrote:

I just want to know if they're bringing Heroism/Bloodlust to MM.

I think they are getting rid of it entirely for hunters

Could have sworn Beast Mastery hunters were keeping it.

Yarr, BM is definitely keeping lust, just losing BR. More pets are getting lust, which got me thinking that if more pets get lust, then more hunters might get it too. Especially with this comment:

Blizzard wrote:

Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring - one offense, one defense.

It sounds like they want classes to bring one or the other to the table.

Hmm i read something about losing both BR and 'lust, but it's entirely possible i misread it, or things have evolved since then. It was one of the initial articles about it

I know running MM with a pet really isn't a thing, but you can do it with a nether ray at the moment.

Goo wrote:

I know running MM with a pet really isn't a thing, but you can do it with a nether ray at the moment.

I give funny looks to hunters without pets. (Survival hunters gets a pass; they have enough problems as it is.) If you want to be a petless ranged class, go be a mage or spriest or drood or something. At least with druid you can be your own pet sometimes.

Survival should have a pet, even if it's essentially a fancy (and often buggy) DoT, but damage is damage. MM has a specific talent that buffs damage a bunch for not having a pet.

As for nether rays. I was completely convinced you had to be BM to use the ability. The more you know.

Gaine wrote:

Survival should have a pet, even if it's essentially a fancy (and often buggy) DoT, but damage is damage. MM has a specific talent that buffs damage a bunch for not having a pet.

As for nether rays. I was completely convinced you had to be BM to use the ability. The more you know.

Nope! Used it for the second phase of the artifact challenge for Survival.

Blizzard post from the forums on Hunter Pets in BfA...
Pets in BfA
Some Highlights from the long text

* In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally.
*A special ability has been added to all pet families that were missing one.
*There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.
Ferocity
Primal Rage (Active - Bloodlust)
Predator’s Thirst (Passive - 3% Leech for you and your pet)
Tenacity
Survival of the Fittest (Active - 20% damage reduction for the Hunter and Pet for 6 sec with a 3m cooldown)
Endurance Training (Passive - 10% max health for you and your pet)
Cunning
Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects or 4 sec with a 45s cooldown)
Pathfinding (Passive - 8% movement speed for you and your pet)

Demosthenes wrote:

Nope! Used it for the second phase of the artifact challenge for Survival.

Yeh thats the only reason I know about it. reading a guide on that challenge. Had no idea till then.

I have always been a BM dude, though MM might be more interesting next expansion with the pet being a bit more optional. I don't mind not having it for cetain dungeons and raids as you don't need to deal with the AI and switching issues but can't imagine life totally petless.

As legions progressed having an offspec has become more of a thing, and I found myself going MM for odd fights like Eonar . Hall of valor is another one where it's nice as you have to do a bit of queezing round mob packs and BM at the moment is a wide load. Sure you can send pet/follow and manage them through but it's one less thing to do.

I dont think they have a clue what to do with survival at the moment so writing that off early lol.

Enix wrote:

If you want to be a petless ranged class, go be a mage or spriest or drood or something. At least with druid you can be your own pet sometimes.

Then give my Warrior back the ability to equip bows and guns. Maybe some of us don't want to spend years studying the arcane, make questionable pacts with demons, OR clean up lion and devilsaur droppings everywhere we go. And we can't all be born into a species that can turn into a bear.

Vargen wrote:
Enix wrote:

If you want to be a petless ranged class, go be a mage or spriest or drood or something. At least with druid you can be your own pet sometimes.

Then give my Warrior back the ability to equip bows and guns.

So warriors in BofA will have three arms: one for the sword, one for the shield and one for the Armor Plated Combat Shotgun. Did I hear that right?

P.S. Go roll a spriest if you want a stat stick. Wear plate under the robes. Nobody will notice!

So, Darkshore is actually pretty awesome. It has its quirks like how the landscape is torn up is both cool and frustrating. And if you aren't introduced to it in the right sequence you will get quest chaos in short order. That being said, it is packed with a lot of content. So much content that I look at most other zones with so much unused potential. Plus with its 6 part story chain, you can level from 20 to 31/32 just in Darkshore!
Westfall is good but has huge swaths of unused area plus the lighthouse quests that are so sparse and out of the way I never do them.
Redridge is amazing but even among the awesomeness are some spots that are unused or under used.
I can't wait to put Stranglethorn through its paces. I have high hopes after a scenic tour when I logged into a 6 year parked hunter in booty bay.
Wetlands is pretty good but takes you the long way around and sort of spirals you back. Its biggest crime is some of its landmark areas only have 1-2 quests associated with them.

Oh and that monk that I leveled from 20-32 in Darkshore also queue healer in LFD.
The lottery picked Gnomeragan and that was rough for a first time monk healer. The pros were jumping off cliffs for shortcuts and our dps locks aggroed ~20 minions that proved too much for me to get a hold on. So we wiped but we completed the dungeon with only one other death. Plus invaluable experience as a healer. The boss fights were super easy as a monk healer with soothing breeze or whatever the passive is that continues healing the target as long as you do no other action. I am sure that changes with mobile complex and mobile fights down the road. And surprisingly is is really easy to solo quest as a healer monk. It doesn't feel a whole lot different than a melee DPS monk.

I was so not prepared and we were racing and had 2 aggro bouncing tanks. Note to self: run the dungeon twice as DPS before signing on as healer

Enix wrote:

P.S. Go roll a spriest if you want a stat stick. Wear plate under the robes. Nobody will notice!

If I wanted to wear plate under a robe I would go back to Ultima Online.

fangblackbone wrote:

Westfall is good but has huge swaths of unused area plus the lighthouse quests that are so sparse and out of the way I never do them.

I used to go do the Westfall lighthouse quests on my Horde characters just because I could.

fangblackbone wrote:

And surprisingly is is really easy to solo quest as a healer monk. It doesn't feel a whole lot different than a melee DPS monk.

The healer monk DPS rotation is surprisingly deep. It's not a full-blown DPS rotation, but it is its own thing and not just a paired-down version of Windwalker. And there are a couple of talents that make it worthwhile to kick things as you heal. I've been using the kick-for-mana one to decent effect in heroic raiding lately. I do still miss the old punch-to-heal stance, but there are good reasons to wade into melee if you want them and that helps a lot.

So I was incorrect on the MM changes to Aimed Shot. It appears that it's still a stationary cast, but not a focus dump. You don't cast it back to back often, so you're not standing still as long (even if the cast is longer than before). Overall I'm thinking the new MM hunter will be a net positive for movement.

Back when they were talking Legion changes, I read a dev post where they said Beastmaster was the more mobile of the two ranged Hunter specs. I think it had something to do with the pet commands already being instant-cast made it easier to go that way.

It sounds like Marksman still has to stop to shoot, but giving it charges and not making it a primary resource dump will give them a lot more control over when they stop. Judging by how Monk DPS felt when they gave us 2 charges for an important DPS cooldown, that sounds like a great quality-of-life change.

So it was cold and wet outside Chez Enix on Sunday so I decided to play a sh!tton of Wow. Jumped between toons. Did a lot of different stuff. All in all, it was not a bad way to spend a lazy Sunday.

I was on my DK out in Highmountain, saw the world boss (Drugon) was up and thought, what the hell, I can tank that. A few minutes later, boom, a legendary for my DK. It was his first.

About an hour later, I had my hunter out in Highmountain. Drugon was nearby, so I figured, hell, I'll kill him on this toon. And boom! A legendary for him, too.

No greater point here. Just glad to see that joyful flash of burnt orange on my loot screen.

There's a part of me that will miss getting oranges (probably the same part of me that's especially weak to gascha games).

Oh hey, the Mage Tower is up while I'm in the mood to play.

...

Do Monks have really slow heals or is this just kinda generally bullsh*t?

Vargen wrote:

Oh hey, the Mage Tower is up while I'm in the mood to play.

...

Do Monks have really slow heals or is this just kinda generally bullsh*t?

From my experience, that challenge is about a couple of things.

1. Your own ability to do damage. Bursting down the mages helps a LOT.
2. Your ability to reliably CC. It's true for all the healer challenges, but the biggest challenge of the healer one is the CC dance to help minimize damage. For Monks, using your CC to interrupt Mana Stings from going off (the arrow shot from the archers) and stunning where you can to either interrupt Mage stacks (a single interrupt it enough to reset his stacks) or interrupt the Knife Dance from the melee dudes.

You'll notice neither of those is healing. I really don't think you need more than an average skill level in healing to complete any of the challenges. It's really about being the only person in a dungeon group who knows any of the mechanics and actually does them rather than fighting the inertia of people who won't learn.

The only real "healing" part to understand is Phase 5 with the adds you need to heal... and even then, on monk, that's pretty easy with Vivify compared to the obnoxious CD rotation you need to learn for most other healers.

The times I got to the end, Vivify didn't quite do the trick. It doesn't help that you have to wait until the moving heal targets cross a threshold before you can heal them. And you have to heal them quick. But if you're waiting for that moment when the game decides you have LOS then you're probably not healing the NPC allies enough.

Then the game decides to one-shot everyone if you keep your own health high, with no indication that's what's happening unless you go read a guide.

I'm also kind of mad that failure doesn't reset your cooldowns. I had one run die in the first phase because I didn't have my bubble up yet and had been DPSing under the assumption that I had it as a quick save. So I just said "screw it" and turned Punisher back on. The fancy appearance is nice and all, but Argus dropped his scythe for me last week so I've already got a trophy transmog for my weapon.

I'm also kind of mad that failure doesn't reset your cooldowns.

That... is apparently a bug then. It absolutely should reset everything, including potion timers and the heroism/bloodlust debuf from your drums.

My Void Elf warlock is now essentially 40 (39.95)
I saw a guide way too late on which class to boost for people coming back to WoW after a long hiatus. The top of their list was a Warlock of really any spec but the first listed was affliction. I think that is a really sound choice since it has been easy mode for me.

The problem is that if you boost then you don't get the great leveling experience as a affliction lock. The pets take tens of levels until they are less of a liability but that doesn't really inconvenience you at all. You can queue for dungeons sans pet, double dot everything and drain soul the main target. If its is a boss, then double dot, unstable affliction until you have no soul shards and drain soul until boss death.

You can't tank but you don't need a healer except in emergencies like crazy boss spiraling room clearing whirlwinds that you can't avoid (scarlet monastery anyone?)

I have never played a lock, but I'm pretty sure as a general rule, if you have access to a pet you should use it (unless you do more damage without it like a MM hunter with Lone Wolf). I'm not sure what you mean by a liability, but if you're worried about pulling extra mobs, leveling is a good time to practice. I pull stuff as BM occasionally, but I could be (and was) much worse. For me it's muscle memory to ctrl 1 attack and ctrl 2 to passive back to my side. I even do it occasionally while running MM out of habit.

Pets are indispensable for questing and in the way in dungeons.

I don't see how mages level, tbh. Lots of dungeon runs is my guess.

Speaking from a BM hunter angle, pets are indispensable regardless of situation. It's not hard to turn off taunts (which I do by default because the pet generally out-damages me). Sure there's bad pathing, which is why I'll dismiss the pet basically whenever I jump off something that causes me falling damage. There's learning that needs to happen to get good at managing your pet, and doing dungeons is the best way to do it.