World of Warcraft: Legion (7.3.5 edition)

I've been trying that guardian challenge for the past hour. I don't know how anyone does it without luffa / legs. I've only got the crafted legendary and the cape. I barely last 2 minutes and can barely damage Veris. This is at 920 ilvl.

Heretk wrote:

I just now tried pvp, first time since Cata. Running as prot pally and ran the flag in a Twin Peaks match. I got the Horde flag all the way back to our base and stood at the flag point but nothing happened. Am I missing something? Do I need to click on something to plant the Horde flag and score the point?

And to boot it was the winning point. I could not plant it and score. Got piled on by Horde and killed. Horde then went on to come back from a two point deficit and win the round. So yeah, not feeling bad about it or anything ...

You can't cap when your flag is missing. You and your team need to turtle up protecting the flag carrier in that situation.

ranalin wrote:
Heretk wrote:

I just now tried pvp, first time since Cata. Running as prot pally and ran the flag in a Twin Peaks match. I got the Horde flag all the way back to our base and stood at the flag point but nothing happened. Am I missing something? Do I need to click on something to plant the Horde flag and score the point?

And to boot it was the winning point. I could not plant it and score. Got piled on by Horde and killed. Horde then went on to come back from a two point deficit and win the round. So yeah, not feeling bad about it or anything ...

You can't cap when your flag is missing. You and your team need to turtle up protecting the flag carrier in that situation.

While simultaneously sending a raiding party out who can kill THEIR flag carrier and return the flag so you can cap. Somehow, as a carrier, I always end up in a group where like 7 people go raiding and it's just me and two characters chilling in our base.

Demosthenes wrote:
ranalin wrote:
Heretk wrote:

I just now tried pvp, first time since Cata. Running as prot pally and ran the flag in a Twin Peaks match. I got the Horde flag all the way back to our base and stood at the flag point but nothing happened. Am I missing something? Do I need to click on something to plant the Horde flag and score the point?

And to boot it was the winning point. I could not plant it and score. Got piled on by Horde and killed. Horde then went on to come back from a two point deficit and win the round. So yeah, not feeling bad about it or anything ...

You can't cap when your flag is missing. You and your team need to turtle up protecting the flag carrier in that situation.

While simultaneously sending a raiding party out who can kill THEIR flag carrier and return the flag so you can cap. Somehow, as a carrier, I always end up in a group where like 7 people go raiding and it's just me and two characters chilling in our base.

Right classes and that's all you need

ranalin wrote:
Heretk wrote:

I just now tried pvp, first time since Cata. Running as prot pally and ran the flag in a Twin Peaks match. I got the Horde flag all the way back to our base and stood at the flag point but nothing happened. Am I missing something? Do I need to click on something to plant the Horde flag and score the point?

And to boot it was the winning point. I could not plant it and score. Got piled on by Horde and killed. Horde then went on to come back from a two point deficit and win the round. So yeah, not feeling bad about it or anything ...

You can't cap when your flag is missing. You and your team need to turtle up protecting the flag carrier in that situation.

Ah hah. Thanks!

Bit behind you guys, but Heroic KJ is down!

so uh, is there any spec that can do okay without specific legendary items? it's incredibly discouraging to find something you enjoy and realize, as an example, no matter how well you play your dps will be at best half that of those who have a specific drop or two that may take you months or years to see.

krev82 wrote:

so uh, is there any spec that can do okay without specific legendary items? it's incredibly discouraging to find something you enjoy and realize, as an example, no matter how well you play your dps will be at best half that of those who have a specific drop or two that may take you months or years to see.

Really depends on what means "ok". Specific legos aren't required for most stuff as long as you prioritize the stats to maximize your abilities. You may never be the best on the charts but you will do your part to contribute if you can do the mechanics and help to progress. I think mechanics tend to be more important than legos.

That depends on how you define "okay." Do you mean "pull your weight and actively contribute to meaningful progression?" Then lots of them do. Do you mean "be at the very top of the dps meters?" Then probably not.

I have a bunch of Legendaries on my main. I used to change them out on a regular basis, but I never swap them any more (largely because I need to keep my 2-piece set bonus from Nighthold). My performance varies a lot more depending on the fight and how well I'm playing than it ever did from me changing legendaries. And I'm talking about going from my best-in-slot single-target legendary to Prydaz's absorb shield.

You can also sim your current layout on raidbots.com. I was thinking I wasn't living up to potential on my DH alt but according to that my char sims 900k DPS and I get between 800k - 1.1mil single target so there's that. Now I may not be geared correctly but everything says stack crit on a Havoc DH and that's what I've done to the best I can with the gear I've gotten. I've gotten into tanking lately so I play my guardian druid more than others now so watching DPS meters is less of a thing now.

I stopped watching the healing meters when I realized I was always at the bottom. I figured everything died and I didn't, so it was all good and screw the meters.

That said, the last time I was in Trial of Valor, we simply charged Guarm and to hell with positioning. (LFR, amirite?) But when I managed to dodge all his charges and keep myself and a couple of DPSers alive long enough to bring him down, you can be damn sure I checked the meters.

Sure, I finished the fight with a corpse run. But I was deader for a much shorter time than the rest of the healers in the group, and Skada rewarded me for it. /flex

www.warcraftlogs.com

Serious raider's best friend.

cube wrote:

www.warcraftlogs.com

Serious raider's best friend.

Don't expect to reach 85%+ overall without legendaries, but you definitely should aim to get 50%+ within your gear score range.

If you're not reaching that then you're doing something wrong with the way you're geared or rotation or mechanics and that site can help point out what that is.

cube wrote:

www.warcraftlogs.com

Serious raider's best friend.

They may be serious about WoW but they aren't that serious about their upload application. Adobe AIR... really?

Mythic raids are a bit of a step up in difficulty huh? We blew through heroic in a bit over 2 hours on Wednesday, and just spent all of tonight cheerfully wiping on M Goroth (best attempt 17%, usually about 30%).

Sonicator wrote:

Mythic raids are a bit of a step up in difficulty huh? We blew through heroic in a bit over 2 hours on Wednesday, and just spent all of tonight cheerfully wiping on M Goroth (best attempt 17%, usually about 30%).

We still haven't managed the "get exactly 20 people in the raid" boss.

Seriously though, flexible raid sizes are the best and should have been in the game years earlier. Tightly-tuned fixed-size raids have their place and absolutely should be part of the game, but I'm glad there's some large-scale cooperative PvE that I can play too.

There's a reason why my group stopped doing Mythic content. We never had the numbers, so we tried a guild merger and that went just about as well as you'd expect. The tuning for later bosses is on the bleeding edge of gear and talent, so much so that it doesn't become fun anymore and turns into a finger-pointing game of who isn't pulling their weight.

Gaine wrote:

There's a reason why my group stopped doing Mythic content. We never had the numbers, so we tried a guild merger and that went just about as well as you'd expect. The tuning for later bosses is on the bleeding edge of gear and talent, so much so that it doesn't become fun anymore and turns into a finger-pointing game of who isn't pulling their weight.

Yeah, I did my time on that with M'uru and Firefighter Mimiron/No Lights Yogg to get our mounts before they... actually weren't made unavailable, and that was after a hard grind to get The Undying for 10 Naxx while the guild never got The Immortal for 25 Naxx.

Heroic Progression works well enough for me at this point, I don't want to go back to that level of stress ever again.

Vargen wrote:

We still haven't managed the "get exactly 20 people in the raid" boss.

Seriously though, flexible raid sizes are the best and should have been in the game years earlier. Tightly-tuned fixed-size raids have their place and absolutely should be part of the game, but I'm glad there's some large-scale cooperative PvE that I can play too.

Yeah, that one's a toughie. We were missing some regulars but we were able to make up the numbers from another guild with similar schedule who's also having trouble with the 20 people boss. The flexible format of normal and heroic does make life much easier.

Gaine wrote:

There's a reason why my group stopped doing Mythic content. We never had the numbers, so we tried a guild merger and that went just about as well as you'd expect. The tuning for later bosses is on the bleeding edge of gear and talent, so much so that it doesn't become fun anymore and turns into a finger-pointing game of who isn't pulling their weight.

I think we'll be in a similar boat. We'll probably keep poking at it for something to do after heroic farm until Antorus comes out, but I don't see us suddenly turning serious mode.

Well, Heroic KJ down as of last night. What an obnoxiously timed fight during Phase 2 and beyond. Just... bleh. But, down, so now all of my challenge skins on my druid are unlocked.

After a few weeks of not getting past the attendance boss we were close enough to 20 to pug a couple of people... and went straight to 3/9M (from 0). Quite a lot better than any of us were expecting, but I guess all the heroic farming meant we had a lot of warforged gear. I think it's much harder from here though.

Well, got Prydaz last night. As a Guardian/Feral main now, not terrible really. Decent enough that I can probably drop my Luffas for Feral, as they just add Thrash into the rotation without doing much (never dropping them for Guardian, however). Would have preferred one of the spec rings (energy regen or the Soul for extra finisher damage) but... meh, take what I can get enjoy being the most survivable person in the guild by almost never taking damage anyway and absorbing most of it.

Prydaz may not be the flashiest legendary, but I've come to really, really love the extra survivability.

Sonicator wrote:

Prydaz may not be the flashiest legendary, but I've come to really, really love the extra survivability.

I think it's made me sloppy. I got it and started doing really well in Nighthold runs. Once we hit heroic Tomb I started dying a LOT. And I'm usually one of the people who's really good about keeping myself alive.

Vargen wrote:
Sonicator wrote:

Prydaz may not be the flashiest legendary, but I've come to really, really love the extra survivability.

I think it's made me sloppy. I got it and started doing really well in Nighthold runs. Once we hit heroic Tomb I started dying a LOT. And I'm usually one of the people who's really good about keeping myself alive.

I ignore the shield really and still act like anything is death... learned from having gotten it early on my shaman (and, I suppose, given how recent the main switch was, pretty early on my druid too). Only so often do I use it to risk something (usually because either someone needs to to prevent a wipe or because we're doing well enough that me taking 1 tick of something after the shield drops isn't going to hurt much... but I also have a weak aura specifically to show the timing on it for those rare occasions where I'm resto and the extra shield from popping into bear form for a cooldown will help... that weak aura generally working to let me know the shield is going to drop in 5 seconds and refresh anyway so might as well use it).

Yeah, I recently replaced my Prydaz with Sephuz'. It hasn't been that bad mostly because I have the bracers that reduce the CD on Aspect of the Turtle. It's going to be pretty bad when I have to replace those.

Vargen wrote:
Sonicator wrote:

Prydaz may not be the flashiest legendary, but I've come to really, really love the extra survivability.

I think it's made me sloppy. I got it and started doing really well in Nighthold runs. Once we hit heroic Tomb I started dying a LOT. And I'm usually one of the people who's really good about keeping myself alive.

...now that you mention it, I suspect I've gotten sloppier as well. Running with the priest cloak too, which probably makes it even worse.

Has anyone done the "Deaths of Chromie" thing? It's very complicated and I'm having a lot of trouble figuring out exactly what I'm supposed to be doing. The guides on Wowhead have some details but not enough.

I managed to kill the boss in the emerald dragon shrine, and Chromie told me we had a Chronoshard and should take it back to Wyrmrest. But I have no clue what I'm supposed to do with it once I get it there. All i could do was stand around in the temple until time ran out. What am I missing?

They create portals at the top of Wyrmrest that have additional objectives. You either have to hand them over to past-Chromie herself of there will be an interactable location on top of the temple. I don’t remember which. It’s been a while.

As for the rest, just keep completing objectives. Doing so creates shortcuts that makes it easier to complete future iterations and opens up new objectives. There’s a lot more content to the scenario than is initially apparent.

Sonicator wrote:

After a few weeks of not getting past the attendance boss we were close enough to 20 to pug a couple of people... and went straight to 3/9M (from 0). Quite a lot better than any of us were expecting, but I guess all the heroic farming meant we had a lot of warforged gear. I think it's much harder from here though.

I had to read this so many times before figuring out i had misclicked and this wasn't the "How's work been?" thread.