Stellaris End-All

I just finished up a game of Rimworld, so I'm looking for a game to play when I want something non-trivial, but don't have an hour or two for flight simulator.

Steam says I haven't played Stellaris since June 2020, which would have been version 2.6 (Verne) or 2.7 (Wells). Time to figure out what happened in 2.8 and 3.0.x. Maybe I should watch this series ("a member of the dev team will be teaching cKnoor what's new and improved since Stellaris 2.0"):

Armoured Commander 2, maybe... Or Total War: Romance of the Three Kingdoms, the lush and beautiful TW game.

Robear wrote:

Armoured Commander 2, maybe... Or Total War: Romance of the Three Kingdoms, the lush and beautiful TW game. :-)

Ha, I ended up starting a new game of Stellaris, as Authoritarian Fanatical Spiritualists, which may be as far away from my normal preference as is possible!

I'll keep your suggestions in mind, though.

What little I've seen of Armoured Commanded 2 gave me Starflight II in-a-tank vibes.

I think the only TW game I've ever looked into was Shogun 2, which didn't catch my fancy at the time.

Science fiction uses the future as a lens to view the present:

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/1858293886473513512/85BBA48B3A5869EB6D962C16321A8DF18516581F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

Hrdina wrote:

Science fiction uses the future as a lens to view the present:

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/1858293886473513512/85BBA48B3A5869EB6D962C16321A8DF18516581F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

Clearly a magnifying glass

Sometimes I "love" the way this game can change direction on you.

First, I (Kingdom of Yondarim) moved to subjugate the hive mind empire adjacent to me. As I was making good progress against them, the game informed me that the Great Khan had arisen in the Neborite Marauders adjacent to me. I ended up agreeing to a Satrapy to avoid them consuming all my planets.

While they were busy subjugating another of my neighbors (the Bakturians) and destroying the hive that I was originally attacking, I built up two citadels to cover my chokepoints and built up my fleet. I still had less fleet power than the Khan, but had better tech and figured I could at least kick him out of my empire and rejoin the fight.

My second citadel had just come online when I saw this:
IMAGE(https://steamuserimages-a.akamaihd.net/ugc/1858294776451854363/9B81A8EDD9F9694C7427209419B9105308FC53C2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)

The Khanate had been replaced by the Free Neborite Khanate (egalitarian xenophiles, federation builders), which offered us either independence or a founding spot in their new federation (Galactic Horde) along with a couple of my pathetic neighbors. I ended up joining their Horde, if only because I didn't fit well into the other existing federation. I thought about trying to join up with and my independent friends (and fellow spiritualists), but I'm not sure about being in a federation with a pacifist empire.

I am a little surprised that the Bakturians joined, since most of that green blob owned by the Neborites used to be their territory. They took a couple of uninhabited systems from me, along with one excellent mining system that I had not yet managed to claim.

Nice report, Hrdina! I've been trying to pick a game to really did into in for December holiday gaming and Stellaris is one of 3-4 I'm narrowing things down to.

i'm just about to hit midgame with my fish people (aquatic, ocean paradise, angler, catalytic processing, strong xenophile, weak militarist) only have 2 planets so far, but i'm doing pretty well and looking forward to ruling the galaxy with friendly scaly fist.
pretty soon i can start shipping ice to my water worlds and expanding them, dunno yet if it's "expand till you hit planet size 30" or "expand size by X, Y times". if the former, i'm gonna have alot of big planets!

I really, really, really want to f*cking like Stellaris, I really do.

But I find the vanilla game borderline unplayable without mods. So I use mods, and one of two things happens. Either A.) I start playing, and about a week after I begin, a new patch is released that breaks all the mods, or B.) what just happened again, I get about four hours into the game, and it CTDs.

I have a similar problem, though I've only just started getting regular crashes. I have an expanded civics & traditions mod, and now all my premade nice empires depend on them, so I can't really do without that. I also have a couple of outliner mods to make the entries on one line, and some extended events, extended planet types, and a galaxy prettifier mod.

I have a situation where I get a crash at the same point. I noticed a patch last night which might have fixed it.

I really like Stellaris, and prefer it to the alternatives

Yeah, the CTD was infuriating, because I was just beginning to really get into the game and then *bloop!*, gone. Reloaded, and around the same date, again, CTD. After four hours of play, a massive momentum killer.

for the update/mod compatibility issues, in steam, go into betas and choose the most recent release that works for your mods. paradox has opted to continue keep a stable version of each major patch available via steam.

Tweaked my mods and tried again last night, so far, so good.

I did get one very good moment out of it, however.

So my civ is starting right to this fallen empire of like, guardians or something. Basically, they keep to themselves and occasionally offer us weird things "for our own good" that I refuse, slowly pissing them off.

Anyway, so I'm busy colonizing around them when I do an archeological dig in one of the systems right next to them, that unleashes a freaking Ether Drake or something and it starts attacking me.

Immediately, out of seemingly nowhere, the Fallen Empire sends this colossal fleet with like 770K firepower over and blows it to smithereens INSTANTLY. Like, not, "they battled and the Fallen Empire won easily," like their fleet showed up, reduced the Leviathan to its component atoms in roughly 1.5 seconds, and left.

Needless to say, I will be being as nice as possible to the Fallen Empire henceforth.

How did you tweak your mods? Remove some or updated them or what?

Removed a couple, made sure they were all up to date and compatible with the latest version. That said, I haven't even hit 2300 yet, so there's plenty of time for it to break still.

Prederick wrote:

Removed a couple, made sure they were all up to date and compatible with the latest version. That said, I haven't even hit 2300 yet, so there's plenty of time for it to break still.

Which mods caused an issue? I have a lot installed, though the only ones really important to me are the expanded civics mod (because I don't want to have to recreate all my saved civs) and the tiny outliner mods.

edit:

I was very sleepy and posted in the wrong thread. Don't mind me! Carry on!

Did you mean to post this in the Stellaris thread?

In Stellaris news, I'm quite enjoying the leaders concept. I'd like a higher cap so I can still spam science ship's though.

Everyone is saying that more leaders are needed. I think they will rebalance that.

Robear wrote:

Everyone is saying that more leaders are needed. I think they will rebalance that.

I guarantee the "More Leaders for your money Pack" will be a thing soon enough.

One of the game's weaknesses since launch, compared to Crusader Kings, was that there weren't enough characters for people to connect to. Not that a space opera needs quite the same level of melodrama, but it definitely adds to the experience when there are characters to relate to, as a lot of sci-fi authors can tell you.

Gremlin wrote:

One of the game's weaknesses since launch, compared to Crusader Kings, was that there weren't enough characters for people to connect to. Not that a space opera needs quite the same level of melodrama, but it definitely adds to the experience when there are characters to relate to, as a lot of sci-fi authors can tell you.

Agreed - I think they should take it further, get rid of the cap, give leaders more actual stats and make it so every fleet, army and sector always has a leader, but make them more distinctive. I'm not sure the explicit level system is really adding anything compared to CK3's more general system.

DudleySmith wrote:
Gremlin wrote:

One of the game's weaknesses since launch, compared to Crusader Kings, was that there weren't enough characters for people to connect to. Not that a space opera needs quite the same level of melodrama, but it definitely adds to the experience when there are characters to relate to, as a lot of sci-fi authors can tell you.

Agreed - I think they should take it further, get rid of the cap, give leaders more actual stats and make it so every fleet, army and sector always has a leader, but make them more distinctive. I'm not sure the explicit level system is really adding anything compared to CK3's more general system.

Think you would have to add the relationship system or something in as well. Otherwise it feels like the leaders would become even more generic everywhere. That said if they fleshed out the political factions and such that you actually had to keep them happy and that they would argue with each other. Then it could be really cool.

I'd like to see some double edged traits too
Ex for scientist
+x (large value) research assistant bonus, -x(large value) council project productivity if NOT a member of the council.

I think if you added that sort of malus to a lot of the bonuses you could simulate the politicking of vying for influence.

Grab as many leaders as you want but after a certain point council progress or trade or whatever could grind to a halt.

I played this game quite a bit at the start of the pandemic but have picked it back up again. The PS4 version plays well on the PS5.

Last night I was playing later than I should but I just wanted to get the 20k alloy to finally repair the Matter Decompressor that I found very early on. So I finally got my 20k and started repairing it. Great! Then BAM less than a month later I get the random event in that system where the station starts to fall into the black hole. I wasn't thinking so I didn't do the conservative option and allowed it to fall more into the blackhole, and then there was revolt. So I lost the station into the black hole and my system was no longer in my borders! So I get it back and the Matter Decompressor is back to broken with no sign of my 20k alloy. I was very mad.