Stellaris End-All

Gremlin wrote:
Chimalli wrote:

I tried starting this up and realized I forgot how to play...

Come join the multiplayer game on the 26th, where we'll all have forgotten how to play!

Wish I could but I have to get up stupid early for work, and so I'm normally in bed earlier those nights.

I'm not a big fan of the new notification voice. Kind of sounds like Captain Sulu's sleazy older brother recorded on a 90's era webcam mic.

kazooka wrote:

I'm not a big fan of the new notification voice. Kind of sounds like Captain Sulu's sleazy older brother recorded on a 90's era webcam mic.

Aren't there multiple new notification voices now?

kazooka wrote:

Captain Sulu's sleazy older brother recorded on a 90's era webcam mic.

Oh my.

Gremlin wrote:
kazooka wrote:

I'm not a big fan of the new notification voice. Kind of sounds like Captain Sulu's sleazy older brother recorded on a 90's era webcam mic.

Aren't there multiple new notification voices now?

Are there? Is there a way to change them?

kazooka wrote:
Gremlin wrote:
kazooka wrote:

I'm not a big fan of the new notification voice. Kind of sounds like Captain Sulu's sleazy older brother recorded on a 90's era webcam mic.

Aren't there multiple new notification voices now?

Are there? Is there a way to change them?

In game, I think it's keyed to your government type unless you customize it in the species creation. I haven't tried it yet.

That was strange. I bought the base game yesterday, on sale — didn’t think I’d be able to get into it because I suck horribly at strategy games. I started a game last night at about 9:30, just to check it out... and then suddenly it was 12:45am and I was up way past my bedtime. Does Stellaris come with a time travel virus or something?

kazooka wrote:

Are there? Is there a way to change them?

There's 10 new Adviser (VIR) voice packs in Synthetic Dawn.

You can pick a custom one in the campaign setup menus. You're not locked into any of them when choosing your governing style (i.e. a Pacifist race can have a Tyrannical voice-over).

Here's a sampling.

https://www.youtube.com/watch?v=BdaD...

Actually, I'd like the next expansion to focus on Time Travel.

I'm not sure how to pull that off in a strategy game though....

I just bought this on a whim while it was on sale, and I started enjoying strategy games again after some serious burn out.

I'm hoping it's not as complex as the other Paradox Grand Strategy games though. For £10, I just got the base game to see if it clicks, and if so, expansions can come later.

Wish me luck going in blind.

The game Achron apparently suffers from an overall lack of polish, but you have to hand it to them for actually creating a multiplayer RTS with actual time travel. I haven't played it myself, but I do enjoy the wiki page on different tactics. Probably the simplest of those is continuously going back in time and telling your scout to go to a different place, so that you can use one scout to scout multiple places, even if it gets killed in all of those places.

They you work up from strategies to try to get the best use in the present of units that were killed in the past before they vanish. Beyond that you have examples for how paradoxes can happen, and then how those paradoxes can be created intentionally and used in your favor.

omni wrote:

I just bought this on a whim while it was on sale, and I started enjoying strategy games again after some serious burn out.

I'm hoping it's not as complex as the other Paradox Grand Strategy games though. For £10, I just got the base game to see if it clicks, and if so, expansions can come later.

Wish me luck going in blind.

I think it's a lot less intimidating than CK2, EU4 and the like. The usual 4X starting small and building up really helps, and I think there are generally fewer mechanics. You'll have to learn which resources are important for what when (and some are more or less important depending on how you're playing) like you do for any other 4X game, but it's a more conventional 4X than Endless Legend for example.

Yeah, I'm also not one that dives into a new game and *needs* to play it on the hardest level... to.. feel super-awesome? or something. I'll start on the easiest until i learn the basics of gameplay and the UI, then restart on the net rung up, and so on.

Ha, you've got me then, I don't generally bother moving off easy level unless it's an odd game I can actually do. I play games to relax, not embark in a Nietzschean Struggle Against The Abyss.

Any really good traditions, buildings, etc. for playing a robot empire in synthetic Dawn?

Some tradition trees are redesigned for robot empires, but not all of them. Most of the tech descriptions are modified to give a more robot flavor even if the basic tech is about the same.

What I've found:
a) You don't need food, but use energy instead, so +energy is helpful. Harmony (or whatever its robot name is) is less useful (except the reduction in robot death) and Prosperity is more useful.

b) Leaders are twice as expensive (but don't die as readily), and you don't get factions as a hive mind so you're always starving for influence. I found I had to be really careful about frontier outposts and use the increased habitablity to expand that way instead.

DudleySmith wrote:

What I've found:
a) You don't need food, but use energy instead, so +energy is helpful.

Slight correction, if you are playing a caretaker empire you DO need food for your biotrophy pops.

Anyone listen to good podcast about synthetic dawn?

Apparently the good folks at Fake Science have been playing Synthetic Dawn.

IMAGE(http://78.media.tumblr.com/56f06f6790e52444a35e0bfd92f888a7/tumblr_inline_oxlzeoonb21qb25dg_500.jpg)

The game director for Stellaris posted some screenshots of the next build,
but sadly there's nothing new or different about them.

IMAGE(https://pbs.twimg.com/media/DL8VpB4XkAES0HC.jpg)
IMAGE(https://pbs.twimg.com/media/DL7hTGPW0AInubA.jpg)

Would you say that the next build will border on instituting some major changes, but mostly be more of the same?

TheHarpoMarxist wrote:

Would you say that the next build will border on instituting some major changes, but mostly be more of the same?

Paradox definitely skew to more of the same imo. I can't see them making major changes to the core game at this point. Flavour and a sprinkling of new mechanic will be the way of things going forward.

TheHarpoMarxist wrote:

Would you say that the next build will border on instituting some major changes, but mostly be more of the same?

I think there's a thin line between major additions and "mostly more of the same". The division between what's in a free patch and in the paid DLC only gets thicker with time for these games. Even the divisions between official content and that available in player mods becomes more pronounced as the game matures and concerns become separated.

The 1.8.2 patch change allowing assimilators to research genetic modifications just kicked my solo game into high gear.

TheHarpoMarxist wrote:

Would you say that the next build will border on instituting some major changes, but mostly be more of the same?

whoosh

Hmm...
IMAGE(https://pbs.twimg.com/media/DMgVlM7WAAAONe4.jpg)

As someone who has been following but not playing, can you explain the significance of the picture?

Yonder wrote:

As someone who has been following but not playing, can you explain the significance of the picture?

It's a screenshot the devs posted on Twitter, from the in-dev build, of an interface window that has never been seen before. Paradox has a history of teasing with images of new stuff or slipping hints about new features into screenshots without immediate explanation, so this is par for the course.

It also seems to imply a rather radical reworking for how ships and space-infrastructure gets built, but we won't know for sure until they say more.