Stellaris End-All

Jacknine wrote:

Ive just come back to this and am now deep into a game and its bloody brilliant.

One thing though, I keep getting offers for my strategic resources, but the offers are pitiful.

I cannot see any way of negotiating though, am I missing something here?, surely there must be a way of making a counter-offer?.

Not yet. Just say no, then start up a new negotiation from your side of things.

Adams due out on 5/9 (saved games from 1.5 should carry over); full patch notes here:
https://forum.paradoxplaza.com/forum...

Tanglebones wrote:

Adams due out on 5/9 (saved games from 1.5 should carry over); full patch notes here:
https://forum.paradoxplaza.com/forum...

That was quick!!

A week too late to save the Unbidden from being crushed in the multiplayer game, but should make the next game's Crisis interesting.

That is...a lot of bug fixes...

Some highlights:

* Delicious Titans now gives +50% food (down from +100%)
* Hive Minds can now choose to eat titanic life
* Fixed minor typo rendering the game "literally unplayable"

It seems like they really turned down happiness generation. A lot of techs/structures were converted from happiness to Unity.

Wayfarer wrote:

It seems like they really turned down happiness generation. A lot of techs/structures were converted from happiness to Unity.

Which means that the factions will be more important. (And they dropped the Symbol of Unity, so I expect Unity generation will be able the same.)

Older games won't be compatible, will they?

Robear wrote:

Older games won't be compatible, will they?

Wayfarer wrote:
Tanglebones wrote:

Adams due out on 5/9 (saved games from 1.5 should carry over); full patch notes here:
https://forum.paradoxplaza.com/forum...

That was quick!!

Save games are supposed to be compatible.

Just got it with the Humble Bundle combo this month..... getting the hang of it in my 2nd game, started with a Tiny system this time on IronMode.... any particular recomendations to a newbie with short exp on this kind of games??

Just came back to this and...woof. The UI still feels really weird and clunky and it's so aggressively clicky that it actually makes my hand hurt. (My basis for comparison is still Space Empires IV, which is a dated game but man does its UI give you everything and make it easy to get at.) Are there any useful UI mods to clean this up and speed up the feel of the game?

I played another game with the updates, but not the DLC, and I'm still not real happy with it. It's just really plodding and slow in the midgame, and I pretty strongly dislike rock/paper/scissors weapon systems. And like with nearly all multiplayer games, there aren't any true game-changing technologies, at least not until very, very late, which is much of why I like the old days of single-player 4X so much better.

Being imbalanced is fun. Modern 4X games won't let me have that kind of fun anymore.

It's really plodding and slow in the early game, too.

Sonrics wrote:

Just got it with the Humble Bundle combo this month..... getting the hang of it in my 2nd game, started with a Tiny system this time on IronMode.... any particular recomendations to a newbie with short exp on this kind of games??

Build a second science ship right away.

Get 5 corvettes as soon as you can.

PROFIT.

In all seriousness, a Tiny system is the way to go at first, to get the hang of things. I like hyperlane only matches because that creates choke points and for your first go it is nice to not have to account for multiple types of FTL on your opponents. 1.5 makes playing tall a viable strategy, but I think you'll have more luck if you just try to expand as fast as you can. It is tempting just to build planets up based on what is on the tile (IE, build mines on minerals, farms on food, etc.) but it is actually ideal to have each one of your planets "concentrate" on one type of resource (minerals, energy, science, etc.) Even if you are playing a pacifist empire, you'll want to get a bunch of corvettes early just to dissuade aggressive empires from attacking you. Minerals are more important at the outset, but energy can easily become an issue in the early game if you aren't careful. It helps to break up your initial fleet up and just send them around scouting. They can't survey anything, of course, but they can spot the largest/most habitable planets in your neighborhood and give you a good idea where to point your science and colony ships.

Is five colonies still a good early goal?

Robear wrote:

Is five colonies still a good early goal?

Depends on how many core systems you can have. You want to get to your max core as early as you can. Usually. The malus for going over is pretty severe, so while I will cheerfully go over most of Paradox's caps, this one I won't.

I "usually" (two games after Banks, so also "all the time") get the Efficient Bureaucracy civic when starting out so I have 5 at the start. Then Expansion tree gives 2 more and Imperial Prerogative perk for 5 more gives 12 core by the early mid-game.

TheHarpoMarxist wrote:
Sonrics wrote:

Just got it with the Humble Bundle combo this month..... getting the hang of it in my 2nd game, started with a Tiny system this time on IronMode.... any particular recomendations to a newbie with short exp on this kind of games??

Build a second science ship right away.

Get 5 corvettes as soon as you can.

PROFIT.

In all seriousness, a Tiny system is the way to go at first, to get the hang of things. I like hyperlane only matches because that creates choke points and for your first go it is nice to not have to account for multiple types of FTL on your opponents. 1.5 makes playing tall a viable strategy, but I think you'll have more luck if you just try to expand as fast as you can. It is tempting just to build planets up based on what is on the tile (IE, build mines on minerals, farms on food, etc.) but it is actually ideal to have each one of your planets "concentrate" on one type of resource (minerals, energy, science, etc.) Even if you are playing a pacifist empire, you'll want to get a bunch of corvettes early just to dissuade aggressive empires from attacking you. Minerals are more important at the outset, but energy can easily become an issue in the early game if you aren't careful. It helps to break up your initial fleet up and just send them around scouting. They can't survey anything, of course, but they can spot the largest/most habitable planets in your neighborhood and give you a good idea where to point your science and colony ships.

Thanks for the info, ok Im still starting this game, but having a slow start with my pops.... Cant make a lot of buildings cause I dont have enough pops to get the job done... Should I just wait to have more, I have no problem with food(200 always and thats the max I can have). Also, how can i make my corvettes to go scout?, I have 5 total...
Still no problem getting my system going with minerals, energy and savibg up to set a new colony with a habitable planet close to my home start....

As tboon said, the core systems cap is even more important now. Maxing that out is a good rule of thumb. (If you can: you can get the cap up it 15 or so with the right (expensive) choices, at which point getting the people to fill them becomes more of a challenge.)

Other newbie tips:

- The tutorial/assistant covers most of the important stuff.

- Defensive armies can't attack, and you can't capture planets without some boots on the ground. Build some armies before your big war.

- Generally, the curve goes: early game you'll be mainly limited by energy. Then by minerals. Then by influence. Unity and food change that up quite a bit, though, and late-game fleets can be very energy-intensive to deploy in the field.

- The techs with little lock symbols on them are important for researching other techs, so don't overlook them just because you don't want that one in particular. (The alternating ship size/station size techs kept tripping me up until I managed to get that straight in my head.)

- The most important building upgrade on a planet is the administration building, since it gates most of the other buildings.

- You'll need a bunch of influence all at once when your starting leaders get old and die in a group. Longevity is surprisingly important to keep your influence costs down and leader skills high.

Is there any tooltip/UI location where you can see what population growth bonus you are getting in a planet or system-wide due to capping your food limits?

To make the corvette's scout, split the fleet, then click on the fleet you want and a destination system. They'll then move there. They won't be able to survey, but moving them into a system reveals habitable planets.

Food bonuses can be seen on the mouse over on any growing pop. You'll see a growth rate per month. If it says "1.0" that's normal, anything more is a bonus, anything less a malus.

TheHarpoMarxist wrote:

To make the corvette's scout, split the fleet, then click on the fleet you want and a destination system. They'll then move there. They won't be able to survey, but moving them into a system reveals habitable planets.

Will they actually show all the habitable planets in a system, because I am pretty sure I have found systems to have habitable planets after I have been through them with a corvette fleet while surveying them? Don't get me wrong scouting with corvettes helps a lot, because you also find all those lovely space creatures quicker and can change your survey ship stance as needed as well.

Bfgp wrote:

Is there any tooltip/UI location where you can see what population growth bonus you are getting in a planet or system-wide due to capping your food limits?

This is coming in today's patch(1.6)

Zaque wrote:
TheHarpoMarxist wrote:

To make the corvette's scout, split the fleet, then click on the fleet you want and a destination system. They'll then move there. They won't be able to survey, but moving them into a system reveals habitable planets.

Will they actually show all the habitable planets in a system, because I am pretty sure I have found systems to have habitable planets after I have been through them with a corvette fleet while surveying them? Don't get me wrong scouting with corvettes helps a lot, because you also find all those lovely space creatures quicker and can change your survey ship stance as needed as well.

Yeah, whenever any space craft (it doesn't matter what class of space craft it is, i.e. military, survey or colony ship) reaches a previously unmapped system, it will reveal all habitable planets (this is based upon your adaptability percentage) as green, yellow or red rating. It's possible that as your adaptability increases with technological discoveries or trading luxuries that previously uninhabitable worlds will be possible colonisation targets.

Zaque wrote:

Will they actually show all the habitable planets in a system, because I am pretty sure I have found systems to have habitable planets after I have been through them with a corvette fleet while surveying them? Don't get me wrong scouting with corvettes helps a lot, because you also find all those lovely space creatures quicker and can change your survey ship stance as needed as well.

You're probably seeing planets inhabited by primitive civilizations. If there are no other inhabitable planets in the system with a primitive civ, they won't show up in the galaxy map. Primitive civs won't technically appear until after you've surveyed their planet, but their planets all have names even before you survey them, so they're kind of easy to find.

Adams released, and there's free DLC for portraits celebrating the 1-year anniversary. They look great!

Budo wrote:

Adams released, and there's free DLC for portraits celebrating the 1-year anniversary. They look great!

Also, the pre-order portraits are now available for everyone in the same free Anniversary pack.

Wayfarer wrote:
Bfgp wrote:

Is there any tooltip/UI location where you can see what population growth bonus you are getting in a planet or system-wide due to capping your food limits?

This is coming in today's patch(1.6)

Yep, I'm seeing it now hovering over the food stockpile info. 5000+92 equates to a 6% bonus. Also, Frontier Outposts/Hospitals provide society research instead of food now.

Edit: 5000+22 is down to a 1% bonus.

Tanglebones wrote:
Budo wrote:

Adams released, and there's free DLC for portraits celebrating the 1-year anniversary. They look great!

Also, the pre-order portraits are now available for everyone in the same free Anniversary pack.

Oh great, now my preorder was WORTHLESS! Thanks a LOT Paradox, you spiteful bastards.