Stellaris End-All

MoonDragon wrote:

Ugh... voiced tutorial in the actual game. Can't think of a worse thing. :(

I kind of like voiced tutorials. Not saying your wrong good sir, just my different opinion.

I will say I hope it is done correctly. Massive Chalice does a great version of a voiced tutorial, while the Total War series go a bit to overboard with their explanations. With that said, given the expected complexity of this Paradox game, I would actually hope towards a more thorough tutorial. This idiot right here is going to need it.

Depends on how they're done. If they also print out the text, and you can skip ahead, without having to listen to the voice, then I think of them as slightly superior; you can either listen or read ahead, your choice.

If you're forced to listen to the whole thing, though, that can be a real drag.

I seriously doubt it'll be a voice-only tutorial. Other than the fact that would obviate deaf players, I just don't think Paradox would be that stupid.

garion333 wrote:

I seriously doubt it'll be a voice-only tutorial. Other than the fact that would obviate deaf players, I just don't think Paradox would be that stupid.

That Austrian water-color painter from HOI3 says hi!

garion333 wrote:

I seriously doubt it'll be a voice-only tutorial. Other than the fact that would obviate deaf players, I just don't think Paradox would be that stupid.

From the streams I've seen, they're the same popups as EUIV, only voiced.

IMAGE(http://i.imgur.com/em3Shir.jpg)

Yup.

Their Stellaris videos make me smile

Awkward high five!

I'm quite liking what I'm seeing in those videos. It looks like the EUIV war goal mechanics fit pretty well, as well as the long-term alliance thing. It'll be interesting to see if they'll be able to foment unrest within that alliance later, to make it less scary.

It strikes me that quite a few of the EUIV ideas might work even better in space than they did in a Europe simulation. They had to add a bunch of crazy constraints to EU to make the outcomes seem somewhat plausible, so without the fundamental hindrance of trying to look like Europe, they can let their gameplay ideas reach their full extension. They don't have to be arbitrary and weird, anymore, they can be consistent.

No way to tell until it's sitting on my drive, but that's looking extremely promising.

Stellaris Dev's : Aiming for the Stars

I've stopped posting the individual Blorg videos but I am going to link to the playlist because it is all pretty good stuff: Stellaris - All hail Blorg

The videos are overcoming my initial lukewarm feelings about yet another 4x space game, and this is definitely going on the "must buy" list. However, it's going to be a while, as I picked up Distant Worlds at the end of last year and have put so little time into it so far that it's still new to me. So the space game itch is taken care of right now.

On the other hand, HOI4 will probably be a day 1 purchase.

tboon wrote:

I've stopped posting the individual Blorg videos but I am going to link to the playlist because it is all pretty good stuff: Stellaris - All hail Blorg

I've only had time to watch the first three episodes, but I am definitely excited about this game.

That said, watching video of games that are not targeted as a LP can be frustrating. These guys sometimes just click through things that I haven't seen yet, so I feel like I'm missing out on learning some fundamental stuff.

FeralMonkey wrote:

The videos are overcoming my initial lukewarm feelings about yet another 4x space game, and this is definitely going on the "must buy" list. However, it's going to be a while, as I picked up Distant Worlds at the end of last year and have put so little time into it so far that it's still new to me. So the space game itch is taken care of right now.

This game seems to be the perfect combination to make me feel guilty for not playing enough of either Distant Worlds or CK2, as it reminds me of both of those.

I'm glad they are not showing more, I want to find out some of this stuff on my own.

I think also that they are trying to rush into the mid-to-late game to show how the game changes from the early expansion era of a game (which a lot of space 4Xes have done pretty well) to the late "we're all space empires now" era (which all (IMO) space 4Xes do very badly). Seeing how the game changes from space land grab into Stellaris Universalis is the most interesting thing for me.

Haha...

01_embasy_propose

"That bit is being written right now."

I've really been loving these videos.

Wink_and_the_Gun wrote:

Haha...

01_embasy_propose

"That bit is being written right now."

I've really been loving these videos.

I really like most of what I've seen, but it doesn't give me a lot of confidence that the game is releasing in less than thirty days, and they haven't finished everything yet, much less run it through a balance pass.

We don't know exactly when these were recorded, do we? They could have been done in, say, January and held back as part of the media build-up.

Or did I miss an on-screen date/time indicator?

Robear wrote:

We don't know exactly when these were recorded, do we? They could have been done in, say, January and held back as part of the media build-up.

Or did I miss an on-screen date/time indicator?

I thought they have been live streaming those videos over the last several weeks.

Yeah, they Twitch stream on Thursdays, split up the stream and re-post to YouTube on Fridays and Mondays.

My take on "01_embasy_propose" was that they are still putting some strings in place in that build - the code works just the strings are not all in place. You can balance a game without the strings in place.

I think it's also a fairly old build, since they used the same machine for Quill's video a month ago. I think it was updated maybe once or twice after that, but they haven't updated since(or haven't mentioned it in any of the later videos).

EDIT: Last video confirmed that they're playing on the latest build.

Okay, didn't realize they were live-streamed.

You can balance a game without the strings in place.

You'd probably need the ability to say yes or no.

01_yes 22_correct.

Well, I didn't see that. It just popped up the 01_embassy_propose window with no ability to respond.

I'm really pretty worried about this; the game supposedly ships in 28 days.

Eh, it's a Paradox strategy game.

I wonder if it works fine in Swedish and they're just internationalizing to English.

6 month rule will apply - I'll either buy it early, if there's a discount... or just wait 6 months or longer, when it's patched (and probably on a Steam-sale).

I'm in no hurry, and the "skeleton" of the game has me interested enough that it will find its way into my library, eventually.

My angle is the opposite.

I want to get in on the ground floor so I have a firm grasp on the basics. This way, the inevitable DLC that follows will be meaningful to me in that I will experience the new parts being bolted on in real time.

I came into CK2 & EU4 midstream. Futzed around with the vanilla game for a quick moment, before really understanding the game, and went on to scoop up DLC packs in bulk during Steam sales. The upshot is that I couldn't tell you the difference between Crusader Kings vanilla or Crusader Kings with Sons of Abraham, or most any other DLC. It all just kinda blends together and I can't parse out where one piece of content ends and the other begins.

So I'm hoping that getting in early and learning the ropes will give me a greater appreciation for both the content and the general balancing tweaks that appear down the line. At least that's the plan, anyway.

Paradox has a much better record with their releases for some time. I know some Paradox fans still like to hold off until at least the 1.2 patch gets released but that isn't necessary anymore.

Don't get me wrong--I would have preordered it already if they would let me preorder it.

What I really hope is that it gets the kind of ongoing support that Crusader Kings 2 has, and gradually accrete deeper features, new content, and bug fixes.