Stellaris End-All

This may be one of the only full price games I buy this year. I'm excite.

So... I'm interested, and getting it day 1.

Anyone interested in an ongoing multiplayer game? Since the game's based on EU4, multiplyer should be Steamworks(in other words, it should work). A multiplayer game would force me to get farther into the game than I ever really could solo with EU4, I hope.

I'd like to start the game as early as possible, ideally the week of release, or at most a week after. Let's make this a group learning experience as we destroy the universe together.

I'm thinking:
Around 8 people
2 hours a week(either Tuesday or Wednesday at 9 PM US central time), the 1st session might go a bit longer
Speed 2 or 3 depending on how fast everything feels and how playable the higher speed is
if you miss you get played by the computer, no exceptions

If there's enough interest, I'll make a thread some time in April for trash talking, plotting, AARs, etc.

I've talked to a few people, and tboon and General Crespin have indicated interest.

And that time would work great for me too.

I'm out. Too late for me on weeknights.

I would be interested in multiplayer, as I always am when a new Paradox game gets released; but I have never pulled the trigger. I could not due Tuesdays though.

Count me interested.

I'm so excited for this: gonna be a day one purchase for me. I've always wanted to get into Paradox games, but the historical setting didn't interest me.

Robear wrote:

I'm out. Too late for me on weeknights. :-(

Buy some cheap speed in Richmond.

An early Let's Play from Quill18:

Robear wrote:

I'm out. Too late for me on weeknights. :-(

Exact time's negotiable... if we're heavily east coast, then it can be earlier. 2 hours starting at 9PM CST has been a pretty decent balance for across the board from what I've seen with my WoW guild, who has people all across the US/Canadia. The important thing is that it's a 2 hour/week commitment, and that's it. That should be enough time to get decent game progress, balanced with people's RL commitments.

From Paradox's MP Dev diary:

Let's start with the basics. Players are able to host games with 32 player designed empires and optionally, several extra randomized AI empires. If you have a new person who would like to join an ongoing campaign they can hotjoin into an already existing empire. This also allows the players to leave or take a break from the ongoing multiplayer campaign and leave their empire in the capable hands of the AI. The host may also choose to host a multiplayer game from a save game allowing players to play grand campaigns lasting several weeks.

It's like EU4 multiplayer, so every week will be like starting a "new" campaign from the previous week's save, where each player joins up, selects their faction, then the game starts. Factions not chosen are given to the AI.

I'm interested though I do like to learn a game on my own at own pace first, so I would probably prefer starting the week after release.

Knowing Paradox, it's basically a given that they snuck an Arrakis-alike in there with its own chain of events, right? And probably at least one Star Wars reference?

Koz wrote:

I'm interested though I do like to learn a game on my own at own pace first, so I would probably prefer starting the week after release.

This. Also by RL commitments I assume cube mean's rocket league.

One of the reasons I want to do this early is to see if something along the lines of "Uh, I think I just woke up Space Cthulhu" can pop up by week 3.

It's no fun if you know what the game ending events are.

Koz wrote:

An early Let's Play from Quill18:

Soooo tempting.

I love Quill18 too, with he and Arumba comprising the Dynamic Duo of Paradox grand strat Let's Plays.

But. I think I'm on media blackout at this point.

Looks like I'll get to discover the new car smell for myself on launch day.

Holy wow they've put a ton of love into the menus. The choices are classic Paradox with sliders, but there's a beautiful layer of snazzy UI over top. Should definitely help newbies.

This has definitely tickled my interest node... if it runs OK on mac I may well get this. Be interesting to see if this kind of game still grabs me like they used to... But the time... the time.

Looks like Stellaris is being featured on Paradox's Twitch channel, which just went live.

It really looks good.

tboon wrote:

It really looks good.

This was a great walkthrough! Thanks for posting.

Wayfarer wrote:
tboon wrote:

It really looks good.

This was a great walkthrough! Thanks for posting.

Holy wow, I've only been able to watch the first 20 minutes of this (up through species & galaxy creation), but this is beautiful.

It also makes me sad because I've really been meaning to get back to Distant Worlds, but haven't played it at all since Elite came out. Stellaris will be competing for that same small slice of my already small attention span.

Watching this game also makes me feel my age. Back when the original Civ and original MoO came out (yes, I played both upon release), I probably played each one dozens of times and had a chance to try playing as different empires, etc. These days, with a big 4x game, I might only get a chance to play a few times. All this customization that Paradox is putting into Stellaris is fabulous, but it's not something I'm going to get the experiment much with.

All that said, I will almost certainly buy this one, soon after it is released.

Sounds like that vid is going to be a series. Dude's said they're shooting for 2-hour episodes going forward. They're actually pretty funny with a good chemistry.

Le sigh.

Nice knowing you, media blackout.

Hrdina wrote:

...
It also makes me sad because I've really been meaning to get back to Distant Worlds, but haven't played it at all since Elite came out. Stellaris will be competing for that same small slice of my already small attention span.
...

If it makes you feel any better I recently tried to get into Distant Worlds for the 2nd time and still think it is fairly boring. I find the private economy frustrating because I can't tell why they aren't delivering the goods where I need them. My ship wouldn't refuel and I have no idea why. The game is at such a high level there really isn't much to do planet management wise (which I enjoy).

The UI is a hurdle at time too. I'm really hoping Stellaris knocks it out of the park.

robc wrote:

If it makes you feel any better I recently tried to get into Distant Worlds for the 2nd time and still think it is fairly boring. I find the private economy frustrating because I can't tell why they aren't delivering the goods where I need them. My ship wouldn't refuel and I have no idea why. The game is at such a high level there really isn't much to do planet management wise (which I enjoy).

The UI is a hurdle at time too. I'm really hoping Stellaris knocks it out of the park.

Yeah, Stellaris seems like it might be more up your alley. DW lets you configure a lot of stuff, but planet development was never a huge focus.

Plus, this article today on PC Gamer points out that one of the end-game techs might destroy the universe. That's a nice touch.

Picked it up. Can't wait to play it!

New video from today's Twitch stream

I think they are going to slice up the ~two hours they did on Twitch across multiple days. I joined the stream late today and a lot more had happened than where they got at the end of this.

More:

Here's an Angry Joe / Dev video.

The best part? He asks the guy if they could implement a feature where you could rename your Leaders, and they totally did it!

IMAGE(https://pbs.twimg.com/media/Ce26iBpUkAAmmkr.jpg:large)

Ugh... voiced tutorial in the actual game. Can't think of a worse thing.

Another in the saga of the Blorg

MoonDragon wrote:

Ugh... voiced tutorial in the actual game. Can't think of a worse thing. :(

I'm the opposite.

I feel like it gives the game more personality & pizzazz.

That's provided you can turn them off on future play-throughs after you've learned the ropes.