Harebrained Schemes' BattleTech Catch-All

Guys, it's really personally important to me that we get to the Expanded Mercenary Campaign goal.

With almost a full month to go, and only 300k off the $1.8M they want for that goal, there's almost no way they don't reach that milestone. Pretty exciting!

I think we're going to hit every goal. Despite a recent overall cooldown / reticence with KS my prediction is that this game tops any previous Harebrained game. The IP is exciting and due for a resurgence, and the track record of the company is pretty sterling.

Considering Divinity Original Sin 2 made over 2 million, given how fast this one made it to 1 million, I'd say it'll make it all the way.

The real problem for me now is that it looks so damn good that I don't know how I'm going to wait till May 2017.

I'll probably be backing this. A friend of mine in grade school introduced me to BattleTech and while we didn't really get far in the skirmish I remember reading and re-reading the sourcebook he leant me for a spell. I'm pretty bad at tactical games but this looks like it could be a fun way to finally play the tabletop game

Personally I'm just hoping it turns out to be a turn based version of MechCommander.

BattleTech is what got me through high school. I've played a ton of it, and while I love it to death the boardgame version gets very slow as you ramp up numbers, so moving to computer is the obvious solution - but it's never been done well.

The only thing that makes me hesitate on this is that they aren't talking about multiplayer except in the context of Solaris VII, which is the least interesting aspect of multiplayer for me - I'd much prefer the ability to just have a set tonnage, choose / modify mechs, and play on random maps with random objectives. That was a core strength of the board game - there were lots of maps and you could always come up with something you'd never played before.

My big problem with the board game was lance skirmishes got samey fast. Your go-to Tournament lance was always an LRM mech, a Spider, then a long and medium range mech to round out the tonnage. The game was basically "who gets to move their Spider last".

Campaign was much more interesting. You had objectives. You had attrition. You had limited time and resources.

If the game has multiplayer campaign support I'll be delighted.

We appear to be on track for the campaign expansion. If it reaches that point I will chip in as well.

Do you think it will get all the way to the multiplayer tier? Anything could happen in 24 days.

I'd say these guys are easily going to reach their full payment requirements. Personally the multiplayer doesn't interest me, but as long as it's got a really good, meaty and lengthy story, then yeah, I'm happy.

Right now I've backed for 25, but I'm contemplating going up for some of the goodies.

I really hope that the mechs in this game with hands and arms like the Atlas get to use them against other mechs. In the Mechwarrior games, the Atlas was just running around with its arms frozen in place like a giant nut cracker.

Speaking of Mechs, from the FAQ, these are the current ones they're considering:

BATTLETECH is in pre-production, so many decisions, like the final 'Mech roster, are not yet determined. But here are the 'Mechs we're currently planning to include:

LIGHT: Locust, Commando, Spider, Firestarter, Jenner, Panther, Raven, Urbanmech

MEDIUM: Cicada, Blackjack, Vindicator, Centurion, Enforcer, Hunchback, Trebuchet, Griffin, Kintaro, Shadowhawk, Wolverine

HEAVY: Dragon, Quickdraw, Catapult, JagerMech, Thunderbolt, Cataphract, Grasshopper, Orion

ASSAULT: Awesome, Victor, Zeus, BattleMaster, Stalker, Highlander, Banshee, King Crab, Atlas

Good selection, with only the Kintaro and King Crab being the oddities. The rest are all stock default mech from the first game, those two are later additions. Still, nothing to complain about except the lack of the Archer/Warhammer/Marauder, probably the usual licensing issues.

LtWarhound wrote:

Good selection, with only the Kintaro and King Crab being the oddities. The rest are all stock default mech from the first game, those two are later additions. Still, nothing to complain about except the lack of the Archer/Warhammer/Marauder, probably the usual licensing issues.

Which is odd because the Locust, Thunderbolt, Griffin, Battlemaster, and Shadowhawk were also licensed and part of the old lawsuit.

I've got a soft spot for the Hunchback. Wish the Maraduar was making a comeback but happy to see the oddity that is the Thunderbolt making a return.

NO BUSHWACKER NO SALE.

IMAGE(http://i144.photobucket.com/albums/r194/Highland_Piper/Bushwacker.jpg)

Bushwacker gets no respect.

BlackSabre wrote:

Speaking of Mechs, from the FAQ, these are the current ones they're considering:

BATTLETECH is in pre-production, so many decisions, like the final 'Mech roster, are not yet determined. But here are the 'Mechs we're currently planning to include:

LIGHT: Locust, Commando, Spider, Firestarter, Jenner, Panther, Raven, Urbanmech

MEDIUM: Cicada, Blackjack, Vindicator, Centurion, Enforcer, Hunchback, Trebuchet, Griffin, Kintaro, Shadowhawk, Wolverine

HEAVY: Dragon, Quickdraw, Catapult, JagerMech, Thunderbolt, Cataphract, Grasshopper, Orion

ASSAULT: Awesome, Victor, Zeus, BattleMaster, Stalker, Highlander, Banshee, King Crab, Atlas

No Mad Cat? WTF? Well that's just crazy.

maverickz wrote:

No Mad Cat? WTF? Well that's just crazy.

They're aiming for BattleTech 3025. Mad Cat wasn't introduced yet.

I made this OfficeMech to help me with filing.

IMAGE(https://pbs.twimg.com/media/CRYUgCFUkAA5dYq.jpg)

I demand it be in the game with the name "Holepuncher McCuplegs"

Will settle for "Awesomesauce"

maverickz wrote:
BlackSabre wrote:

Speaking of Mechs, from the FAQ, these are the current ones they're considering:

BATTLETECH is in pre-production, so many decisions, like the final 'Mech roster, are not yet determined. But here are the 'Mechs we're currently planning to include:

LIGHT: Locust, Commando, Spider, Firestarter, Jenner, Panther, Raven, Urbanmech

MEDIUM: Cicada, Blackjack, Vindicator, Centurion, Enforcer, Hunchback, Trebuchet, Griffin, Kintaro, Shadowhawk, Wolverine

HEAVY: Dragon, Quickdraw, Catapult, JagerMech, Thunderbolt, Cataphract, Grasshopper, Orion

ASSAULT: Awesome, Victor, Zeus, BattleMaster, Stalker, Highlander, Banshee, King Crab, Atlas

No Mad Cat? WTF? Well that's just crazy.

That's a Clan mech!!

Quintin_Stone wrote:
maverickz wrote:
BlackSabre wrote:

Speaking of Mechs, from the FAQ, these are the current ones they're considering:

BATTLETECH is in pre-production, so many decisions, like the final 'Mech roster, are not yet determined. But here are the 'Mechs we're currently planning to include:

LIGHT: Locust, Commando, Spider, Firestarter, Jenner, Panther, Raven, Urbanmech

MEDIUM: Cicada, Blackjack, Vindicator, Centurion, Enforcer, Hunchback, Trebuchet, Griffin, Kintaro, Shadowhawk, Wolverine

HEAVY: Dragon, Quickdraw, Catapult, JagerMech, Thunderbolt, Cataphract, Grasshopper, Orion

ASSAULT: Awesome, Victor, Zeus, BattleMaster, Stalker, Highlander, Banshee, King Crab, Atlas

No Mad Cat? WTF? Well that's just crazy.

That's a Clan mech!!

Clan Wolf 4LYFE!

No champion?!

Jenners, Cicadas, and Catapults, oh my! Seriously, Jenners and Cicadas were my favorite chassis for building a modest squad in the tabletop game

Crazed Java wrote:

Which is odd because the Locust, Thunderbolt, Griffin, Battlemaster, and Shadowhawk were also licensed and part of the old lawsuit.

It looks to me like the designs from Robotech/Macross are out but the ones from other anime are in. Which is indeed odd.

But I've been a big Locust fan forever, so I'm delighted to see those funny-looking things are back.

IMAGE(http://www.sarna.net/wiki/images/thumb/d/dc/Locust.jpg/413px-Locust.jpg.png)

Certis wrote:

NO BUSHWACKER NO SALE.Bushwacker gets no respect.

Which reminds me that I still have my Mechwarrior 3 discs. Anyone know whether it'll run under Windows 10?

We are getting achingly close to stage 3. Less than $100 K to go!

STAGE 3 ($1,850,000 on KS): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.

Was always a fan of Mediums and the 60 ton heavies, so the Wolverine, Shadowhawk, Griffin and Dragon all have a warm spot in my heart

You know, being a Kickstarter and all, you could probably go to their Kickstarter or facebook page and talk to them and ask them why your favourite Mechs aren't in the game. They could add them. They did say "considering".

Also, the art for the Mechs are coming from Mechwarrior Online so I'd expect they would be copying the roster from there. Also of note, on the front page of the Mechwarrior Online website is the return of the Warhammer and Marauder. So, I'd say if they're getting it, good chance that it will come to Battletech.

thejustinbot wrote:

Was always a fan of Mediums and the 60 ton heavies, so the Wolverine, Shadowhawk, Griffin and Dragon all have a warm spot in my heart

The Wolverine was basically My Mech.

Quintin_Stone wrote:
thejustinbot wrote:

Was always a fan of Mediums and the 60 ton heavies, so the Wolverine, Shadowhawk, Griffin and Dragon all have a warm spot in my heart

The Wolverine was basically My Mech.

AC/5, SRM6, couple medium lasers and a decent speed. It is hard to hate.

Jump jets, man. Don't forget jump jets.

5/8/5 is a legit speed. Except when it is on the Charger. An Assault 'Mech shouldn't be that fast, and should have better guns than small lasers. If you can walk further than your longest range weapon can shoot in a turn, that's a problem.