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I'm at the same point, Rezzy. I'm not sure if what you mentioned is an exploit, but in my case I ramped up hacking XP by making my hack scripts target the weakest targets instead of the richest (n00dles and joesguns and so on), since you seem to get a fixed amount of XP per hacking command per thread.

It's almost certainly an exploit, since

Spoiler:

the command-line "hack" command explicitly states that you can't hack home, and doesn't give any XP.

Breakin' the rules!

└ Threads: 148,959 └ Args: ["home"] └ Online Time: 3 hours 2 minutes 23 seconds └ Offline Time: 0 seconds └ Total online production: $0.000 3.892b hacking exp └ Online production rate: $0.000 / sec 355.687k hacking exp / sec

This is how I'm calling it.

Spoiler:
//Hack a target until money comes out. /** @param {NS} ns **/ export async function main(ns) { var target = ns.args[0]; var loot = 0; while(loot == 0){ loot = await ns.hack(target); } }

I hope you called that script "piñata.js"

I don't think I understand async and await (conceptually). In my setup I have a primary script I run which copies a dead simple hack file to my big-ram hacking pc and then uses exec() to run it after targeting a server etc, so it passes that argument over. That works fine for a single server.

What doesn't work is when I have multiple fleet pc's. The primary script gets the next PC on the list, finds a server target, then runs the PC's local hack script. The local script has to have `await ns.hack()` or it crashes.
With 'await', this causes my primary script to pause until the hack is done, so I can't run actions in parallel. Idle PCs wait for a 10 minute hack instead of picking up an activity.

Any thoughts? (I'm not using ports or import/export or anything, just having one script run another script)

I finished the thing

Not spoilering anything, but suffice to say there's a ton more game in BitBurner. I don't know how far I'll stay with it but it's a cool idea.

Poly: I'm not sure I follow, but basically hack/weaken/grow tie up whatever threads you devote to them. If hack takes 10 minutes against a given target, and you run a script on machine A with "await hack()", then however many threads you used are now occupied for 10 minutes, and after that the script on A will continue to whatever was after the "await". But the master script on "home" is still free, and machine A itself is still free if it has enough memory to run more threads. Does that answer your question?

That helps me understand how the awaits work, essentially locking those threads until they're done. Dissecting the code a bit I think this is not my problem but I haven't figured out what is yet. I'll look at it more before posting a code dump and crying 'find my problem!'

Can I implement my own await-able function? Like I have a function 'getNextPC(fleet)' where I give it my hacking fleet and it finds one that isn't busy. Can I await on that until the function can return a pc?

polypusher wrote:

Can I implement my own await-able function? Like I have a function 'getNextPC(fleet)' where I give it my hacking fleet and it finds one that isn't busy. Can I await on that until the function can return a pc?

Yup, just declare the function as async. Something like:

async function getNextPC(fleet) { ... return nextPC; }

The ten second guide to async/await is:

  • If a game API returns a "Promise" (according to the in-game code hints), you must call that API with await
  • If "await" is used anywhere inside a function, then the function declaration must be preceded by async
  • If a function is declared as async, then you must call that function with await

If you follow those rules then everything should work, even without knowing what async/await are actually doing.

polypusher wrote:

Can I implement my own await-able function? Like I have a function 'getNextPC(fleet)' where I give it my hacking fleet and it finds one that isn't busy. Can I await on that until the function can return a pc?

Yes, but if you want a script to run continuously, and do something other than hack/grow/weaken, then remember you probably want a "sleep" in there somewhere. E.g. if "getNextPC" is going to run in a while(true) loop until it finds a target, it should call ns.sleep(1000) or whatever between each check.

Yep I finally got it working this evening. It grabs the next pc in the fleet (with an asynch function), analyzes the hackable servers, steals money if able, grows or weakens if not. No two pcs work on the same server at the same time. Now the money and xp are starting to flow.

There's a fatal flaw if it can't find a pc to give a new instruction to, but as long as getNextPC sleeps for about a minute it was able to run continuously for pert near 3 Letterkenny episodes.

fenomas wrote:

I finished the thing ;)

Me too.
This might get real tricky to chat about without spoiling anything. Still playing! Oh f*ck it's midnight.
In the morning!

On BitBurner, after clearing the first thing I did the second thing, and now I'm stuck - I've done everything there is to do. All game UI (and online guides) say that the way to "finish" the second thing is the same as the first, but special rules in the second thing make that not feasible, and there are no other steps to take. Rezzy, have you done similar?

I started the second one, after a little while of playing with that I looked at the perks that unlock again and decided to take another lap through the first option for the base multipliers before tackling the other options.
Edit: couple of thoughts... do the milestones update and provide hints in this mode?

Spoiler:

I hadn't worked past the Slum Snakes but I can only imagine that there's a hierarchy for the gangs you can join as well. Maybe the missing piece is in a specific gang's augments?
Also, if you've done that and got that and you just didn't get booted out to the selection screen... is it possible you've already unlocked the perk and now it's waiting for you to manually reset?

Now you make me wish I had stuck with doing crimes more so I could troubleshoot this hands on!

Rezzy wrote:

Now you make me wish I had stuck with doing crimes more so I could troubleshoot this hands on!

I figured out my issue, and now finished the second thing!

Basically, I asked a yes/no question on reddit, then three people tried to tell me how exponents work, then I figured out the answer myself.

Notes for you Rezzy:

Spoiler:

It wasn't particularly interesting, really. There's a gangs mechanic where you train henchmen and assign them to do crimes, but basically I trained them overnight and then they were strong enough to trivialize everything. But it took me ages to realize that the win condition had nothing to do with gangs, you just have to hack the same server as in the first bitnode.

For any of you still playing From Cell to Singularity off and on, there is an event right now focused on the Webb Telescope.

Still playing Cells to Singularity, but I have stubbornly decided to stop watching ads a few weeks ago. Things slow down quite a bit but progress does grind forward.

I'm also still playing Bitburner. Unlocked a few more features and am working my way through new ways to commit crimes. I do wish they could have managed to set this world up with a different theme. One of the features requires reducing your Karma, drastically.

Spoiler:

Without further enhancements it is said to take 15 hours of committing homicides.

I am still having 'fun' and keep plugging away at things while playing other games.

Looks like there is a new Cells to Singularity event happening soon for anyone needing a reason to peek in on their Universe. A mushroom themed thingy started in two days.

Finished this Mushroom event with only a few hours to spare. Swallowed my dignity and watched ads to boost the last dozen hours and even burned some cubes for a time-warp thingy. But it was all worth it to make my main simulation 3% faster. The main simulation that hasn't had anything new to unlock in weeks and is grinding out points that I have nothing left to spend them on as far as I can tell.

Luckily Beyond is glacially slow, so I'll be grinding away for at least a little while longer. I just wish there was a reason to restart main. Or are there synergies I'm overlooking?

I don't think Idle Champions of the Forgotten Realms has its own thread, and I'm not certain it fits in here entirely, but here we are. For anyone who has an interest...

All Steam players who log in to Idle Champions of the Forgotten Realms between Wednesday 4/27/2022 at 12PM Pacific and Wednesday 5/4/2022 at 12PM Pacific will receive the Widdle's Champions of Renown Pack - FREE!

Widdle's Champions of Renown Pack includes:
Unlocks for the following Champions: Orkira (Slot 1), Widdle (Slot 2), Catti-brie (Slot 7), Aila (Slot 9), and Avren (Slot 11)
An EXCLUSIVE Familiar: The Awakened Toadstool
16 Gold Orkira Chests with 2 guaranteed Shiny equipment cards
16 Gold Widdle Chests with 2 guaranteed Shiny equipment cards
16 Gold Catti-brie Chests with 2 guaranteed Shiny equipment cards
16 Gold Aila Chests with 2 guaranteed Shiny equipment cards
16 Gold Avren Chests with 2 guaranteed Shiny equipment cards
1 Epic Potion of the Gem Hunter - A single-use potion that increases boss gem drops by 50% for 1 week
1 Epic Potion of the Gold Hunter - A single-use potion that increases gold find by 100% for 1 week

It's quite a heap of good stuff for free if you like the game. I hope this helps someone who might have missed the loot otherwise. As you were

Done with Cells. Maxed out Beyond, there hasn't been anything new in the Main simulation in months, and the Dinos are getting boring.

So now I'm playing Leaf Blower Revolution.

Numbers go up and I get to smack skulls with a fish. Good times!

There's a Cookie Clicker update. Just when I thought I was out... Geez, I'm out of heavenly chips to spend and I have upgrades I haven't unlocked yet. DIdn't think that would happen!

Rezzy wrote:

So now I'm playing Leaf Blower Revolution.

Numbers go up and I get to smack skulls with a fish. Good times!

You monster. I hadn't heard of Leaf Blower Revolution before your post 10 days ago.

IMAGE(https://i.imgur.com/GVZrkhj.png)

All of that was me "actively" playing - not just letting it idle in the background, or while I was AFK.

You gasp and sit up, smacking your head on the desk above you. Disoriented you rub at your face and dislodge several odd smelling leaves stuck to your face in a mixture of dried spit and sap. Slowly you become aware of noises and a rhythmic vibration coming through the floor. You stand, weaving slightly, and more leaves drift away from your no longer reclining body. You vaguely see shapes, faces turn towards you. The sudden silence interrupted only by the soft rustling as the last of the leaves settle gently on the floor around you. An awkward cough from behind you. A slight breeze cuts through your bits and you wonder if your clothes are somewhere under the pile of leaves at your feet. They certainly aren't protecting your bits from slight breezes. Your eyes focus on the faces again. They have eyes. Some of them blink. All of them are staring at a spot just below the... Anyway, still playing this leaf game. I'm on Android and the House level seems to be broken so I might restart on Steam? Maybe? Blorb.

Rezzy wrote:

You gasp and sit up, smacking your head on the desk above you. Disoriented you rub at your face and dislodge several odd smelling leaves stuck to your face in a mixture of dried spit and sap. Slowly you become aware of noises and a rhythmic vibration coming through the floor. You stand, weaving slightly, and more leaves drift away from your no longer reclining body. You vaguely see shapes, faces turn towards you. The sudden silence interrupted only by the soft rustling as the last of the leaves settle gently on the floor around you. An awkward cough from behind you. A slight breeze cuts through your bits and you wonder if your clothes are somewhere under the pile of leaves at your feet. They certainly aren't protecting your bits from slight breezes. Your eyes focus on the faces again. They have eyes. Some of them blink. All of them are staring at a spot just below the... Anyway, still playing this leaf game. I'm on Android and the House level seems to be broken so I might restart on Steam? Maybe? Blorb.

I'm working my way up the tower & down the pyramid. I find it amusing that I get way more of just about all all resources by closing the game.

What's broken about the House?

Now sure why I haven't posted here before. I've played a crazy amount of these sort of games. Thought I'd share a few hidden gems.

Planet Life
Nice short little game with some style. You play as a baby planet. Has a couple chapters. Well made.

Integer
A very clever little game where you make a number get bigger via a complicated machine that you have to manipulate. Neat style. Think you have to download it though.

Mine Cards
This one is quite short but is a deck builder. All about building a good deck to get dig to the final floor.

Crank
You start in a dark room with a crank. See what you can figure out.

The First Alkahistorian
This is not one game but four. A weird long one story game about an alchemist.

Groundhog life
I think the first idle game with a time loop mechanic. You basically play the sim jobs with one character in a time loop until you can break the loop.

Junction Gate
Really neat sci fi idle game about running a space station from the ground up. Has some style.

Peter Talisman lord of the harvest
Yes that's the name of the game. It's even weirder then it sounds. Solid music as in a whole sound track. It is probable the most unique out of all the games on this list by a fair margin.

Sky Net Simulator
Exactly what it says but probable not what you think. You play sky net that's just been born. Also has a super complex minigame within the game.

Terrafold
Neat little game about terraforming a planet.

Tradecraft
Yes that's a cool math games link. It's quite good. A fun little trading game with lots of clicking and upgrades. Beaten it multiple times.

quepland2
There's a couple runescape idle based games. I think this is the best one from a gameplay perspective. Melvor idle has better graphics but is just boring.

Wig maker
You make wigs. Perfectly normal. Like making paperclips.

merphle wrote:

What's broken about the House?

Depends. What is it supposed to do? Because on Android it is a location I go to, it shows a tiled screen and adds a button at the top. Clicking on the button shows a bunch of potential unlocks that do nothing. The question mark references placing removing items with left clicks, shift clicks, etc. Stuff I can't do on my phone

Edit: update. I tapped on everything and got some things to work: tapping on the unlock silhouettes will unlock some of them if you click on them several times. Double tapping the unlocked things at just the right frequency will put you into place item mode on the tiles background.
That's all I've got so far.

Orb of Creation isn't a clicker game or an idle game, but it has the best elements of both. You are a powerful magical being in a formless void with a mysterious orb. You must focus your power and begin to conjure up space, research spells and devices, expand your power.

The player actions consist of casting spells in various combinations in order to raise your resource bars to the levels needed to unlock the next whatever. Its pretty fascinating and can also be played in a browser for free if you like.

Rezzy wrote:
merphle wrote:

What's broken about the House?

Depends. What is it supposed to do? Because on Android it is a location I go to, it shows a tiled screen and adds a button at the top. Clicking on the button shows a bunch of potential unlocks that do nothing. The question mark references placing removing items with left clicks, shift clicks, etc. Stuff I can't do on my phone

Edit: update. I tapped on everything and got some things to work: tapping on the unlock silhouettes will unlock some of them if you click on them several times. Double tapping the unlocked things at just the right frequency will put you into place item mode on the tiles background.
That's all I've got so far.

That's all it is on Steam as well. As far as I can tell, de-silhouetting the things gets you a permanent upgrade in some cases. I don't know what the trigger is to allow de-silhouetting the things, though. I got about 8 of them when I first went in there, and 2 or 3 of them gave some bonuses.

polypusher wrote:

Orb of Creation isn't a clicker game or an idle game, but it has the best elements of both.

Well crap... Haven't closed the browser tab for a couple days. I might need to buy this on Steam.

This is probable an antithesis to this thread but cheat engine is a thing. If you're like me occasionally you want to see the end of some clicker or idle game. Usually cause the game is too slow or you just want it to end... Cheat engine allows you to, most of the time, adjust the numbers. Speeding things up considerable. Does take a little learning to get it working though.