Warhammer 40,000: Inquisitor – Martyr (Catch All)

Robear wrote:

Is D2:R good? People moan about the inventory system...

D2 always had sh*tty inventory and the runes don't help

D2:R inventory management is a mini-game. I think I complain about it at least once every time I stream it, lol.

Back to Inquisitor: can any of you regular seasonal dudes/dudettes recommend a solid melee Crusader build? Does it basically come down to "spin2win" with a 2-handed sword or axe?

Maclintok wrote:

D2:R inventory management is a mini-game. I think I complain about it at least once every time I stream it, lol.

Back to Inquisitor: can any of you regular seasonal dudes/dudettes recommend a solid melee Crusader build? Does it basically come down to "spin2win" with a 2-handed sword or axe?

Hey on the Discord they recommended this guide. I hope it helps!

https://steamcommunity.com/sharedfil...

If I decide to try this, do I buy the base game or do I just buy Prophecy? I'm probably most interested in the endgame mapping/character building.

No reason not to get the whole thing.

https://store.steampowered.com/sub/4...

Homard, do you like any other ARPGs? If you do, you're gonna love this.

Veloxi wrote:
Maclintok wrote:

D2:R inventory management is a mini-game. I think I complain about it at least once every time I stream it, lol.

Back to Inquisitor: can any of you regular seasonal dudes/dudettes recommend a solid melee Crusader build? Does it basically come down to "spin2win" with a 2-handed sword or axe?

Hey on the Discord they recommended this guide. I hope it helps!

https://steamcommunity.com/sharedfil...

That's a helluva guide! Thanks. I only skimmed a bit for now but I'm already enjoying swordin' & boardin' with the crusader. Saving the few skill points I have until read up on what to do with those.

Praise the Omnissiah.

Right then, I have been playing this. Doing the campaign. I'm on Chapter Three (I think there are five) and about 11 hours in. It's fun enough and pretty easy up to this point (I have not died even once, playing on Normal difficulty).

It already feels a bit repetitious, though. There is not much variety in environments, and my gameplay loop consists of running into a room and holding down a button to incinerate everything near to me with my heavy flamer. Occasionally a more elite enemy will require me to be a bit more strategic.

I can't shake the feeling that I play ARGs "wrong". I mean, I just muddle my way through and then get bored after a while, but when I look online (and, indeed, on this thread), I see people getting very excited about high-level "builds", theorycrafting, deep strategic planning, endgames, pushing the highest possible difficulty levels, etc... These aspects are not especially appealing to me, but I feel I'm maybe missing the point of ARPGs if I'm not engaging with them.

I dunno. Does anyone play ARPGs entirely casually and enjoy them that way? I'm curious how you folks approach these games.

I'm pretty casual, I just play for the murder. I just love looking for ways to murder FASTER and more violently.

Tasty Pudding wrote:

my gameplay loop consists of running into a room and holding down a button to incinerate everything near to me with my heavy flamer.

This is what I do and I love it.

Like Veloxi, I play ARPGs to feel OP and as unto a god.

Spreadsheet min-maxing isn't really my thing but I do love seeing bigger and bigger numbers explode on my screen, especially yellow indicating crits.

It's pure escapism. I don't care about "getting better" at ARPGs as that's not why I play (tho it does seem to be why others play?).

Well I wanna get better to get better toys, basically.

Thanks, guys. I was concerned that I was "missing something", since the way I play these games is so different from the min-maxing obsessives that dominate the discourse in places like Reddit and the Steam forums. Sounds like I'm not missing anything, though, and should just stop over-thinking and get on with it. So I will.

For the Emperor. Obviously.

@Tasty Pudding:

You have highlighted a minor issue I have with the game and that is the campaign is rather long and stupid easy on Normal. I mean, you have to be dual wielding pistols are playing some real off-meta funky build for the campaign to pose any real challenge.

I would recommend you bumping things up to Hard or the level after that to spice things up. It will make the looting, leveling and gear decisions feel more impactful.

But to echo Veloxi and Top_Shelf: I do enjoy smashing fools n' heretics in this game, regardless of my endurance & willingness to ride out the campaign and get to the endgame content.

I will add that as much as I enjoy my ARPG habit in general (multiple copies of Diablo over the last 25 years and other IP), the 40k universe is well-suited to this genre. And Neocore knocked it out of the park. It's silly and stupid and over-the-top and the voice acting plays right along. It's so ridiculously metal.

KNOW THE XENOS. KILL THE XENOS.

TAKE IT LIKE A MAN GUARDSMAN.

Tasty Pudding wrote:

Right then, I have been playing this. Doing the campaign. I'm on Chapter Three (I think there are five) and about 11 hours in. It's fun enough and pretty easy up to this point (I have not died even once, playing on Normal difficulty).

It already feels a bit repetitious, though. There is not much variety in environments, and my gameplay loop consists of running into a room and holding down a button to incinerate everything near to me with my heavy flamer. Occasionally a more elite enemy will require me to be a bit more strategic.

I can't shake the feeling that I play ARGs "wrong". I mean, I just muddle my way through and then get bored after a while, but when I look online (and, indeed, on this thread), I see people getting very excited about high-level "builds", theorycrafting, deep strategic planning, endgames, pushing the highest possible difficulty levels, etc... These aspects are not especially appealing to me, but I feel I'm maybe missing the point of ARPGs if I'm not engaging with them.

I dunno. Does anyone play ARPGs entirely casually and enjoy them that way? I'm curious how you folks approach these games.

There's no wrong way, but all ARPGs are more about the endgame and progression than the story or trip to get to the endgame. Their whole gameloop is setup to let you enjoy yourself looking for that next powerup or how to get more efficient looking for it.

So someone on another forum was raving about an aether blade-focused Psyker. So I got to level 21 as a Psyker to try it out. Got a nice aether blade and jumped all over the place with malestrom. While it was fun, it just, to me, doesn't have that fast, salsa-making... visceralness that the shotgun gives me. I just love the splooshiness that the shotgun makes of enemies. It's just so delightful.

Veloxi wrote:

So someone on another forum.

What is this? ANOTHER forum? Are you CHEATING on us?

I've never said we were exclusive.

But it sounds like you won't be stepping out of your Martyr shotgun relationship anytime soon.

Maclintok wrote:

But it sounds like you won't be stepping out of your Martyr shotgun relationship anytime soon.

Nah I think I'm monogamous.

Is there a repository that describes what all the different attributes on equipment or perks do? I am overwhelmed with all of the terms and it feels like I am making choices without enough information.

Sadly the wikis are decent but not amazing:

https://inquisitormartyr.fandom.com/...

https://neocoregames.com/en/communit...

Those are likely your best sources of info.

I appreciate it. I love the game and want to know more about the mechanics of it but reading the tooltips in the game is impossible due to the tiny font size.

Gods yeah there's so much going on it's ridiculous. I'm 200 hours in, been playing since beta, and I'm still learning new stuff, like that Merciful Agony thing where you can exchange credits and fate for attribute points.

IMAGE(https://i.imgur.com/7MnGXsm.jpg)

Veloxi wrote:

Gods yeah there's so much going on it's ridiculous. I'm 200 hours in, been playing since beta, and I'm still learning new stuff, like that Merciful Agony thing where you can exchange credits and fate for attribute points.

What is this heresy of which you spake? Tell me!

Top_Shelf wrote:
Veloxi wrote:

Gods yeah there's so much going on it's ridiculous. I'm 200 hours in, been playing since beta, and I'm still learning new stuff, like that Merciful Agony thing where you can exchange credits and fate for attribute points.

What is this heresy of which you spake? Tell me!

After a certain point in the campaign (pretty early, actually, but you probably won't have enough Fate points saved up), you can visit the Merciful Agony station in Chernobog system. It's also under the "Special Missions" tab of the Mission Deployment menu. There's a vendor there with several conversation options. Under "I want something from you", there are 3 one-time purchases you can make. One is for +1 attribute point, one is for +2 skill points, and one is for a unique inoculator component. I forget the exact costs, but they're at least 100 Fate points and some credits.