Warhammer 40,000: Inquisitor – Martyr (Catch All)

ruhk wrote:

You can run up to the doors where the enemies come through. Most come through the same path and you can set some turrets or mines to help slow the enemies from the other directions until you can run over. (Unless I’m thinking of a different mission?)

Not sure. I'll look when I try it again. Gonna grind some better gear for my sniper before trying again. Thanks!

SpyNavy wrote:

Do you have to fill in all of a tree to get the central, really good one?

You have to get the skills that connect directly to the central square, yeah. I don't believe you have to get the random off to the side skills on the various branches running to it.

Veloxi wrote:

Choke point? It's a big square room with four ways in.

Sorry, must've been thinking of another mission. There are a few of those "keep the guy/thing alive while hordes of monsters come at you" missions.

Veloxi wrote:
ruhk wrote:

You can run up to the doors where the enemies come through. Most come through the same path and you can set some turrets or mines to help slow the enemies from the other directions until you can run over. (Unless I’m thinking of a different mission?)

Not sure. I'll look when I try it again. Gonna grind some better gear for my sniper before trying again. Thanks!

I had trouble with that mission as well.

I used a similar solution where I set that mission to story mode, considerably lowering the difficulty.

Garrcia wrote:
Veloxi wrote:
ruhk wrote:

You can run up to the doors where the enemies come through. Most come through the same path and you can set some turrets or mines to help slow the enemies from the other directions until you can run over. (Unless I’m thinking of a different mission?)

Not sure. I'll look when I try it again. Gonna grind some better gear for my sniper before trying again. Thanks!

I had trouble with that mission as well.

I used a similar solution where I set that mission to story mode, considerably lowering the difficulty.

Oh gosh, that's right, I forgot you can do that on an individual-mission basis, as I just always do challenge mode. Thanks!

*sigh*

I hate forgetting that i changed my loadout and then jump into a Tarot mission on extreme...

ranalin wrote:

*sigh*

I hate forgetting that i changed my loadout and then jump into a Tarot mission on extreme...

Heh, how'd that go?

As an fyi for anyone not familiar with the fusion system in crafting.

It basically has you feed one or more relics (orange) to a relic, pumping up the ilevel and possibly unlocking the number of traits to 6.

As such you can take a relic you acquired at low level, and after unlocking the fusion function feed other relics to it to keep it relevant to your current power level.

Ohhhhhhh, that sounds neat. I wanna save my fate for tarot missions, but uuuugh.

I’ve been mostly sticking to shotguns and lasrifles but last night I had a heavy bolter drop that had stats too good to ignore and uuuuuhhhhh heavy bolters are amazing. Their sustained fire is absolutely ridiculous and they just chew through everything.

ruhk wrote:

I’ve been mostly sticking to shotguns and lasrifles but last night I had a heavy bolter drop that had stats too good to ignore and uuuuuhhhhh heavy bolters are amazing. Their sustained fire is absolutely ridiculous and they just chew through everything.

I've had others share in the magic of the heavy bolter. I hope to try one myself one day.

Has anyone been able to log in today and check out the new cabal assignments? I'm reading some craziness on the Steam forums. Like 57 or more assassination missions needed, which seems insane even with 20 people.

ruhk wrote:

I’ve been mostly sticking to shotguns and lasrifles but last night I had a heavy bolter drop that had stats too good to ignore and uuuuuhhhhh heavy bolters are amazing. Their sustained fire is absolutely ridiculous and they just chew through everything.

I have not yet found a weapon that I felt was a dud. I have experimented with some that for whatever reason do not click for me.

I can also see keeping multiple weapons around so you match your load out to match what you are fighting, e.g. antiarmor if fighting rebel imperial guard.

Mission scores have now lost meaning for me. I'm at gear score 648 and just finished a 850 mission without any difficulty. I can only imagine what some people who are actually really good at this kind of game are pulling off. Because the hitpoint tree gives hard number increases instead of percentages I have to imagine the benefits I'm getting are going to greatly diminish as I continue to level up.

Veloxi wrote:
Garrcia wrote:
Veloxi wrote:
ruhk wrote:

You can run up to the doors where the enemies come through. Most come through the same path and you can set some turrets or mines to help slow the enemies from the other directions until you can run over. (Unless I’m thinking of a different mission?)

Not sure. I'll look when I try it again. Gonna grind some better gear for my sniper before trying again. Thanks!

I had trouble with that mission as well.

I used a similar solution where I set that mission to story mode, considerably lowering the difficulty.

Oh gosh, that's right, I forgot you can do that on an individual-mission basis, as I just always do challenge mode. Thanks!

Thanks for the reminder Garrcia. Changing the difficulty, likely helped by the relic-based longlas I got due to a glory reward, helped me finish this annoying mission.

Did you guys start a Cabal for GWJ?

Yes

SpyNavy wrote:

Yes

Awesome - have to see about joining up - I and some friends started one, but the game favors large Cabals it seems.

Ordos_GWJ

I've only found one relic level weapon so far and that was a bolter pistol. I didn't know you could upgrade them through fusion, however, and let it go since I never really use pistols on any of my characters.

I sent in a request to the Cabal if there are still spots open.

Kehama wrote:

I've only found one relic level weapon so far and that was a bolter pistol. I didn't know you could upgrade them through fusion, however, and let it go since I never really use pistols on any of my characters.

I found 2 and inadvertently deleted one that was on a character I deleted. Still heart sick over that.

SpyNavy wrote:
Kehama wrote:

I've only found one relic level weapon so far and that was a bolter pistol. I didn't know you could upgrade them through fusion, however, and let it go since I never really use pistols on any of my characters.

I found 2 and inadvertently deleted one that was on a character I deleted. Still heart sick over that.

I only have 1 relic item and just got it yesterday.

What level are all of you? I've had 4 relics drop and I only just hit level 13.

ruhk wrote:

What level are all of you? I've had 4 relics drop and I only just hit level 13.

My highest character is 16 the one it dropped for me was level 10.

Edit:

FYI my character that got it i've been doing tarot runs for the first time and that's where i got. Previously i've only done story and side missions.

Kehama wrote:

Mission scores have now lost meaning for me. I'm at gear score 648 and just finished a 850 mission without any difficulty. I can only imagine what some people who are actually really good at this kind of game are pulling off. Because the hitpoint tree gives hard number increases instead of percentages I have to imagine the benefits I'm getting are going to greatly diminish as I continue to level up.

I believe hp/suppression pools remain relatively constant, at lvl 28 I have ~3800 hp while at say lvl 4 I had ~3400.

The gear score discrepancies modify the amount of damage you do and take (hence boosting say a suit of armor 50 ilevels may not directly impact your stats, but will still boost your efficacy).

So at something like 650 vs 850 it is probably at something like outgoing damage is halved and incoming damage is doubled. I believe this can favor glass cannon builds if you have the means to occasionally lay on some heavy mitigation, such as a rosarius shield, and rely on some serious kiting. Alternatively you may be able to handle the damage, but taking down elites may take longer due to the low damage output.

For me I can run into trouble against more gunnery heavy factions as in some cases if I do not clear the minion dudes quickly I can find myself quickly in the red for suppression when in missions where my gear score is less than the mission score.

Garrcia wrote:
Kehama wrote:

Mission scores have now lost meaning for me. I'm at gear score 648 and just finished a 850 mission without any difficulty. I can only imagine what some people who are actually really good at this kind of game are pulling off. Because the hitpoint tree gives hard number increases instead of percentages I have to imagine the benefits I'm getting are going to greatly diminish as I continue to level up.

I believe hp/suppression pools remain relatively constant, at lvl 28 I have ~3800 hp while at say lvl 4 I had ~3400.

The gear score discrepancies modify the amount of damage you do and take (hence boosting say a suit of armor 50 ilevels may not directly impact your stats, but will still boost your efficacy).

So at something like 650 vs 850 it is probably at something like outgoing damage is halved and incoming damage is doubled. I believe this can favor glass cannon builds if you have the means to occasionally lay on some heavy mitigation, such as a rosarius shield, and rely on some serious kiting. Alternatively you may be able to handle the damage, but taking down elites may take longer due to the low damage output.

For me I can run into trouble against more gunnery heavy factions as in some cases if I do not clear the minion dudes quickly I can find myself quickly in the red for suppression when in missions where my gear score is less than the mission score.

I always clear the minions/Regulars first.

ruhk wrote:

What level are all of you? I've had 4 relics drop and I only just hit level 13.

I'm level 13 and have had two relics drop.

Is there a codex that shows data about enemies you've encountered? I can't seem to find it in the help. I ask because some weapons say they things like "knock down enemies with RED blah blah blah" I don't know how to find out if an enemy has RED blah blah blah.

PWAlessi wrote:

Is there a codex that shows data about enemies you've encountered? I can't seem to find it in the help. I ask because some weapons say they things like "knock down enemies with RED blah blah blah" I don't know how to find out if an enemy has RED blah blah blah.

The red and yellow status effects relate to where a targets suppression bar is at. For small monsters they are considered to be in the red as they have no suppression bar.

For monsters with two bars, red (possibly with some blue) and green. Red is hp and the bar that is initially green is suppression, as it goes down it will change in color to yellow then red. As it changes that monster can be affected by skill abilities in that color.

EDIT - I am not aware of a codex of baddies.

EDIT2 - I have not seen diminishing returns on CC so it is possible with a high suppression damage build and a stun with little cool down to effectively stun lock elites, though you may have to pound on whatever for a bit as your health damage may be on the lower side with such a build.

Another fyi, when you want to respec skill points the consumable refunds the points in only one skill tree, rather than a total reset.

So if you have points in four trees and you want none of those trees for your new build it will take four consumables to reset all four trees.