Rocket League Catch All

Norfair wrote:

Well, maybe not you but somebody.

Yeah, guess I'm out of the crate opening business. We used to get the special keys (can't remember their name) on the rocketpass that could only be used on crates, I wonder if we get more than 1000 credits from rocketpass now to make up for those. If so then I guess I could save up a few seasons of rocket pass worth of credits to buy something.

Norfair wrote:

Well, maybe not you but somebody.

I caved and built the White Zombas I found in my crates yesterday. I figured the $15* I spent on them is far less than the 90 or so keys they were worth last week.

Interesting that they cost 2000 credits to build vs. 1800 for other painted exotics.

* credit price break math used to further justify my frivolous purchase

Edit: Checking current (still fluctuating) prices, looks like I could get a lot more than 2000 credits for them.

I revealed around 2000 blueprints and found nothing worth the credits. There are certainly things I want but not for that cost.

I’ve always wanted a white painted dominus but I expect it’s going to cost more credits than I’m willing to spend. I did get basically all my credits by trading away free items tho so maybe I should be more open to spending them on something I want.

These white Zombas have improved my skill to new heights.

IMAGE(https://i.imgur.com/TwIReWR.jpg)

Are you more proud of the promotion or the ping?

Hrdina wrote:

Are you more proud of the promotion or the ping?

Haha. I alt-tabbed to launch my screenshot app.

Crumbo wrote:
Hrdina wrote:

Are you more proud of the promotion or the ping?

Haha. I alt-tabbed to launch my screenshot app.

Congrats!

F12 takes a screenshot in any Steam game.

Anybody ever try the Steam controller with this?

I got one of the $5 ones on sale last week and fired it up for practice this morning and it was a disaster. The right touch pad thing is so sensitive I kept bumping it and swiveling the camera when trying to boost or flip and just move my thumb a bit.

Any experience or control suggestions? Or back to my Dualshock?

Stele wrote:

Anybody ever try the Steam controller with this?

I got one of the $5 ones on sale last week and fired it up for practice this morning and it was a disaster. The right touch pad thing is so sensitive I kept bumping it and swiveling the camera when trying to boost or flip and just move my thumb a bit.

Any experience or control suggestions? Or back to my Dualshock?

Someone here mentioned using one before but I forget who.

According to input latency testing the Steam controller is not good for RL and the DS4v2 is still the best. I have so much time invested in an Xbone controller that everything else feels wrong or I would have switched to DS by now.

I use the steam controller exclusively. I find it works great but it’s also what I started on so I’m very used to it. I did some configuring though.

Only face button I use is for jump. A? Whatever is the bottom button. Boost goes on the trigger (half pull to drive and full pull to boost— love it) ball cam and power slide go on the under carriage buttons.

I don't have any screenshots to prove it, but I hit Diamond 2 for the first time last night. Just a couple more ranks and I can finally quit playing this game.

Is there a way to open up all the crates with one press? I'm not going to sit there and open up all of these crates.. and compared to a lot of you I probably have nowhere near as many.

Not that I've found. Luckily I have a 12 year old son who thinks it's really fun to open them so thats become his job.

You can also spam the enter key.

pizzaddict wrote:

I don't have any screenshots to prove it, but I hit Diamond 2 for the first time last night.

Congrats!

Norfair wrote:

You can also spam the enter key.

Keyboard macro for the win

Can confirm the MMR system punishes teams and there is some deep analysis of this on Reddit if you ever want to get into the details. It was NOT always like he describes but it has become more that way over time. AFAICT there was only 1 part of 1 season where it was more team hostile than it is now when they used the max MMR for matchmaking instead of the heavily top-weighted average like they do now. It is directly to combat smurfs and it does help with that but it makes it incredibly frustrating to play with anyone who isn't the exact same MMR and anyone particularly dedicated to smurfing can minimize the impact of this VERY easily. One of the main reasons I solo queue all my ranked on my main account is this issue. I always gain more MMR on average solo queuing than I do in a team.

Here is the thing, all of that does NOT in any way explain why your rank doesn't match what you think it should be. This is related but only indirectly.

Psyonix noticed no one thought the price of blueprints and item store was reasonable and prices are reduced as of today. They are applying that change to previous purchases so if you already bought one you will get a partial refund.

https://www.rocketleague.com/news/up...

Pretty smart. Come out with crazy a$$ prices, people complain, you drop the prices to what you were going to do anyway, people are happy that you listened and now they feel ok with paying $8-$10 for dlc.

It doesn't look like they are giving back the free credits that we used to get during the rocket pass in the form of decryptors though.

Personally, I'm happy the game has found a way to sustain itself, and I don't have to spend any of the money. (Those initial prices were silly, though, and honestly, the new prices still seem high).

I noticed that the price of my sub-zero goal explosion blueprint didn't change, it's still a crazy 2000 credits.

Frosty Fest starts Monday! The trailer is out, but it's really just a teaser. The new items look great! Can't wait!

What the heck happens at night in Competitive Rocket League? Had a work from home day so snuck in a few Competitive games here and there during the day. Probably won 60% of them, not too shabby. At around 9pm pacific I go back to play and I lose 5 games in a row in competitive... combination of 2s and 3s. I hate blaming teammates, but I had Diamond 3 players ramming me out of defensive position leaving the net open, players flying over the top of me on offense.. double corner chasing. Its not like that didn't happen during the day, but it sure seemed a lot less frequent.

May just stick to day games for competitive at this point.. I was about to throw my controller.

The last couple nights have seemed a little more hit & miss teammate skill wise and also very toxic. Had a guy quit on us last night 1 minute into the game because we were down 2-0. He was salty because the other teammate and I double commited on a ball in the corner and gave up a goal. It was my fault, I was rotating back and the other guy was in the goal, it looked like he wasn't going to rotate out so I turned and went to challenge the corner. Apparently, as soon as I turned he left the goal too. Then a few seconds latter we give up another goal because the guy who quit on us missed an easy save on a long shot. Only he didn't quit the game. He just sat there and kept saying how awful myself and the other teammate were. Good times.

Also, tried to play some ranked 2's to get my placements in last night but in my first game my teammate literally just chased the ball around wherever it went. If I had the ball and was pushing it up towards the other teams goal my teammate would be right on my ass. Needless to say we didn't win.

I just played casual for some of the weekly rewards. Lost 7 or 8 in a row. Half of them I joined a game already down 2 or more goals. Figured matchmaking was having fun with me.

Went to rumble for the other weekly tasks and won 4 of 5.

Nothing has streaks like this stupid game

Casuals extra tough because people quit a lot easier and don't necessarily play to win. I know when I play casual I tend to play a lot more aggresive and work on mechanics that I wouldn't necessarily try in ranked.

I've been concentrating on 2v2 for the past 2 or 3 months, and dropping into a 3v3 match now feels so weird for me. I can keep up with the pace, but don't tend to like how scrappy a game can feel. It makes me surprised that 3v3 is the standard for pro play, as 2v2 just seems a sweet spot for play.

Doubles and standard each have their strengths and weaknesses. I go through phases where I prefer one or the other. Right now I prefer Snowday over every other mode. I'm sure I'll change my mind by next month.

Ok, mod ideas.

1. Recharging degrading boost. Boost rechargers, but the more you boost, your max boost capacity reduces a little.

2. Free for all. Training mode. Like free play when you have a party waiting in an empty server, but assign attackers and defenders randomly. Alternate teams every 15 seconds. If somebody scores the ball instantly respawns.

RLCS finals were intense this season. Play has definitely elevated over the years.