So Star Fox Zero is releasing Holiday 2015 for the WiiU, developed by Nintendo with some assistance by Platinum Games.
Trailer:
Nintendo Treehouse Gameplay:
A lot of the stages they're showing off are not only reminiscent of Star Fox 64, but there's a lot of recreation and love of the original SNES Star Fox as well. This seems like they're striving to take elements of Star Fox, the unreleased Star Fox 2, and Star Fox 64 and put them into a large and brand new game. To that extent, I'm quite excited.
However, while I'm trying to be open-minded about the controls, none of the Treehouse videos I've watched on the game have convinced me that the gyroscope is the best option or is implemented in a truly effective fashion. Typically the Nintendo Treehouse employees have more time with these games before playing them in front of an audience, yet it seems like even they are struggling at times. Simultaneously, it looks like sticking to the cockpit limits your field of view, and watching the third-person perspective revealed what seemed to be players almost crashing into things.
I wouldn't be surprised if I use the TV for the cockpit view myself, but I might experiment with using the targeting reticule in third person view instead. Not sure how viable an option that is as there doesn't seem to be much of a lock-on here, so they may be expecting you to get good with cockpit view. Which, again, means having a limited field of view, and I'm honestly not a fan of that prospect.
The visuals don't look the best of the best, technically, but personally I don't care. It looks pretty enough, especially that giant sandworm monster, and by time I'm playing I'll probably not care as much whether the textures are at blah resolution. As long as it hits that 60fps.
It almost seems like it's designed for the people watching to be having more fun than the people playing, what with the 'cinematic' main screen view and all.
Graphically it looks fine to me. The smoothness & readability of the environment are pretty important here, I'll sacrifice a bit of flash.
You beat me to it! I was all for creating a Star Fox Zero thread once I had access to the computer. Nevertheless, hooray, it's time to barrel roll!
I liked what I saw of the Tree House gameplay. The GamePad does not need to be held at arms length facing the television screen. Instead it can be held at a comfortable angle, in a comfortable seated position, with the player focusing on the television or the GamePad depending on the Arwing's approach path to a target. If it's good the greater accuracy of the cockpit view can be set aside for the panoramic view of the television. If it's not, cockpit view saves the day with aiming independent of flight path.
After acclimatising to the Splatoon motion controls I am quietly confident that the Star Fox implementation can work well.
The visuals look fine to me. There's still beauty in abundance. They've done well with the performance hit of both a television feed and a GamePad feed, that are not a simple mirror, whilst retaining 60 frames per second. I think it rather impressive for the hardware.
Visuals look fine to me as well. A little barebones but I don't think that's a problem, and is probably intentional for either playability or performance reasons.
It's kinda crazy that they're still pulling features from Star Fox 2 which was never released. I think Armada pulled a feature or two from that title as well.
After acclimatising to the Splatoon motion controls I am quietly confident that the Star Fox implementation can work well.
That's where I am with it.
I'm tempted to redownload my copy of Star Fox 64 3D and see if I like it any better than the first time I played it.
Star Fox 64 is one of my favorite games, but beyond the simple rail shooter gameplay, I enjoyed the writing (no, seriously) which dropped you in with a bunch of characters who had personalities and histories but it all made perfect sense without belabored explanations. The banter, ribbing, and encouragement all had a childish charm that will be hard to replicate. I hope beyond hope they can pull off a worthy sequel.
Mind I've never played any of the other games because they all reviewed terribly.
Have you ever played the SNES one, Clock?
I think the SNES game is the best of them for one reason - the music. 64 wasn't bad but the music in the original is just so inspiring. It also did things that were unbelievable on the SNES. Few games have blown my mind the way the original Star Fox did.
The original Corneria is a song that still pops into my head regularly, and I haven't played Star Fox in nearly 20 years.
Have you ever played the SNES one, Clock?
I have not, but it's not on the virtual console, and I don't have an SNES.
Well, I can no longer say that nothing good ever came about because of The Thunderbirds.
ccesarano wrote:Have you ever played the SNES one, Clock?
I have not, but it's not on the virtual console, and I don't have an SNES.
I played it at a friends quite frequently one summer. I was terrible for the longest time. I always wanted to have another go, though, as it was the coolest looking game, with the coolest cast of characters, and a cracking good soundtrack.
I was actually lukewarm on Star Fox Zero, which we knew was coming, until I saw it in motion. It looks so good! There was also a tiny nostalgic draw that I didn't expect. Trying to recapture that enthusiasm and unbridled joy of my youth? Maybe! Nintendo are healing my tired gaming soul once more. DKC: Tropical Freeze done the same.
My favorite Starfox game is StarFox Adventures on the GameCube (or Legend of ZelFur as some people called it).
I'll reserve judgement on the cockpit controls until I play it, as noted, they did good with Splatoon, so I'll give them the benefit of the doubt.
I might have to pop StarFox back into my 3DS and give that a go in anticipation.
One glowing hands-on from E3, accompanied by one rather not-glowing hands-on. Yay! I always love it when Nintendo games get mixed receptions because they're doing something new and different that might or might not be successful. I look forward to arguments about gimmicks, money left on the table, and whether or not Nintendo does or does not "get it".
As reported in numerous sources, new video on the official Japanese site (http://www.nintendo.co.jp/wiiu/afxj/...) but hasn't made it to the US site. Graphics look better, and the date 2016-4-21 is shown, in a video that shows gameplay:
I'm increasingly optimistic it will balance what I loved about Star Fox 64 with some new ideas. I'm glad Platinum is doing this.
Hell yes.
I haven't played a great vehicular game in ages.
Which reminds me that I dig Twisted Metal (PS3) out of my pile.
http://www.siliconera.com/2016/01/21...
I only have Zero Suit Samus, would be great if she'd be a pilot or co-pilot, or change the arwing into Samus' ship.
And as it is no longer Holiday 2015, should mention the game is delayed to April, last I heard.
I should pre order this. That way when I enviably forget exactly when it's due, it's a surprise arrival on my doorstep.
I'm not excited for much this year. Thank goodness for Star Fox Zero.
http://www.siliconera.com/2016/01/21...
I only have Zero Suit Samus, would be great if she'd be a pilot or co-pilot, or change the arwing into Samus' ship.
And as it is no longer Holiday 2015, should mention the game is delayed to April, last I heard.
Reportedly, there will probably be amiibo support, but likely only minor/cosmetic things.
Star Fox Zero - Fortuna Gameplay
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I'm still only seeing the standard edition available for pre order.
We have a standard...
https://www.ebgames.com.au/wiiu-1578...
...and we are getting a first print edition.
https://www.ebgames.com.au/wiiu-2067...
Both carry an April 23rd release date. Not sure the steel book and extra game are worth an extra $20. I'm too lazy to Google what Star Fox Guard is. Any one else know?
It's a kind of Star Fox tower defense game where you set up security cameras around a base and then use those to keep track of enemies and zap them. It showed up at E3 a few years ago as Project Guard.
There will be an "invincible mode" for newcomers and people who want to learn the layout of levels without worrying about dying.
Of course, as one might expect, the internet has opinions. *sigh*
On the other side of the difficulty curve, there will also be a hard mode where you take extra damage.
I always assume that when these responses come up the people complaining were either born after cheat devices went away or forgot they existed at one point.
I especially like the comment about what would happen if Miyamoto designed Dark Souls. Pretty sure we'd just have Dark Souls.
shoptroll wrote:On the other side of the difficulty curve, there will also be a hard mode where you take extra damage.
See? Something for everyone!
Except those of us wanting a blue/purple haired vixen!
Double post for barrel rolls!
I always assume that when these responses come up the people complaining were either born after cheat devices went away or forgot they existed at one point.
I especially like the comment about what would happen if Miyamoto designed Dark Souls. Pretty sure we'd just have Dark Souls.
We'd just have Zelda II.
Zelda II was awesome, and I can completely see it as the original Dark Souls.
Well played both of you
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