Super Mario Makers Catch-All

Ok, I finished making my 2-2 level, and I am actually very happy with it!

It's definitely beatable for a beginner, teaches them some new traps to beware in the process, but has several "secrets" that an expert player will even be a little challenged to overcome.

Again, I'm not interested in making levels right now where the point is purely whether it's beatable, but rather where it has the feel of a traditional Mario platforming experience.

So here we go: Farscry 2-2!

5A4C-0000-0025-2B52

Farscry wrote:
ahrezmendi wrote:

6865-0000-0023-37C0

Ahrez, I searched for yours but can't find it.

FYI, I'm "following" all of you who put up at least one course so I can easily see the other courses you put online and play them. :)

Oh I deleted that one when I uploaded the new one. Search for my 2nd code that one will show up, and is an improvement in all respects.

So i take it you can't edit a map and overwrite the original then? You have to upload it as a separate entity?

pyxistyx wrote:

So i take it you can't edit a map and overwrite the original then? You have to upload it as a separate entity?

Yes. Kinda sucks but since you can follow people the codes become a bit less important.

One thing I wish they'd do is let you see any that your friends have made, before you have the ability to follow them. Because right now all you can search by is map ID. This still means that you'd have to reach out to a friend and ask for one code each, which is almost like Friend Codes now that I think about it

ok - made a friendlier version of my earlier map : 5CAD-0000-0025-61B5

Watching a 7-year-old playing the stages I've designed and laughing her heart out is the bestest thing in video games ever.

"overrun temple" - 1E24-0000-0025-E88C

I'm a big fan of utilizing the last one you talk about. I like that it can make the player nervous but when you realize there's actually no threat there's a sense of relief.

I discovered each stage has a hard limit on each item type. My Bounce! level has capped out on trampolines as well as piranha plants. It'd be nice if the game gave a counter to show how many you had left, but instead the item just greys out when you've hit the cap.

EDIT: Nevermind, googled it and found the reports. I didn't realize you had to place lots of blocks each day to get the delivery. I thought the game would just unlock them each day at a certain time.

damnablebear wrote:

One thing I wish they'd do is let you see any that your friends have made, before you have the ability to follow them. Because right now all you can search by is map ID. This still means that you'd have to reach out to a friend and ask for one code each, which is almost like Friend Codes now that I think about it :P

Farscry. Given that a lot of us might just use the "follow" option to track our levels, would it make it less work for you if we commit a 'bankable' code. One we are never going to delete?

That way you're not left with outdated codes that don't go anywhere because we deleted them.

How does that sound everyone? We have a code that gets us on other GWJers radar, that we 'promise' not to remove/delete, and we reduce the amount of work Farscry has to do on the thread?

Obviously when we get REALLY good, and we're sure we have one we'll keep forever, we can flag it as a "showcase" level, and it can be added to the OP as such, but while we're all on the learning curve, and unlocking new stuff, what say you all?

SGTM.

So how do you look up the good levels? We need a section for "True to Mario" designs. I'm already tired of the gimmicky stuff.

I made a super simple castle level. Mostly I was messing with some newer blocks. I'm uploading it so yall can follow me (if you want).

C8FF-0000-0028-82AD

Classic Underground: D1D2-0000-0028-ABA6. My attempt at a classic-style underground level from, say, world 4 or 5.

ClockworkHouse wrote:

Classic Underground: D1D2-0000-0028-ABA6. My attempt at a classic-style underground level from, say, world 4 or 5.

First level from this thread that I've tried. Its also the first level I've played from Course World that felt at all like a proper Mario level. Good job

Here are the three I've uploaded:

D6D8-0000-0019-DE9B - This was the first level I made, it's mostly full of random stuff.

579C-0000-001B-505A - My second level, first attempt at making something like a "real" Mario course

39C3-0000-0029-97D2 - Underground level that I just uploaded, I was just experimenting with making a short course.

It'll be interesting to see how course world evens out over the next weeks and months, right now I mostly get levels that just feel like they are trolling me. I hope they patch in some better filtering options in the future.

I did some more work on my first level this evening. On the down side, I learned that I can't finish my design until all items are unlocked because I need the pipe travel ability. I guess I'll have to think up another level until then.

For a beginner level, I'm pretty proud of my first creation. It's an original SMB underground level, but includes some non-traditional enemies like giant Goombas and those spitting plants. I'll post the code once I'm able to finish it. Hopefully I'll come up with something else worth playing before then.

m0nk3yboy wrote:
damnablebear wrote:

One thing I wish they'd do is let you see any that your friends have made, before you have the ability to follow them. Because right now all you can search by is map ID. This still means that you'd have to reach out to a friend and ask for one code each, which is almost like Friend Codes now that I think about it :P

Farscry. Given that a lot of us might just use the "follow" option to track our levels, would it make it less work for you if we commit a 'bankable' code. One we are never going to delete?

That way you're not left with outdated codes that don't go anywhere because we deleted them.

How does that sound everyone? We have a code that gets us on other GWJers radar, that we 'promise' not to remove/delete, and we reduce the amount of work Farscry has to do on the thread?

Obviously when we get REALLY good, and we're sure we have one we'll keep forever, we can flag it as a "showcase" level, and it can be added to the OP as such, but while we're all on the learning curve, and unlocking new stuff, what say you all?

I love this idea!

In the meantime, I'll get the OP updated with the new level codes posted today shortly (it'll be up to date as of this post within the next ~10 minutes ).

WideAndNerdy wrote:

So how do you look up the good levels? We need a section for "True to Mario" designs. I'm already tired of the gimmicky stuff.

I honestly don't know, and I feel the same as you.

On the plus side, I can assure you that every level I build is intended to be a "True to Mario" design; i.e. it would fit right in with the original games. I can't assure how good they actually are, but so far when I play them they feel right to me, and we had houseguests tonight who tried them out too and didn't even realize they weren't "real" Mario levels at first -- which I took as a huge compliment!

OP is updated now with new community levels too.

I'm nearly done with my final revisions to mine. I've tried to make it true to Mario, maybe world 8. I'll finish it and upload tomorrow, I'm curious what you all will think.

Farscry wrote:
WideAndNerdy wrote:

So how do you look up the good levels? We need a section for "True to Mario" designs. I'm already tired of the gimmicky stuff.

I honestly don't know, and I feel the same as you.

On the plus side, I can assure you that every level I build is intended to be a "True to Mario" design; i.e. it would fit right in with the original games. I can't assure how good they actually are, but so far when I play them they feel right to me, and we had houseguests tonight who tried them out too and didn't even realize they weren't "real" Mario levels at first -- which I took as a huge compliment!

OP is updated now with new community levels too. :)

Thank you. I will try those. In the meantime, this has made me want to fire up New Super Mario Bros U which I hadn't gotten around the to playing. Though I will try more of the GWJ levels too.

In case anyone hasn't succumbed to the Amiibos. You can unlock the suits by playing the 100 Mario challenges. I've unlocked Link and Mewtwo.

Farscry - I've deleted my first level that I posted, so if you're going to use a code to follow me, use one of the more recent two.

Mario Maker made today like Christmas morning here! We were all up at 6:30 playing, seeing what our asset delivery was, and trying the tools out.

1 year old played with toys while 2 year old played the training levels I made for her (MADE IT TO THE FLAG IN 2 of 4 of THEM, YEA!)

Just marvelous.

Today is underwater stuff, no? Or am I missing something? I still think I don't fully understand how unlocking works. And a lot of other stuff, for that matter. Warping to other areas, enlarging things, establishing behaviors of enemies, etc.

Bear - I got Lakitu's and the moving sky platforms. But, I might now be a day behind??

Anyway, I have spent more time playing than building - so I haven't unlocked anything from the time spent using the first toolset.

We've got SMB3 and airships unlocked. I believe before that was Bowser castle stuff which was preceded by underwater.

Just gotta keep placing blocks. It'll unlock faster, eventually. We're waiting on our next shipment to come early. The kid has been playing for over an hour and it still hasn't come. Bummed because I'm STOKED for the next delivery.

Edit: Just got it. Yup, best unlock yet. Hands down.

Just followed all you fools!