I just played a bunch of y'all's levels 3-player. My biggest take-away is I'm sad that the fragile lifts and snake blocks don't respawn after they get triggered. With all the chaos and "good natured" bumping and bouncing that happens, stuff gets triggered early pretty much every time.
Is there a way to filter for levels that are designed for multiplayer? We had some fun making a jumping tower of players to cheese our way past a couple of obstacles, and I bet there's some neat design space to explore there. I guess that would be stymied by the rule where you have to beat the level by yourself before you can upload it.
I finally got my first level done. I worked on it in short bursts when I had time. It probably should have been shorter, but I wanted to do a descending vertical level and I was afraid shortening it would erase stuff off the top.
72T-HGH-1JG
I really like this one, 4L5-PXC-8YF, which is a ski resort themed level. It's part of a series of levels organized into worlds, which starts with YP8-R57-LQG.
I've really been enjoying all the levels that everyone has posted. I got inspired to make one myself. I was going for a traditional mid-tier SMW style. 8FL-3C6-R1H
I genuinely don’t understand why we haven’t seen Super Mario 2 DLC yet.
Because it wasn't a Mario game in Japan?
Sure it was. They eventually released it as "Super Mario USA" and I heard it did rather well there. And even if that's fake history that my brain invented, it was in the Super Famicom "All Stars" release.
Also, why no DLC at all? Seems like an easy thing to add.
Yeah, dunno, but probably something to do with fracturing the base.
I put SMM2 down a while ago, planning to pick it back up when they released a content update, like they did with SMM1.
Consequently, I haven't picked it back up yet.
That's a pretty huge update!
Arise, thread! I've been playing for a month now and I have levels I need to share.
Newer Airship: CKK-3WB-1YF
I always liked those airships from SMB 3, and this is pretty faithful to them except I went a little nuts with grapple claws.
Return of the Koopa Dinn: 3Y7-OB4-RYG
The Koopa Dinn has drifted into port without its crew, and Mario the insurance investigator must explore it. I wonder if anyone will recognize any of the references.
Return of the Koopa Dinn: 3Y7-OB4-RYG
The Koopa Dinn has drifted into port without its crew, and Mario the insurance investigator must explore it. I wonder if anyone will recognize any of the references.
Please explain.
I don't want to oversell it. It doesn't feature any clever puzzles (I am not Lucas Pope). You explore the airship, including below decks, to collect 4 big coins and unlock the goal. Individual enemies and obstacles are callbacks to events from Obra Dinn. I wouldn't call them spoilers, because I'm pretty sure you need to have played Obra Dinn to recognize them. And even then, I'm not sure how many are recognizable to anyone but me...
Ladies and Gentlemen, Yoshis of all ages, Nintendo is proud to present: some new powerups and...
a friggin' world map:
Wow. That very well may bring me back in. World maker looks awesome!
Holy cow!!! That's incredible!!!
I dreamed of this for so long, but I never once thought it would become a reality.
That is a lot of update.
That is a huge update. Keen to see what people do with it.
This is amazing, I cannot wait for this update can't believe it comes out tomorrow.
Is this the final update?
I am disappointed by the Mario 2 Mushroom though. It's a decent enough powerup by itself, but a Super Mario Bros. 2 theme would have been fantastic. Given the work that went into the powerup, it feels like that was the original idea but it was scrapped due to time commitments.
I’d be happy to buy a Super Mario 2 DLC but that just doesn’t seem to be in the cards.
Is this the final update?
Yes.
World Maker is what I needed! YES.
And what I need are your world codes! You were the first person I thought of when I saw the announcement.
World Maker is what I needed! YES.
My kids were so thrilled to see this video!
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