Super Mario Makers Catch-All

Bookmarked your level to try out, Warriorpoet897!

I actually just uploaded a couple of new levels myself, after a fairly long hiatus from the game. Mine are here: https://supermariomakerbookmark.nint...

Wow, you have many stars. Impressive.

So I got my 8-year-old nephew a gently-used Wii U and a copy of Mario Maker for Christmas, and it's been a big hit. (He asked for it last year on about December 20th, way too late to do anything about it that year, but fortunately he was still just as excited about it a year later.)

Like a lot of people, his first crack at a level involved throwing a whole bunch of stuff at the player all at once. It had about three or four separate chunks, and he could beat any one of them at a time just fine, but he got frustrated when he tried to upload it and the game forced him to try to beat the whole thing in one go.

I hunted up WolverineJon's World 1-1 and told him to try that. He did, and he liked it. I pointed out how it only made the player deal with one thing at a time and how it had little "breather" sections in between challenges. He especially liked the checkpoint in the middle, so that he didn't have to play through the whole first half again every time if he died on the latter half. He's really excited to unlock checkpoints so he can start putting them in his own levels.

He wound up getting stuck on Jon's 1-2, but I think they gave him an idea of how a well-designed level slowly introduces new elements and ramps up the challenge.

(He also got a kick out of seeing me beat his level using mechanics that he wasn't aware of, like picking up and throwing / dropping trampolines and stealing a Lakitu's cloud. He picks right up on designing levels around game mechanics; his first level involved intentionally getting hit so you could squeeze through a small passage as Small Mario.)

Most of the levels I made back when I was actively playing are, if not quite kaizo levels, at least very challenging and intended for experienced Mario players who know all the mechanics and have a lot of hand-eye coordination. When I get back home I'm excited to start making levels specifically for my nephew to see if I can suss out exactly what level of challenge he can handle.

Man, this game is still so great.

I'm honored that you thought to use my levels as examples of good design! Thanks, hbi2k!

I should get Mario Maker out again one of these days. It would be fun to play through Farscry's complete game again, among other levels!

I’ve been itching for this since I made a level randomly a couple of months ago. I miss the Miiverse functionality this game used to have.

So cool! Can't wait!

Watching the Giant Bomb version now.

I'm stoked. I had so much fun with the first one.

ClockworkHouse wrote:

I'm stoked. I had so much fun with the first one.

I'm shocked by how much they've added. I figured we were just getting a "Deluxe" version of the first game. It definitely seems like a fully realized version of the original game and should solve a lot of problems the first one had. The coop create thing is so dang cool. I love that you'll be able to create levels using the joycon like a Wiimote! I hadn't even thought of creating on the TV like that! That's going to solve the problem of outlets like Giant Bomb creating levels while streaming.

Super Mario Maker wasn't merely a "game of the year" for me, it was a game I'd been dreaming of since the 1980's.

Yesterday's Mario Maker 2 Nintendo Direct was just 20 minutes of making me smile and exclaim "ooh, they added that! And that! Yay!" I actually can't think of anything (other than a world map editor) that I wished for in the first Mario Maker that hasn't been included for Mario Maker 2.

WolverineJon wrote:

I should get Mario Maker out again one of these days. It would be fun to play through Farscry's complete game again, among other levels!

I have always regretted that I ran out of steam when I started trying to make a complete Mario game in the Mario 3 template, but the goodies they're including in Mario Maker 2 have me chomping at the bit. Hell, it's brought me out of "retirement" specifically to rejoin this thread and delight in sharing our creativity with making new Mario levels all over again.

I look forward both to creating my own adventure, as well as exploring all the ideas the rest of you will be contributing!

Yay! I was hoping you'd come back to this thread. I need to double-check that we're Switch friends. I can't wait to play more of your levels. Any plans to port some of the old ones over to MM2?

The lack of being able to make an open world map is kind of a bummer but since you can make a collection of levels, I don't mind. I don't see how they could have added that kind of feature without things getting weird and complicated from a UI and overall menu perspective given how the game is mainly based around queuing random levels. Collections of levels is gonna be good enough, I think.

That said, I'm sure they could figure out a way to do it. Maybe they'll add that in later?

ClockworkHouse wrote:

Yay! I was hoping you'd come back to this thread. I need to double-check that we're Switch friends. I can't wait to play more of your levels. Any plans to port some of the old ones over to MM2?

I don't think I have any Switch friends, actually. I should rectify that.

Do you know if they're going to have some sort of import function, or would old levels from the first game have to be remade by hand? I'm not opposed to the latter; in fact, a lot of the new enhancements should help fix some of the kludgy workarounds I had to use.

It's hard to believe we're getting this in just over a month!

I haven't seen anything about an import option. I'm planning to rebuild my levels by hand just to fix some issues with the new toolset.

Does everyone generally make really hard levels or are there levels that are just "clever"? I missed this craze the first time around. I'm interested in playing it, but not what I saw on like the Giant Bomb / Patrick Klepeck challenges.

Personally, I'm just gonna start over because my levels weren't great. This will be the game that gets me to pony up for the online service and be happy about it! I might even spring for that 2 for $100 deal on the game.

DSGamer wrote:

Does everyone generally make really hard levels or are there levels that are just "clever"?

It really runs the gamut. If you choose to play random online levels, you really never know what you'll get. If you run across a level you like you can follow the author and odds are good they'll have a bunch of other levels you'll enjoy.

Even here within the GWJ community we had everything from goofy/fun experiments to traditional-style Mario levels (ranging from gentle difficulty to challenging) to crazy deathtrap puzzles that challenged both your brain and your dexterity (apologies if I'm remembering the wrong person, but I could swear Pyxistyx was particularly well known for some of these devilish contraptions which I enjoyed figuring out).

DSGamer wrote:

Does everyone generally make really hard levels or are there levels that are just "clever"? I missed this craze the first time around. I'm interested in playing it, but not what I saw on like the Giant Bomb / Patrick Klepeck challenges.

It varies. There are some people who are dedicated to making blisteringly hard levels, some people make puzzles, some people make gimmicks, and some people just make regular ol' Mario levels. The tags can help you find what you're after.

Edit: And yes, Pyxistyx made some absolutely devilish levels. I've already started lobbying her to get MM2 right away.

I got into MM late, but I mostly built non-death levels for my 2 or 3 year old daughter at the time. She loved that. I'm definitely in on MM2, though.

I want people to make auto levels for me please.

I'm not sure how many I'll make, I suspect I'll mostly just play levels.

Uh, online MP? I'm beyond impressed what they shoved into this game. Seriously over the moon.

Farscry wrote:

Yes, I know that does not belong here. But I had to do it.

We should try to get a gamers with jobs game going

I was sold at "Super Mario Maker 2" on announcement, but everything announced at the direct? This is incredible, we'll be having so much fun with this. Amazing!

I'm preordered and ready to rock!

I can’t wait for this game, not for me but for my kids. They are four and five and in love with Mario. Their first exposure was Mario kart on the Wii, and they adorably call regular Mario games “walking Mario kart”.

While they both can play Mario kart fine, they can’t get past the first world in super Mario brothers Wii. It’s too hard and frustrating. But if I can build levels for them that will make them laugh, and spell their names out in coins, I think we will have a hit. I think they will really enjoy it.

So this voucher bundle deal thing... can I use one voucher on a copy of Mario Maker 2 and the other on another copy for my wife? With the multiplayer functions I think it’ll be worth getting a copy for each of us...

Vargen wrote:

So this voucher bundle deal thing... can I use one voucher on a copy of Mario Maker 2 and the other on another copy for my wife? With the multiplayer functions I think it’ll be worth getting a copy for each of us...

I didn't see the option to gift and the vouchers are tied to an account.

Michael wrote:

they adorably call regular Mario games “walking Mario kart”

That is one of the cutest things I've ever heard.

b12n11w00t wrote:
Vargen wrote:

So this voucher bundle deal thing... can I use one voucher on a copy of Mario Maker 2 and the other on another copy for my wife? With the multiplayer functions I think it’ll be worth getting a copy for each of us...

I didn't see the option to gift and the vouchers are tied to an account.

I figured that's how it'd work. I wonder if it makes a difference if we're both on the same family plan.

Well, this is disappointing: Super Mario Maker 2’s paid online mode won’t let you matchmake with friends. Hopefully it can be rectified in the future.