Super Mario Makers Catch-All

Oh, absolutely, and not being able to search by course ID is even worse if you ask me, but still awesome. I honestly didn't think the 3DS would be able to run the game.

Technical limitations are clearly holding the game back, which is why I agree with what shop said in the Direct thread: bring on the NX.

Yeah, that was the fastest deflation of excitement I have experienced in quite some time. The details on the 3DS edition are rather disappointing. The biggest reason for my excitement is that I have a few friends who do have 3DS's but not Wii U's, and I was excited to start creating & sharing levels with them. Not gonna happen if it's limited to local-sharing-only. Ah well, there will inevitably be a sequel on the NX!

Did they have a release date? Is it out in time for me to get it as a Christmas gift for my niece?

Kotaku is saying December

Better yet, a site not blocked by most work blocker things: https://www.engadget.com/2016/09/01/...

December 2nd

Yeah, the whole cloud hosting and sharing thing is what makes Mario Maker continue to be a lot of fun for me. I can't say exactly why being able to put a level out there for others to play with makes for a more fun experience than just making levels locally for my family -- but it does!

Even though Mario Marker is my favorite Wii U title, I'll probably skip the 3DS version, and just keep hoping that we see it on the NX -- possibly in an enhanced form that allows for level features like slopes, and the ability to upload a "world" of multiple levels.

garion333 wrote:

Oh, absolutely, and not being able to search by course ID is even worse if you ask me, but still awesome. I honestly didn't think the 3DS would be able to run the game.

Technical limitations are clearly holding the game back, which is why I agree with what shop said in the Direct thread: bring on the NX.

Is it technical limitations? Or a Japanese misunderstanding of how to approach online communities and connectivity?

Because while the game is very cool, it still seems fairly light on resources, even for the Wii U.

Delerat wrote:

Is it technical limitations? Or a Japanese misunderstanding of how to approach online communities and connectivity?

Because while the game is very cool, it still seems fairly light on resources, even for the Wii U.

I think Mario Maker's limitations are more on the design side than the hardware. They want to support power-users but can't compromise on making the editor accessible and fun.

Though I could see how on-the-fly tileset switching could be a lot more demanding than one would think.

Here's a new one! My goal was to try and make a level featuring interesting use of the propeller power-up.

Mario Gets Propelled to Victory

I'm guessing bookmarking levels online to play later won't work on the 3DS version either? :-/

I was looking through my unlocked costumes for ideas to make a new costume-theme level. The result:

Ice Climber 2016

I'm also toying with the idea of a "Bowser Invades Peach's Castle" level using the Bowser costume (and maybe the Peach costume too), but haven't figured out a level design I like yet. (All of the enemies in the game are Bowser's minions, so thematically it doesn't make much sense they'd be defending Peach's castle!)

Just make it an obstacle course. Princess Peach's castle is also an Autobot that transforms upon being invaded.

WolverineJon wrote:

Yeah, the whole cloud hosting and sharing thing is what makes Mario Maker continue to be a lot of fun for me. I can't say exactly why being able to put a level out there for others to play with makes for a more fun experience than just making levels locally for my family -- but it does!

Even though Mario Marker is my favorite Wii U title, I'll probably skip the 3DS version, and just keep hoping that we see it on the NX -- possibly in an enhanced form that allows for level features like slopes, and the ability to upload a "world" of multiple levels.

What bothers me is that no matter how many of the new game they sell this limitation means it does nothing to grow the community of people actively uploading levels. I'm sure at this point the creation community could use some refreshing.

Bowser Invades; Peach Evades!♥ - Bowser's invading Peach's castle! Now Peach is running away as Bowser chases her! Oh my!

Bowser's Maze - An implementation of a "maze level" like the original SMB1 4-4 and 7-4 using the Mario Maker toolset.

Here's something a little different that I made!

Super Pin●ball Bros.

Edit 2016-10-24: Fixed the link.

Good stuff, reminds me of NES Remix a little.

Those medal challenges do look like fun! Disappointing (but understandable) that they appear to be exclusive to the 3DS version; for a minute there I thought Nintendo surprised me and decided they weren't done patching new features into the Wii U version.

I think it's one of the things they came up to make the 3DS version palatable to people. I mean, they stripped out enough functionality from the Wii U version they had to do something.

(Old hat to anyone who has the Wii U already, but good for those who are new with the 3DS version. Bueller?)

Looks like fun! I think I'll just stick with my Wii U Mario Maker, though.

I am still occasionally firing up the game and making courses. Mario Maker has worked out pretty well for me this fall as something extra to do the times that I've watched football at home.

Review for the 3DS version are out and the lack of online upload/sharing seems to be dragging the score down.

That doesn't matter! Word is getting out that the 100 Mario levels in the 3DS version are fantastic and worth playing on their own:

The original Mario Maker included a handful of pre-made stages that you could explore to get some ideas for your own stage designs. On 3DS, however, you have a massive Super Mario Bros. campaign to play through: A full 100 stages, spread across more than a dozen worlds! And unlike the Wii U stages, these are proper Mario levels, with a gently elevating difficulty curve and a greater emphasis on smart and clever level design than on gimmicks. Which isn't to say they lack gimmicks; simply that what gimmicks you come across exist for the sake of presenting fun and interesting platforming challenges in the disciplined style of a proper Mario game.

On top of that, each stage contains two special objectives for which you're awarded the medals that were handed out for meeting community objectives in the Wii U game. These range from challenging (collecting all coins or completing the level under special conditions) to insanely difficult (complete a stage without pressing left). You're given a basic objective when you initially play a stage, and the advanced objective appears once you've fulfilled that first condition.

Needless to say, 100 stages crammed with devious challenges represents an enormous amount of replay value. But it's clear that Super Mario Maker for 3DS is meant to fill a different niche than the Wii U game. The console, obviously, is intended to be played with a permanent internet connection, whereas a portable system can't be assured constant or consistent online access. So, Nintendo has overhauled the experience to be more self-contained, to present more to do while traveling or otherwise stranded in a world without internet. Is this enough to compensate for the game's lack of proper community sharing and search features? Not exactly, but as compromises go, "an absolutely massive Mario campaign" is hard to beat.


Ars Technica's headline isn't quite as nice
:

There’s a great 2D Mario game buried in the busted 3DS Super Mario Maker

The review itself is a little more favorable with this para really striking a chord with me:

Many of the things you'll see in the Super Mario Challenge would never have been possible in earlier Mario games. Others are just the kind of too-clever puzzles and platforming challenges that Nintendo might have been too timid to put in a mainline Mario game. It's as if Nintendo's own designers were inspired by the creativity and verve shown by the Wii U Mario Maker community to create some of the most inventive "official" levels in a Mario game. While player-created Super Mario Maker levels can often feel gimmicky or single-mindedly focused on intense challenge, these Nintendo-made levels show the care and light design touch common to the best Mario games, full of hidden secrets, surprising nooks and crannies, and grin-inducing visual gags to discover.

Sold, sold, sold and sold again.

I had no interest in the 3DS version of this until I started reading some of those reviews. The Super Mario Challenge mode sounds really neat.

Yeah... that does sound pretty cool, and for me, reason enough to snag Mario Maker 3DS when the digital version goes on sale at some point. (In the meantime, maybe I'll just play through Farscry's complete game again!)

I just happened across this page, which looks to have some interesting (and bookmarkable) curated level sets for the Wii U Mario Maker: https://supermariomakerbookmark.nint...

Here's a recent creation of my own that I'm proud of: Stay Low, Mario

https://supermariomakerbookmark.nint...
Can anyone for the love of my sanity tell me how to beat this one?

Also, is there a way, in either version, to transport yourself to the other end of a pipe or door while editing?
Seriously, how did they f*ck that up.

RolandofGilead wrote:

Also, is there a way, in either version, to transport yourself to the other end of a pipe or door while editing?

At least on Wii U, you can drag Mario to a pipe, and it'll take you to the other end of the pipe. I'm not sure offhand about doors.

Did not realize each thing on the mario maker bookmark site also has a link to MiiVerse comments. Found the answer there.
Apparently you need to go the other way to find a P door, which I did not realize even after downloading the thing.
I can't search for it on 3ds though, and I have a disc (the horror) for the Wii U version and currently the pretty fantastic Star Fox Zero is in my Wii U.
And now I realize that since I downloaded it, I can play it.

Daughter (7) just began playing Mario Maker. Is there a good Youtube series on Mario Maker appropriate for young kids?

Arise, thread. Anyone still play this? I just made a new level in pretty proud of. SMB1 airship level.

I’ve actually been playing my Wii U a lot again lately...

https://supermariomakerbookmark.nint...

I didn't realize this still functioned since Miiverse was shut down. Can you still play other user's courses?

ClockworkHouse wrote:

I didn't realize this still functioned since Miiverse was shut down. Can you still play other user's courses?

Yes online still works the same way only you can't comment anymore since that was Miiverse feature.

Wish 3ds MM could share courses online. Makes me want to get back in and make another board. Can’t wait for the hopefully-inevitable MM Switch.