NieR Automata (aka Nieronetta) Catch-All

Looks great.

Can't wait!

I love that giant magic virtual pillar/column/hammer thing.

I also love how hard it was to figure out how to say that.

This game looks like the combat style I wanted in Final Fantasy 15. Looks fantastic!

The delay certainly works out in my favor. The more spread out the beginning of the year is, the better.

Though I am wondering how much earlier than the Nintendo Switch it'll release. I currently am wondering if Nintendo will or won't pass up on the opportunity to release the system on Mar.10.

ccesarano wrote:

The delay certainly works out in my favor. The more spread out the beginning of the year is, the better.

Though I am wondering how much earlier than the Nintendo Switch it'll release. I currently am wondering if Nintendo will or won't pass up on the opportunity to release the system on Mar.10.

That was a delay? Ha! I was thinking that was the Japanese release date. Well, if they get it out in March, I'll still be surprised. I was expecting it to get delayed into the summer or fall.

Stele wrote:

$190 pre-order special edition went up today.

I actually checked this morning after the trailer because I was curious and didn't see anything. I'm really glad it's essentially the same thing as the Japanese version. I can't not preorder it even though it's utterly ridiculous. I think this will be the most I've ever spent on a single game. I definitely plan on buying the Steam version too, so my fandom is just completely out of control.

Anyways. I'm $200 poorer because of the shipping costs. Probably should have waited to see if they'd do an Amazon thing for that, but I kinda think they won't. They instantly cut their profit by at least 55% if they sell collector editions through Amazon.

One of these days someone will offer a "select your bonuses" service that allows me to opt-in to things like the steelbook (not really a fan), or the artbook (I don't look at them often and don't know where to really put them, and they're heavy), or the figurine (which I do want yes please).

Awesome.

God dammit. Overwatch has a Christmas event, Destiny has a Christmas event, and now a NieR demo.

Don't you people know I have Final Fantasy games to play?!

Well it's not like the last few Square-Enix demos have been particularly great. You've got 3 months to do it, why rush?

The demo is out and I think I'm in love. It's just a very stylish package, I mean I don't think I've seen such a lovely menu since Wipeout 2097. I like the perspective changes, the bullet-hellish action and (at this point) simple combat. Shot right up my most anticipated of 2017.

I don't think I'm going to bother with the demo unless there's some kind of unlock for the full game.

I'm day 1 regardless.

Oh boy. Will try it tonight.

The demo is really rather good and, yes, amazing menus.

Can I make a demo for a game my game of the year this year? I can't believe how good everything feels and it's so cool to hear some new music which is crazy good. I'll probably be sinking a lot of time into it trying to figure everything out.

I love how they describe the normal difficulty.

This demo is making me so, so happy right now.

tuffalobuffalo wrote:

Can I make a demo for a game my game of the year this year? :)

You wouldn't even be the first.

ClockworkHouse wrote:
tuffalobuffalo wrote:

Can I make a demo for a game my game of the year this year? :)

You wouldn't even be the first.

Heheh... I was only kidding, but it's a really good demo and might honestly be one of the best game moments of 2016 for me.

Dyni wrote:

I don't think I'm going to bother with the demo unless there's some kind of unlock for the full game.

I'm day 1 regardless.

Yeah, wait if you can! It ended up being a lot more than I expected. There are some story spoilers, but mostly there are some jaw dropping mechanics I was not aware of. They have a full boss fight at the end, so I'd recommend just skipping the demo if you have the self-control.

I would say, you could play up to the boss fight and be fine if you want to know how good the action mechanics feel. There's about 20 minutes of play to get to that point. The boss fight starts when you get to a really long section of path/road that looks like it's going to be a boss fight.

tuffalobuffalo wrote:

when you get to a really long section of path/road

For a moment there I thought I'd landed in the FFXIII thread

I'm conflicted about downloading the demo now. I want to see it, but going in 'cold' on the original Neir was one of the most awesome gaming memories I have.

A couple minor observations as I play it through a second time:

The PS4 lightbar color matches the menus and is pretty neat. I'm not sure if it changes from that color for anything, but I'm keeping an eye on it as I play it a second time.

Hard seems to be the better difficulty. I thought the normal difficulty was fine but hard feels better. It also doesn't let you lock on, so you're forced to use the camera to aim your drone shots which feels more like the original NieR. I like the difficulty a lot.

There are weapon stories! Hurray!

Lastly, my favorite mechanic is the dodge mechanic. It feels so ridiculously good. Time slows down for a sec when you dodge and 4 holograms of yourself appear. You just have to experience it to understand. You feel like a badass when you time a dodge correctly, and it isn't all that difficult to do so.

tuffalobuffalo wrote:

Yeah, wait if you can! It ended up being a lot more than I expected. There are some story spoilers, but mostly there are some jaw dropping mechanics I was not aware of. They have a full boss fight at the end, so I'd recommend just skipping the demo if you have the self-control.

I can, so I will! Much like Monkeyboy, the original Nier was a big surprise for me.

I'm already expecting to love this one, but I have already been completely sold by the footage I've seen thus far, so I might as well wait now and go in as fresh as possible.

Good news! The boss battle on hard is different from the boss battle on normal. It's not just the normal BS where the boss is a bigger bullet sponge. There are different and more difficult shmup elements.

The bad news: I died and it kicks you back out to the main screen.

Changing things up on higher difficulties is one of Platinum's methods of getting proper replayability. Typically it's a bit of a New Game + where you can retain everything from a first playthrough and bring it into a new one, changing enemies up so endgame foes will be showing up on the first stage.

My Internet at my parents' is terrible enough that I had a 30-some kbps download speed on my PS4 yesterday, which meant no downloading this or Gravity Rush 2 demos. As I plan on buying both, I'm wondering if I want to wait and go in cold or use the demos as an experience to warm up to the mechanics so I'm better prepared for the full games.

Hrmm....

So, I had another go at high difficulty and was able to beat it without trouble. It's a really satisfying difficulty, so I imagine I'll probably do my first playthrough of the game at that difficulty. I'm not sure though. I do hate getting frustrated. The hardest no hits difficulty is rough. I'm not sure if I'll play around with that in this demo.

My biggest takeaway from this demo is how much the combat still feels like NieR. That makes me so happy. It's not at all a skinned version of whatever combat system Platinum designed. I feel like the designers must have looked at NieR's combat, made that the starting point, and then made it the best thing the could imagine. That's really cool.

So if you had a combat continuum that was Nier on one end and Drakengard 3 on the other, would you say it's more toward the Nier side?

Minarchist wrote:

So if you had a combat continuum that was Nier on one end and Drakengard 3 on the other, would you say it's more toward the Nier side?

YES. Mostly it's because there's the magic/bullet combat vs melee combat flow. Drakengard 3 was mostly melee. The demo shows that they not only fixed the melee stuff, they fixed the ranged magic type stuff and shmup elements too.

That said, the actual melee is closer to Drakengard 3 than NieR which is a good thing. It's much better than both.

There was a bit of NieR discussion on the 8-4 Play podcast and they did the localization on it. The takeaways are that it's really, really good and also that it does seem like it'll hit the release date. I'm worried about delays because the project seems to have a shorter production schedule than most games of its scope.

Well, that was amazing.