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Announced at Sony's 2015 E3 presentation.
Released February 28, 2017.
Most places: Aristophan | Switch: SW-7774-7919-6764
Dying brings you back to your last save (auto or manual) that’s why the loot and whatnot is gone.
Nintendo 3DS FC: 4553-9959-1561
Nintendo Network ID: Blind_Evil
I hadn't realized that it was meant to be set in and around the part of Colorado where I live, so it's been fun to spot the things they got right and the things they got hilariously wrong. I know there are... reasons... why the Colorado they're depicting in the game's timeline doesn't necessarily look like the Colorado of ours, but there are still differences that are funny.
I had the same thing, a year after moving here and picking up a collectible between some iconic landmarks, and having the thought, "Hang on didn't I bike to this exact spot a few weeks ago?" Extra rewarding cause the miniboss guarding the collectible was almost as challenging as getting my real life weak ass up some moderate elevation.
I would recommend others play open world games surreptitiously set in a locale they'd recognize, except that's kind of a challenging setup. I don't know how you prompt the suggestion without giving it away.
"Steam's algorithm recommends Tom Clancy's Booty Call: Tactical Revenant because you also, uh, look the algorithm said not to say why because it was a surprise!"
How does H0D's Colorado compare to Fallout 76's take on West Virginia*?
*The terrain is the right sort of terrain and a bunch of town names are the same, but they sure as heck didn't sweat the specifics. For example, the landmark bridge sure as heck isn't over the New River Gorge and the Ohio River isn't in the right spot either.
Unless you're at a handful of extremely specific landmarks, you'd never know you're in Colorado. The game's area also covers places outside of Colorado as you head west. They made no real effort to make the landscape familiar to someone from the area, and in fact it was a little entertaining at times to see a European studio's take on American landscapes. Some of the differences can be explained by spoilery story reasons, but most of it is simply "because video games" from what I could tell.
Computers were a mistake
I didn't realize I was supposed to be in Colorado until I found a vantage point for literally where I live. Once I realized it, as beanman said, I could spot some very specific landmarks, but I could tell that a lot of it was made from photographs. For instance, there's a mountain in the game that looks identical to Pike's Peak but only when viewed from one side; it looks totally off from other angles. Part of the map (the vertical red rock formations near the first Cauldron) is a pretty passing representation of a landscape similar to the area around where I live, but the developers also seem to think that forests in the Rockies look a lot like the Pacific Northwest, and they really, really don't.
(This was a problem in The Last of Us, as well. There's a section of that game set in the Rockies [I think Colorado specifically] that looks virtually nothing like the Rockies. They didn't get the wildlife right, either.)
If I'm ever in legal trouble I want my lawyer to defend me like gamers defend Valve. -TheGameguru
14 - 9 - 13 - 8 - 12 - 7 - 6
Sounds like it's almost the opposite of FO76 then. There the named landmarks are mostly wrong but any given area feels like it could be a place in WV. It helps that the Appalachians have a crazy amount of biodiversity so it's not hard for developers to find trees and such that could plausibly be here.
Just thought I'd mention that the PC version seems to be quite playable now. I've had very little trouble with version 1.04 (and now 1.05), on a GTX 970 at 1080p. I've seen it stutter, like, twice in ~80 hours, and I saw a couple graphical glitches in 1.05 today that resolved shortly afterward. (Aloy's hair was messed up a little in one scene, and her head kind of rendered as a big helmet in a second scene, but both cleared up within a few seconds.) It's been a fun time so far. I'm on the very last fight, I think, and my hands were cramping, so I figured it was time to take a break.
I really enjoy postapoc fiction in general, and this has been a very solid story, albeit one with a few fridge moments. I'd have preferred the ruins to be a little less ruined, though. The sealed areas should have been almost intact, and 350 years is only enough time to grow stalagmites about 1.75 inches. Most of those ruins would have taken like 25,000 years to get the way they appeared in-game. (and I'm sure the steel would have failed long before that.) One of the fun things from postapoc games is being able to find powerful weapons and gadgets from The Ancients, and that hardly happened at all here. I can only think of two items.... one near the start of the game, and one near the end.
For those who haven't played it, it's sort of a cross between Fallout 3 and Dragon's Dogma, and they steal at least one mechanic from The Witcher 3, tracking targets through the wilderness. It also echoes Assassin's Creed: Odyssey in terms of minute-to-minute play, although with mostly ranged weapons, and far fewer makework quests. All the side quests are carefully crafted and interesting, not throwaway errand-running. The voice acting is generally quite good... there's the occasional slightly rough line, but not many.
It's got a terrible Steam rep because of the initial issues, but I've had an almost flawless time with it. If I didn't know the game originally had such severe problems, I probably wouldn't have even thought to mention the few niggles I've seen. It certainly seems to me that it deserves a ~90% rating, instead of the fairly abysmal one it has now, currently 68% positive.
Carl Sagan: "Clutching our crystals and nervously consulting our horoscopes, our critical faculties in decline, unable to distinguish between what feels good and what’s true, we slide, almost without noticing, back into superstition and darkness."
I didn't realize I was supposed to be in Colorado until I found a vantage point for literally where I live.
I saw an early reference to Salt Lake City, which clued me in to Utah, and then when I realized that it was also including Yellowstone within about 5 kilometers, I realized that it was a Disneyfied American West. It reminds me a little of Fallout:New Vegas' Disneyfied southern Nevada, but it's much less accurate. NV more or less took the real landscape and shrunk it down by maybe, I dunno, 50 times? It felt like Guerrilla was tossing in random geography and calling it states.
I'm unclear on whether the far north was supposed to be Montana, or if Montana Recreations was actually in some other state. If it was the state, that just adds to the Disney effect.