Horizon Zero Dawn Catch-All

slazev wrote:

So it's just a bunch of side quests in a new area of the map?

In much the same way as "Far Harbour" was more side quests in a different area for Fallout 4 and "Dragonborn" was more side quests in a different area for Skyrim.

This might help, apparently 15 hours of gameplay, but I managed to turn the original into a 100+ hour play through, so YMMV.

Horizon Zero Dawn Frozen Wilds Review "Buy, Wait for Sale, Rent, Never Touch?"

I've run around doing a few of the side quests and following the main quest. I like it so far. The snow is beautiful. The new machines. Holy sh*t.

Yeah, the daemonized ones are brutal - I'm only engaging with them if I have to. Otherwise, I stealth up to a non-daemonized machine, override it, and ride it into the thick of the daemons, then hightail it out of there while it softens up the opposition.

No spoilers, but there's a section involving gift shop trinkets that had me laughing out loud. The writing in this game is so much better than you'd expect for its genre - I really hope they can keep that up in the inevitable (and eagerly anticipated) Horizon 2.

Base game currently on sale for $20 at Amazon.

I am such a sucker. I bought it. Then I looked at my Amazon seller account - I sold in back in August for $35! So I guess I made $20? Well I originally bought it for full price....so I am pretty sure I lost money or at best broke even.

Oh well.

What are folks doing with their progress and the expansion? I didn't realize the requirement was level 30. Since I'm 50 and I don't want to redo anything, I figure I'll just continue on from the final save point. From what I've heard, it's still challenging but I haven't tried it yet. What are folks doing? Are you replaying to integrate it better? If you took a max level character, how's the challenge?

Do we need the base game to play the expansion?

I'm currently level 28 in the base game, should I wait until I hit 30 to tackle it?

fuzzyslug wrote:

What are folks doing with their progress and the expansion? I didn't realize the requirement was level 30. Since I'm 50 and I don't want to redo anything, I figure I'll just continue on from the final save point. From what I've heard, it's still challenging but I haven't tried it yet. What are folks doing? Are you replaying to integrate it better? If you took a max level character, how's the challenge?

I'm starting at my last save before the point of no return. When I dive into a NG+ file, I'll replay this naturally, but right now I can't imagine heading into this area without being at least a level 30? Although that could be because I'm a bit rusty so I'm still getting back all my skills.

Dominic Knight wrote:
fuzzyslug wrote:

What are folks doing with their progress and the expansion? I didn't realize the requirement was level 30. Since I'm 50 and I don't want to redo anything, I figure I'll just continue on from the final save point. From what I've heard, it's still challenging but I haven't tried it yet. What are folks doing? Are you replaying to integrate it better? If you took a max level character, how's the challenge?

I'm starting at my last save before the point of no return. When I dive into a NG+ file, I'll replay this naturally, but right now I can't imagine heading into this area without being at least a level 30? Although that could be because I'm a bit rusty so I'm still getting back all my skills.

I fired up a New Game+ on Ultra hard, and made it through to where the world opens up and ran up to the cut. Realized shortly after, that I want to play to experience the fun and Ultra Hard is way too touch for me to enjoy the new enemies and environments. I dropped back to my last normal game save and made my way up to the Cut, and have just started exploring. I'm so much more comfortable knowing that I'm just going to get to see new gameplay and not having to worry too much about crazy difficulty.

First enemy in the new zone one shot my 50 char. Fun... oh well, spent too much time on this playthrough to give up now.

Balthezor wrote:

Do we need the base game to play the expansion?

Yes. But if you have a PS4 and haven't played it - you should fix that.

I restarted from my Level 42, Normal-difficulty save and headed for The Cut, relearning the controls as I ran there. They definitely upped the difficulty of the new machines, both in terms of damage dealt and damage received.

Shadout wrote:

First enemy in the new zone one shot my 50 char. Fun... oh well, spent too much time on this playthrough to give up now.

These new guys are intense.

I just picked up the base game on a whim at GameStop for $20. Do I want the expansion for my first play through?

It is not needed at least. And you can easily play for 20+ hours before you decide, since it is midgame+ content.

Yeah, just for context - I spent 80 hours on the base game, finally ending it at Level 42. The game says you should be at Level 30 or higher before you start the DLC.

Caught the $20 sale, and it's here. Any tips I should know before diving in?

After about 10 hours you're going to have a Ubisoft moment where the map just fills up with icons and you feel your heart sink.

At least, I did.

Now it's just a matter of choosing which icons I actually find enjoyable and which I don't give a f*ck enough about.

Also: don't expect any encounter to work as wonderfully as the E3 trailer. I've reached the point where I forget to use the ropecaster because mother f*ck why are you gonna put the Sawtooth's weak point on his belly if you're never gonna give me a clear shot.

Still, been having a fun 15 hours so far. Just wish they allowed me to climb things more like in Breath of the Wild because seriously why can't she grab that ledge it's flat and she can clearly grab it why can't I climb it dammit.

Heh found my own tip. Go ahead and install the game now while I watch football because it's copying a 15gb install file from disc to the hard drive, then probably downloading patches after that.

ccesarano wrote:

...Just wish they allowed me to climb things more like in Breath of the Wild because seriously why can't she grab that ledge it's flat and she can clearly grab it why can't I climb it dammit.

I've seen that complaint a lot since BotW, but...cliff faces (and even buildings) don't work that way; there's reasons there are standard climbing paths. Having set climbing paths in games has never bothered me, especially when they're taking advantage of handholds placed by in-game characters, as is true of many of the ones in Horizon.

Especially in The Frozen Wilds, though, look for paintings on cliff faces - they almost always signify a climbing route, and they tend to be way larger paintings than the ones in the rest of the map.

Had fun with the DLC until I got to a quest with 2 frostjaws. Its pretty stupid. Think I've dealt 10000 dmg to one of them, but they seem close to immortal. Been at them for at least two hours now. Might have to give up completing this. Who got the idea that a spikes from the ground attack with homing capabilities and knockdown effect was a brilliant idea. I want a word with that developer.

Evan E wrote:

I've seen that complaint a lot since BotW, but...cliff faces (and even buildings) don't work that way; there's reasons there are standard climbing paths. Having set climbing paths in games has never bothered me, especially when they're taking advantage of handholds placed by in-game characters, as is true of many of the ones in Horizon.

While I know this realistically, my desire for Aloy to grab a ledge that, when jumping, comes to her chest surpasses any desire for the game world to be realistic and to go full Hollywood.

It doesn't help that I've also been replaying 2D Metroid games where grabbing ledges was a major new ability for Samus.

Haven't played the DLC yet, since I've gotta finish Wolfenstein II first, but good thing I kept my endgame save. Didn't know if it'd be standalone from a DLC menu or new quests popping up, and sounds like the latter, which would be a pain in the ass on my Ultra Hard NG+ run.

Only enemy I truly hated in the base game was the Rockbreaker, who seemed to stunlock me over and over until I could get it stuck in a rock, so it couldn't dive underground anymore.

Definitely my GOTY so far, though.

Oh my god. Got it. There really was a working strategy for the fight.
Think the enemies must have bugged in my previous strategy, maybe resetting their HP (my strategy was to run far far away whenever they started their homing attack bs), since they died with much less dmg dealt this time.
And now I have a newfound love for the Ropecaster.

After I farm back the 200 wires I spent on this fight anyway.

Shadout wrote:

...2 frostjaws...they seem close to immortal... Who got the idea that a spikes from the ground attack with homing capabilities and knockdown effect was a brilliant idea. I want a word with that developer.

I expect LarryC, our own forum Rost, will have useful tips for those soon enough.

fuzzyslug wrote:

What are folks doing with their progress and the expansion? I didn't realize the requirement was level 30. Since I'm 50 and I don't want to redo anything, I figure I'll just continue on from the final save point. From what I've heard, it's still challenging but I haven't tried it yet. What are folks doing? Are you replaying to integrate it better? If you took a max level character, how's the challenge?

I am in fact replaying. Very Hard, without NG+. As I said before, I was itching to replay anyway. I was especially curious to see if I remembered how to take down a big machine with early-game equipment.

(Narrator: He didn't remember.)

ccesarano wrote:

Still, been having a fun 15 hours so far. Just wish they allowed me to climb things more like in Breath of the Wild because seriously why can't she grab that ledge it's flat and she can clearly grab it why can't I climb it dammit.

This, as well as the Ubisoft littered map, halted my progress after Breath of the Wild. Some games make the limitations of others glaring to the degree they cannot be unseen. Demon's Souls, Bloodborne, Breath of the Wild, Super Metroid. They giveth and they taketh. I'd have enjoyed Horizon Zero Dawn, and The Witcher 3, much more, had certain titles not existed at the time. Taking a break from the mechanically superior games whilst lowering expectations for the rest will suffice, in time, I hope.

Evan E wrote:

I've seen that complaint a lot since BotW, but...cliff faces (and even buildings) don't work that way; there's reasons there are standard climbing paths. Having set climbing paths in games has never bothered me, especially when they're taking advantage of handholds placed by in-game characters, as is true of many of the ones in Horizon.

Especially in The Frozen Wilds, though, look for paintings on cliff faces - they almost always signify a climbing route, and they tend to be way larger paintings than the ones in the rest of the map.

I do understand that scaling everything is not so simple, or even realistic, but in a world of robot dinosaurs and cliff faces, some of which are climbable, where instant wardrobe changes provide elemental buffs, and a vast array of weapons fit in a pocket universe, I guess, it's a stretch to then apply logic to the climbing limitations. At least not to logic opposed moments where the limitations remove what should be possible within reach, at a moderate angle, for the strong, agile, and swift Aloy. It doesn't need to be there, it can work in spite of the absence, but it's nothing other than a lack of ability or a lack of desire to implement it.

They are also different kinds of games. Being able to scale everything in Souls or Bloodborne would ruin those games for example. Even in Horizon it would turn into a somewhat different game, if they cant herd you into encounters along the way, or if you could always get above enemies where they couldn't reach you.
Totally free movement in BotW worked great in that game, but I sure wouldnt want it implemented everywhere. That said, yeah, it is silly when you have small ledges you cant pass in games. Though Aloy is quite agile in that regard, you can make gravity-defying wall-running in here - feels like most mountains could be climbed/"jumped". As long as it doesn't involve grabbing things with your hands anyway

I feel like most rocks I climb is more out of stubborness than the game allowing it. I keep seeing tall cliff-faces and wondering why there aren't any climbing points, or why I can only approach from one angle. I guess, for me, it's one area where the game seems to limit player options while offering so many elsewhere, and as a result I feel like there are some Corrupted zones or sectors I end up doing just wrong. It feels like the design is "We'll put a climbing point here so the player can approach it this specific way" versus "we'll put a climbing point here in case the player likes climbing and finds a use for it".

I also know what I'm asking. I'm asking for more spots that need to be QA'd because adding even a single graspable ledge could mean adding a weird geometry or behavioral bug because code is weird and complex and frequently contradicting itself. I also obviously don't have too big a problem with it since I just spent an hour last night clearing out a level 25 bandit camp despite only being level 17 and lacking the skill required to silent/stealth kill Leader type enemies.

I appreciate that traps that will work on dino-bots don't work on humans. I also feel like my options are now suddenly limited when dealing with humans.

It's a good game, but I don't think the designers understand that giving me options on a dialogue wheel isn't the sort of agency that makes a game great.

Mindcontrolled Fireclaw vs. Daemonic Fireclaw is even more epic than Thunderjaw vs. Thunderjaw :O
Wish I could take it with me back to the old area!