Look Who's Dishonored Too - Catch-All

Bonus_Eruptus wrote:

Dishonored Too: Electric Boogaloo 2, since the search doesn't work anyway.

I Still Know What You Dishonored 2 Last Summer.

Huh. I'm trying to remember if that level was one of the last ones I didn't get everything on before being almost-completionist (gave up on that in the last two levels!).

Wait, was that the first full level? Might explain why I'd give up. Fascinating.

And yeah, beat this last night. It was an excellent game, but I'll confess to the final non-lethal option being a major pain in my rear.

I heard that the PC launch was semi-buggy, or at least that the performance was inconsistent and disappointing. Have patches fixed it already?

Yonder wrote:

I heard that the PC launch was semi-buggy, or at least that the performance was inconsistent and disappointing. Have patches fixed it already?

There's an open beta for a 1.1 patch on Steam, and a 1.2 patch should be coming this upcoming week, plus make sure video drivers are blah blah blah

Finished the game today, low chaos and pretty much everything but like one or two paintings. I loved the game, might be my favorite of the year.

Trying to get no kills on the Conservatory level is a PAIN in the bum.

Spoiler:

If I activate the sabotaged machine it KO's all witches on the level...but there are two of them somewhere that will die when I do this and I can't for the life of me work out where they are (And yeah, I got the ones on the chandeliers and on the bookcase...and I think the one on the statue outside moved elsewhere).

This is even more complicated by going for a Ghost run as well!

Positive review from FemFreq:

I haven't really seen any of Dishonored 2's gameplay until that video—there sure is a lot of dismemberment. Video games!

Gravey wrote:

there sure is a lot of dismemberment

Sure, if you play it wrong.

Beta patch for 1.2 is out. It's awesome. Fixed that stuttering mouse issue. It's super smooth now. Wasn't really a big deal to me, but this patch only improves the game for me. Get it!

pyxistyx wrote:

Trying to get no kills on the Conservatory level is a PAIN in the bum.

Spoiler:

If I activate the sabotaged machine it KO's all witches on the level...but there are two of them somewhere that will die when I do this and I can't for the life of me work out where they are (And yeah, I got the ones on the chandeliers and on the bookcase...and I think the one on the statue outside moved elsewhere).

This is even more complicated by going for a Ghost run as well!

Looks like your issue is fixed in the new beta patch.

Spoiler:

"Fixed a bug where sabotaging the Oraculum device would count as 2 kills and prevent getting the "Clean Hands" achievement."

well....wish I'd known it was a bug before spending an hour carefully taking out all the witches one at a time (only for me to STILL get hit with random deaths when I activate the you-know-what) but whatever

Next month we get a New Game+ and "custom difficulty settings." We also get the graphic novel collection (which is set two years before Dishonored 2) at the end of this month. We've also got a series of novels, one of which is out now (a bridge between the two games), the others due in 2017.

I haven't had the willpower not to start playing (just yesterday, since I've been travelling for work) but I also can't help but feel this game could be even richer to revisit in a few months.

Has anybody read the comics or the book that is out? Thoughts?

I haven't, but I've added the novel to my Amazon shopping list for checking out later!

pyxistyx wrote:

well....wish I'd known it was a bug before spending an hour carefully taking out all the witches one at a time (only for me to STILL get hit with random deaths when I activate the you-know-what) but whatever

Funny, I thought it was because I accidentally 'killed' the two witches on the chandelier when I knocked them out and they fell the 4 feet to the bookshelf below.

That's what I thought at first...

Spoiler:

I took care of those two (VERY carefully) first. Still had 2 deaths.

Then I also took care of the other one sitting on a bookcase on the ground floor, the one outside standing on the turtle statue and the two in the basement next to the bloodfly nests ( I thought they might have been nested by bloodflies once they were unconcious)

That put me up to THREE deaths when I activated the machine(!)

Actually glad to hear it's a bug because I was really getting confused!

That's really weird as I never encountered that bug. No deaths on that mission.

Definitely a bug. Soon as I loaded my saved game and hit the switch it worked perfectly with no kills this time. Job done (minus some paintings and charms to collect).

ooooo - the last two bone charms on that mission are nasty!

Spoiler:

I had to look up their location - didn't even occur to me that they were being carried by Brianna because I never physically took her down before, just left her broken by her contraption. THAT was an unexpected wrinkle, but it's all good - still 0 / kills 0 times spotted and all the paintings, runes and charms collected so far.

Incidentally - if you're going full stealth, the max charm-crafting upgrade is pretty much essential.

It lets you create your own runes at a cost of 9 whalebone fragments and there are a TON of bonecharms that you absolutely shouldn't need if you're going for a clean hands / ghost run. Corrupt and Black charms especially can get you a ton of extra runes to play with when you scrap them.

The 1.2 patch is out, right? 750M and getting <20 fps on low and 720p while in the first alley in the tutorial. I'm not a "60 or UNPLAYABLE" type, but I was hoping for 30. I'll even take 25!

You have to opt into the Beta to get it I think? Unless it's out officially now and I just didn't notice.

i actually got a small but noticeable performance boost from it. Particularly in menus which feel a lot less sluggish and laggy now.

As of yesterday, you had to opt into beta to get it. I haven't actually had a chance to try it yet.

Gravey wrote:

The 1.2 patch is out, right? 750M and getting <20 fps on low and 720p while in the first alley in the tutorial. I'm not a "60 or UNPLAYABLE" type, but I was hoping for 30. I'll even take 25!

That's way below minimum requirements.

Min: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better

Mobile GPUs are way slower than their desktop counterparts.

GTX 660 vs 750M

I hope you didn't get it thinking it would run faster than that.

For reference, my laptop GPU is a Geforce GTX 950M and it's running acceptably on that (high details / 1920x1080) but I can imagine dropping down a couple of GPU notches would start to cause problems.

Around 30 at half res on low seemed like a reasonable expectation to me. But I didn't play for long, so maybe other areas will perform better.

The tutorial is probably the least graphically demanding part

After the 1.2 patch - it doesn't run any faster for me but it looks a whole lot better with the new TXAA sharpening settings and feels a bit smoother somehow. I'm typically getting between 20-30 FPS. Strangely there's almost no difference between low and high settings. Running an R9 270 which is somewhere around the minimum card.

I turned on adaptive resolution (balanced) and was also getting between 20-40 in the first mission, although 12-14 when outside and looking at a lot of city. If my GPU is really that far below minimum then I can live with that. It is a stealth game after all.

Emily's knifehand strike to the throat when trying to choke an enemy who turns around half a second before you press the choke button is pretty sweet. I can't remember if you had a moment to choke unawares enemies from the front in the first Dishonored or if that was immediate combat.

no, everything but grabbing from behind was fatal in DH1. They new combat-KO's help A LOT when it comes to the need to quick-load every few seconds (unless you're doing ghost, but that's a given)

It also means you can take care of people sleeping in beds and in chairs a little more elegantly too (although I still have problems grabbing people who are awake and sitting at desks).

You couldn't drop-KO before either, that was always fatal in the first game too.

I was worried the low number of sleep darts was going to be a problem (your maximum is always going to be 5) but they added enough other stealth options that I generally find myself only relying on darts in emergencies a lot of the time. (or, when using one dart to take out three or four linked goons).

I got a charm that lets me recover sleep darts which is pretty handy, though I pretty quickly slowed down my use of darts, unless it was to take out a linked room from above.

OMG. The 'Dreadful Wale' ...

Spoiler:

... 'Farewell Daud'

Another reason I should have realised about you-know-who. *smacks forhead*

If the bear pits conversation happened in Dishonored it would be to foreshadow a level that culminates in choosing whether to assassinate a mechanical bear or free it from servitude to rampage through the Distillery District.

Within half an hour, Emily has anguished over if she'll go stealth/lethal and the Outsider has asked her the same. It's a bullet-point feature on the back of the box, Arkane. You don't need two main characters lampshading it before the game gets underway. Well, I don't play Dishonored games for their stories.

Two missions down, and I'm liking it, but not loving it so far. It seems very evolutionary, not revolutionary. And other alliterative/rhyming opinions that sound like backhanded compliments but aren't really. The upfront option to explicitly forgo powers is a great idea (I was tempted). And there's crafting because it's a video game in 2016. But no mission replay!