Finished up the game over the weekend, and I thought I'd share a few of my screenshots here. I actually have a full album here, but beware that it contains some very heavy spoilers for the entire game.
Went into Dust district and see the logic puzzle. I see from the exact subset of the problem that the door is asking for that it's actually amusingly easy to brute force.
Unless I randomly put the names in in the same order they were supposed to be on the first try, which seems unlikely, order doesn't matter. So between that and the combination given in the problem, a basic understanding of the question means there are only 16 possible solutions to try.
However I used to do these logic puzzles as a kid all the time, although this is probably the most complicated/largest one I've ever done, with 5 sets rather than my usual four. Luckily I remembered how to create the chart (here's an example one, much more rigorous than what Eleima did, I almost certainly couldn't have solved it without the full size chart).
It took me almost exactly 45 minutes, but after that I didn't go through, a quick scan with the heart showed lots of goodies that I was going to want!
So the creeping began. In this game, like the one before it, I have played a "mostly" peaceful play through.
Although I must say, the temptation to be murderous was much stronger this time around. In the first game it seemed apparent that the circle of conspirators was quite small. The crime that Corso is accused of was horrendous, and the evidence against it didn't really exist. The idea that any particular guard in the street needed to pay for the treachery didn't really fly.
However that was not at all the case here, where at the very least all of the guards you meet in the tower at the beginning are in on the coup, and even if many of the ones outside aren't quite as in the know as that, the bodies of your loyal guardsmen definitely imply that there was both an "us" and a "them" and the surviving guards are the "them". So it was with much hesitation that I stayed my hands, the only largest reason I did, in the end, was the knowledge that those loose ends would probably be disposed of by those higher up, as is the way of such things. I burned their faces into my memory, any lucky enough to remain alive on my return would testify for their crimes.
But anyways, while I play mostly peaceful, I kill the Nest Keepers with no compunction (I killed the people who had fallen into insanity in their final days of the plague, as a mercy, and those sick people still had insides made of insides, instead of bugs). Additionally, I kill witches. Those with supernatural powers, personally loyal to my enemy, I couldn't see a way that I could risk my mercy there.
Well, until a handful of dead witches later I overheard that they haven't been marked by the Outsider themselves, but get their power through Delilah... Well that's no problem at all, I'm going to be eliminating her anyways! Sorry dead witches, especially that one who loved the sunrise as it let her escape to a simpler, more innocent time...
All this is to say that while my barrier to kill exists, and is high, it can be surmounted, and Paolo was right on that threshold. Indeed when I began my journey through the district I was pretty sure that yes, I was going to kill him...
However I used to do these logic puzzles as a kid all the time, although this is probably the most complicated/largest one I've ever done, with 5 sets rather than my usual four. Luckily I remembered how to create the chart (here's an example one, much more rigorous than what Eleima did, I almost certainly couldn't have solved it without the full size chart).
What? How was my chart not rigorous? In any case, it may be rigorous, but it was certainly swifter (45min? wow).
Super interesting to read, especially that last paragraph. I really gotta redo that level!
I'm not sure if rigorous is the right word, but basically instead of doing the single "Name <-> item" Grid you did I drew out the full-blown "map every single combination" chart.
(Spoilering solely for formatting, trust me, you will learn nothing of the plot from this)
If you're not familiar with this chart style, it lets you map every single clue you get that removes choices, and then cross-reference those with each other as you link the different items together. It is very, very, tedious, but is a pretty sure-footed way to plod to a solution. Like I said, I have serious doubts that I would have been able to solve the puzzle without this framework, so congrats to you.
For those wondering, the empty spots in my chart don't signify anything. There is more than enough redundancy in that chart to fill in the rest of it, I believe. I just stopped when I finished the all important box... which for some reason I made the third from the top on the left, rather than the top left box, which I suppose would have made too much sense.
Also, I started the timer once that chart was printed out and in front of me, so if you count "making the chart" it was closer to 55 minutes. Oh well!
Before we get to Paolo, let's talk about Byrne.
I entered the Dust District having no particular beef with Byrne. In fact, from private memos I knew that he was suspicious of and resisting Delilah's intrusion into the Abbey. Additionally, I had received word that Delilah had removed the High Overseer in Dunwall, another indication of the Abbey's loyalty to my rule. Yes, certainly now was not the time to remove Byrne, if indeed he deserved it at all.
And that question, as a player, is one that you don't really have the evidence to know. Obviously as post-Salem westerners any sort of witchhunt has, on the face of it, negative connotations. We also have evidence that Byrnes is giving into the Abbey's tendency towards assuming that anyone that kind of maybe sorta saw a witch in passing is probably a witch too! That directly runs into our "yeah, witch hunts are bad" original thoughts. On the other hand there are actual witches in this Universe, and what's less the general trend of the evidence points tantalizingly in an "Outsider's influence is worse for the Empire than it is good" direction.
But his over-zealousness aside, we have no way of knowing whether the Abbey's mission itself is one that Emily agrees with. It's annoying here especially because I don't have all of the information I need to roleplay as Emily. Obviously a lot is happening here in Karnaca that at least Emily, and likely both Emily and Corvo, were completely unaware of. So is Byrnes one of those things, going completely off the rails in his own attempt to combat the chaos, reverting a decade of peaceful stabilization and reform that the Empress has pressed on the Abbey in Dunwall? Or did Emily decide that, her father's mark aside, the Outsider was overall a negative influence on the Empire, so she agreed with the Abbey's mission? As the story goes on we find Emily being harder and harder on her old ruling style, but we don't know exactly how much of that is valid (probably most) and how much of it is her blaming herself too harshly for things that weren't really in her control (almost certainly at least some). Depending on how inept she's been its possible that this is one of the things that she hasn't gotten to, so she hasn't even attempted any reform in the Abbey, or decided if it is necessary.
Also, given that unknown amount of moderating pressure from the Empress, how has the Abbey responded to it? Did they resist, successfully or not, or does the High Overseer share the mission? All that we know is that the High Overseer chose Emily over Delilah, but given that Delilah is the end progression of the path the Abbey fears and resists so much that doesn't necessarily mean that the High Overseer liked or supported Emily at all!
Given my information on Byrnes, while I was not going to displace him, I was also not at all going to publicly align myself with him, regardless of whether I did dispose of Paolo. No, instead I would follow the heart, take their confiscated riches to support my reinstatement, and as always devour all information on the current situation in Karnaca and the different parties.
Which I did, very quietly. I also saved two people on the cusp of execution. Whatever my thoughts on the Abbey's scriptures and punishment before coming to Karnaca, right now I did not intend to allow such extra-judicial (are they even! I don't know if the Abbey has judicial authority!) punishments before me, especially since I was hoping to stabilize and repair Karnaca in such short order. Or at least... begin that process.
Spoiler:Unless I randomly put the names in in the same order they were supposed to be on the first try, which seems unlikely, order doesn't matter. So between that and the combination given in the problem, a basic understanding of the question means there are only 16 possible solutions to try.
Are you sure that isn't 120? (5! or 5*4*3*2*1)
Anyway, those who want to work through the Jindosh Lock riddle might find this grid helpful.
It's actually 24, not 16 (4 * 3 * 2 * 1), I did 4^2 instead of the proper 4! It's only 4 and not 5 if you count the single combination given to you in the problem set.
Edit: That logic puzzle solver is super cool! It auto-fills the rejected choices through the relationship chain. If you used that you'd probably be able to solve the puzzle in 15 or 20 minutes easy.
Spoiler:It's actually 24, not 16 (4 * 3 * 2 * 1), I did 4^2 instead of the proper 4! It's only 4 and not 5 if you count the single combination given to you in the problem set.
Oh, do you always get a complete freebie? I was just thinking if you tried to completely brute force it. If order doesn't matter, then yeah, that's pretty easy.
If order does matter-- and I think it should if it doesn't, since you need to figure the order out if you are solving the "correct" way-- what does that bring it to? I think you get one freebie for that, but the combinations would still jump to 576, which is pretty punishing for brute forcing it.
Although on that note, I wonder if people have actually successfully tried brute forcing any of the safes in the game, with their 1000 combinations?
Yonder wrote:Spoiler:It's actually 24, not 16 (4 * 3 * 2 * 1), I did 4^2 instead of the proper 4! It's only 4 and not 5 if you count the single combination given to you in the problem set.
Spoiler:Oh, do you always get a complete freebie? I was just thinking if you tried to completely brute force it. If order doesn't matter, then yeah, that's pretty easy.
If order does matter-- and I think it should if it doesn't, since you need to figure the order out if you are solving the "correct" way-- what does that bring it to? I think you get one freebie for that, but the combinations would still jump to 576, which is pretty punishing for brute forcing it.
Although on that note, I wonder if people have actually successfully tried brute forcing any of the safes in the game, with their 1000 combinations?
I don't remember enough Statistics to calculate how many choices you have if order matters, but 24 squared seems reasonable.
Quick question if anyone is still around. I really liked Dishonored 1, but I've been hearing that the port for DH2 (PC) is still problematic even after the patch.
Can anyone talk to that? My PC is high end (VR specs), for what that's worth.
Quick question if anyone is still around. I really liked Dishonored 1, but I've been hearing that the port for DH2 (PC) is still problematic even after the patch.
Can anyone talk to that? My PC is high end (VR specs), for what that's worth.
After the first few patches I was able to play it at a locked 60fps at 4K.
There's been more patches since so you'll likely be just fine.
Amazing game btw, have fun!
not locked at 60 for me but close enough for my tastes, since I upgraded to a GTX 1070 it runs really well on ultra. Only at 1080p because that's all my monitor can do.
Quick question if anyone is still around. I really liked Dishonored 1, but I've been hearing that the port for DH2 (PC) is still problematic even after the patch.
Can anyone talk to that? My PC is high end (VR specs), for what that's worth.
I never had an issue as of week 1.
Me neither, absolutely no issues at all (started playing mid December, so it had probably been patched up). It's phenomenal, you should really play it.
Thanks all! I got it, and am downloading now! The perfect thing for a long weekend.
Enjoy the sneaking or kill fest. Whichever path you go. I had a blast as Emily being a ghost with some new powers. The occasional getting caught. Some really innovative levels.
I'm part way through a father's vengeance quest as Corvo in NG+ but got pulled into other games.
One note, if you decide to do NG+ make sure you lookup how to optimize the runes that carry over.
Or read this here
The game only takes forward the runes you spent not the ones in your inventory. So what it recommended was to upgrade bone charm making if you can/want and get the rune building perk. Then at the end of the game break down all the charms to build runes with raw whale bone and spend those as well.
I have to say... I really enjoyed that lock puzzle.
Im having RAM issues with this on PC. I realize maybe Im a little below and it might be time for an upgrade Ive got 8gigs (I think actually only 7.65 usuable) and after about an hour an half playing the game will crash giving me a low memory error.
The game runs perfectly on high settings locked at 60, and turning them down still causes the same issue so Im guessing its just a ram issue. Anyone else had problems or know a fix? Its still playable if Im careful with my saving, Im hoping I cant damage anything by playing it until it crashes but Im addicted to this right now.
Im having RAM issues with this on PC. I realize maybe Im a little below and it might be time for an upgrade Ive got 8gigs (I think actually only 7.65 usuable) and after about an hour an half playing the game will crash giving me a low memory error.
The game runs perfectly on high settings locked at 60, and turning them down still causes the same issue so Im guessing its just a ram issue. Anyone else had problems or know a fix? Its still playable if Im careful with my saving, Im hoping I cant damage anything by playing it until it crashes but Im addicted to this right now.
Hm odd, have not heard of this one yet. To reddit?
Yeah I googled and checked the steam community there are a few mentions of it but nothing to in depth, and never a real solution.
Some people just blame poor optimization, or Arkane changing specs near launch. It hasn't been game breaking I still managed to get 6 hours in according to steam with only 2 crashes. I do notice that my memory usage on my task manager is up near 85-88% when playing though.
I would love to know if someone else here has seen this though or know a fix, or at the very least give me a thumbs up for not having to worry about possible damage being caused by the crash. I suspect it's nothing to worry about and maybe this summer I'll have to upgrade the ram to 16.
That's so frustrating. I had no issue on 8 gigs. Actually no issue on Dishonored 2 but for Dark Souls 3 I played the entire game through at launch with frame rate issues I couldn't resolve at all, much like you describe. I played through it as I was loving it. Each site showed possible promise to fix the issue but never did. Some update in the past year finally fixed it.
Could it be your video drivers somehow? Maybe a roll back and see?
It was doing it with some older drivers, Ive since updated and coincidently hasnt crashed since. I also havent really played for more then an hour in a sitting since either though. Ive heard there are some issues with Alt-Tabbing out of the game which I do with alot of regularity. So Ive been avoiding that as well.
Also started closing Chrome when Im going to play the game and disable Nvidia Streaming or whatever its called (I wasnt streaming but the prompt always comes on to alt-z if I want to). Im inside the clockwork mansion and everything seems to be running great. Everything is set to high and Im locked at 60 (with the odd dip to 48 when the mansion transforms). If it happens again or I find a fix Ill post it here. Its barely caused an issue though since I am OCD about quick saving every time I move to a new room lol.
Thanks for the help Hobear, I also had tons of issues (on my 760 before I upgraded) with DS3 I ended up going to the PS4 version. Cool to hear that was fixed may have to come back to it on sale. I honestly just think this is a RAM issue though, this might be the year that games start pushing up to that unfortunatley.
I'm playing Dishonored 2 with 8 GB of RAM and a 750M/1 GB. Performance is an issue as you might expect with those specs (I once got 60 fps when I was facing an empty wall in a very small room), but the game hasn't crashed in 20 hours of playing.
Odd I've got no explaination other then what I've read from the few google hits I've got. When did you guys last play? Sounds like maybe one of the later patches broke the game for people and now the min specs might actually be a bit above 8 gigs but it's not reflected on the store page.
Others are saying higher end gpus and cpus and only 8 gigs of ram are the issue where lower end gpus run at 8 gigs fine. Not sure how valid that is since I only have a 970 and lowering the settings from ultra to high to medium didn't seem to make a marked difference.
I've been playing on medium/high settings now and again still haven't had an issue. I'm keeping my fingers crossed. Windows says I have 7.65 ram available out of the 8 so I wonder if there is something going on there that might be causing the issue.
Sorry to have high jacked the thread with this.
Uninstall the game and throw it out the window?!? But that's what makes it awesome!!!!
I'd throw my computer out the window if it only had a 1GB 750M (and I wanted to play Dishonored 2 on it)
Yep, made the mistake of reading the article (on my own) when I'm about to start that mission tonight. Ugh!
Another mistake: I apparently killed some random fool last mission without realizing it, ruining my merciful playthrough... Ah well. Too lazy to replay, especially with Mass Effect coming next week.
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