Look Who's Dishonored Too - Catch-All

Soooo.... I'm at the Dust district now, still doing just fine with my ghost, non lethal playthrough as Emily, and this game basically tells me I have to pick between:

Spoiler:

killing the Overseer or killing Paolo

To the Outsider with you, I'm going to solve that complex logic puzzle and get in Aramis' mansion that way. I'll let you fine folks know how that goes.

Eleima wrote:

To the Outsider with you, I'm going to solve that complex logic puzzle and get in Aramis' mansion that way. I'll let you fine folks know how that goes.

That was one of my favorite parts of the game! I didn't want to support the other 2 choices so I opted for the puzzle. It even prompted me to do some of those logic puzzles from a puzzle book we had around the house.

So totally cracked it.

Regarding this tidbit.

pyxistyx wrote:

- one early thing which I didn't expect was a surprise..bit of a very early spoiler.

Spoiler:

Emily is gay. Although sadly, her lover get's killed in the first few moments of the game because of course she did.

Actually, that's incorrect.

Spoiler:

Emily's lover is Wyman, a noble from Dunwall, whose gender is intentionally left unspecified. Alexi Mayhew is "only" Emily's childhood friend and captain of the guard. I'm assuming you were referring to her.
I just got back from the Dust district with a letter from Wyman about how they were thrilled I was still alive, but frustrated they couldn't rejoin me.

congrats!

you have significantly more patience than I did!

---

* yes, I realised my mistake with your spoilered text above a short way into the game, I just forgot to go back and correct myself. I thought I remembered the traitor general chap call her Wyman at the start but I was mistaken.

It actually took five, maybe ten minute tops, once you write down the details and proceed through it logically. Also, I didn't want to kill anyone, so as far as I was concerned, the Howlers and Overseers had to work their crap out without me.

This is why you are the Doctor and I just draw pictures of things

You can actually complete that non-lethally without solving the puzzle

Spoiler:

There's a locked room in the Rat guy's place with the solution to the puzzle on a piece of paper. Can't remember exactly but I think the key is at the other end of the map with the overseers.

Also you can get rid of both leaders non lethally if you want by dropping them KO'd into boxes in a back room of a nearby photography shop (where they get shipped off as slaves to the mines

It's worth exploring the rest of the area too, even if you can skip straight through the doors - there's some nice ties back to Dishonored 1 to be found. Particularly with Paolo and his special skill.

Ah well, probably next playthrough with Corvo.
I might have to redo Crack in the Slab though. Because this:

Dakhath wrote:

Just found this little secret regarding Stilton ("A Crack in the Slab") that blew my mind
Super major spoiler here:

Spoiler:

If you knock out Stilton, everything changes in the present. I did not and got a slightly different ending to that level
http://www.ign.com/wikis/dishonored-...

Damn it, I really want to go back and do that.

Eleima wrote:

It actually took five, maybe ten minute tops, once you write down the details and proceed through it logically. Also, I didn't want to kill anyone, so as far as I was concerned, the Howlers and Overseers had to work their crap out without me. ;)

Wow. Like, wow.

I think I'm kind of pigheaded, and I worked out the puzzle, but it took a couple of hours. I tried to cheat and look online, but apparently it is randomized. At least we get an achievement for our efforts!

Without giving any spoilers, there is another non-lethal option that doesn't involve having to solve the puzzle.

Eleima wrote:

It actually took five, maybe ten minute tops, once you write down the details and proceed through it logically. Also, I didn't want to kill anyone, so as far as I was concerned, the Howlers and Overseers had to work their crap out without me. ;)

That is impressive! I didn't keep track but I'm guessing I took between 30-45 minutes. Who knows, maybe it was even more. I had to start over once because I misunderstood one of the statements.

Honestly, you guys give me waaaay too much credit. This is the riddle I got, and here's I solved it below. I find using a pen and paper to hammer it out really helps. I also have a few pictures on imgur for those of us who are visual thinkers.

Spoiler:

So the first I did was write down all the "associations", like blue and wine, Finch and white, Karnaca and diamond, Marcolla and absinthe, Windlow and ring, Natsiou and Dabokva, Dunwall and green, etc).
Then the first thing we can do is write down that Contee is all the way on the left (column A), sitting next to someone in purple (column B). We also know that the person in the middle (column C) is drinking rum. But the person in blue is sitting to the left of the person in red and is drinking wine. Since we already have purple in B and rum in C, we then can infer that blue and wine belong in column D and red in column E.
We also know that Finch is wearing white, but we have already place purple, blue and red in columns B, D and E, and Contee is sitting in A, so Finch in white must be in column C. That only leaves one color, green, which goes in column A, which means Contee is the lady from Dunwall. Marcolla drinks absinthe so she's either in B or E, same goes for the lady from Fraeport who drinks beer, so that means Contee drinks whiskey (still column A) and the person in B next to her in the one with the Snuff tin, and that she's the one from Baleton. That leaves only column E for the lady from Fraeport who drinks beer. And so Marcolla is sitting in column B and drinking absinthe. The only spot left for Natsiou from Dabokva is column D. Which means Winslow and her ring have in column E.
We now have the names of the ladies left to right, Contee, Marcolla, Finch, Natsiou, Winslow.
Only spot left city-wise is column C in the center for the lady from Karnaca with her diamond. Which means the lady with the war medal sitting beside the lady from Baleton is actually Contee from Dunwall in column A. And now the only heirloom left is the bird pendant for Natsiou in column D. So left to right, the heirlooms are War medal, Snuff tin, Diamond, Bird pendant, Ring.

I'm actually replaying through the mansion now, and wow. World of difference. It's amazing. Arkane really outdid themselves.

Eleima wrote:

Honestly, you guys give me waaaay too much credit. This is the riddle I got, and here's I solved it below. I find using a pen and paper to hammer it out really helps. I also have a few pictures on imgur for those of us who are visual thinkers.

Spoiler:

So the first I did was write down all the "associations", like blue and wine, Finch and white, Karnaca and diamond, Marcolla and absinthe, Windlow and ring, Natsiou and Dabokva, Dunwall and green, etc).
Then the first thing we can do is write down that Contee is all the way on the left (column A), sitting next to someone in purple (column B). We also know that the person in the middle (column C) is drinking rum. But the person in blue is sitting to the left of the person in red and is drinking wine. Since we already have purple in B and rum in C, we then can infer that blue and wine belong in column D and red in column E.
We also know that Finch is wearing white, but we have already place purple, blue and red in columns B, D and E, and Contee is sitting in A, so Finch in white must be in column C. That only leaves one color, green, which goes in column A, which means Contee is the lady from Dunwall. Marcolla drinks absinthe so she's either in B or E, same goes for the lady from Fraeport who drinks beer, so that means Contee drinks whiskey (still column A) and the person in B next to her in the one with the Snuff tin, and that she's the one from Baleton. That leaves only column E for the lady from Fraeport who drinks beer. And so Marcolla is sitting in column B and drinking absinthe. The only spot left for Natsiou from Dabokva is column D. Which means Winslow and her ring have in column E.
We now have the names of the ladies left to right, Contee, Marcolla, Finch, Natsiou, Winslow.
Only spot left city-wise is column C in the center for the lady from Karnaca with her diamond. Which means the lady with the war medal sitting beside the lady from Baleton is actually Contee from Dunwall in column A. And now the only heirloom left is the bird pendant for Natsiou in column D. So left to right, the heirlooms are War medal, Snuff tin, Diamond, Bird pendant, Ring.

I'm actually replaying through the mansion now, and wow. World of difference. It's amazing. Arkane really outdid themselves.

That's the type of thing I did, but my brain must work at 1/4 speed compared to yours

As someone who isn't all that good at stealth, I will admit I get frustrated with how I'm basically punished for using all of the cool lethal toys and techniques they provide. Even selecting the non-lethal results on the bosses doesn't seem to help. I end up with about 10 or so deaths a level and that keeps me in high chaos even though there are quite a few more still breathing. It is also frustrating to watch a guard throw an innocent worker off a roof and then make the decision to let the guard live because I don't want to make my chaos level worse.

Wah!

So I've just completed my ghost, clean hands playthrough as Emily (sorry, Nevin), with low chaos. Decided to jump right back in as Corvo, and this time... this time... I'm on a murder spree. Still haven't decided if I'm still going ghost or not. Went with NG+, we'll see how it plays out. If I'm chasing achievements, I should probably refuse the Outsider's mark, but... eh, I like the powers too much.

Eleima wrote:

So I've just completed my ghost, clean hands playthrough as Emily (sorry, Nevin), with low chaos. Decided to jump right back in as Corvo, and this time... this time... I'm on a murder spree. Still haven't decided if I'm still going ghost or not. Went with NG+, we'll see how it plays out. If I'm chasing achievements, I should probably refuse the Outsider's mark, but... eh, I like the powers too much.

That just means you can play it yet again for achievements.

Bonus_Eruptus wrote:

That just means you can play it yet again for achievements.

This almost completely my thought process (and path, as I did a clean hands/ghost playthrough with Emily as well).

Chapter select, custom difficulty and iron man/woman mode are coming with a patch on January 23 (beta on 18 if you can't wait):

This impending patch will allow players to restart any mission they'd like from the beginning, a feature the game was commonly criticised for missing.

Furthermore, the update will add Custom Difficulty settings, allowing players to tailor the challenge to their liking. This feature will include 20 different sliders to tweak such variables as how long it takes sleep darts to take effect, how easy you are to spot when leaning, and how many soldiers will typically bombard you upon being detected.

Excitingly, there will even be an extra challenging difficulty setting called Iron Mode that adds permadeath to the campaign. With this feature enabled, you won't be able to manually save or load.

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Kill Screen also has an article on the design and architecture of Karnaca: The Secrets of Dishonored 2's Mongrel City

It’s a process that explains why Mitton and his team chose Karnaca’s international architectural references. The styles and fashions the game appropriates are extrapolated in their original usage—from the capitals of Europe to their colonies—but also in their use in game, from our reality to the fictional one of the Dishonored series. Karnaca is a colony in two senses then: a colonial reinterpretation of Dunwall’s iconography but also a new, imagined melange of Western colonialism and the styles it exported to cities like Havana. These styles are, of course, recolored with fictions, reshaped by imagined political events, rebuilt by non-existent architects, but they remain traceable in each ornament.

The architecture of Karnaca is beautiful, detailed, and impressively well-realized, and I wish I could spend more time admiring it if it weren't for the atmospheric ugliness that suffuses the game, and also damn teleporting witches.

I'm excited for the customizable difficulties. They were a great feature in the new Thief release, and I'm happy to see other games taking up that mantle.

ClockworkHouse wrote:

I'm excited for the customizable difficulties. They were a great feature in the new Thief release, and I'm happy to see other games taking up that mantle.

But not nu-Garrett's emo-goth mantle. OTOH more games could take up Dishonored's excellent mantling mantle.

I hate to say it, but I solved the chapter thingie by having a save at the beginning of each of them.

I stalled somewhere just after the clockwork mansion, love the game but it just doesn't run well on my old graphics card. Can't wait to see the improvement after I throw a GTX 1070 at it (yes I have heard the complaints even affect high end cards but it has to be an improvement).

Finally jumped into this. I started out as Corvo because I was familiar with his powers (primarily because I assumed that because Emily's Far Reach was a pull instead of a teleport people would see me if I pulled past hallways and doorways... but that hasn't seemed to be the case fortunately!)

I didn't like how that ended up playing though, so I restarted right after the vault to play as Emily. I will wish time stop though...

Spoiler:

Before I actually started up I assumed that the results of the Corvo/Emily pick were going to go in a very different direction. I thought that both of them were going to get out, and then work together to win back the throne. I figured they'd do different missions at the same time, so either you'd have to play as each of them to get all the missions, or your pick would always do the main missions, and then eventually there would be DLC to show exactly what the unpicked character got up to.

When I saw what actually happened I decided I'm much rather play as Emily for the following three reasons:

1. From the opening seem Corvo just seemed so tired to me. Doesn't seem fair to force him to save another kingdom.
2. If Emily gets saved by her Dad both as a little kid, and as a young woman, I worry that she'll feel too overshadowed. A lot rougher when her Dad eventually dies too. Better to give her a chance to get some kingdom saving in.
3. "Fairness" or whatnot aside, playing as Corvo messed with my suspension of disbelief. I can totally see Emily abandoning Corvo and escaping the city. Of course she wouldn't lack it, but he's her Father, and her bodyguard. Leaving him in enemy hands while she gets to the bottom of the mystery is a reasonable call.

With the tables turned though, I can't imagine Corvo making that same decision. It's one thing to leave your Father and Bodyguard, another entirely to abandon your only Child, and the Empress that you are sworn to protect. No matter how off kilter and dangerous the City was I can't see Corvo ever leaving Dunwall without first liberating the statue, rather than just hoping that Delilah wouldn't smash Emily's marble head at her earliest convenience. As dangerous as it would be to keep a curable Lord Protector and Master Assassin around as a table prop, it seems like keeping around the rightful Empress to your stolen throne would be an even worse idea.

"I need to get to the docks" oh, no, no you don't, you need to get a pickaxe and a luggage cart, THEN you can go to the docks... I think I'm going to boot up as Emily.

Yonder, I only have this to say:
IMAGE(http://s2.quickmeme.com/img/d1/d165129c077b7333cc03b5ecfffda74f1a5607232f9ab6652348d76111f55a9f.jpg)

Okay, no that's a lie, I always have more to say when it comes to Dishonored 2!! I totally agree with your take. On everything. From Corvo to Emily, the whole thing. It just feels more organic.

On a somewhat vaguely related note, I wonder when they'll announce DLC. They're announcing DLC eventually right? I was listening to the spoiler section of the GWJCC, and I'm kinda hoping for the same thing they are:

Spoiler:

Which is Daud related DLC, starring Megan. Although that seems complicated if you don't restore her arm when you go through the Dust district.

I do miss time stop though :(.

Also, I'm super happy that there are robots! Finally I get to get my murder on with gleeful abandon! Just beat the Good Doctor mission, so I gather that I will get to fight the robots tonight! And then quite possibly start hating them from what I've read above...

I found they weren't that bad, and most importantly, there weren't that many, so that must come into play.

I know this structure more intimately than any lover. Every line, every curve I have made my own. There is no one on this Earth, alive or dead, that understands it better. The architect who penned its lines, the workers who laid the bricks, the people that lived and worked their for decades, all only had their own parts of the puzzle, gaps in their knowledge that I have filled, and made a part of me.

Blueprints: 2/3

Ffffuuuuuuuuuuuuuuu...

Yonder wrote:

I know this structure more intimately than any lover. Every line, every curve I have made my own. There is no one on this Earth, alive or dead, that understands it better. The architect who penned its lines, the workers who laid the bricks, the people that lived and worked their for decades, all only had their own parts of the puzzle, gaps in their knowledge that I have filled, and made a part of me.

Blueprints: 2/3

Ffffuuuuuuuuuuuuuuu...

Blueprints are the least worst thing to miss, at least, since any you miss will pop up in a more conspicuous location in the next level.

However, your text gave me a chuckle!

Sooooo
I'm getting into my second playthrough and wow, this can be a very very gory and violent game if you want it to be.
Wow.

I started my violent Corvo playthrough this past weekend, but am trying to clear out some more backlog. Perhaps I'll play something really peaceful before jumping back in to counterbalance how vicious I expect it to be.

Though I am tempted to start over with the Iron Man mode when that releases.

Aeazel wrote:

I started my violent Corvo playthrough this past weekend, but am trying to clear out some more backlog. Perhaps I'll play something really peaceful before jumping back in to counterbalance how vicious I expect it to be.

Though I am tempted to start over with the Iron Man mode when that releases.

You and me both. My palate cleanser last night after Dishonored 2 was Abzû.