ARK: Survival Evolved - Catch All

Ran out of gas? How odd, doesn't a generator hold 28 days worth of gas at full? 1 gas an hour, 24 a day, 4 days for a stack, 7 stacks. With the new oil rocks on the frozen coast, I just make a run every week or two for the oil, I have been tossing away multiple stacks of hides since its just too easy to get with sabers or argents.

So finally found a Giganotosaurus today on the snowy hillside just below the snow obelisk. It was a female level 12. It took me over 225 tranq arrows to knock her out. I had four hundred narcs on me and enough kibble to tame so I was not worried. Well about 1/4 way through I realized I was going to run out of narcs. Moto was just walking in the house so I asked him to jump into the server and bring be a few hundred more narc. He gets it to me, we get it on her and use about 25 or so quickly to get her topor to rise. Whew!! Moto then starts having video issues so I move over to his desk, but can still see my screen, I take care of his issue and while the topor is still GOING UP (I was watching it tick up, not down), she wakes up and kills both of us. ARGH!!!!!!! I respawn, fly about 3/4 of the way to the taming spot when she then kills my Quetzal and Pteranodon I had there and set on neutral. I get there and am able to find both Moto's and my gear, but I cannot find either birds gear. I lost a Giganoto saddle, my journey flak armor (I had my fur on and put my armor in my bird), and my journey Petra saddle. UGH!!!!!!!!

I see the Giganoto so I start leading her to the beach so I can try to tranq her again, but she falls off the cliff and drowns. Bye bye Giganoto. Bye bye gear she ate.

...and now in rl, winter is here and it's snowing. ZXKDJfasdi;gbrg!!

LtWarhound wrote:

Ran out of gas? How odd, doesn't a generator hold 28 days worth of gas at full? 1 gas an hour, 24 a day, 4 days for a stack, 7 stacks. With the new oil rocks on the frozen coast, I just make a run every week or two for the oil, I have been tossing away multiple stacks of hides since its just too easy to get with sabers or argents.

Yeah, but that would require me to actually fill my generator up with gas at some point. I just get tired of smashing oil rocks. I think I'm just burning out on the mundane parts of the game.

KEA_Lightning wrote:

ZXKDJfasdi;gbrg!!

That REALLY sucks. The game can really kick you when you're down.

KEA_Lightning wrote:

I take care of his issue and while the topor is still GOING UP (I was watching it tick up, not down), she wakes up and kills both of us.

I'm not 100% sure, but I think that the Gigano doesn't just wake up at 0 torpor. I think it starts having a non-zero chance at waking up at 50% torpor, and that chance continually increases as the torpor falls to zero, at which point it will absolutely wake up if it hasn't yet.

I woke up this morning to find out they finally pushed out 224. My server is now updated with that, as well as the penguin nerf patches that proceeded it.

Patch notes since last update:

Current Version: v224.1
Unversioned Hotfixes: Fixed Compy attack damage in singleplayer. Fixed formatting of some Server Logs (killed messages etc). Fixed Tribe Log Promotions/Demotions (requires server update.)
* Fixed issue with Doedicurus always being defensively curled up. (Requires Server update)
v224.0
* New Creature: Compsognathus! Time to form your own Compy gang
* New Structures: Rocket Turret, Sea Mine, Wall Lamps!
* New 'Weapon': Magnifying Glass!
* Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system).
* Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
* +3 Max Survivor Level, +3 Max Dino Level
* Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
* Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
* Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:
?RCONServerGameLogBuffer=600
* bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
* Fixed underwater ice cave that was deleting Dinos
* Fixed Dino walking-backwards movement animations
* Improved and optimized IK on most Dinos
* Improved Dino navigation logic to better dynamically navigate around other Dinos
* Fixed several rare client crashes

v223.4
Unversioned Hotfix: Fixed another way the server could crash on data load if mod items were removed.
* Protected against a crash involving improperly setup zone spawns affecting some Mod maps such as 'Shigo Islands'
v223.3
* Fixed a crash that could occur when initializing inventories if previously active item Mods have been disabled/removed
v223.2
Unversioned Client Hotfixes: Fixed particle fx not appearing on junction boxes after reloading save games in singleplayer. Fixed issue with spawn points not aligning to minimap on custom levels that had altered minimscap scales.
* Organic Polymer now spoils after 30 minutes, can only be stacked to 10, and clamped "overdamage" on the harvesting of Organic Polymer. It now also kills humans if they eat it, a primitive form of cyanide pill (don't worry, an actual concealed pill item will be forthcoming
v223.1
* Fixed Bear Traps not immobilizing characters
* Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
* Fixed too-high rate of knocked-out torpor recovery on Angler
* Fixed possibility of Alpha Creature "glows" not appearing
* Optimized Server logic related to PvE Tribe Wars
* Reduced Organic Polymer yield from Kairu Clubbing by 40%
* Increased Minigun Turret Damage by 90%

What is the intended use case for the Magnifying Glass?

Yonder wrote:

What is the intended use case for the Magnifying Glass?

To burn the Titanomyrma's of course.

Some minor but nice updates were available, so my server is patched back up to current release.

Patch notes:

Current Version: v224.3
* Fixed issue with Paraceratherium's legs colliding with his own platform structures
* Fixed issue with Parasaurus not being attacked by wild dinos (requires server update)
* "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)
v224.2
* You can no longer place wall-structures on doors
* You can now place wall-items (torches etc) on pillars
* Fixed offset of Compy egg spawns
* Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
* Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe's Tooltip for comparison (this is Crafting Skill at the time of recipe creation ;).

A fairly minor patch for a full version number, but a better smelter and performance improvements will be welcome.

More importantly, this was the perfect opportunity to kick in a harvest themed event. While the Browncoat Thanksgiving Extravaganza is going on harvest rates are set to 4X on all resources, crop growth rate is at 4X, egg production is 4X, egg hatching speed is at 4X, and baby maturation speed 4X faster. For good measure the XP rate is back at a 4X modifier as well. Enjoy!

Patch notes:

Current Version: v225.0
Unversioned Hotfixes: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.
- New Structure: Industrial Forge
- ARK: Turkey Trial (Limited Time Event)
- ~15% client-side CPU optimization! (added Multi-threaded Animation & optimized client movement codepath)

Well, that was 'fun', for certain values of 'fun'.

After a bit of searching, found a turkey. A 'Wild Super Turkey level 64'. Tried attacking it with my argent, and I didn't seem to be doing any damage. So I picked it up and flew it back home, fortunately it didn't attack my argent while being carried.

Partway home, I drop the turkey on top of some sabers. They ignore it. So do the wild argents, the raptors and the compy gang. Fine. Pick it back up, fly it home, drop it in the taming pen. Try poking it with my pike... when the pike finally broke there was no sign of damage to the turkey.

Ooookkay then. I gather up my saber pack, 7 fine cats that could shred an alpha rex and have. I take them into the pen and turn them loose on the turkey.

After a while I decide to save my sabers and manage to whistle them passive, then led the cats outside the base with the undamaged turkey waddling in hot pursuit. I get the cats to safety, get back on the argent, pick the turkey up and fly it to the edge of the map before dropping it in the ocean.

The turkey swims directly back to my base, moving as fast as my nonsprinting argent. Sigh. I pick it up again, and fly it halfway across the map, dropping it in the jungle away from any buildings. It runs in circle for a bit, then starts wandering around aimlessly, looking like it wasn't agro'd on anything.

I am clueless why the devs think this is a 'good thing'. Oh, and word on reddit is the super turkeys drop the wishbones (not a 100% drop rate, at that) of which you need 30? for the hat and 100 to summon up the dodorex. o_O?

LtWarhound wrote:

with the undamaged turkey waddling in hot pursuit

I killed two Turkey's and no drop from either of them. First Turkey, I unloaded 50 simple bullets and three rockets into it, then hit it about 20 or so times with my very high level Pike. Second Turkey, it was trapped in a corner so I proceed to hit to with two Pikes. About 300 or so hits later, it died. Not bothering with another one.

Finally home and I see that v226 actually deployed at some point today. A few new toys, nothing that seems to be truly game changing.

Patch notes:

Current Version: v226.1
* Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
* Fixed client-side streaming crash that people were getting (disable threaded GC) -- darn threaded GC had rare issue, will further investigate.
* Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)
v226.0
* New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
* New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
* New Structure: Industrial Oven for holiday cooking en masse
* New Strucure: Modern Bed
* New Structure: Table Furniture (upon which you can place floor structures)
* Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
* Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
* Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
* Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
* Chief Hat & Turkey Mask now appear properly on Dinos
* Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
* Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.

WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
CustomRecipeEffectivenessMultiplier=1.0
CustomRecipeSkillMultiplier=1.0

Gotta wonder about the devs connection to reality... ghillie suit keeps you from overheating? Erh... no. Well, game logic, just gotta let it go.

The new dino, the oviraptor does not collect eggs from your tamed dinos, only from wild dinos. Not really seeing the benefit there, grabbing eggs from the wilds, even from the middle of bronto herds, hasn't been a problem. The boost to egg laying rate, that would interesting, figure I'll tame a few, position them in the egg factory so the effect covers the entire area and load them down with shark teeth so they can't move.

The new industrial cooker, still requires waterskins, still doesn't have a means to irrigate, still doesn't let you use waterjars or canteens for more than one dose of water. Still, the devs say they are looking into adding irrigation to it...

I'll have to test the table, supposedly you can place things on them, like the mortar and pestle.

So I just had to patch the server for fixes that mostly involve feces. ARK devs are positively childlike in their sense of humor. /sigh

Patch notes:
Current Version: v226.2
- Fixed WaterTaps not refilling containers (requires server update)
- Fixed Dino Poops not appearing.... Dino Laxative! (requires server update)
- Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
- Fixed Dino Poop to smoothly fall from Dinos on clients, rather than 'teleporting' to the ground.

Man, this used to be such a nice quiet neighborhood. Poke my nose online to feed the dinos today, and find a level 116 female rex poking her nose into the base. Rowyn flies over to the shark pen to feed the various water based dinos, and nearly gets jumped by a level 72 male alpha raptor. Taking the argents out to kill the raptor, I find another alpha raptor, female level 112.

If it wasn't so much trouble finding a new place, packing up and moving, sigh.

Fortunately I already had the kibble made, its always fun leading a hostile rex into a taming pen, on foot. Looking forward to the promised change to the industrial cooking pot in v226.4 - assuming it actually happens.

LtWarhound wrote:

Man, this used to be such a nice quiet neighborhood. Poke my nose online to feed the dinos today, and find a level 116 female rex poking her nose into the base. Rowyn flies over to the shark pen to feed the various water based dinos, and nearly gets jumped by a level 72 male alpha raptor. Taking the argents out to kill the raptor, I find another alpha raptor, female level 112.

If it wasn't so much trouble finding a new place, packing up and moving, sigh.

Fortunately I already had the kibble made, its always fun leading a hostile rex into a taming pen, on foot. Looking forward to the promised change to the industrial cooking pot in v226.4 - assuming it actually happens.

I was flying over your base to go get some oil and saw a lvl 4 female alpha rex. I pulled her away from your base and killed her. Got nothing but prime. It must be the cologne you're wearing. You're just an alpha magnet.

Lightning gave me a heads up about an alpha rex hanging round near my tower, and I needed to log in to feed the critters so off I went. Found an alpha raptor right outside the walls, level 80. Searching around farther, I found the alpha rex over by the old WSM base. The three argents jumped it and the swirling furball drifted inside the old base. The rex battered down some more walls before it finally died.

66 prime, 1 level - boosted a level 216 argent to 217 and some raw meat, that was it for loot between both alphas. Neither dropped even so much as a ramshackle cloth hat.

If you wander by the tower and find an alpha of any type, don't hesitate to kill it. I certainly won't begrudge you the exp. There is gas in the large storage box next to the industrial grill outside the tower, feel free to cook the prime there.

ARK?! Ain't nobody got time for that!

Not me at least, but there's always hope life will slow down with the hellish holiday season about to end. Meanwhile we've got some significant updates on the ARK homefront. There's a holiday event due to start in ARK tomorrow, but as of yet I don't even know the details.

Patch notes since last update:

Current Version: v227.1
* Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
* Made Admin-only Cages only pickupable if you are Tribe Admin
* Made newly-placed Industrial Cookers that are located 'on the ground' not become destroyed if their attached pipes are destroyed.
v227.0
* New Structure: Fireplace
* New Structure: Primitive Cage
* Industrial Forge can now quickly convert Wood into Charcoal
* Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
* Catwalks can no longer attach to sloped roofs
* Fixed floating/infinite item bags after structures were autodestroyed
* Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
* Players who get stuck in foliage are no longer killed when the foliage is chopped down
* Fixed case where players could get-to and traverse under the world
* Fixed issue with Tribelogs getting reset
* Added new Server Admin Commands:
destroytribestructures
destroytribedinos
destroytribeplayers

Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.

v226.9
* Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe). If it seems good, a big bounty is due to our most esteemed Survivor
v226.8
* Fix for issue where players randomly could not connect to servers they had previously been playing on (until such servers were rebooted).
v226.5
* Fixed issue where 'activated' Structure state (campfires etc) could become desync'ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren't playing, requires server update)
v226.3
* Optimized the physics & networking of dropped items for better server performance

The winter event is now live. Santa Rex is bringing presents for all the good little boys and girls...or something like that.

Holiday bonus XP is set to 4X normal on my server, as well as the gift of double harvest rates.

Current Version: v228.0
- ARK: Winter Wonderland Event begins!
- Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
- Rendering, & streaming, & CPU optimizations from console work
- Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)

Reptar says "Merry Christmas!"

IMAGE(http://i66.tinypic.com/mruwyt.jpg)

He is real. Believe!!

IMAGE(http://i68.tinypic.com/2ro2alz.jpg)

Chasing the presents is very profitable. Mostly coal and mistletoe, but also blueprints. Journeyman Quetzal Platform saddle, Apprentice SCUBA tanks (2 so far), Apprentice Fur Gloves, Apprentice Ghillie legs.

Been using my argent, because the presents drop everywhere, so sometimes you have to clear the area before landing to open the present. Snagged two off Predator Island, for example, another landed in the middle of a big fight with sabers, wolfs and mammoths brawling. The presents are like the supply drops, times out after a while, the timer starts when the present hits the ground. Looks like he normally drops 6 presents a night. Been getting one or two blueprints a night, the rest being coal or mistletoe.

Gave myself a present yesterday, a level 116 male rex was wandering around near my base. Luring it back to the taming pen section of my base was a bit more interesting than what I was used to. The AI changes caused the rex to deaggro and run back to the area I found it in every time it got stuck on something, a twig, a pebble, a small kitten. And of course it would run off and attack anything in the area. Finally managed to lead it past all the scrub trees and rocks. Its an albino, red eyes, mostly white skin, looks pretty. I could breed it with the high level female rex (108? 116? don't recall) and hope the kids inherent the dad's colors.

Also lost two sabers, they couldn't hop out of the water onto the ice flows, ran out of stamina, drowned. Even diving back in and trying to ride them out didn't help, one died just a few feet from shore. I used to normally take the cats through that section without any problems, so I suspect something got changed recently. So, I won't be taking them swimming again.

I can't really devote much time to the game these days. I logged in for the first time in a few weeks, and some of my lower-level dinos had already starved. I put a few stacks of food in the bins to give the dinos a few more days. If anyone wants to grab the survivors, they're more than welcome. There's also still some jerky and eggs in the fridges, even though they're unpowered at the moment.

I do think they changed some dino spawn items. We have never had an issue with any bird on our flight deck, but after this last patch, I can pretty much expect that each time I log in, a few of the birds will be outside our base. They are on neutral and must be agro'ing (is that even a word) on something. I'd hate to have them on passive and get them killed.

Deftly, I am still on just about every day so I can swing by and try to feed everything.

Heya guys, been a while since I've been around the forums but good to see some people are enjoying ARK. It appears that Elycion is running a server that you all are playing on? I've been playing on an old buddies server that I used to play CoD games with but he has moved onto Fallout 4 so not sure how long his server will stay up. I may need to relocate soon.

FINALLY!! I finally tamed a Giganotosaurus. Started at level 28 and tamed at level 41 with over 750k health.

IMAGE(http://i68.tinypic.com/2j10xth.jpg)
IMAGE(http://i68.tinypic.com/f2lbn.jpg)

Smiley face
IMAGE(http://i65.tinypic.com/walduq.jpg)

I just started playing ARK. OMG, this game is kinda stressful. I started up on a friend server, seems very populated, but the dark, the dinos, the death. It is both great and horrid. I live with my torch.

Ceri

Bah. Stayed up to get the last mistletoe needed to make the reindeer costume, waste of mistletoe. Sure, it gives the female megalocero antlers (the no horns on the female moose just looks bad to me) with mistletoe twined around them, but the rest? The muzzle, the ears, they look like they are cut out of construction paper by a 3 year old and glued together. Given the attention to detail of the moose's normal appearance, its rather appalling. The legs and hooves, again, appalling. I have the female with the costume standing next to the male without, and he looks great. She looks...ugh.

Elycion, planning on running the ball drop event tomorrow night? The last post by Drake says something about running a code 12 hours prior to midnight eastern.